]>
Commit | Line | Data |
---|---|---|
1e6feb95 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/univ/inphand.h | |
3 | // Purpose: wxInputHandler class maps the keyboard and mouse events to the | |
4 | // actions which then are performed by the control | |
5 | // Author: Vadim Zeitlin | |
6 | // Modified by: | |
7 | // Created: 18.08.00 | |
8 | // RCS-ID: $Id$ | |
442b35b5 | 9 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
1e6feb95 VZ |
10 | // Licence: wxWindows license |
11 | /////////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_UNIV_INPHAND_H_ | |
14 | #define _WX_UNIV_INPHAND_H_ | |
15 | ||
16 | #ifdef __GNUG__ | |
17 | #pragma interface "inphand.h" | |
18 | #endif | |
19 | ||
23645bfa | 20 | #include "wx/univ/inpcons.h" // for wxControlAction(s) |
1e6feb95 VZ |
21 | |
22 | // ---------------------------------------------------------------------------- | |
23 | // types of the standard input handlers which can be passed to | |
24 | // wxTheme::GetInputHandler() | |
25 | // ---------------------------------------------------------------------------- | |
26 | ||
27 | #define wxINP_HANDLER_DEFAULT _T("") | |
28 | #define wxINP_HANDLER_BUTTON _T("button") | |
29 | #define wxINP_HANDLER_CHECKBOX _T("checkbox") | |
30 | #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox") | |
31 | #define wxINP_HANDLER_COMBOBOX _T("combobox") | |
32 | #define wxINP_HANDLER_LISTBOX _T("listbox") | |
33 | #define wxINP_HANDLER_NOTEBOOK _T("notebook") | |
34 | #define wxINP_HANDLER_RADIOBTN _T("radiobtn") | |
35 | #define wxINP_HANDLER_SCROLLBAR _T("scrollbar") | |
36 | #define wxINP_HANDLER_SLIDER _T("slider") | |
37 | #define wxINP_HANDLER_SPINBTN _T("spinbtn") | |
38 | #define wxINP_HANDLER_TEXTCTRL _T("textctrl") | |
813edf09 | 39 | #define wxINP_HANDLER_TOPLEVEL _T("toplevel") |
1e6feb95 VZ |
40 | |
41 | // ---------------------------------------------------------------------------- | |
42 | // wxInputHandler: maps the events to the actions | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
23645bfa | 45 | class WXDLLEXPORT wxInputHandler : public wxObject |
1e6feb95 VZ |
46 | { |
47 | public: | |
48 | // map a keyboard event to one or more actions (pressed == TRUE if the key | |
49 | // was pressed, FALSE if released), returns TRUE if something was done | |
23645bfa | 50 | virtual bool HandleKey(wxInputConsumer *consumer, |
1e6feb95 VZ |
51 | const wxKeyEvent& event, |
52 | bool pressed) = 0; | |
53 | ||
54 | // map a mouse (click) event to one or more actions | |
23645bfa | 55 | virtual bool HandleMouse(wxInputConsumer *consumer, |
1e6feb95 VZ |
56 | const wxMouseEvent& event) = 0; |
57 | ||
58 | // handle mouse movement (or enter/leave) event: it is separated from | |
59 | // HandleMouse() for convenience as many controls don't care about mouse | |
60 | // movements at all | |
23645bfa | 61 | virtual bool HandleMouseMove(wxInputConsumer *consumer, |
1e6feb95 VZ |
62 | const wxMouseEvent& event); |
63 | ||
64 | // do something with focus set/kill event: this is different from | |
65 | // HandleMouseMove() as the mouse maybe over the control without it having | |
66 | // focus | |
67 | // | |
68 | // return TRUE to refresh the control, FALSE otherwise | |
23645bfa | 69 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); |
1e6feb95 VZ |
70 | |
71 | // react to the app getting/losing activation | |
72 | // | |
73 | // return TRUE to refresh the control, FALSE otherwise | |
23645bfa | 74 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); |
1e6feb95 VZ |
75 | |
76 | // virtual dtor for any base class | |
77 | virtual ~wxInputHandler(); | |
78 | }; | |
79 | ||
80 | // ---------------------------------------------------------------------------- | |
81 | // wxStdInputHandler is just a base class for all other "standard" handlers | |
82 | // and also provides the way to chain input handlers together | |
83 | // ---------------------------------------------------------------------------- | |
84 | ||
85 | class WXDLLEXPORT wxStdInputHandler : public wxInputHandler | |
86 | { | |
87 | public: | |
88 | wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { } | |
89 | ||
23645bfa | 90 | virtual bool HandleKey(wxInputConsumer *consumer, |
1e6feb95 VZ |
91 | const wxKeyEvent& event, |
92 | bool pressed) | |
93 | { | |
23645bfa | 94 | return m_handler ? m_handler->HandleKey(consumer, event, pressed) |
1e6feb95 VZ |
95 | : FALSE; |
96 | } | |
97 | ||
23645bfa | 98 | virtual bool HandleMouse(wxInputConsumer *consumer, |
1e6feb95 VZ |
99 | const wxMouseEvent& event) |
100 | { | |
23645bfa | 101 | return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE; |
1e6feb95 VZ |
102 | } |
103 | ||
23645bfa | 104 | virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) |
1e6feb95 | 105 | { |
23645bfa | 106 | return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE; |
1e6feb95 VZ |
107 | } |
108 | ||
23645bfa | 109 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) |
1e6feb95 | 110 | { |
23645bfa | 111 | return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE; |
1e6feb95 VZ |
112 | } |
113 | ||
114 | private: | |
115 | wxInputHandler *m_handler; | |
116 | }; | |
117 | ||
118 | #endif // _WX_UNIV_INPHAND_H_ |