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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
e0a47918 | 2 | // Name: bitmap.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
880efa2a | 9 | /** |
36c9828f | 10 | |
880efa2a | 11 | @page overview_bitmap Bitmaps and Icons |
36c9828f | 12 | |
880efa2a BP |
13 | Classes: |
14 | @li wxBitmap | |
15 | @li wxBitmapHandler | |
16 | @li wxIcon | |
17 | @li wxCursor | |
59c0db6a | 18 | |
880efa2a BP |
19 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, |
20 | either monochrome or colour. Platform-specific methods for creating a wxBitmap | |
21 | object from an existing file are catered for, and this is an occasion where | |
22 | conditional compilation will sometimes be required. | |
59c0db6a | 23 | |
880efa2a BP |
24 | A bitmap created dynamically or loaded from a file can be selected into a |
25 | memory device context (instance of wxMemoryDC). This enables the bitmap to be | |
26 | copied to a window or memory device context using wxDC::Blit(), or to be used | |
27 | as a drawing surface. | |
59c0db6a | 28 | |
880efa2a | 29 | See wxMemoryDC for an example of drawing onto a bitmap. |
59c0db6a | 30 | |
880efa2a BP |
31 | All wxWidgets platforms support XPMs for small bitmaps and icons. You may |
32 | include the XPM inline as below, since it's C code, or you can load it at | |
33 | run-time. | |
36c9828f | 34 | |
880efa2a BP |
35 | @code |
36 | #include "mondrian.xpm" | |
37 | @endcode | |
36c9828f | 38 | |
880efa2a BP |
39 | Sometimes you wish to use a .ico resource on Windows, and XPMs on other |
40 | platforms (for example to take advantage of Windows' support for multiple icon | |
41 | resolutions). | |
59c0db6a | 42 | |
880efa2a BP |
43 | A macro, wxICON(), is available which creates an icon using an XPM on the |
44 | appropriate platform, or an icon resource on Windows: | |
36c9828f | 45 | |
880efa2a BP |
46 | @code |
47 | wxIcon icon(wxICON(mondrian)); | |
36c9828f | 48 | |
880efa2a | 49 | // The above line is equivalent to this: |
36c9828f | 50 | |
880efa2a BP |
51 | #if defined(__WXGTK__) || defined(__WXMOTIF__) |
52 | wxIcon icon(mondrian_xpm); | |
53 | #endif | |
36c9828f | 54 | |
880efa2a BP |
55 | #if defined(__WXMSW__) |
56 | wxIcon icon("mondrian"); | |
57 | #endif | |
58 | @endcode | |
36c9828f | 59 | |
880efa2a BP |
60 | There is also a corresponding wxBITMAP() macro which allows to create the |
61 | bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps | |
62 | live in resources under Windows or OS2 and XPM files under all other platforms | |
63 | (for XPMs, the corresponding file must be included before this macro is used, | |
64 | of course, and the name of the bitmap should be the same as the resource name | |
65 | under Windows with @c _xpm suffix). For example: | |
36c9828f | 66 | |
880efa2a BP |
67 | @code |
68 | // an easy and portable way to create a bitmap | |
69 | wxBitmap bmp(wxBITMAP(bmpname)); | |
36c9828f | 70 | |
880efa2a BP |
71 | // which is roughly equivalent to the following |
72 | #if defined(__WXMSW__) || defined(__WXPM__) | |
73 | wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE); | |
74 | #else // Unix | |
75 | wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); | |
76 | #endif | |
77 | @endcode | |
36c9828f | 78 | |
880efa2a BP |
79 | You should always use wxICON() and wxBITMAP() macros because they work for any |
80 | platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and | |
81 | are shorter and more clear than versions with many @ifdef_ blocks. Even better, | |
82 | use the same XPMs on all platforms. | |
36c9828f | 83 | |
880efa2a BP |
84 | @li @ref overview_bitmap_supportedformats |
85 | @li @ref overview_bitmap_handlers | |
59c0db6a FM |
86 | |
87 | ||
880efa2a | 88 | <hr> |
36c9828f | 89 | |
59c0db6a | 90 | |
880efa2a | 91 | @section overview_bitmap_supportedformats Supported Bitmap File Formats |
36c9828f | 92 | |
880efa2a BP |
93 | The following lists the formats handled on different platforms. Note that |
94 | missing or partially-implemented formats are automatically supplemented by | |
95 | using wxImage to load the data, and then converting it to wxBitmap form. Note | |
96 | that using wxImage is the preferred way to load images in wxWidgets, with the | |
97 | exception of resources (XPM-files or native Windows resources). | |
36c9828f | 98 | |
880efa2a BP |
99 | Writing an image format handler for wxImage is also far easier than writing one |
100 | for wxBitmap, because wxImage has exactly one format on all platforms whereas | |
101 | wxBitmap can store pixel data very differently, depending on colour depths and | |
102 | platform. | |
36c9828f | 103 | |
880efa2a | 104 | @subsection overview_bitmap_supportedformats_bmp wxBitmap |
98ba1eee | 105 | |
880efa2a | 106 | Under Windows, wxBitmap may load the following formats: |
36c9828f | 107 | |
880efa2a BP |
108 | @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE) |
109 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
110 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
111 | @li All formats that are supported by the wxImage class. | |
36c9828f | 112 | |
880efa2a | 113 | Under wxGTK, wxBitmap may load the following formats: |
36c9828f | 114 | |
880efa2a BP |
115 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
116 | @li All formats that are supported by the wxImage class. | |
36c9828f | 117 | |
880efa2a | 118 | Under wxMotif and wxX11, wxBitmap may load the following formats: |
36c9828f | 119 | |
880efa2a BP |
120 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
121 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
122 | @li All formats that are supported by the wxImage class. | |
98ba1eee | 123 | |
880efa2a | 124 | @subsection overview_bitmap_supportedformats_icon wxIcon |
36c9828f | 125 | |
880efa2a | 126 | Under Windows, wxIcon may load the following formats: |
36c9828f | 127 | |
880efa2a BP |
128 | @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE) |
129 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
130 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
36c9828f | 131 | |
880efa2a | 132 | Under wxGTK, wxIcon may load the following formats: |
36c9828f | 133 | |
880efa2a BP |
134 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
135 | @li All formats that are supported by the wxImage class. | |
36c9828f | 136 | |
880efa2a | 137 | Under wxMotif and wxX11, wxIcon may load the following formats: |
36c9828f | 138 | |
880efa2a BP |
139 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
140 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
141 | @li All formats that are supported by the wxImage class. | |
36c9828f | 142 | |
880efa2a | 143 | @subsection overview_bitmap_supportedformats_cursor wxCursor |
98ba1eee | 144 | |
880efa2a | 145 | Under Windows, wxCursor may load the following formats: |
36c9828f | 146 | |
880efa2a BP |
147 | @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE) |
148 | @li Windows cursor file (wxBITMAP_TYPE_CUR) | |
149 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
150 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
36c9828f | 151 | |
880efa2a BP |
152 | Under wxGTK, wxCursor may load the following formats (in addition to stock |
153 | cursors): | |
36c9828f | 154 | |
880efa2a | 155 | @li None (stock cursors only). |
36c9828f | 156 | |
880efa2a | 157 | Under wxMotif and wxX11, wxCursor may load the following formats: |
36c9828f | 158 | |
880efa2a | 159 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
36c9828f | 160 | |
36c9828f | 161 | |
880efa2a | 162 | @section overview_bitmap_handlers Bitmap Format Handlers |
36c9828f | 163 | |
880efa2a BP |
164 | To provide extensibility, the functionality for loading and saving bitmap |
165 | formats is not implemented in the wxBitmap class, but in a number of handler | |
166 | classes, derived from wxBitmapHandler. There is a static list of handlers which | |
167 | wxBitmap examines when a file load/save operation is requested. | |
36c9828f | 168 | |
880efa2a BP |
169 | Some handlers are provided as standard, but if you have special requirements, |
170 | you may wish to initialise the wxBitmap class with some extra handlers which | |
171 | you write yourself or receive from a third party. | |
36c9828f | 172 | |
880efa2a BP |
173 | To add a handler object to wxBitmap, your application needs to include the |
174 | header which implements it, and then call the static function | |
175 | wxBitmap::AddHandler(). | |
36c9828f | 176 | |
880efa2a BP |
177 | @note Bitmap handlers are not implemented on all platforms, and new ones rarely |
178 | need to be implemented since wxImage can be used for loading most formats, as | |
179 | noted earlier. | |
36c9828f | 180 | |
e0a47918 | 181 | */ |
36c9828f | 182 |