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Don't define __STRICT_ANSI__, we should build both with and without it.
[wxWidgets.git] / include / wx / selstore.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/selstore.h
3// Purpose: wxSelectionStore stores selected items in a control
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
77ffb593 7// Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
65571936 8// Licence: wxWindows licence
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9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_SELSTORE_H_
12#define _WX_SELSTORE_H_
13
14#include "wx/dynarray.h"
15
16// ----------------------------------------------------------------------------
17// wxSelectedIndices is just a sorted array of indices
18// ----------------------------------------------------------------------------
19
4cfcb00f 20inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
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21{
22 return (int)(n1 - n2);
23}
c71d3313 24
4cfcb00f 25WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
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26
27// ----------------------------------------------------------------------------
28// wxSelectionStore is used to store the selected items in the virtual
29// controls, i.e. it is well suited for storing even when the control contains
30// a huge (practically infinite) number of items.
31//
32// Of course, internally it still has to store the selected items somehow (as
33// an array currently) but the advantage is that it can handle the selection
34// of all items (common operation) efficiently and that it could be made even
35// smarter in the future (e.g. store the selections as an array of ranges +
36// individual items) without changing its API.
37// ----------------------------------------------------------------------------
38
53a2db12 39class WXDLLIMPEXP_CORE wxSelectionStore
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40{
41public:
4cfcb00f 42 wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
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43
44 // set the total number of items we handle
c8f80d27 45 void SetItemCount(unsigned count);
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46
47 // special case of SetItemCount(0)
d775fa82 48 void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
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49
50 // must be called when a new item is inserted/added
9a83f860 51 void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( wxT("TODO") ); }
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52
53 // must be called when an item is deleted
4cfcb00f 54 void OnItemDelete(unsigned item);
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55
56 // select one item, use SelectRange() insted if possible!
57 //
58 // returns true if the items selection really changed
4cfcb00f 59 bool SelectItem(unsigned item, bool select = true);
c71d3313 60
c8f80d27 61 // select the range of items (inclusive)
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62 //
63 // return true and fill the itemsChanged array with the indices of items
64 // which have changed state if "few" of them did, otherwise return false
65 // (meaning that too many items changed state to bother counting them
66 // individually)
4cfcb00f 67 bool SelectRange(unsigned itemFrom, unsigned itemTo,
d775fa82 68 bool select = true,
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69 wxArrayInt *itemsChanged = NULL);
70
71 // return true if the given item is selected
4cfcb00f 72 bool IsSelected(unsigned item) const;
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73
74 // return the total number of selected items
4cfcb00f 75 unsigned GetSelectedCount() const
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76 {
77 return m_defaultState ? m_count - m_itemsSel.GetCount()
78 : m_itemsSel.GetCount();
79 }
80
81private:
82 // (re)init
d775fa82 83 void Init() { m_defaultState = false; }
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84
85 // the total number of items we handle
4cfcb00f 86 unsigned m_count;
c71d3313 87
d775fa82 88 // the default state: normally, false (i.e. off) but maybe set to true if
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89 // there are more selected items than non selected ones - this allows to
90 // handle selection of all items efficiently
91 bool m_defaultState;
92
93 // the array of items whose selection state is different from default
94 wxSelectedIndices m_itemsSel;
95
c0c133e1 96 wxDECLARE_NO_COPY_CLASS(wxSelectionStore);
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97};
98
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99#endif // _WX_SELSTORE_H_
100