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7011cf13 1/////////////////////////////////////////////////////////////////////////////
8898456d 2// Name: src/common/imagfill.cpp
7011cf13 3// Purpose: FloodFill for wxImage
99d80019 4// Author: Julian Smart
7011cf13 5// RCS-ID: $Id$
99d80019 6// Copyright: (c) Julian Smart
65571936 7// Licence: wxWindows licence
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8/////////////////////////////////////////////////////////////////////////////
9
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10
11// For compilers that support precompilation, includes "wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
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18#if wxUSE_IMAGE && !defined(__WXMSW__)
19// we have no use for this code in wxMSW...
7011cf13 20
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21#ifndef WX_PRECOMP
22 #include "wx/brush.h"
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23 #include "wx/dc.h"
24 #include "wx/dcmemory.h"
155ecd4c 25 #include "wx/image.h"
0fc5dbf5 26#endif
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27
28// DoFloodFill
29// Fills with the colour extracted from fillBrush, starting at x,y until either
30// a color different from the start pixel is reached (wxFLOOD_SURFACE)
31// or fill color is reached (wxFLOOD_BORDER)
32
f5f05abf 33static bool LINKAGEMODE MatchPixel(wxImage *img, int x, int y, int w, int h, const wxColour& c)
7011cf13 34{
7beb59f3 35 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return false;
7011cf13 36
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37 unsigned char r = img->GetRed(x,y);
38 unsigned char g = img->GetGreen(x,y);
39 unsigned char b = img->GetBlue(x,y);
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40 return c.Red() == r && c.Green() == g && c.Blue() == b ;
41}
42
f5f05abf 43static bool LINKAGEMODE MatchBoundaryPixel(wxImage *img, int x, int y, int w, int h, const wxColour & fill, const wxColour& bound)
7011cf13 44{
7beb59f3 45 if ((x<0)||(x>=w)||(y<0)||(y>=h)) return true;
7011cf13 46
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47 unsigned char r = img->GetRed(x,y);
48 unsigned char g = img->GetGreen(x,y);
49 unsigned char b = img->GetBlue(x,y);
f5f05abf 50 if ( fill.Red() == r && fill.Green() == g && fill.Blue() == b )
7beb59f3 51 return true;
f5f05abf 52 if ( bound.Red() == r && bound.Green() == g && bound.Blue() == b )
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53 return true;
54 return false;
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55}
56
57
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58static void LINKAGEMODE
59wxImageFloodFill(wxImage *image,
60 wxCoord x, wxCoord y, const wxBrush & fillBrush,
b2596741 61 const wxColour& testColour, int style)
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62{
63 /* A diamond flood-fill using a circular queue system.
64 Each pixel surrounding the current pixel is added to
65 the queue if it meets the criteria, then is retrieved in
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66 its turn. Code originally based on http://www.drawit.co.nz/Developers.htm,
67 with explicit permission to use this for wxWidgets granted by Andrew Empson
68 (no copyright claimed)
69 */
7011cf13 70
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71 int width = image->GetWidth();
72 int height = image->GetHeight();
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73
74 //Draw using a pen made from the current brush colour
75 //Potentially allows us to use patterned flood fills in future code
76 wxColour fillColour = fillBrush.GetColour();
77 unsigned char r = fillColour.Red();
78 unsigned char g = fillColour.Green();
79 unsigned char b = fillColour.Blue();
80
81 //initial test :
82 if (style == wxFLOOD_SURFACE)
83 {
84 //if wxFLOOD_SURFACE, if fill colour is same as required, we don't do anything
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85 if ( image->GetRed(x,y) != r
86 || image->GetGreen(x,y) != g
87 || image->GetBlue (x,y) != b )
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88 {
89 //prepare memory for queue
90 //queue save, start, read
91 size_t *qs, *qst, *qr;
92
93 //queue size (physical)
94 long qSz= height * width * 2;
95 qst = new size_t [qSz];
96
97 //temporary x and y locations
98 int xt, yt;
99
100 for (int i=0; i < qSz; i++)
101 qst[i] = 0;
102
103 // start queue
104 qs=qr=qst;
105 *qs=xt=x;
106 qs++;
107 *qs=yt=y;
108 qs++;
109
3a0a5ada 110 image->SetRGB(xt,yt,r,g,b);
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111
112 //Main queue loop
113 while(qr!=qs)
114 {
115 //Add new members to queue
116 //Above current pixel
3a0a5ada 117 if(MatchPixel(image,xt,yt-1,width,height,testColour))
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118 {
119 *qs=xt;
120 qs++;
121 *qs=yt-1;
122 qs++;
3a0a5ada 123 image->SetRGB(xt,yt-1,r,g,b);
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124
125 //Loop back to beginning of queue
126 if(qs>=(qst+qSz)) qs=qst;
127 }
128
129 //Below current pixel
3a0a5ada 130 if(MatchPixel(image,xt,yt+1,width,height,testColour))
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131 {
132 *qs=xt;
133 qs++;
134 *qs=yt+1;
135 qs++;
3a0a5ada 136 image->SetRGB(xt,yt+1,r,g,b);
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137 if(qs>=(qst+qSz)) qs=qst;
138 }
139
140 //Left of current pixel
3a0a5ada 141 if(MatchPixel(image,xt-1,yt,width,height,testColour))
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142 {
143 *qs=xt-1;
144 qs++;
145 *qs=yt;
146 qs++;
3a0a5ada 147 image->SetRGB(xt-1,yt,r,g,b);
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148 if(qs>=(qst+qSz)) qs=qst;
149 }
150
151 //Right of current pixel
3a0a5ada 152 if(MatchPixel(image,xt+1,yt,width,height,testColour))
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153 {
154 *qs=xt+1;
155 qs++;
156 *qs=yt;
157 qs++;
3a0a5ada 158 image->SetRGB(xt+1,yt,r,g,b);
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159 if(qs>=(qst+qSz)) qs=qst;
160 }
161
162 //Retrieve current queue member
163 qr+=2;
164
165 //Loop back to the beginning
166 if(qr>=(qst+qSz)) qr=qst;
167 xt=*qr;
168 yt=*(qr+1);
169
170 //Go Back to beginning of loop
171 }
172
3a0a5ada 173 delete[] qst;
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174 }
175 }
176 else
177 {
178 //style is wxFLOOD_BORDER
179 // fill up to testColor border - if already testColour don't do anything
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180 if ( image->GetRed(x,y) != testColour.Red()
181 || image->GetGreen(x,y) != testColour.Green()
182 || image->GetBlue(x,y) != testColour.Blue() )
183 {
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184 //prepare memory for queue
185 //queue save, start, read
186 size_t *qs, *qst, *qr;
187
188 //queue size (physical)
189 long qSz= height * width * 2;
190 qst = new size_t [qSz];
191
192 //temporary x and y locations
193 int xt, yt;
194
195 for (int i=0; i < qSz; i++)
196 qst[i] = 0;
197
198 // start queue
199 qs=qr=qst;
200 *qs=xt=x;
201 qs++;
202 *qs=yt=y;
203 qs++;
204
3a0a5ada 205 image->SetRGB(xt,yt,r,g,b);
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206
207 //Main queue loop
3a0a5ada 208 while (qr!=qs)
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209 {
210 //Add new members to queue
211 //Above current pixel
3a0a5ada 212 if(!MatchBoundaryPixel(image,xt,yt-1,width,height,fillColour,testColour))
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213 {
214 *qs=xt;
215 qs++;
216 *qs=yt-1;
217 qs++;
3a0a5ada 218 image->SetRGB(xt,yt-1,r,g,b);
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219
220 //Loop back to beginning of queue
221 if(qs>=(qst+qSz)) qs=qst;
222 }
223
224 //Below current pixel
3a0a5ada 225 if(!MatchBoundaryPixel(image,xt,yt+1,width,height,fillColour,testColour))
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226 {
227 *qs=xt;
228 qs++;
229 *qs=yt+1;
230 qs++;
3a0a5ada 231 image->SetRGB(xt,yt+1,r,g,b);
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232 if(qs>=(qst+qSz)) qs=qst;
233 }
234
235 //Left of current pixel
3a0a5ada 236 if(!MatchBoundaryPixel(image,xt-1,yt,width,height,fillColour,testColour))
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237 {
238 *qs=xt-1;
239 qs++;
240 *qs=yt;
241 qs++;
3a0a5ada 242 image->SetRGB(xt-1,yt,r,g,b);
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243 if(qs>=(qst+qSz)) qs=qst;
244 }
245
246 //Right of current pixel
3a0a5ada 247 if(!MatchBoundaryPixel(image,xt+1,yt,width,height,fillColour,testColour))
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248 {
249 *qs=xt+1;
250 qs++;
251 *qs=yt;
252 qs++;
3a0a5ada 253 image->SetRGB(xt+1,yt,r,g,b);
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254 if(qs>=(qst+qSz)) qs=qst;
255 }
256
257 //Retrieve current queue member
258 qr+=2;
259
260 //Loop back to the beginning
261 if(qr>=(qst+qSz)) qr=qst;
262 xt=*qr;
263 yt=*(qr+1);
264
265 //Go Back to beginning of loop
266 }
267
3a0a5ada 268 delete[] qst;
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269 }
270 }
271 //all done,
272}
273
3a0a5ada 274
f842e673 275bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
89efaf2b 276 const wxColour& col, wxFloodFillStyle style)
f842e673 277{
e6777e65 278 if (dc->GetBrush().IsTransparent())
f842e673 279 return true;
7011cf13 280
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281 int height = 0;
282 int width = 0;
283 dc->GetSize(&width, &height);
284
285 //it would be nice to fail if we don't get a sensible size...
286 wxCHECK_MSG(width >= 1 && height >= 1, false,
287 wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
288
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289 const int x_dev = dc->LogicalToDeviceX(x);
290 const int y_dev = dc->LogicalToDeviceY(y);
291
292 // if start point is outside dc, can't do anything
293 if (!wxRect(0, 0, width, height).Contains(x_dev, y_dev))
294 return false;
295
f842e673 296 wxBitmap bitmap(width, height);
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297 wxMemoryDC memdc(bitmap);
298 // match dc scales
299 double sx, sy;
300 dc->GetUserScale(&sx, &sy);
301 memdc.SetUserScale(sx, sy);
302 dc->GetLogicalScale(&sx, &sy);
303 memdc.SetLogicalScale(sx, sy);
304
305 // get logical size and origin
306 const int w_log = dc->DeviceToLogicalXRel(width);
307 const int h_log = dc->DeviceToLogicalYRel(height);
308 const int x0_log = dc->DeviceToLogicalX(0);
309 const int y0_log = dc->DeviceToLogicalY(0);
310
311 memdc.Blit(0, 0, w_log, h_log, dc, x0_log, y0_log);
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312 memdc.SelectObject(wxNullBitmap);
313
314 wxImage image = bitmap.ConvertToImage();
b2596741 315 wxImageFloodFill(&image, x_dev, y_dev, dc->GetBrush(), col, style);
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316 bitmap = wxBitmap(image);
317 memdc.SelectObject(bitmap);
173d67aa 318 dc->Blit(x0_log, y0_log, w_log, h_log, &memdc, 0, 0);
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319
320 return true;
321}
322
323#endif // wxUSE_IMAGE