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1\section{\class{wxMemoryDC}}\label{wxmemorydc}
2
41fbc841 3A memory device context provides a means to draw graphics onto a bitmap. When
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4drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
5{\tt wxWHITE\_BRUSH}
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6will draw the background colour (i.e. 0) whereas all other colours will draw the
7foreground colour (i.e. 1).
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8
9\wxheading{Derived from}
10
11\helpref{wxDC}{wxdc}\\
12\helpref{wxObject}{wxobject}
13
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14\wxheading{Include files}
15
16<wx/dcmemory.h>
17
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18\wxheading{Remarks}
19
20A bitmap must be selected into the new memory DC before it may be used
21for anything. Typical usage is as follows:
22
23\begin{verbatim}
24 // Create a memory DC
25 wxMemoryDC temp_dc;
26 temp_dc.SelectObject(test_bitmap);
27
28 // We can now draw into the memory DC...
29 // Copy from this DC to another DC.
30 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
31\end{verbatim}
32
33Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
34can be reselected into another memory DC.
35
36\wxheading{See also}
37
38\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
39
40\latexignore{\rtfignore{\wxheading{Members}}}
41
dcbd177f 42\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
a660d684 43
fea35690 44\func{}{wxMemoryDC}{\void}
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45
46Constructs a new memory device context.
47
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48Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
49in creating a usable device context.
50Don't forget to select a bitmap into the DC before drawing on it.
51
52\func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}}
53
54Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject}
55with the given bitmap.
56Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
57in creating a usable device context.
58
a660d684 59
dcbd177f 60\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
a660d684 61
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62\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
63
64Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
65this is the function you should use when you select a bitmap because you want to modify
66it, e.g. drawing on this DC.
67
68Be careful to use this function and not \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource}
69when you want to modify the bitmap you are selecting otherwise you may incurr in some
70problems related to wxBitmap being a reference counted object
71(see \helpref{reference counting overview}{trefcount}).
72
73\wxheading{See also}
74
75\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
76
77
78
79\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
80
81\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}
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82
83Selects the given bitmap into the device context, to use as the memory
84bitmap. Selecting the bitmap into a memory DC allows you to draw into
fea35690 85the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
fe604ccd 86the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
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87easier to use instead.
88
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89If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is
90selected out of the device context, and the original bitmap restored, allowing the current bitmap to
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91be destroyed safely.
92
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93\wxheading{See also}
94
95\helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject}
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