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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/evtloop.h
3// Purpose: declares wxEventLoop class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_EVTLOOP_H_
13#define _WX_EVTLOOP_H_
14
1e04d2bf 15#include "wx/event.h"
752464f9 16#include "wx/utils.h"
6b8ef0b3 17
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18// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
19// monitored using MsgWaitForMultipleObjects())
5d670c2c 20#if defined(__WXOSX__) || defined(__UNIX__)
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21 #define wxUSE_EVENTLOOP_SOURCE 1
22#else
23 #define wxUSE_EVENTLOOP_SOURCE 0
24#endif
25
26#if wxUSE_EVENTLOOP_SOURCE
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27 class wxEventLoopSource;
28 class wxEventLoopSourceHandler;
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29#endif
30
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31/*
32 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
33 ------------------------------------------
34
35 The YieldFor() function helps to avoid re-entrancy problems and problems
36 caused by out-of-order event processing
37 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
38
39 The logic behind YieldFor() is simple: it analyzes the queue of the native
40 events generated by the underlying GUI toolkit and picks out and processes
41 only those matching the given mask.
42
43 It's important to note that YieldFor() is used to selectively process the
44 events generated by the NATIVE toolkit.
45 Events syntethized by wxWidgets code or by user code are instead selectively
46 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
47 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
48 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
49 if the pending events for that event handler can be processed.
50 If all the pending events associated with that event handler result as "not processable",
51 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
52 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
53 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
54 event handlers back into the list of handlers with pending events
55 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
56 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
57 will process all pending events as usual.
58*/
59
3808e191 60// ----------------------------------------------------------------------------
b46b1d59 61// wxEventLoopBase: interface for wxEventLoop
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62// ----------------------------------------------------------------------------
63
b46b1d59 64class WXDLLIMPEXP_BASE wxEventLoopBase
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65{
66public:
3754265e 67 // trivial, but needed (because of wxEventLoopBase) ctor
dde19c21 68 wxEventLoopBase();
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69
70 // dtor
3754265e 71 virtual ~wxEventLoopBase() { }
3808e191 72
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73 // use this to check whether the event loop was successfully created before
74 // using it
75 virtual bool IsOk() const { return true; }
76
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77 // returns true if this is the main loop
78 bool IsMain() const;
79
6b8ef0b3 80#if wxUSE_EVENTLOOP_SOURCE
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81 // create a new event loop source wrapping the given file descriptor and
82 // start monitoring it
83 virtual wxEventLoopSource *
84 AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0;
85#endif // wxUSE_EVENTLOOP_SOURCE
9af42efd 86
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87 // dispatch&processing
88 // -------------------
89
3808e191 90 // start the event loop, return the exit code when it is finished
3754265e 91 virtual int Run() = 0;
3808e191 92
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93 // is this event loop running now?
94 //
95 // notice that even if this event loop hasn't terminated yet but has just
96 // spawned a nested (e.g. modal) event loop, this would return false
97 bool IsRunning() const;
98
3808e191 99 // exit from the loop with the given exit code
3754265e 100 virtual void Exit(int rc = 0) = 0;
3808e191 101
1a18887b 102 // return true if any events are available
3754265e 103 virtual bool Pending() const = 0;
3808e191 104
1a18887b 105 // dispatch a single event, return false if we should exit from the loop
3754265e 106 virtual bool Dispatch() = 0;
3808e191 107
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108 // same as Dispatch() but doesn't wait for longer than the specified (in
109 // ms) timeout, return true if an event was processed, false if we should
110 // exit the loop or -1 if timeout expired
111 virtual int DispatchTimeout(unsigned long timeout) = 0;
112
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113 // implement this to wake up the loop: usually done by posting a dummy event
114 // to it (can be called from non main thread)
115 virtual void WakeUp() = 0;
116
117
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118 // idle handling
119 // -------------
120
a758f601 121 // make sure that idle events are sent again
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122 virtual void WakeUpIdle();
123
124 // this virtual function is called when the application
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125 // becomes idle and by default it forwards to wxApp::ProcessIdle() and
126 // while it can be overridden in a custom event loop, you must call the
127 // base class version to ensure that idle events are still generated
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128 //
129 // it should return true if more idle events are needed, false if not
130 virtual bool ProcessIdle();
131
132
133 // Yield-related hooks
134 // -------------------
135
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136 // process all currently pending events right now
137 //
138 // it is an error to call Yield() recursively unless the value of
139 // onlyIfNeeded is true
140 //
141 // WARNING: this function is dangerous as it can lead to unexpected
142 // reentrancies (i.e. when called from an event handler it
143 // may result in calling the same event handler again), use
144 // with _extreme_ care or, better, don't use at all!
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145 bool Yield(bool onlyIfNeeded = false);
146 virtual bool YieldFor(long eventsToProcess) = 0;
147
6b8ef0b3 148 // returns true if the main thread is inside a Yield() call
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149 virtual bool IsYielding() const
150 { return m_isInsideYield; }
151
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152 // returns true if events of the given event category should be immediately
153 // processed inside a wxApp::Yield() call or rather should be queued for
154 // later processing by the main event loop
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155 virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const
156 { return (m_eventsToProcessInsideYield & cat) != 0; }
157
158 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
159
160
161 // active loop
162 // -----------
9af42efd 163
b9f246f7 164 // return currently active (running) event loop, may be NULL
2ddff00c 165 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
3808e191 166
df0e1b64 167 // set currently active (running) event loop
ec38d07d 168 static void SetActive(wxEventLoopBase* loop);
df0e1b64 169
b46b1d59 170
3808e191 171protected:
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172 // this function should be called before the event loop terminates, whether
173 // this happens normally (because of Exit() call) or abnormally (because of
174 // an exception thrown from inside the loop)
ec38d07d 175 virtual void OnExit();
4300caa7 176
b9f246f7 177 // the pointer to currently active loop
2ddff00c 178 static wxEventLoopBase *ms_activeLoop;
22f3361e 179
8e40ed85 180 // YieldFor() helpers:
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181 bool m_isInsideYield;
182 long m_eventsToProcessInsideYield;
183
c0c133e1 184 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
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185};
186
80eee837 187#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
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188
189// this class can be used to implement a standard event loop logic using
190// Pending() and Dispatch()
191//
192// it also handles idle processing automatically
b46b1d59 193class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
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194{
195public:
196 wxEventLoopManual();
197
198 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
199 // terminating when Exit() is called
200 virtual int Run();
201
202 // sets the "should exit" flag and wakes up the loop so that it terminates
203 // soon
5b87e74a 204 virtual void Exit(int rc = 0);
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205
206protected:
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207 // may be overridden to perform some action at the start of each new event
208 // loop iteration
209 virtual void OnNextIteration() { }
210
211
212 // the loop exit code
213 int m_exitcode;
214
215 // should we exit the loop?
216 bool m_shouldExit;
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217
218private:
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219 // process all already pending events and dispatch a new one (blocking
220 // until it appears in the event queue if necessary)
221 //
222 // returns the return value of Dispatch()
223 bool ProcessEvents();
224
2a392e2d 225 wxDECLARE_NO_COPY_CLASS(wxEventLoopManual);
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226};
227
228#endif // platforms using "manual" loop
229
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230// we're moving away from old m_impl wxEventLoop model as otherwise the user
231// code doesn't have access to platform-specific wxEventLoop methods and this
232// can sometimes be very useful (e.g. under MSW this is necessary for
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233// integration with MFC) but currently this is not done for all ports yet (e.g.
234// wxX11) so fall back to the old wxGUIEventLoop definition below for them
235
4055ed82 236#if defined(__WXPALMOS__)
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237 #include "wx/palmos/evtloop.h"
238#elif defined(__WXMSW__)
5cd99866 239 // this header defines both console and GUI loops for MSW
3754265e 240 #include "wx/msw/evtloop.h"
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241#elif defined(__WXOSX__)
242 // CoreFoundation-based event loop is currently in wxBase so include it in
243 // any case too (although maybe it actually shouldn't be there at all)
ef0e9220 244 #include "wx/osx/evtloop.h"
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245#elif wxUSE_GUI
246
247// include the appropriate header defining wxGUIEventLoop
248
249#if defined(__WXCOCOA__)
1df4b194 250 #include "wx/cocoa/evtloop.h"
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251#elif defined(__WXDFB__)
252 #include "wx/dfb/evtloop.h"
bc7879ec 253#elif defined(__WXGTK20__)
564c7fc4 254 #include "wx/gtk/evtloop.h"
4d90072c 255#else // other platform
3754265e 256
9c26672d 257#include "wx/stopwatch.h" // for wxMilliClock_t
9af42efd 258
b5dbe15d 259class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
3754265e 260
53a2db12 261class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
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262{
263public:
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264 wxGUIEventLoop() { m_impl = NULL; }
265 virtual ~wxGUIEventLoop();
1a18887b 266
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267#if wxUSE_EVENTLOOP_SOURCE
268 // We need to define a base class pure virtual method but we can't provide
269 // a generic implementation for it so simply fail.
270 virtual wxEventLoopSource *
271 AddSourceForFD(int WXUNUSED(fd),
272 wxEventLoopSourceHandler * WXUNUSED(handler),
273 int WXUNUSED(flags))
274 {
275 wxFAIL_MSG( "support for event loop sources not implemented" );
276 return NULL;
277 }
278#endif // wxUSE_EVENTLOOP_SOURCE
279
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280 virtual int Run();
281 virtual void Exit(int rc = 0);
282 virtual bool Pending() const;
283 virtual bool Dispatch();
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284 virtual int DispatchTimeout(unsigned long timeout)
285 {
286 // TODO: this is, of course, horribly inefficient and a proper wait with
287 // timeout should be implemented for all ports natively...
288 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
289 for ( ;; )
290 {
291 if ( Pending() )
292 return Dispatch();
293
294 if ( wxGetLocalTimeMillis() >= timeEnd )
295 return -1;
296 }
297 }
b46b1d59 298 virtual void WakeUp() { }
dde19c21 299 virtual bool YieldFor(long eventsToProcess);
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300
301protected:
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302 // the pointer to the port specific implementation class
303 wxEventLoopImpl *m_impl;
304
c0c133e1 305 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
4d90072c 306};
3754265e 307
4d90072c 308#endif // platforms
3808e191 309
5cd99866 310#endif // wxUSE_GUI
b46b1d59 311
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312// include the header defining wxConsoleEventLoop for Unix systems
313#if defined(__UNIX__)
314#include "wx/unix/evtloop.h"
315#endif
316
b46b1d59 317#if wxUSE_GUI
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318 // we use a class rather than a typedef because wxEventLoop is
319 // forward-declared in many places
2ddff00c 320 class wxEventLoop : public wxGUIEventLoop { };
5cd99866 321#else // !wxUSE_GUI
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322 // we can't define wxEventLoop differently in GUI and base libraries so use
323 // a #define to still allow writing wxEventLoop in the user code
1a7cfc94 324 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
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325 #define wxEventLoop wxConsoleEventLoop
326 #else // we still must define it somehow for the code below...
327 #define wxEventLoop wxEventLoopBase
328 #endif
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329#endif
330
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331inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
332
80eee837 333#if wxUSE_GUI && !defined(__WXOSX__)
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334// ----------------------------------------------------------------------------
335// wxModalEventLoop
336// ----------------------------------------------------------------------------
337
338// this is a naive generic implementation which uses wxWindowDisabler to
339// implement modality, we will surely need platform-specific implementations
340// too, this generic implementation is here only temporarily to see how it
341// works
53a2db12 342class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
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343{
344public:
345 wxModalEventLoop(wxWindow *winModal)
346 {
347 m_windowDisabler = new wxWindowDisabler(winModal);
348 }
349
350protected:
351 virtual void OnExit()
352 {
353 delete m_windowDisabler;
354 m_windowDisabler = NULL;
355
b46b1d59 356 wxGUIEventLoop::OnExit();
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357 }
358
359private:
360 wxWindowDisabler *m_windowDisabler;
361};
362
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363#endif //wxUSE_GUI
364
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365// ----------------------------------------------------------------------------
366// wxEventLoopActivator: helper class for wxEventLoop implementations
367// ----------------------------------------------------------------------------
368
369// this object sets the wxEventLoop given to the ctor as the currently active
370// one and unsets it in its dtor, this is especially useful in presence of
371// exceptions but is more tidy even when we don't use them
372class wxEventLoopActivator
373{
374public:
b46b1d59 375 wxEventLoopActivator(wxEventLoopBase *evtLoop)
77fb1a02 376 {
b46b1d59 377 m_evtLoopOld = wxEventLoopBase::GetActive();
2ddff00c 378 wxEventLoopBase::SetActive(evtLoop);
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379 }
380
381 ~wxEventLoopActivator()
382 {
383 // restore the previously active event loop
b46b1d59 384 wxEventLoopBase::SetActive(m_evtLoopOld);
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385 }
386
387private:
2ddff00c 388 wxEventLoopBase *m_evtLoopOld;
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389};
390
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391#if wxUSE_CONSOLE_EVENTLOOP
392
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393class wxEventLoopGuarantor
394{
395public:
396 wxEventLoopGuarantor()
397 {
398 m_evtLoopNew = NULL;
399 if (!wxEventLoop::GetActive())
400 {
401 m_evtLoopNew = new wxEventLoop;
402 wxEventLoop::SetActive(m_evtLoopNew);
403 }
404 }
405
406 ~wxEventLoopGuarantor()
407 {
408 if (m_evtLoopNew)
409 {
410 wxEventLoop::SetActive(NULL);
411 delete m_evtLoopNew;
412 }
413 }
414
415private:
416 wxEventLoop *m_evtLoopNew;
417};
418
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419#endif // wxUSE_CONSOLE_EVENTLOOP
420
3808e191 421#endif // _WX_EVTLOOP_H_