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1e6feb95 | 1 | ///////////////////////////////////////////////////////////////////////////// |
80fdcdb9 | 2 | // Name: src/univ/button.cpp |
1e6feb95 VZ |
3 | // Purpose: wxButton |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
442b35b5 | 7 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 8 | // Licence: wxWindows licence |
1e6feb95 VZ |
9 | ///////////////////////////////////////////////////////////////////////////// |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
1e6feb95 VZ |
19 | #include "wx/wxprec.h" |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #if wxUSE_BUTTON | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/dcclient.h" | |
29 | #include "wx/dcscreen.h" | |
30 | #include "wx/button.h" | |
31 | #include "wx/validate.h" | |
c15521c6 | 32 | #include "wx/settings.h" |
1e6feb95 VZ |
33 | #endif |
34 | ||
35 | #include "wx/univ/renderer.h" | |
36 | #include "wx/univ/inphand.h" | |
37 | #include "wx/univ/theme.h" | |
193e19cf | 38 | #include "wx/univ/colschem.h" |
5f7bcb48 | 39 | #include "wx/stockitem.h" |
1e6feb95 | 40 | |
9467bdb7 VZ |
41 | // ---------------------------------------------------------------------------- |
42 | // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse | |
43 | // click into button press/release actions | |
44 | // ---------------------------------------------------------------------------- | |
45 | ||
46 | class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler | |
47 | { | |
48 | public: | |
49 | wxStdButtonInputHandler(wxInputHandler *inphand); | |
50 | ||
51 | virtual bool HandleKey(wxInputConsumer *consumer, | |
52 | const wxKeyEvent& event, | |
53 | bool pressed); | |
54 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
55 | const wxMouseEvent& event); | |
56 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
57 | const wxMouseEvent& event); | |
58 | virtual bool HandleFocus(wxInputConsumer *consumer, | |
59 | const wxFocusEvent& event); | |
60 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); | |
61 | ||
62 | private: | |
63 | // the window (button) which has capture or NULL and the flag telling if | |
64 | // the mouse is inside the button which captured it or not | |
65 | wxWindow *m_winCapture; | |
66 | bool m_winHasMouse; | |
67 | }; | |
68 | ||
1e6feb95 VZ |
69 | // ---------------------------------------------------------------------------- |
70 | // constants | |
71 | // ---------------------------------------------------------------------------- | |
72 | ||
73 | // default margins around the image | |
ea1ad04b | 74 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. |
1e6feb95 VZ |
75 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; |
76 | ||
77 | // ============================================================================ | |
78 | // implementation | |
79 | // ============================================================================ | |
80 | ||
1e6feb95 VZ |
81 | // ---------------------------------------------------------------------------- |
82 | // creation | |
83 | // ---------------------------------------------------------------------------- | |
84 | ||
85 | void wxButton::Init() | |
86 | { | |
87 | m_isPressed = | |
a290fa5a | 88 | m_isDefault = false; |
1e6feb95 VZ |
89 | } |
90 | ||
91 | bool wxButton::Create(wxWindow *parent, | |
92 | wxWindowID id, | |
93 | const wxBitmap& bitmap, | |
5f7bcb48 | 94 | const wxString &lbl, |
1e6feb95 VZ |
95 | const wxPoint &pos, |
96 | const wxSize &size, | |
97 | long style, | |
98 | const wxValidator& validator, | |
99 | const wxString &name) | |
100 | { | |
5f7bcb48 VS |
101 | wxString label(lbl); |
102 | if (label.empty() && wxIsStockID(id)) | |
103 | label = wxGetStockLabel(id); | |
104 | ||
88d2e567 | 105 | long ctrl_style = style & ~wxBU_ALIGN_MASK; |
390f8114 | 106 | ctrl_style = ctrl_style & ~wxALIGN_MASK; |
041ae202 WS |
107 | |
108 | if((style & wxBU_RIGHT) == wxBU_RIGHT) | |
109 | ctrl_style |= wxALIGN_RIGHT; | |
110 | else if((style & wxBU_LEFT) == wxBU_LEFT) | |
111 | ctrl_style |= wxALIGN_LEFT; | |
112 | else | |
113 | ctrl_style |= wxALIGN_CENTRE_HORIZONTAL; | |
1e6feb95 | 114 | |
041ae202 WS |
115 | if((style & wxBU_TOP) == wxBU_TOP) |
116 | ctrl_style |= wxALIGN_TOP; | |
117 | else if((style & wxBU_BOTTOM) == wxBU_BOTTOM) | |
118 | ctrl_style |= wxALIGN_BOTTOM; | |
119 | else | |
120 | ctrl_style |= wxALIGN_CENTRE_VERTICAL; | |
121 | ||
122 | if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) ) | |
a290fa5a | 123 | return false; |
1e6feb95 VZ |
124 | |
125 | SetLabel(label); | |
a2351b3f | 126 | |
a1b806b9 | 127 | if (bitmap.IsOk()) |
2352862a | 128 | SetBitmap(bitmap); // SetInitialSize called by SetBitmap() |
a2351b3f | 129 | else |
170acdc9 | 130 | SetInitialSize(size); |
1e6feb95 VZ |
131 | |
132 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
133 | ||
a290fa5a | 134 | return true; |
1e6feb95 VZ |
135 | } |
136 | ||
137 | wxButton::~wxButton() | |
138 | { | |
139 | } | |
140 | ||
141 | // ---------------------------------------------------------------------------- | |
142 | // size management | |
143 | // ---------------------------------------------------------------------------- | |
144 | ||
145 | /* static */ | |
146 | wxSize wxButtonBase::GetDefaultSize() | |
147 | { | |
148 | static wxSize s_sizeBtn; | |
149 | ||
150 | if ( s_sizeBtn.x == 0 ) | |
151 | { | |
152 | wxScreenDC dc; | |
153 | ||
154 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
155 | // wxWin32Renderer::AdjustSize()) | |
61a83c1c JS |
156 | // s_sizeBtn.x = 8*dc.GetCharWidth(); |
157 | // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
158 | // Otto Wyss, Patch 664399 | |
159 | s_sizeBtn.x = dc.GetCharWidth()*10 + 2; | |
160 | s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; | |
1e6feb95 VZ |
161 | } |
162 | ||
163 | return s_sizeBtn; | |
164 | } | |
165 | ||
166 | wxSize wxButton::DoGetBestClientSize() const | |
167 | { | |
168 | wxClientDC dc(wxConstCast(this, wxButton)); | |
169 | wxCoord width, height; | |
170 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
171 | ||
a1b806b9 | 172 | if ( m_bitmap.IsOk() ) |
1e6feb95 VZ |
173 | { |
174 | // allocate extra space for the bitmap | |
175 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
176 | if ( height < heightBmp ) | |
177 | height = heightBmp; | |
178 | ||
179 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
180 | } | |
181 | ||
041ae202 | 182 | // The default size should not be adjusted, so the code is moved into the |
61a83c1c JS |
183 | // renderer. This is conceptual wrong but currently the only solution. |
184 | // (Otto Wyss, Patch 664399) | |
185 | ||
186 | /* | |
1e6feb95 | 187 | // for compatibility with other ports, the buttons default size is never |
c15521c6 | 188 | // less than the standard one, but not when display not PDAs. |
41fecb44 | 189 | if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) |
7ef8bfc4 | 190 | { |
c15521c6 RR |
191 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) |
192 | { | |
193 | wxSize szDef = GetDefaultSize(); | |
194 | if ( width < szDef.x ) | |
195 | width = szDef.x; | |
196 | } | |
7ef8bfc4 | 197 | } |
61a83c1c | 198 | */ |
1e6feb95 VZ |
199 | return wxSize(width, height); |
200 | } | |
201 | ||
202 | // ---------------------------------------------------------------------------- | |
203 | // drawing | |
204 | // ---------------------------------------------------------------------------- | |
205 | ||
206 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
207 | { | |
e4606ed9 VZ |
208 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) |
209 | { | |
210 | renderer->DrawButtonBorder(); | |
211 | } | |
212 | ||
fdc468a0 | 213 | renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY); |
1e6feb95 VZ |
214 | } |
215 | ||
193e19cf RR |
216 | bool wxButton::DoDrawBackground(wxDC& dc) |
217 | { | |
218 | wxRect rect; | |
219 | wxSize size = GetSize(); | |
220 | rect.width = size.x; | |
221 | rect.height = size.y; | |
041ae202 | 222 | |
a1b806b9 | 223 | if ( GetBackgroundBitmap().IsOk() ) |
193e19cf RR |
224 | { |
225 | // get the bitmap and the flags | |
226 | int alignment; | |
227 | wxStretch stretch; | |
228 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
229 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
230 | } | |
231 | else | |
232 | { | |
233 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
234 | rect, GetStateFlags()); | |
235 | } | |
236 | ||
a290fa5a | 237 | return true; |
193e19cf RR |
238 | } |
239 | ||
1e6feb95 VZ |
240 | // ---------------------------------------------------------------------------- |
241 | // input processing | |
242 | // ---------------------------------------------------------------------------- | |
243 | ||
244 | void wxButton::Press() | |
245 | { | |
246 | if ( !m_isPressed ) | |
247 | { | |
a290fa5a | 248 | m_isPressed = true; |
1e6feb95 VZ |
249 | |
250 | Refresh(); | |
251 | } | |
252 | } | |
253 | ||
254 | void wxButton::Release() | |
255 | { | |
256 | if ( m_isPressed ) | |
257 | { | |
a290fa5a | 258 | m_isPressed = false; |
1e6feb95 VZ |
259 | |
260 | Refresh(); | |
261 | } | |
262 | } | |
263 | ||
264 | void wxButton::Toggle() | |
265 | { | |
266 | if ( m_isPressed ) | |
267 | Release(); | |
268 | else | |
269 | Press(); | |
270 | ||
271 | if ( !m_isPressed ) | |
272 | { | |
273 | // releasing button after it had been pressed generates a click event | |
274 | Click(); | |
275 | } | |
276 | } | |
277 | ||
278 | void wxButton::Click() | |
279 | { | |
ce7fe42e | 280 | wxCommandEvent event(wxEVT_BUTTON, GetId()); |
1e6feb95 VZ |
281 | InitCommandEvent(event); |
282 | Command(event); | |
283 | } | |
284 | ||
285 | bool wxButton::PerformAction(const wxControlAction& action, | |
286 | long numArg, | |
287 | const wxString& strArg) | |
288 | { | |
289 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
290 | Toggle(); | |
291 | else if ( action == wxACTION_BUTTON_CLICK ) | |
292 | Click(); | |
293 | else if ( action == wxACTION_BUTTON_PRESS ) | |
294 | Press(); | |
295 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
296 | Release(); | |
297 | else | |
298 | return wxControl::PerformAction(action, numArg, strArg); | |
299 | ||
a290fa5a | 300 | return true; |
1e6feb95 VZ |
301 | } |
302 | ||
9467bdb7 VZ |
303 | /* static */ |
304 | wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef) | |
305 | { | |
306 | static wxStdButtonInputHandler s_handlerBtn(handlerDef); | |
307 | ||
308 | return &s_handlerBtn; | |
309 | } | |
310 | ||
1e6feb95 VZ |
311 | // ---------------------------------------------------------------------------- |
312 | // misc | |
313 | // ---------------------------------------------------------------------------- | |
314 | ||
2352862a | 315 | void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which) |
1e6feb95 | 316 | { |
2352862a VZ |
317 | // we support only one bitmap right now, although this wouldn't be |
318 | // difficult to change | |
319 | if ( which == State_Normal ) | |
320 | m_bitmap = bitmap; | |
1e6feb95 | 321 | |
2352862a | 322 | SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); |
1e6feb95 VZ |
323 | } |
324 | ||
2352862a | 325 | void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y) |
1e6feb95 | 326 | { |
34d26f42 RR |
327 | m_marginBmpX = x + 2; |
328 | m_marginBmpY = y + 2; | |
041ae202 | 329 | |
170acdc9 | 330 | SetInitialSize(wxDefaultSize); |
1e6feb95 VZ |
331 | } |
332 | ||
94aff5ff | 333 | wxWindow *wxButton::SetDefault() |
1e6feb95 | 334 | { |
a290fa5a | 335 | m_isDefault = true; |
94aff5ff VZ |
336 | |
337 | return wxButtonBase::SetDefault(); | |
1e6feb95 VZ |
338 | } |
339 | ||
340 | // ============================================================================ | |
341 | // wxStdButtonInputHandler | |
342 | // ============================================================================ | |
343 | ||
344 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
345 | : wxStdInputHandler(handler) | |
346 | { | |
347 | m_winCapture = NULL; | |
a290fa5a | 348 | m_winHasMouse = false; |
1e6feb95 VZ |
349 | } |
350 | ||
23645bfa | 351 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, |
1e6feb95 VZ |
352 | const wxKeyEvent& event, |
353 | bool pressed) | |
354 | { | |
355 | int keycode = event.GetKeyCode(); | |
356 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
357 | { | |
23645bfa | 358 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
1e6feb95 | 359 | |
a290fa5a | 360 | return true; |
1e6feb95 VZ |
361 | } |
362 | ||
23645bfa | 363 | return wxStdInputHandler::HandleKey(consumer, event, pressed); |
1e6feb95 VZ |
364 | } |
365 | ||
23645bfa | 366 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, |
1e6feb95 VZ |
367 | const wxMouseEvent& event) |
368 | { | |
369 | // the button has 2 states: pressed and normal with the following | |
370 | // transitions between them: | |
371 | // | |
372 | // normal -> left down -> capture mouse and go to pressed state | |
373 | // pressed -> left up inside -> generate click -> go to normal | |
374 | // outside ------------------> | |
375 | // | |
376 | // the other mouse buttons are ignored | |
377 | if ( event.Button(1) ) | |
378 | { | |
96e3c3d4 | 379 | if ( event.LeftDown() || event.LeftDClick() ) |
1e6feb95 | 380 | { |
23645bfa | 381 | m_winCapture = consumer->GetInputWindow(); |
1e6feb95 | 382 | m_winCapture->CaptureMouse(); |
a290fa5a | 383 | m_winHasMouse = true; |
1e6feb95 | 384 | |
23645bfa | 385 | consumer->PerformAction(wxACTION_BUTTON_PRESS); |
1e6feb95 | 386 | |
a290fa5a | 387 | return true; |
1e6feb95 | 388 | } |
96e3c3d4 | 389 | else if ( event.LeftUp() ) |
1e6feb95 VZ |
390 | { |
391 | if ( m_winCapture ) | |
392 | { | |
393 | m_winCapture->ReleaseMouse(); | |
394 | m_winCapture = NULL; | |
395 | } | |
396 | ||
397 | if ( m_winHasMouse ) | |
398 | { | |
399 | // this will generate a click event | |
23645bfa | 400 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); |
1e6feb95 | 401 | |
a290fa5a | 402 | return true; |
1e6feb95 VZ |
403 | } |
404 | //else: the mouse was released outside the window, this doesn't | |
405 | // count as a click | |
406 | } | |
96e3c3d4 | 407 | //else: don't do anything special about the double click |
1e6feb95 VZ |
408 | } |
409 | ||
23645bfa | 410 | return wxStdInputHandler::HandleMouse(consumer, event); |
1e6feb95 VZ |
411 | } |
412 | ||
23645bfa | 413 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, |
1e6feb95 VZ |
414 | const wxMouseEvent& event) |
415 | { | |
416 | // we only have to do something when the mouse leaves/enters the pressed | |
417 | // button and don't care about the other ones | |
418 | if ( event.GetEventObject() == m_winCapture ) | |
419 | { | |
420 | // leaving the button should remove its pressed state | |
421 | if ( event.Leaving() ) | |
422 | { | |
423 | // remember that the mouse is now outside | |
a290fa5a | 424 | m_winHasMouse = false; |
1e6feb95 VZ |
425 | |
426 | // we do have a pressed button, so release it | |
a290fa5a | 427 | consumer->GetInputWindow()->SetCurrent(false); |
23645bfa | 428 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); |
1e6feb95 | 429 | |
a290fa5a | 430 | return true; |
1e6feb95 VZ |
431 | } |
432 | // and entering it back should make it pressed again if it had been | |
433 | // pressed | |
434 | else if ( event.Entering() ) | |
435 | { | |
436 | // the mouse is (back) inside the button | |
a290fa5a | 437 | m_winHasMouse = true; |
1e6feb95 VZ |
438 | |
439 | // we did have a pressed button which we released when leaving the | |
440 | // window, press it again | |
a290fa5a | 441 | consumer->GetInputWindow()->SetCurrent(true); |
23645bfa | 442 | consumer->PerformAction(wxACTION_BUTTON_PRESS); |
1e6feb95 | 443 | |
a290fa5a | 444 | return true; |
1e6feb95 VZ |
445 | } |
446 | } | |
447 | ||
23645bfa | 448 | return wxStdInputHandler::HandleMouseMove(consumer, event); |
1e6feb95 VZ |
449 | } |
450 | ||
61fef19b VZ |
451 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), |
452 | const wxFocusEvent& WXUNUSED(event)) | |
1e6feb95 | 453 | { |
a290fa5a | 454 | // buttons change appearance when they get/lose focus, so return true to |
1e6feb95 | 455 | // refresh |
a290fa5a | 456 | return true; |
1e6feb95 VZ |
457 | } |
458 | ||
23645bfa | 459 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, |
61fef19b | 460 | bool WXUNUSED(activated)) |
1e6feb95 VZ |
461 | { |
462 | // the default button changes appearance when the app is [de]activated, so | |
a290fa5a | 463 | // return true to refresh |
23645bfa | 464 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); |
1e6feb95 VZ |
465 | } |
466 | ||
467 | #endif // wxUSE_BUTTON | |
468 |