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1/////////////////////////////////////////////////////////////////////////////
2// Name: test.cpp
3// Purpose: wxHtml testing example
4/////////////////////////////////////////////////////////////////////////////
5
6#ifdef __GNUG__
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
9#endif
10
11// For compilers that support precompilation, includes "wx/wx.h".
12#include <wx/wxprec.h>
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18// for all others, include the necessary headers (this file is usually all you
19// need because it includes almost all "standard" wxWindows headers
20#ifndef WX_PRECOMP
21 #include <wx/wx.h>
22#endif
23
24#include <wx/image.h>
25#include <wx/html/htmlwin.h>
f0dc00f3 26#include <wx/fs_inet.h>
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27
28// ----------------------------------------------------------------------------
29// private classes
30// ----------------------------------------------------------------------------
31
32// Define a new application type, each program should derive a class from wxApp
33 class MyApp : public wxApp
34 {
35 public:
36 // override base class virtuals
37 // ----------------------------
38
39 // this one is called on application startup and is a good place for the app
40 // initialization (doing it here and not in the ctor allows to have an error
41 // return: if OnInit() returns false, the application terminates)
42 virtual bool OnInit();
43 };
44
45// Define a new frame type: this is going to be our main frame
46 class MyFrame : public wxFrame
47 {
48 public:
49 // ctor(s)
50 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
51
52 // event handlers (these functions should _not_ be virtual)
53 void OnQuit(wxCommandEvent& event);
54 void OnAbout(wxCommandEvent& event);
55 void OnBack(wxCommandEvent& event);
56 void OnForward(wxCommandEvent& event);
57
58 private:
2083616e 59 wxHtmlWindow *m_Html;
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60 // any class wishing to process wxWindows events must use this macro
61 DECLARE_EVENT_TABLE()
62 };
63
64// ----------------------------------------------------------------------------
65// constants
66// ----------------------------------------------------------------------------
67
68// IDs for the controls and the menu commands
69 enum
70 {
71 // menu items
72 Minimal_Quit = 1,
73 Minimal_About,
74 Minimal_Back,
75 Minimal_Forward,
76
77 // controls start here (the numbers are, of course, arbitrary)
78 Minimal_Text = 1000,
79 };
80
81// ----------------------------------------------------------------------------
82// event tables and other macros for wxWindows
83// ----------------------------------------------------------------------------
84
85// the event tables connect the wxWindows events with the functions (event
86// handlers) which process them. It can be also done at run-time, but for the
87// simple menu events like this the static method is much simpler.
88 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
89 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
90 EVT_MENU(Minimal_About, MyFrame::OnAbout)
91 EVT_MENU(Minimal_Back, MyFrame::OnBack)
92 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
93 END_EVENT_TABLE()
94
95 // Create a new application object: this macro will allow wxWindows to create
96 // the application object during program execution (it's better than using a
97 // static object for many reasons) and also declares the accessor function
98 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
99 // not wxApp)
100 IMPLEMENT_APP(MyApp)
101
102 // ============================================================================
103 // implementation
104 // ============================================================================
105
106 // ----------------------------------------------------------------------------
107 // the application class
108 // ----------------------------------------------------------------------------
109 // `Main program' equivalent: the program execution "starts" here
110 bool MyApp::OnInit()
111 {
8b260fbe 112 wxInitAllImageHandlers();
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113 #if wxUSE_FS_INET
114 wxFileSystem::AddHandler(new wxInternetFSHandler);
115 #endif
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116 // Create the main application window
117 MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
118 wxPoint(50, 50), wxSize(640, 480));
119
120 // Show it and tell the application that it's our main window
121 // @@@ what does it do exactly, in fact? is it necessary here?
122 frame->Show(TRUE);
123 SetTopWindow(frame);
124
125
126 // success: wxApp::OnRun() will be called which will enter the main message
127 // loop and the application will run. If we returned FALSE here, the
128 // application would exit immediately.
129 return TRUE;
130 }
131
132// ----------------------------------------------------------------------------
133// main frame
134// ----------------------------------------------------------------------------
135
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136
137// frame constructor
138 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
b7141364 139 : wxFrame((wxFrame *)NULL, -1, title, pos, size, wxDEFAULT_FRAME_STYLE, "html_test_app")
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140 {
141 // create a menu bar
142 wxMenu *menuFile = new wxMenu;
143 wxMenu *menuNav = new wxMenu;
144
145 menuFile->Append(Minimal_About, "&Load wxWindows manual page");
146 menuFile->AppendSeparator();
2083616e 147 menuFile->Append(Minimal_Quit, "&Close frame");
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148 menuNav->Append(Minimal_Back, "Go &BACK");
149 menuNav->Append(Minimal_Forward, "Go &FORWARD");
150
151 // now append the freshly created menu to the menu bar...
152 wxMenuBar *menuBar = new wxMenuBar;
153 menuBar->Append(menuFile, "&File");
154 menuBar->Append(menuNav, "&Navigate");
155
156 // ... and attach this menu bar to the frame
157 SetMenuBar(menuBar);
158
159 CreateStatusBar(1);
160
161 {
162 wxConfig *cfg = new wxConfig("wxHtmlTest");
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163 m_Html = new wxHtmlWindow(this);
164 m_Html -> SetRelatedFrame(this, "HTML : %s");
165 m_Html -> SetRelatedStatusBar(0);
166 m_Html -> ReadCustomization(cfg);
5526e819 167 delete cfg;
2083616e 168 m_Html -> LoadPage("test.htm");
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169 }
170 }
171
172
173// event handlers
174
175 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
176 {
177 // TRUE is to force the frame to close
178 wxLogDebug("about to save config...");
179 wxConfig *cfg = new wxConfig("wxHtmlTest");
2083616e 180 m_Html -> WriteCustomization(cfg);
5526e819 181 delete cfg;
2083616e 182 Close(TRUE);
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183 }
184
185 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
186 {
2083616e 187 m_Html -> LoadPage("fft.html");
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188 }
189
190
191
192 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
193 {
2083616e 194 if (!m_Html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
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195 }
196
197
198 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
199 {
2083616e 200 if (!m_Html -> HistoryForward()) wxMessageBox("No more items in history!");
5526e819 201 }