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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/common/animatecmn.cpp
3// Purpose: wxAnimation and wxAnimationCtrl
4// Author: Francesco Montorsi
5// Modified By:
6// Created: 24/09/2006
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7// Copyright: (c) Francesco Montorsi
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11
12// ----------------------------------------------------------------------------
13// headers
14// ----------------------------------------------------------------------------
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
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19#ifdef __BORLANDC__
20 #pragma hdrstop
21#endif
22
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23#if wxUSE_ANIMATIONCTRL
24
25#include "wx/animate.h"
8e458bb5 26#include "wx/bitmap.h"
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27#include "wx/log.h"
28#include "wx/brush.h"
29#include "wx/image.h"
30#include "wx/dcmemory.h"
72045d57 31
23318a53 32const char wxAnimationCtrlNameStr[] = "animationctrl";
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33
34// global object
35wxAnimation wxNullAnimation;
36
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37IMPLEMENT_ABSTRACT_CLASS(wxAnimationBase, wxObject)
38IMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl)
39
72045d57 40
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41// ----------------------------------------------------------------------------
42// wxAnimationCtrlBase
43// ----------------------------------------------------------------------------
44
45void wxAnimationCtrlBase::UpdateStaticImage()
46{
47 if (!m_bmpStaticReal.IsOk() || !m_bmpStatic.IsOk())
48 return;
49
50 // if given bitmap is not of the right size, recreate m_bmpStaticReal accordingly
51 const wxSize &sz = GetClientSize();
52 if (sz.GetWidth() != m_bmpStaticReal.GetWidth() ||
53 sz.GetHeight() != m_bmpStaticReal.GetHeight())
54 {
55 if (!m_bmpStaticReal.IsOk() ||
56 m_bmpStaticReal.GetWidth() != sz.GetWidth() ||
57 m_bmpStaticReal.GetHeight() != sz.GetHeight())
58 {
59 // need to (re)create m_bmpStaticReal
60 if (!m_bmpStaticReal.Create(sz.GetWidth(), sz.GetHeight(),
61 m_bmpStatic.GetDepth()))
62 {
63 wxLogDebug(wxT("Cannot create the static bitmap"));
64 m_bmpStatic = wxNullBitmap;
65 return;
66 }
67 }
68
69 if (m_bmpStatic.GetWidth() <= sz.GetWidth() &&
70 m_bmpStatic.GetHeight() <= sz.GetHeight())
71 {
72 // clear the background of m_bmpStaticReal
73 wxBrush brush(GetBackgroundColour());
74 wxMemoryDC dc;
75 dc.SelectObject(m_bmpStaticReal);
76 dc.SetBackground(brush);
77 dc.Clear();
78
79 // center the user-provided bitmap in m_bmpStaticReal
80 dc.DrawBitmap(m_bmpStatic,
81 (sz.GetWidth()-m_bmpStatic.GetWidth())/2,
82 (sz.GetHeight()-m_bmpStatic.GetHeight())/2,
83 true /* use mask */ );
84 }
85 else
86 {
87 // the user-provided bitmap is bigger than our control, strech it
88 wxImage temp(m_bmpStatic.ConvertToImage());
89 temp.Rescale(sz.GetWidth(), sz.GetHeight(), wxIMAGE_QUALITY_HIGH);
90 m_bmpStaticReal = wxBitmap(temp);
91 }
92 }
93}
94
95void wxAnimationCtrlBase::SetInactiveBitmap(const wxBitmap &bmp)
96{
97 m_bmpStatic = bmp;
98 m_bmpStaticReal = bmp;
99
100 // if not playing, update the control now
101 // NOTE: DisplayStaticImage() will call UpdateStaticImage automatically
102 if ( !IsPlaying() )
103 DisplayStaticImage();
104}
105
72045d57 106#endif // wxUSE_ANIMATIONCTRL