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Fix bug with showing hidden wxGrid lines when resizing an adjacent one.
[wxWidgets.git] / src / common / stringops.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/stringops.cpp
3// Purpose: implementation of wxString primitive operations
4// Author: Vaclav Slavik
5// Modified by:
6// Created: 2007-04-16
7// RCS-ID: $Id$
8// Copyright: (c) 2007 REA Elektronik GmbH
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ===========================================================================
13// headers
14// ===========================================================================
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20 #pragma hdrstop
21#endif
22
23#ifndef WX_PRECOMP
24 #include "wx/stringops.h"
25#endif
26
27// ===========================================================================
28// implementation
29// ===========================================================================
30
31#if wxUSE_UNICODE_UTF8
32
33// ---------------------------------------------------------------------------
34// UTF-8 sequences lengths
35// ---------------------------------------------------------------------------
36
1774c3c5 37const unsigned char wxStringOperationsUtf8::ms_utf8IterTable[256] = {
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38 // single-byte sequences (ASCII):
39 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 00..0F
40 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 10..1F
41 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 20..2F
42 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 30..3F
43 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 40..4F
44 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 50..5F
45 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 60..6F
46 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 70..7F
47
48 // these are invalid, we use step 1 to skip
49 // over them (should never happen):
50 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 80..8F
51 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 90..9F
52 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // A0..AF
53 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // B0..BF
54 1, 1, // C0,C1
55
56 // two-byte sequences:
57 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // C2..CF
58 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // D0..DF
59
60 // three-byte sequences:
61 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // E0..EF
62
63 // four-byte sequences:
64 4, 4, 4, 4, 4, // F0..F4
65
66 // these are invalid again (5- or 6-byte
67 // sequences and sequences for code points
68 // above U+10FFFF, as restricted by RFC 3629):
69 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // F5..FF
70};
71
72// ---------------------------------------------------------------------------
73// UTF-8 operations
74// ---------------------------------------------------------------------------
75
76//
77// Table 3.1B from Unicode spec: Legal UTF-8 Byte Sequences
78//
79// Code Points | 1st Byte | 2nd Byte | 3rd Byte | 4th Byte |
80// -------------------+----------+----------+----------+----------+
81// U+0000..U+007F | 00..7F | | | |
82// U+0080..U+07FF | C2..DF | 80..BF | | |
83// U+0800..U+0FFF | E0 | A0..BF | 80..BF | |
84// U+1000..U+FFFF | E1..EF | 80..BF | 80..BF | |
85// U+10000..U+3FFFF | F0 | 90..BF | 80..BF | 80..BF |
86// U+40000..U+FFFFF | F1..F3 | 80..BF | 80..BF | 80..BF |
87// U+100000..U+10FFFF | F4 | 80..8F | 80..BF | 80..BF |
88// -------------------+----------+----------+----------+----------+
89
111d9948 90bool wxStringOperationsUtf8::IsValidUtf8String(const char *str, size_t len)
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91{
92 if ( !str )
93 return true; // empty string is UTF8 string
94
95 const unsigned char *c = (const unsigned char*)str;
111d9948 96 const unsigned char * const end = (len == wxStringImpl::npos) ? NULL : c + len;
467175ab 97
111d9948 98 for ( ; c != end && *c; ++c )
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99 {
100 unsigned char b = *c;
101
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102 if ( end != NULL )
103 {
104 // if the string is not NULL-terminated, verify we have enough
105 // bytes in it left for current character's encoding:
106 if ( c + ms_utf8IterTable[*c] > end )
107 return false;
108 }
109
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110 if ( b <= 0x7F ) // 00..7F
111 continue;
112
113 else if ( b < 0xC2 ) // invalid lead bytes: 80..C1
114 return false;
115
116 // two-byte sequences:
117 else if ( b <= 0xDF ) // C2..DF
118 {
119 b = *(++c);
120 if ( !(b >= 0x80 && b <= 0xBF ) )
121 return false;
122 }
123
124 // three-byte sequences:
125 else if ( b == 0xE0 )
126 {
127 b = *(++c);
128 if ( !(b >= 0xA0 && b <= 0xBF ) )
129 return false;
130 b = *(++c);
131 if ( !(b >= 0x80 && b <= 0xBF ) )
132 return false;
133 }
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134 else if ( b == 0xED )
135 {
136 b = *(++c);
137 if ( !(b >= 0x80 && b <= 0x9F ) )
138 return false;
139 b = *(++c);
140 if ( !(b >= 0x80 && b <= 0xBF ) )
141 return false;
142 }
143 else if ( b <= 0xEF ) // E1..EC EE..EF
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144 {
145 for ( int i = 0; i < 2; ++i )
146 {
147 b = *(++c);
148 if ( !(b >= 0x80 && b <= 0xBF ) )
149 return false;
150 }
151 }
152
153 // four-byte sequences:
154 else if ( b == 0xF0 )
155 {
156 b = *(++c);
157 if ( !(b >= 0x90 && b <= 0xBF ) )
158 return false;
159 for ( int i = 0; i < 2; ++i )
160 {
161 b = *(++c);
162 if ( !(b >= 0x80 && b <= 0xBF ) )
163 return false;
164 }
165 }
166 else if ( b <= 0xF3 ) // F1..F3
167 {
168 for ( int i = 0; i < 3; ++i )
169 {
170 b = *(++c);
171 if ( !(b >= 0x80 && b <= 0xBF ) )
172 return false;
173 }
174 }
175 else if ( b == 0xF4 )
176 {
177 b = *(++c);
178 if ( !(b >= 0x80 && b <= 0x8F ) )
179 return false;
180 for ( int i = 0; i < 2; ++i )
181 {
182 b = *(++c);
183 if ( !(b >= 0x80 && b <= 0xBF ) )
184 return false;
185 }
186 }
187 else // otherwise, it's invalid lead byte
188 return false;
189 }
190
191 return true;
192}
193
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194// NB: this is in this file and not unichar.cpp to keep all UTF-8 encoding
195// code in single place
196wxUniChar::Utf8CharBuffer wxUniChar::AsUTF8() const
467175ab 197{
99749f85 198 Utf8CharBuffer buf = { "" }; // init to avoid g++ 4.1 warning with -O2
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199 char *out = buf.data;
200
1fc10687 201 value_type code = GetValue();
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202
203 // Char. number range | UTF-8 octet sequence
204 // (hexadecimal) | (binary)
205 // ----------------------+---------------------------------------------
206 // 0000 0000 - 0000 007F | 0xxxxxxx
207 // 0000 0080 - 0000 07FF | 110xxxxx 10xxxxxx
208 // 0000 0800 - 0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
209 // 0001 0000 - 0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
210 //
211 // Code point value is stored in bits marked with 'x', lowest-order bit
212 // of the value on the right side in the diagram above.
213 // (from RFC 3629)
214
215 if ( code <= 0x7F )
216 {
217 out[1] = 0;
218 out[0] = (char)code;
219 }
220 else if ( code <= 0x07FF )
221 {
222 out[2] = 0;
223 // NB: this line takes 6 least significant bits, encodes them as
224 // 10xxxxxx and discards them so that the next byte can be encoded:
225 out[1] = 0x80 | (code & 0x3F); code >>= 6;
226 out[0] = 0xC0 | code;
227 }
228 else if ( code < 0xFFFF )
229 {
230 out[3] = 0;
231 out[2] = 0x80 | (code & 0x3F); code >>= 6;
232 out[1] = 0x80 | (code & 0x3F); code >>= 6;
233 out[0] = 0xE0 | code;
234 }
235 else if ( code <= 0x10FFFF )
236 {
237 out[4] = 0;
238 out[3] = 0x80 | (code & 0x3F); code >>= 6;
239 out[2] = 0x80 | (code & 0x3F); code >>= 6;
240 out[1] = 0x80 | (code & 0x3F); code >>= 6;
241 out[0] = 0xF0 | code;
242 }
243 else
244 {
9a83f860 245 wxFAIL_MSG( wxT("trying to encode undefined Unicode character") );
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246 out[0] = 0;
247 }
248
249 return buf;
250}
251
252wxUniChar
ac2d749e 253wxStringOperationsUtf8::DecodeNonAsciiChar(wxStringImpl::const_iterator i)
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254{
255 wxASSERT( IsValidUtf8LeadByte(*i) );
256
467175ab 257 size_t len = GetUtf8CharLength(*i);
9a83f860 258 wxASSERT_MSG( len <= 4, wxT("invalid UTF-8 sequence length") );
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259
260 // Char. number range | UTF-8 octet sequence
261 // (hexadecimal) | (binary)
262 // ----------------------+---------------------------------------------
263 // 0000 0000 - 0000 007F | 0xxxxxxx
264 // 0000 0080 - 0000 07FF | 110xxxxx 10xxxxxx
265 // 0000 0800 - 0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
266 // 0001 0000 - 0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
267 //
268 // Code point value is stored in bits marked with 'x', lowest-order bit
269 // of the value on the right side in the diagram above.
270 // (from RFC 3629)
271
272 // mask to extract lead byte's value ('x' bits above), by sequence's length:
273 static const unsigned char s_leadValueMask[4] = { 0x7F, 0x1F, 0x0F, 0x07 };
4b6a582b 274#if wxDEBUG_LEVEL
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275 // mask and value of lead byte's most significant bits, by length:
276 static const unsigned char s_leadMarkerMask[4] = { 0x80, 0xE0, 0xF0, 0xF8 };
277 static const unsigned char s_leadMarkerVal[4] = { 0x00, 0xC0, 0xE0, 0xF0 };
278#endif
279
280 // extract the lead byte's value bits:
281 wxASSERT_MSG( ((unsigned char)*i & s_leadMarkerMask[len-1]) ==
282 s_leadMarkerVal[len-1],
9a83f860 283 wxT("invalid UTF-8 lead byte") );
7ffd3f0e 284 wxUniChar::value_type code = (unsigned char)*i & s_leadValueMask[len-1];
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285
286 // all remaining bytes, if any, are handled in the same way regardless of
287 // sequence's length:
288 for ( ++i ; len > 1; --len, ++i )
289 {
290 wxASSERT_MSG( ((unsigned char)*i & 0xC0) == 0x80,
9a83f860 291 wxT("invalid UTF-8 byte") );
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292
293 code <<= 6;
294 code |= (unsigned char)*i & 0x3F;
295 }
296
297 return wxUniChar(code);
298}
299
300wxCharBuffer wxStringOperationsUtf8::EncodeNChars(size_t n, const wxUniChar& ch)
301{
302 Utf8CharBuffer once(EncodeChar(ch));
303 // the IncIter() table can be used to determine the length of ch's encoding:
304 size_t len = ms_utf8IterTable[(unsigned char)once.data[0]];
305
306 wxCharBuffer buf(n * len);
307 char *ptr = buf.data();
308 for ( size_t i = 0; i < n; i++, ptr += len )
309 {
310 memcpy(ptr, once.data, len);
311 }
312
313 return buf;
314}
315
316#endif // wxUSE_UNICODE_UTF8