]>
Commit | Line | Data |
---|---|---|
d14a1e28 RD |
1 | Building wxPython 2.5 for Development and Testing |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWindows and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
be052e4e RD |
7 | snapshot or a checkout from CVS. I'll also assume that you know what |
8 | you are doing and so I may not be as detailed here as I am in other | |
9 | BUILD docs. | |
d14a1e28 RD |
10 | |
11 | If you want to make changes to any of the *.i files, or regenerate the | |
12 | extension sources or renamer modules, then you will need an up to date | |
13 | version of SWIG. Either get and build the current CVS version, or | |
14 | version 1.3.20 when it is released. If you install this build of SWIG | |
15 | to a location that is not on the PATH (so it doesn't interfere with an | |
16 | existing SWIG install for example) then you can set a setup.py | |
17 | command-line variable named SWIG to be the full path name of the | |
18 | executable and the wxPython build will use it. See below for an | |
19 | example. | |
20 | ||
21 | ||
22 | ||
23 | ||
24 | Building on Linux and OS X | |
25 | -------------------------- | |
26 | ||
27 | These two platforms are built almost the same way while in development | |
28 | so I'll combine the descriptions about their build process here. | |
29 | First we will build wxWindows and install it to an out of the way | |
30 | place, then do the same for wxPython. | |
31 | ||
32 | ||
33 | 1. Create a build directory in the main wxWindows dir, and configure | |
34 | wxWindows. If you want to have multiple builds with different | |
35 | configure options, just use different subdirectories. I normally | |
36 | put the configure command in a script named ".configure" in each | |
37 | build dir so I can easily blow away everything in the build dir and | |
38 | rerun the script without having to remember the options I used | |
39 | before:: | |
40 | ||
41 | mkdir bld | |
42 | cd bld | |
43 | ../configure --prefix=/opt/wx/2.5 \ | |
44 | --with-gtk \ | |
45 | --with-opengl \ | |
46 | --disable-monolithic \ | |
47 | --enable-debug \ | |
48 | --enable-geometry | |
49 | ||
50 | ||
51 | On OS X of course you'll want to use --with-mac instead of | |
52 | --with-gtk. For GTK2 and unicode add: | |
53 | ||
54 | --enable-gtk2 \ | |
55 | --enable-unicode | |
56 | ||
57 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
58 | path you want, even the standard ones if you like, but this lets me | |
59 | easily have multiple versions and ports of wxWindows "installed" | |
60 | and makes it easy to switch between them. | |
61 | ||
62 | ||
63 | 2. To build and install wxWindows you could just use "make" but there | |
64 | are other libraries that also need to be built so again I make a | |
65 | script to do it all for me so I don't forget anything. This time | |
66 | it is called ".make" (I use the leading ". so when I do "rm -r *" | |
67 | in my build dir I don't lose my scripts too.) This is what it | |
68 | looks like:: | |
69 | ||
70 | make $* \ | |
71 | && make -C contrib/src/gizmos $* \ | |
72 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
73 | && make -C contrib/src/stc $* \ | |
74 | && make -C contrib/src/xrc $* | |
75 | ||
76 | So you just use .make as if it where make, but don't forget to set | |
77 | the execute bit on .make first!:: | |
78 | ||
79 | .make | |
80 | .make install | |
81 | ||
82 | When it's done you should have an installed set of files under | |
83 | /opt/wx/2.5 containing just wxWindows. Now to use this version of | |
84 | wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set | |
85 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
86 | ||
87 | ||
88 | 3. I also have a script to help me build wxPython and it is checked in | |
89 | to the CVS as wxWindows/wxPython/b, but probably don't want to use | |
90 | it as it's very cryptic and expects that you want to run SWIG, so | |
91 | if you don't have the latest patched up version of SWIG then you'll | |
92 | probably get stuck. So I'll just give the raw commands instead. | |
93 | ||
94 | We're not going to install the development version of wxPython with | |
95 | these commands, so it won't impact your already installed version | |
96 | of the latest release. You'll be able test with this version when | |
97 | you want to, and use the installed release version the rest of the | |
98 | time. If you ever do want to install the development verison just | |
99 | use the normal distutils commands to do it. | |
100 | ||
101 | Make sure that the first wx-config found on the PATH is the one you | |
102 | installed above, and then change to the wxWindows/wxPython dir and | |
103 | run the this command:: | |
104 | ||
105 | cd wxPython | |
106 | python2.3 setup.py build_ext --inplace --debug | |
107 | ||
108 | If you are building with GTK2 then add the following flags to the | |
109 | command line:: | |
110 | ||
111 | WXPORT=gtk2 UNICODE=1 | |
112 | ||
113 | If you are wanting to have the source files regenerated with swig, | |
114 | then you need to turn on the USE_SWIG flag and optionally tell it | |
115 | where to find the new swig executable, so add these flags:: | |
116 | ||
117 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
118 | ||
119 | When the setup.py command is done you should have fully populated | |
120 | wxPython and wx packages locally in wxWindows/wxPython/wxPython and | |
121 | .../wx, with all the extension modules (*.so files) located in the | |
122 | wx package. | |
123 | ||
124 | ||
125 | 4. To run code with the development verison of wxPython, just set the | |
126 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
127 | ||
128 | export LD_LIBRARY=/opt/wx/2.5/lib | |
129 | export PYTHONPATH=/myprojects/wxWindows/wxPython | |
130 | cd /myprojects/wxWindows/wxPython/demo | |
131 | python2.3 demo.py | |
132 | ||
133 | ||
134 | ||
135 | ||
136 | ||
137 | Building on Windows | |
138 | ------------------- | |
139 | ||
140 | The Windows builds currently require the use of Microsoft Visual C++. | |
141 | Theoretically, other compilers (such as mingw32 or the Borland | |
142 | compilers) can also be used but I've never done the work to make that | |
143 | happen. If you want to try that then first you'll want to find out if | |
144 | there are any tricks that have to be done to make Python extension | |
145 | modules using that compiler, and then make a few changes to setup.py | |
146 | to accomodate that. (And send the patches to me.) If you plan on | |
147 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
148 | have to build Python and any other extension modules that you use with | |
149 | that compiler because a different version of the C runtime likbrary is | |
150 | used. The Python executable that comes from PythonLabs and the | |
151 | wxPythons that I distribute are built with MSVC 6 with all the Service | |
152 | Packs applied. | |
153 | ||
154 | If you want to build a debugable version of wxWindows and wxPython you | |
155 | will need to have also built a debug version of Python and any other | |
156 | extension modules you need to use. You can tell if you have them | |
157 | already if there is a _d in the file names, for example python_d.exe | |
158 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
159 | of the code with the debugger then building the normal (or hybrid) | |
160 | version is fine, and you can use the regular python executables with | |
161 | it. | |
162 | ||
163 | Just like the unix versions I also use some scripts to help me build | |
164 | wxWindows, but I use some non-standard stuff to do it. So if you want | |
165 | to use them too you'll need to get a copy or 4DOS or 4NT from | |
166 | http://www.jpsoft.com/ and also a copy of unix-like cat and sed | |
167 | programs. You can also do by hand what my scripts are doing, but | |
168 | there are a lof steps involved and I won't be going into details | |
169 | here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw | |
170 | ||
171 | ||
172 | 1. Set an environment variable to the root of the wxWindows source | |
173 | tree:: | |
174 | ||
175 | set WXWIN=e:\projects\wxWindows | |
176 | ||
177 | 2. Copy setup0.h to setup.h | |
178 | ||
179 | cd %WXWIN%\include\wx\msw | |
180 | copy setup0.h setup.h | |
181 | ||
182 | 3. Edit setup.h and change a few settings. Some of them are changed | |
183 | by my build scripts depending on the type of build (debug/hybrid, | |
184 | unicode/ansi). I change a few of the other defaults to have these | |
185 | values:: | |
186 | ||
187 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
188 | wxUSE_DEBUG_CONTEXT 1 | |
189 | wxUSE_MEMORY_TRACING 1 | |
190 | wxUSE_DIALUP_MANAGER 0 | |
191 | wxUSE_GLCANVAS 1 | |
192 | wxUSE_POSTSCRIPT 1 | |
193 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
194 | ||
195 | ||
196 | 4. Make a %WXWIN%\BIN directory and add it to the PATH. My build | |
197 | scripts will copy the wxWindows DLLs there. | |
198 | ||
199 | 5. Change to the %WXWIN%\build\msw directory and copy my build scripts | |
200 | there. | |
201 | ||
202 | 6. Use the .make command to build wxWindows. It needs one | |
203 | command-line parameter which controls what kind of build(s) to do. | |
204 | Use one of the following:: | |
205 | ||
206 | debug Build debug version | |
207 | hybrid Build hybrid version | |
208 | both Both debug and hybrid | |
209 | debug-uni Build a debug unicode library | |
210 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
211 | both-uni and finally both unicode libraries | |
212 | ||
213 | For example:: | |
214 | ||
215 | .make hybrid | |
216 | ||
217 | ||
218 | 7. When that is done there should be a ton of DLLs in %WXDIR%\bin and | |
219 | lots of lib files and stuff in %WXDIR%\lib\vc_dll | |
220 | ||
221 | ||
222 | 8. Building wxPython on Windows is very similar to doing it for the | |
223 | unix systems. We're not going to install the development version | |
224 | of wxPython with these commands, so it won't impact your already | |
225 | installed version of the latest release. You'll be able test with | |
226 | this version when you want to, and use the installed release | |
227 | version the rest of the time. If you ever do want to install the | |
228 | development verison just use the normal distutils commands to do | |
229 | it. | |
230 | ||
231 | Change to the wxWindows\wxPython dir and run the this command:: | |
232 | ||
233 | cd %WXWIN%\wxPython | |
234 | python setup.py build_ext --inplace | |
235 | ||
236 | If you are wanting to have the source files regenerated with swig, | |
237 | then you need to turn on the USE_SWIG flag and optionally tell it | |
238 | where to find the new swig executable, so add these flags:: | |
239 | ||
240 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
241 | ||
242 | If you have a debug version of Python and wxWindows and want to | |
243 | build a debug version of wxPython too, add the --debug flag to the | |
244 | command line. You should then end up with a set of *_d.pyd files | |
245 | in the wx package and you'll have to use python_d.exe to use them. | |
246 | The debug and hybrid(release) versions can coexist. | |
247 | ||
248 | When the setuyp.py command is done you should have fully populated | |
249 | wxPython and wx packages locally in wxWindows/wxPython/wxPython and | |
250 | .../wx, with all the extension modules (*.pyd files) located in the | |
251 | wx package. | |
252 | ||
253 | ||
254 | 9. To run code with the development verison of wxPython, just set the | |
255 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
256 | ||
257 | set PYTHONPATH=e:\projects\wxWindows\wxPython | |
258 | cd e:\projects\wxWindows\wxPython | |
259 | python demo.py | |
260 |