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10b959e3 1/////////////////////////////////////////////////////////////////////////////
9e84b847 2// Name: wx/thread.h
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3// Purpose: Thread API
4// Author: Guilhem Lavaux
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5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
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7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
10b959e3 15
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16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
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19
20// get the value of wxUSE_THREADS configuration flag
9e84b847 21#include "wx/defs.h"
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22
23#if wxUSE_THREADS
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24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
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26#ifdef __GNUG__
27 #pragma interface "thread.h"
28#endif
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29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
d524867f 35#include "wx/module.h"
10b959e3 36
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37// ----------------------------------------------------------------------------
38// constants
39// ----------------------------------------------------------------------------
40
6d167489 41enum wxMutexError
d524867f 42{
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43 wxMUTEX_NO_ERROR = 0, // operation completed successfully
44 wxMUTEX_INVALID, // mutex hasn't been initialized
45 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
46 wxMUTEX_BUSY, // mutex is already locked by another thread
47 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
48 wxMUTEX_MISC_ERROR // any other error
49};
50
51enum wxCondError
52{
53 wxCOND_NO_ERROR = 0,
54 wxCOND_INVALID,
55 wxCOND_TIMEOUT, // WaitTimeout() has timed out
56 wxCOND_MISC_ERROR
57};
58
59enum wxSemaError
60{
61 wxSEMA_NO_ERROR = 0,
62 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
63 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
64 wxSEMA_TIMEOUT, // returned by WaitTimeout()
65 wxSEMA_OVERFLOW, // Post() would increase counter past the max
66 wxSEMA_MISC_ERROR
6d167489 67};
10b959e3 68
6d167489 69enum wxThreadError
d524867f 70{
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71 wxTHREAD_NO_ERROR = 0, // No error
72 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
73 wxTHREAD_RUNNING, // The thread is already running
74 wxTHREAD_NOT_RUNNING, // The thread isn't running
75 wxTHREAD_KILLED, // Thread we waited for had to be killed
76 wxTHREAD_MISC_ERROR // Some other error
6d167489 77};
10b959e3 78
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79enum wxThreadKind
80{
81 wxTHREAD_DETACHED,
82 wxTHREAD_JOINABLE
83};
84
bf1852e1 85// defines the interval of priority
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86enum
87{
88 WXTHREAD_MIN_PRIORITY = 0u,
89 WXTHREAD_DEFAULT_PRIORITY = 50u,
90 WXTHREAD_MAX_PRIORITY = 100u
91};
10b959e3 92
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93// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
94// to lock a normal mutex by a thread which already owns it results in
95// undefined behaviour (it always works under Windows, it will almost always
96// result in a deadlock under Unix). Locking a recursive mutex in such
97// situation always succeeds and it must be unlocked as many times as it has
98// been locked.
99//
100// However recursive mutexes have several important drawbacks: first, in the
101// POSIX implementation, they're less efficient. Second, and more importantly,
102// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
103// wxCondition will work under Windows and some Unices (notably Linux) but will
104// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
105// to ensure that a recursive mutex is not used with wxCondition, it is a good
106// idea to avoid using recursive mutexes at all. Also, the last problem with
107// them is that some (older) Unix versions don't support this at all -- which
108// results in a configure warning when building and a deadlock when using them.
109enum wxMutexType
110{
111 // normal mutex: try to always use this one
112 wxMUTEX_DEFAULT,
113
114 // recursive mutex: don't use these ones with wxCondition
115 wxMUTEX_RECURSIVE
116};
117
118// forward declarations
119class WXDLLEXPORT wxConditionInternal;
120class WXDLLEXPORT wxMutexInternal;
121class WXDLLEXPORT wxSemaphoreInternal;
122class WXDLLEXPORT wxThreadInternal;
123
d524867f 124// ----------------------------------------------------------------------------
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125// A mutex object is a synchronization object whose state is set to signaled
126// when it is not owned by any thread, and nonsignaled when it is owned. Its
127// name comes from its usefulness in coordinating mutually-exclusive access to
128// a shared resource. Only one thread at a time can own a mutex object.
a6b0bd49 129// ----------------------------------------------------------------------------
d524867f 130
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131// you should consider wxMutexLocker whenever possible instead of directly
132// working with wxMutex class - it is safer
bf1852e1 133class WXDLLEXPORT wxMutex
d524867f 134{
10b959e3 135public:
bf1852e1 136 // constructor & destructor
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137 // ------------------------
138
139 // create either default (always safe) or recursive mutex
140 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
141
142 // destroys the mutex kernel object
cb4f1ca4 143 ~wxMutex();
10b959e3 144
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145 // test if the mutex has been created successfully
146 bool IsOk() const;
147
148 // mutex operations
149 // ----------------
150
151 // Lock the mutex, blocking on it until it is unlocked by the other thread.
152 // The result of locking a mutex already locked by the current thread
153 // depend on the mutex type.
154 //
155 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
cb4f1ca4 156 wxMutexError Lock();
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157
158 // Try to lock the mutex: if it is currently locked, return immediately
159 // with an error. Otherwise the caller must call Unlock().
cb4f1ca4 160 wxMutexError TryLock();
10b959e3 161
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162 // Unlock the mutex. It is an error to unlock an already unlocked mutex
163 wxMutexError Unlock();
a6b0bd49 164
10b959e3 165protected:
9fc3ad34 166 wxMutexInternal *m_internal;
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167
168 friend class wxConditionInternal;
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169
170 DECLARE_NO_COPY_CLASS(wxMutex)
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171};
172
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173// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
174// this ensures that mutex is always unlocked, even if the function returns or
175// throws an exception before it reaches the end
176class WXDLLEXPORT wxMutexLocker
177{
178public:
179 // lock the mutex in the ctor
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180 wxMutexLocker(wxMutex& mutex)
181 : m_isOk(FALSE), m_mutex(mutex)
182 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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183
184 // returns TRUE if mutex was successfully locked in ctor
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185 bool IsOk() const
186 { return m_isOk; }
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187
188 // unlock the mutex in dtor
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189 ~wxMutexLocker()
190 { if ( IsOk() ) m_mutex.Unlock(); }
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191
192private:
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193 // no assignment operator nor copy ctor
194 wxMutexLocker(const wxMutexLocker&);
195 wxMutexLocker& operator=(const wxMutexLocker&);
196
9d133d87 197 bool m_isOk;
7c3d7e2d 198 wxMutex& m_mutex;
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199};
200
201// ----------------------------------------------------------------------------
202// Critical section: this is the same as mutex but is only visible to the
203// threads of the same process. For the platforms which don't have native
204// support for critical sections, they're implemented entirely in terms of
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205// mutexes.
206//
207// NB: wxCriticalSection object does not allocate any memory in its ctor
208// which makes it possible to have static globals of this class
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209// ----------------------------------------------------------------------------
210
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211// in order to avoid any overhead under platforms where critical sections are
212// just mutexes make all wxCriticalSection class functions inline
acd9676e 213#if !defined(__WXMSW__) && !defined(__WXPM__)
6d167489 214 #define wxCRITSECT_IS_MUTEX 1
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215
216 #define wxCRITSECT_INLINE inline
acd9676e 217#else // MSW || OS2
6d167489 218 #define wxCRITSECT_IS_MUTEX 0
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219
220 #define wxCRITSECT_INLINE
f6ddc54a 221#endif // MSW/!MSW
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222
223// you should consider wxCriticalSectionLocker whenever possible instead of
224// directly working with wxCriticalSection class - it is safer
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225class WXDLLEXPORT wxCriticalSection
226{
227public:
228 // ctor & dtor
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229 wxCRITSECT_INLINE wxCriticalSection();
230 wxCRITSECT_INLINE ~wxCriticalSection();
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231
232 // enter the section (the same as locking a mutex)
d42e3d59 233 wxCRITSECT_INLINE void Enter();
9e84b847 234
9d133d87 235 // leave the critical section (same as unlocking a mutex)
d42e3d59 236 wxCRITSECT_INLINE void Leave();
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237
238private:
6d167489 239#if wxCRITSECT_IS_MUTEX
f6ddc54a 240 wxMutex m_mutex;
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241#elif defined(__WXMSW__)
242 // we can't allocate any memory in the ctor, so use placement new -
243 // unfortunately, we have to hardcode the sizeof() here because we can't
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244 // include windows.h from this public header and we also have to use the
245 // union to force the correct (i.e. maximal) alignment
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246 //
247 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
248 // thread.cpp and will need to increase the buffer size
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249 //
250 // finally, we need this typedef instead of declaring m_buffer directly
251 // because otherwise the assert mentioned above wouldn't compile with some
252 // compilers (notably CodeWarrior 8)
253 typedef char wxCritSectBuffer[24];
254 union
255 {
256 unsigned long m_dummy1;
257 void *m_dummy2;
258
259 wxCritSectBuffer m_buffer;
260 };
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261#else
262 // nothing for OS/2
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263#endif // Unix/Win32/OS2
264
265 DECLARE_NO_COPY_CLASS(wxCriticalSection)
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266};
267
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268#if wxCRITSECT_IS_MUTEX
269 // implement wxCriticalSection using mutexes
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270 inline wxCriticalSection::wxCriticalSection() { }
271 inline wxCriticalSection::~wxCriticalSection() { }
9e84b847 272
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273 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
274 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
9e84b847 275#endif // wxCRITSECT_IS_MUTEX
bf1852e1 276
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277#undef wxCRITSECT_INLINE
278#undef wxCRITSECT_IS_MUTEX
279
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280// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
281// to th mutexes
282class WXDLLEXPORT wxCriticalSectionLocker
283{
284public:
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285 wxCriticalSectionLocker(wxCriticalSection& cs)
286 : m_critsect(cs)
287 {
288 m_critsect.Enter();
289 }
9d133d87 290
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291 ~wxCriticalSectionLocker()
292 {
293 m_critsect.Leave();
294 }
cb4f1ca4 295
9e84b847 296private:
bee503b0 297 wxCriticalSection& m_critsect;
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298
299 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
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300};
301
a6b0bd49 302// ----------------------------------------------------------------------------
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303// wxCondition models a POSIX condition variable which allows one (or more)
304// thread(s) to wait until some condition is fulfilled
a6b0bd49 305// ----------------------------------------------------------------------------
d524867f 306
bf1852e1 307class WXDLLEXPORT wxCondition
d524867f 308{
10b959e3 309public:
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310 // Each wxCondition object is associated with a (single) wxMutex object.
311 // The mutex object MUST be locked before calling Wait()
c112e100 312 wxCondition(wxMutex& mutex);
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313
314 // dtor is not virtual, don't use this class polymorphically
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315 ~wxCondition();
316
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317 // return TRUE if the condition has been created successfully
318 bool IsOk() const;
319
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320 // NB: the associated mutex MUST be locked beforehand by the calling thread
321 //
322 // it atomically releases the lock on the associated mutex
323 // and starts waiting to be woken up by a Signal()/Broadcast()
324 // once its signaled, then it will wait until it can reacquire
325 // the lock on the associated mutex object, before returning.
9e84b847 326 wxCondError Wait();
9fc3ad34 327
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328 // exactly as Wait() except that it may also return if the specified
329 // timeout ellapses even if the condition hasn't been signalled: in this
330 // case, the return value is FALSE, otherwise (i.e. in case of a normal
331 // return) it is TRUE
332 //
333 // the timeeout parameter specifies a interval that needs to be waited in
334 // milliseconds
9e84b847 335 wxCondError WaitTimeout(unsigned long milliseconds);
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336
337 // NB: the associated mutex may or may not be locked by the calling thread
338 //
339 // this method unblocks one thread if any are blocking on the condition.
340 // if no thread is blocking in Wait(), then the signal is NOT remembered
341 // The thread which was blocking on Wait(), will then reacquire the lock
342 // on the associated mutex object before returning
9e84b847 343 wxCondError Signal();
a6b0bd49 344
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345 // NB: the associated mutex may or may not be locked by the calling thread
346 //
347 // this method unblocks all threads if any are blocking on the condition.
348 // if no thread is blocking in Wait(), then the signal is NOT remembered
349 // The threads which were blocking on Wait(), will then reacquire the lock
350 // on the associated mutex object before returning.
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351 wxCondError Broadcast();
352
353
354 // deprecated version, don't use
355 bool Wait(unsigned long milliseconds)
356 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
8d5eff60 357
10b959e3 358private:
9fc3ad34 359 wxConditionInternal *m_internal;
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360
361 DECLARE_NO_COPY_CLASS(wxCondition)
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362};
363
a6b0bd49 364// ----------------------------------------------------------------------------
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365// wxSemaphore: a counter limiting the number of threads concurrently accessing
366// a shared resource
367// ----------------------------------------------------------------------------
368
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369class WXDLLEXPORT wxSemaphore
370{
371public:
372 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
373 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
374 wxSemaphore( int initialcount = 0, int maxcount = 0 );
375
376 // dtor is not virtual, don't use this class polymorphically
377 ~wxSemaphore();
378
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379 // return TRUE if the semaphore has been created successfully
380 bool IsOk() const;
381
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382 // wait indefinitely, until the semaphore count goes beyond 0
383 // and then decrement it and return (this method might have been called
384 // Acquire())
9e84b847 385 wxSemaError Wait();
be809868 386
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387 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
388 // successful and wxSEMA_BUSY if the count is currently zero
389 wxSemaError TryWait();
be809868 390
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391 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
392 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
393 wxSemaError WaitTimeout(unsigned long milliseconds);
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394
395 // increments the semaphore count and signals one of the waiting threads
9e84b847 396 wxSemaError Post();
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397
398private:
399 wxSemaphoreInternal *m_internal;
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400
401 DECLARE_NO_COPY_CLASS(wxSemaphore)
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402};
403
404// ----------------------------------------------------------------------------
405// wxThread: class encpasulating a thread of execution
a6b0bd49 406// ----------------------------------------------------------------------------
d524867f 407
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408// there are two different kinds of threads: joinable and detached (default)
409// ones. Only joinable threads can return a return code and only detached
410// threads auto-delete themselves - the user should delete the joinable
411// threads manually.
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412
413// NB: in the function descriptions the words "this thread" mean the thread
414// created by the wxThread object while "main thread" is the thread created
415// during the process initialization (a.k.a. the GUI thread)
b568d04f 416
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417// On VMS thread pointers are 64 bits (also needed for other systems???
418#ifdef __VMS
419 typedef unsigned long long wxThreadIdType;
420#else
421 typedef unsigned long wxThreadIdType;
422#endif
423
bf1852e1 424class WXDLLEXPORT wxThread
d524867f 425{
10b959e3 426public:
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427 // the return type for the thread function
428 typedef void *ExitCode;
429
430 // static functions
431 // Returns the wxThread object for the calling thread. NULL is returned
432 // if the caller is the main thread (but it's recommended to use
433 // IsMain() and only call This() for threads other than the main one
434 // because NULL is also returned on error). If the thread wasn't
435 // created with wxThread class, the returned value is undefined.
436 static wxThread *This();
437
438 // Returns true if current thread is the main thread.
439 static bool IsMain();
440
441 // Release the rest of our time slice leting the other threads run
442 static void Yield();
443
444 // Sleep during the specified period of time in milliseconds
445 //
446 // NB: at least under MSW worker threads can not call ::wxSleep()!
447 static void Sleep(unsigned long milliseconds);
448
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449 // get the number of system CPUs - useful with SetConcurrency()
450 // (the "best" value for it is usually number of CPUs + 1)
451 //
452 // Returns -1 if unknown, number of CPUs otherwise
453 static int GetCPUCount();
454
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455 // Get the platform specific thread ID and return as a long. This
456 // can be used to uniquely identify threads, even if they are not
457 // wxThreads. This is used by wxPython.
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458 static wxThreadIdType GetCurrentId();
459
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460 // sets the concurrency level: this is, roughly, the number of threads
461 // the system tries to schedule to run in parallel. 0 means the
462 // default value (usually acceptable, but may not yield the best
463 // performance for this process)
464 //
465 // Returns TRUE on success, FALSE otherwise (if not implemented, for
466 // example)
467 static bool SetConcurrency(size_t level);
468
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469 // constructor only creates the C++ thread object and doesn't create (or
470 // start) the real thread
471 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
472
473 // functions that change the thread state: all these can only be called
474 // from _another_ thread (typically the thread that created this one, e.g.
475 // the main thread), not from the thread itself
bf1852e1 476
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477 // create a new thread and optionally set the stack size on
478 // platforms that support that - call Run() to start it
479 // (special cased for watcom which won't accept 0 default)
480
6fe73788 481 wxThreadError Create(unsigned int stackSize = 0);
bf1852e1 482
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483 // starts execution of the thread - from the moment Run() is called
484 // the execution of wxThread::Entry() may start at any moment, caller
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485 // shouldn't suppose that it starts after (or before) Run() returns.
486 wxThreadError Run();
487
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488 // stops the thread if it's running and deletes the wxThread object if
489 // this is a detached thread freeing its memory - otherwise (for
490 // joinable threads) you still need to delete wxThread object
491 // yourself.
492 //
493 // this function only works if the thread calls TestDestroy()
494 // periodically - the thread will only be deleted the next time it
495 // does it!
496 //
497 // will fill the rc pointer with the thread exit code if it's !NULL
498 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
499
500 // waits for a joinable thread to finish and returns its exit code
501 //
502 // Returns (ExitCode)-1 on error (for example, if the thread is not
503 // joinable)
504 ExitCode Wait();
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505
506 // kills the thread without giving it any chance to clean up - should
507 // not be used in normal circumstances, use Delete() instead. It is a
508 // dangerous function that should only be used in the most extreme
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509 // cases!
510 //
511 // The wxThread object is deleted by Kill() if the thread is
512 // detachable, but you still have to delete it manually for joinable
513 // threads.
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514 wxThreadError Kill();
515
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516 // pause a running thread: as Delete(), this only works if the thread
517 // calls TestDestroy() regularly
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518 wxThreadError Pause();
519
520 // resume a paused thread
521 wxThreadError Resume();
522
523 // priority
524 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
525 //
526 // NB: the priority can only be set before the thread is created
527 void SetPriority(unsigned int prio);
528
529 // Get the current priority.
530 unsigned int GetPriority() const;
531
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532 // thread status inquiries
533 // Returns true if the thread is alive: i.e. running or suspended
534 bool IsAlive() const;
535 // Returns true if the thread is running (not paused, not killed).
536 bool IsRunning() const;
537 // Returns true if the thread is suspended
a737331d 538 bool IsPaused() const;
bf1852e1 539
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540 // is the thread of detached kind?
541 bool IsDetached() const { return m_isDetached; }
542
543 // Get the thread ID - a platform dependent number which uniquely
544 // identifies a thread inside a process
547b93ab 545 wxThreadIdType GetId() const;
4958ea8f 546
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547 // called when the thread exits - in the context of this thread
548 //
549 // NB: this function will not be called if the thread is Kill()ed
550 virtual void OnExit() { }
10b959e3 551
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552 // dtor is public, but the detached threads should never be deleted - use
553 // Delete() instead (or leave the thread terminate by itself)
554 virtual ~wxThread();
555
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556protected:
557 // Returns TRUE if the thread was asked to terminate: this function should
558 // be called by the thread from time to time, otherwise the main thread
559 // will be left forever in Delete()!
8c10faf1 560 bool TestDestroy();
10b959e3 561
bf1852e1 562 // exits from the current thread - can be called only from this thread
b568d04f 563 void Exit(ExitCode exitcode = 0);
9d133d87 564
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565 // entry point for the thread - called by Run() and executes in the context
566 // of this thread.
567 virtual void *Entry() = 0;
a6b0bd49 568
10b959e3 569private:
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570 // no copy ctor/assignment operator
571 wxThread(const wxThread&);
572 wxThread& operator=(const wxThread&);
10b959e3 573
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574 friend class wxThreadInternal;
575
576 // the (platform-dependent) thread class implementation
9fc3ad34 577 wxThreadInternal *m_internal;
10b959e3 578
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579 // protects access to any methods of wxThreadInternal object
580 wxCriticalSection m_critsect;
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581
582 // true if the thread is detached, false if it is joinable
583 bool m_isDetached;
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584};
585
a6b0bd49 586// ----------------------------------------------------------------------------
d524867f 587// Automatic initialization
a6b0bd49 588// ----------------------------------------------------------------------------
10b959e3 589
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590// GUI mutex handling.
591void WXDLLEXPORT wxMutexGuiEnter();
592void WXDLLEXPORT wxMutexGuiLeave();
d524867f 593
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594// macros for entering/leaving critical sections which may be used without
595// having to take them inside "#if wxUSE_THREADS"
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596#define wxENTER_CRIT_SECT(cs) (cs).Enter()
597#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
bdc72a22 598#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
b568d04f 599#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
72cdf4c9 600
9d133d87 601#else // !wxUSE_THREADS
d524867f 602
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603// no thread support
604inline void WXDLLEXPORT wxMutexGuiEnter() { }
605inline void WXDLLEXPORT wxMutexGuiLeave() { }
d524867f 606
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607// macros for entering/leaving critical sections which may be used without
608// having to take them inside "#if wxUSE_THREADS"
609#define wxENTER_CRIT_SECT(cs)
610#define wxLEAVE_CRIT_SECT(cs)
bdc72a22 611#define wxCRIT_SECT_DECLARE(cs)
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612#define wxCRIT_SECT_LOCKER(name, cs)
613
9e84b847 614#endif // wxUSE_THREADS/!wxUSE_THREADS
10b959e3 615
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616// mark part of code as being a critical section: this macro declares a
617// critical section with the given name and enters it immediately and leaves
618// it at the end of the current scope
619//
620// example:
621//
622// int Count()
623// {
624// static int s_counter = 0;
625//
626// wxCRITICAL_SECTION(counter);
627//
628// return ++s_counter;
629// }
630//
631// this function is MT-safe in presence of the threads but there is no
632// overhead when the library is compiled without threads
633#define wxCRITICAL_SECTION(name) \
634 wxCRIT_SECT_DECLARE(s_cs##name); \
635 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
636
9e84b847 637// automatically lock GUI mutex in ctor and unlock it in dtor
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638class WXDLLEXPORT wxMutexGuiLocker
639{
640public:
641 wxMutexGuiLocker() { wxMutexGuiEnter(); }
642 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
643};
644
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645// -----------------------------------------------------------------------------
646// implementation only until the end of file
647// -----------------------------------------------------------------------------
dcda1c71 648
9838df2c 649#if wxUSE_THREADS
dcda1c71 650
9e84b847 651#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
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652 // unlock GUI if there are threads waiting for and lock it back when
653 // there are no more of them - should be called periodically by the main
654 // thread
a0abb8a8 655 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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656
657 // returns TRUE if the main thread has GUI lock
a0abb8a8 658 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
f6ddc54a 659
9e84b847 660#ifndef __WXPM__
f6ddc54a 661 // wakes up the main thread if it's sleeping inside ::GetMessage()
a0abb8a8 662 extern void WXDLLEXPORT wxWakeUpMainThread();
9e84b847 663#endif // !OS/2
bf1852e1 664
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665 // return TRUE if the main thread is waiting for some other to terminate:
666 // wxApp then should block all "dangerous" messages
667 extern bool WXDLLEXPORT wxIsWaitingForThread();
9e84b847 668#endif // MSW, Mac, OS/2
dcda1c71 669
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670#endif // wxUSE_THREADS
671
9e84b847 672#endif // _WX_THREAD_H_
6fe73788 673