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[wxWidgets.git] / src / ribbon / art_internal.cpp
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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/ribbon/art_internal.cpp
3// Purpose: Helper functions & classes used by ribbon art providers
4// Author: Peter Cawley
5// Modified by:
6// Created: 2009-08-04
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7// Copyright: (C) Peter Cawley
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11#include "wx/wxprec.h"
12
13#ifdef __BORLANDC__
14 #pragma hdrstop
15#endif
16
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17#if wxUSE_RIBBON
18
4cf018e1 19#include "wx/ribbon/art.h"
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20#include "wx/ribbon/art_internal.h"
21#include "wx/ribbon/bar.h"
22#include "wx/ribbon/buttonbar.h"
23#include "wx/ribbon/gallery.h"
24
25#ifndef WX_PRECOMP
4cf018e1 26#include "wx/dc.h"
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27#endif
28
29#ifdef __WXMSW__
30#include "wx/msw/private.h"
31#endif
32
33wxRibbonArtProvider::wxRibbonArtProvider() {}
34wxRibbonArtProvider::~wxRibbonArtProvider() {}
35
36wxColour wxRibbonInterpolateColour(const wxColour& start_colour,
37 const wxColour& end_colour,
38 int position,
39 int start_position,
40 int end_position)
41{
42 if(position <= start_position)
43 {
44 return start_colour;
45 }
46 if(position >= end_position)
47 {
48 return end_colour;
49 }
50 position -= start_position;
51 end_position -= start_position;
52 int r = end_colour.Red() - start_colour.Red();
53 int g = end_colour.Green() - start_colour.Green();
54 int b = end_colour.Blue() - start_colour.Blue();
55 r = start_colour.Red() + (((r * position * 100) / end_position) / 100);
56 g = start_colour.Green() + (((g * position * 100) / end_position) / 100);
57 b = start_colour.Blue() + (((b * position * 100) / end_position) / 100);
58 return wxColour(r, g, b);
59}
60
61bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos)
62{
63 return label[pos] == ' ';
64}
65
66void wxRibbonDrawParallelGradientLines(wxDC& dc,
67 int nlines,
68 const wxPoint* line_origins,
69 int stepx,
70 int stepy,
71 int numsteps,
72 int offset_x,
73 int offset_y,
74 const wxColour& start_colour,
75 const wxColour& end_colour)
76{
77 int rd, gd, bd;
78 rd = end_colour.Red() - start_colour.Red();
79 gd = end_colour.Green() - start_colour.Green();
80 bd = end_colour.Blue() - start_colour.Blue();
81
82 for (int step = 0; step < numsteps; ++step)
83 {
84 int r,g,b;
85
86 r = start_colour.Red() + (((step*rd*100)/numsteps)/100);
87 g = start_colour.Green() + (((step*gd*100)/numsteps)/100);
88 b = start_colour.Blue() + (((step*bd*100)/numsteps)/100);
89
90 wxPen p(wxColour((unsigned char)r,
91 (unsigned char)g,
92 (unsigned char)b));
93 dc.SetPen(p);
94
95 for(int n = 0; n < nlines; ++n)
96 {
97 dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y,
98 offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy);
99 }
100
101 offset_x += stepx;
102 offset_y += stepy;
103 }
104}
105
106wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour,
107 float amount)
108{
109 if(amount <= 1.0f)
110 return colour.Darker(colour.luminance * (1.0f - amount));
111 else
112 return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f));
113}
114
115wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore)
116{
117 wxImage xpm = wxBitmap(bits).ConvertToImage();
118 xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue());
119 return wxBitmap(xpm);
120}
121
122wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col)
123{
124 float red = float(col.Red()) / 255.0;
125 float green = float(col.Green()) / 255.0;
126 float blue = float(col.Blue()) / 255.0;
127 float Min = wxMin(red, wxMin(green, blue));
128 float Max = wxMax(red, wxMax(green, blue));
129 luminance = 0.5 * (Max + Min);
130 if (Min == Max)
131 {
132 // colour is a shade of grey
133 hue = 0.0;
134 saturation = 0.0;
135 }
136 else
137 {
138 if(luminance <= 0.5)
139 saturation = (Max - Min) / (Max + Min);
140 else
141 saturation = (Max - Min) / (2.0 - (Max + Min));
142
143 if(Max == red)
144 {
145 hue = 60.0 * (green - blue) / (Max - Min);
146 if(hue < 0.0)
147 hue += 360.0;
148 }
149 else if(Max == green)
150 {
151 hue = 60.0 * (blue - red) / (Max - Min);
152 hue += 120.0;
153 }
154 else // Max == blue
ce00f59b 155 {
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156 hue = 60.0 * (red - green) / (Max - Min);
157 hue += 240.0;
158 }
159 }
160}
161
162wxColour wxRibbonHSLColour::ToRGB() const
163{
164 float _hue = (hue - floor(hue / 360.0f) * 360.0f);
165 float _saturation = saturation;
166 float _luminance = luminance;
167 if(_saturation > 1.0) _saturation = 1.0;
168 if(_saturation < 0.0) _saturation = 0.0;
169 if(_luminance > 1.0) _luminance = 1.0;
170 if(_luminance < 0.0) _luminance = 0.0;
171
172 float red, blue, green;
173 if(_saturation == 0.0)
174 {
175 // colour is a shade of grey
176 red = blue = green = _luminance;
177 }
178 else
179 {
180 double tmp2 = (_luminance < 0.5)
181 ? _luminance * (1.0 + _saturation)
182 : (_luminance + _saturation) - (_luminance * _saturation);
183 double tmp1 = 2.0 * _luminance - tmp2;
184
185 double tmp3R = _hue + 120.0;
186 if(tmp3R > 360.0)
187 tmp3R -= 360.0;
188 if(tmp3R < 60.0)
189 red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0;
190 else if(tmp3R < 180.0)
191 red = tmp2;
192 else if(tmp3R < 240.0)
193 red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0;
194 else
195 red = tmp1;
196
197 double tmp3G = _hue;
198 if(tmp3G > 360.0)
199 tmp3G -= 360.0;
200 if(tmp3G < 60.0)
201 green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0;
202 else if(tmp3G < 180.0)
203 green = tmp2;
204 else if(tmp3G < 240.0)
205 green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0;
206 else
207 green = tmp1;
208
209 double tmp3B = _hue + 240.0;
210 if(tmp3B > 360.0)
211 tmp3B -= 360.0;
212 if(tmp3B < 60.0)
213 blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0;
214 else if(tmp3B < 180.0)
215 blue = tmp2;
216 else if(tmp3B < 240.0)
217 blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0;
218 else
219 blue = tmp1;
220 }
221 return wxColour(
222 (unsigned char)(red * 255.0),
223 (unsigned char)(green * 255.0),
224 (unsigned char)(blue * 255.0));
225}
226
227wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const
228{
229 return Lighter(-delta);
230}
231
232wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta)
233{
234 luminance -= delta;
235 return *this;
236}
237
238wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const
239{
240 return wxRibbonHSLColour(hue, saturation, luminance + delta);
241}
242
243wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const
244{
245 return wxRibbonHSLColour(hue, saturation + delta, luminance);
246}
247
248wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const
249{
250 return Saturated(-delta);
251}
252
253wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const
254{
255 return wxRibbonHSLColour(hue + delta, saturation, luminance);
256}
257
258#endif // wxUSE_RIBBON