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1/////////////////////////////////////////////////////////////////////////////
2// Name: vscroll.cpp
3// Purpose: VScroll wxWindows sample
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWindows headers)
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #include "wx/frame.h"
32#endif
33
34// we need to include the headers not included from wx/wx.h explicitly anyhow
35#include "wx/vscroll.h"
36
37// ----------------------------------------------------------------------------
38// resources
39// ----------------------------------------------------------------------------
40
41// the application icon (under Windows and OS/2 it is in resources)
42#if !defined(__WXMSW__) && !defined(__WXOS2__)
43 #include "mondrian.xpm"
44#endif
45
46// ----------------------------------------------------------------------------
47// private classes
48// ----------------------------------------------------------------------------
49
50// Define a new application type, each program should derive a class from wxApp
51class VScrollApp : public wxApp
52{
53public:
54 // create our main window
55 virtual bool OnInit();
56};
57
58// Define a new frame type: this is going to be our main frame
59class VScrollFrame : public wxFrame
60{
61public:
62 // ctor
63 VScrollFrame();
64
65 // event handlers (these functions should _not_ be virtual)
66 void OnQuit(wxCommandEvent& event);
67 void OnAbout(wxCommandEvent& event);
68
69 void OnSize(wxSizeEvent& event)
70 {
71 // show current size in the status bar
72#if wxUSE_STATUSBAR
73 if ( m_frameStatusBar )
74 {
75 wxSize sz = GetClientSize();
76 SetStatusText(wxString::Format("%dx%d", sz.x, sz.y), 1);
77 }
78#endif // wxUSE_STATUSBAR
79
80 event.Skip();
81 }
82
83private:
84 // any class wishing to process wxWindows events must use this macro
85 DECLARE_EVENT_TABLE()
86};
87
88class VScrollWindow : public wxVScrolledWindow
89{
90public:
91 VScrollWindow(wxFrame *frame) : wxVScrolledWindow(frame, -1)
92 {
93 m_frame = frame;
94
95 SetLineCount(200);
96
97 m_changed = true;
98 }
99
100 void OnIdle(wxIdleEvent&)
101 {
102 m_frame->SetStatusText(wxString::Format
103 (
104 "Page size = %d, pos = %d, max = %d",
105 GetScrollThumb(wxVERTICAL),
106 GetScrollPos(wxVERTICAL),
107 GetScrollRange(wxVERTICAL)
108 ));
109 m_changed = false;
110 }
111
112 void OnPaint(wxPaintEvent&)
113 {
114 wxPaintDC dc(this);
115
116 dc.SetPen(*wxBLACK_DASHED_PEN);
117
118 const size_t lineFirst = GetFirstVisibleLine(),
119 lineLast = GetLastVisibleLine();
120
121 const wxCoord hText = dc.GetCharHeight();
122
123 wxCoord y = 0;
124 for ( size_t line = lineFirst; line <= lineLast; line++ )
125 {
126 dc.DrawLine(0, y, 1000, y);
127
128 wxCoord hLine = OnGetLineHeight(line);
129 dc.DrawText(wxString::Format(_T("Line %lu"), (unsigned long)line),
130 0, y + (hLine - hText) / 2);
131
132 y += hLine;
133 dc.DrawLine(0, y, 1000, y);
134 }
135 }
136
137 void OnScroll(wxScrollWinEvent& event)
138 {
139 m_changed = true;
140
141 event.Skip();
142 }
143
144
145 virtual wxCoord OnGetLineHeight(size_t n) const
146 {
147 wxASSERT( n < GetLineCount() );
148
149 return n % 2 ? 15 : 30; // 15 + 2*n
150 }
151
152private:
153 wxFrame *m_frame;
154
155 bool m_changed;
156
157 DECLARE_EVENT_TABLE()
158};
159
160BEGIN_EVENT_TABLE(VScrollWindow, wxVScrolledWindow)
161 EVT_IDLE(VScrollWindow::OnIdle)
162 EVT_PAINT(VScrollWindow::OnPaint)
163 EVT_SCROLLWIN(VScrollWindow::OnScroll)
164END_EVENT_TABLE()
165
166// ----------------------------------------------------------------------------
167// constants
168// ----------------------------------------------------------------------------
169
170// IDs for the controls and the menu commands
171enum
172{
173 // menu items
174 VScroll_Quit = 1,
175
176 // it is important for the id corresponding to the "About" command to have
177 // this standard value as otherwise it won't be handled properly under Mac
178 // (where it is special and put into the "Apple" menu)
179 VScroll_About = wxID_ABOUT
180};
181
182// ----------------------------------------------------------------------------
183// event tables and other macros for wxWindows
184// ----------------------------------------------------------------------------
185
186// the event tables connect the wxWindows events with the functions (event
187// handlers) which process them. It can be also done at run-time, but for the
188// simple menu events like this the static method is much simpler.
189BEGIN_EVENT_TABLE(VScrollFrame, wxFrame)
190 EVT_MENU(VScroll_Quit, VScrollFrame::OnQuit)
191 EVT_MENU(VScroll_About, VScrollFrame::OnAbout)
192 EVT_SIZE(VScrollFrame::OnSize)
193END_EVENT_TABLE()
194
195// Create a new application object: this macro will allow wxWindows to create
196// the application object during program execution (it's better than using a
197// static object for many reasons) and also declares the accessor function
198// wxGetApp() which will return the reference of the right type (i.e. VScrollApp and
199// not wxApp)
200IMPLEMENT_APP(VScrollApp)
201
202// ============================================================================
203// implementation
204// ============================================================================
205
206// ----------------------------------------------------------------------------
207// the application class
208// ----------------------------------------------------------------------------
209
210// 'Main program' equivalent: the program execution "starts" here
211bool VScrollApp::OnInit()
212{
213 // create the main application window
214 VScrollFrame *frame = new VScrollFrame;
215
216 // and show it (the frames, unlike simple controls, are not shown when
217 // created initially)
218 frame->Show(TRUE);
219
220 // ok
221 return TRUE;
222}
223
224// ----------------------------------------------------------------------------
225// main frame
226// ----------------------------------------------------------------------------
227
228// frame constructor
229VScrollFrame::VScrollFrame()
230 : wxFrame(NULL,
231 -1,
232 _T("VScroll wxWindows Sample"),
233 wxDefaultPosition,
234 wxSize(400, 350))
235{
236 // set the frame icon
237 SetIcon(wxICON(mondrian));
238
239#if wxUSE_MENUS
240 // create a menu bar
241 wxMenu *menuFile = new wxMenu;
242
243 // the "About" item should be in the help menu
244 wxMenu *menuHelp = new wxMenu;
245 menuHelp->Append(VScroll_About, _T("&About...\tF1"), _T("Show about dialog"));
246
247 menuFile->Append(VScroll_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
248
249 // now append the freshly created menu to the menu bar...
250 wxMenuBar *menuBar = new wxMenuBar;
251 menuBar->Append(menuFile, _T("&File"));
252 menuBar->Append(menuHelp, _T("&Help"));
253
254 // ... and attach this menu bar to the frame
255 SetMenuBar(menuBar);
256#endif // wxUSE_MENUS
257
258#if wxUSE_STATUSBAR
259 // create a status bar just for fun (by default with 1 pane only)
260 CreateStatusBar(2);
261 SetStatusText(_T("Welcome to wxWindows!"));
262#endif // wxUSE_STATUSBAR
263
264 // create our one and only child -- it will take our entire client area
265 new VScrollWindow(this);
266}
267
268// ----------------------------------------------------------------------------
269// event handlers
270// ----------------------------------------------------------------------------
271
272void VScrollFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
273{
274 // TRUE is to force the frame to close
275 Close(TRUE);
276}
277
278void VScrollFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
279{
280 wxMessageBox(_T("VScroll shows how to implement scrolling with\n")
281 _T("variable line heights.\n")
282