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factored out key handling for better integrating with carbon
[wxWidgets.git] / include / wx / mac / wave.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: AUTHOR
6// Modified by:
7// Created: ??/??/98
8// RCS-ID: $Id$
9// Copyright: (c) AUTHOR
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_WAVE_H_
14#define _WX_WAVE_H_
15
16#ifdef __GNUG__
17#pragma interface "wave.h"
18#endif
19
20#include "wx/object.h"
21
d1a86313 22class WXDLLEXPORT wxWave : public wxObject
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23{
24public:
25 wxWave();
26 wxWave(const wxString& fileName, bool isResource = FALSE);
d1a86313 27 wxWave(int size, const wxByte* data);
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28 ~wxWave();
29
30public:
31 bool Create(const wxString& fileName, bool isResource = FALSE);
5b781a67 32 bool IsOk() const { return !m_sndname.IsEmpty(); }
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33 bool Play(bool async = TRUE, bool looped = FALSE) const;
34
35protected:
36 bool Free();
37
38private:
5273bf2f 39 void* m_sndChan;
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40
41 wxString m_sndname;
5273bf2f 42 void* m_hSnd;
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43 int m_waveLength;
44 bool m_isResource;
45};
46
47#endif
48 // _WX_WAVE_H_