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15b6757b 1/////////////////////////////////////////////////////////////////////////////
72844950 2// Name: refcount.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/*!
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72844950 11@page overview_refcount Reference Counting
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13@li @ref overview_refcount_ignore
14@li @ref overview_refcount_equality
15@li @ref overview_refcount_destruct
16@li @ref overview_refcount_list
17@li @ref overview_refcount_object
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18
19
72844950 20<hr>
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72844950 23@section overview_refcount_ignore Why You Shouldn't Care About It
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25Many wxWidgets objects use a technique known as <em>reference counting</em>,
26also known as <em>copy on write</em> (COW). This means that when an object is
27assigned to another, no copying really takes place. Only the reference count on
28the shared object data is incremented and both objects share the same data (a
29very fast operation).
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31But as soon as one of the two (or more) objects is modified, the data has to be
32copied because the changes to one of the objects shouldn't be seen in the
33others. As data copying only happens when the object is written to, this is
34known as COW.
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36What is important to understand is that all this happens absolutely
37transparently to the class users and that whether an object is shared or not is
38not seen from the outside of the class - in any case, the result of any
39operation on it is the same.
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72844950 42@section overview_refcount_equality Object Comparison
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44The == and != operators of the reference counted classes always do a @c deep
45comparison. This means that the equality operator will return @true if two
46objects are identical and not only if they share the same data.
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48Note that wxWidgets follows the <em>STL philosophy</em>: when a comparison
49operator can not be implemented efficiently (like for e.g. wxImage's ==
50operator which would need to compare the entire image's data, pixel-by-pixel),
51it's not implemented at all. That's why not all reference counted classes
52provide comparison operators.
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54Also note that if you only need to do a @c shallow comparison between two
55#wxObject derived classes, you should not use the == and != operators but
56rather the wxObject::IsSameAs function.
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72844950 59@section overview_refcount_destruct Object Destruction
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61When a COW object destructor is called, it may not delete the data: if it's
62shared, the destructor will just decrement the shared data's reference count
63without destroying it. Only when the destructor of the last object owning the
64data is called, the data is really destroyed. Just like all other COW-things,
65this happens transparently to the class users so that you shouldn't care about
66it.
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72844950 69@section overview_refcount_list List of Reference Counted Classes
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71The following classes in wxWidgets have efficient (i.e. fast) assignment
72operators and copy constructors since they are reference-counted:
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74@li #wxAcceleratorTable
75@li #wxAnimation
76@li #wxBitmap
77@li #wxBrush
78@li #wxCursor
79@li #wxFont
80@li #wxIcon
81@li #wxImage
82@li #wxMetafile
83@li #wxPalette
84@li #wxPen
85@li #wxRegion
86@li #wxString
87@li #wxVariant
88@li #wxVariantData
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90Note that the list above reports the objects which are reference counted in all
91ports of wxWidgets; some ports may use this technique also for other classes.
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72844950 94@section overview_refcount_object Making Your Own Reference Counted Class
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96Reference counting can be implemented easily using #wxObject and
97#wxObjectRefData classes. Alternatively, you can also use the
98#wxObjectDataPtr<T> template.
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100First, derive a new class from #wxObjectRefData and put there the
101memory-consuming data.
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103Then derive a new class from #wxObject and implement there the public interface
104which will be seen by the user of your class. You'll probably want to add a
105function to your class which does the cast from #wxObjectRefData to your
106class-specific shared data. For example:
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108@code
109MyClassRefData* GetData() const
110{
111 return wx_static_cast(MyClassRefData*, m_refData);
112}
113@endcode
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115In fact, any time you need to read the data from your wxObject-derived class,
116you will need to call this function.
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118@note Any time you need to actually modify the data placed inside your wxObject
119derived class, you must first call the wxObject::UnShare function to ensure
120that the modifications won't affect other instances which are eventually
121sharing your object's data.
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72844950 123*/
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