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1e6feb95 VZ |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/univ/scrarrow.cpp | |
3 | // Purpose: wxScrollArrows class implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.01.01 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) |
65571936 | 9 | // Licence: wxWindows licence |
1e6feb95 VZ |
10 | /////////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
1e6feb95 VZ |
20 | #include "wx/wxprec.h" |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #endif | |
28 | ||
29 | #include "wx/univ/scrtimer.h" | |
30 | #include "wx/univ/scrarrow.h" | |
31 | ||
32 | #include "wx/univ/renderer.h" | |
33 | #include "wx/univ/inphand.h" | |
34 | #include "wx/univ/theme.h" | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // wxScrollArrowCaptureData: contains the data used while the arrow is being | |
38 | // pressed by the user | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | struct wxScrollArrowCaptureData | |
42 | { | |
43 | wxScrollArrowCaptureData() | |
44 | { | |
45 | m_arrowPressed = wxScrollArrows::Arrow_None; | |
46 | m_window = NULL; | |
47 | m_btnCapture = -1; | |
48 | m_timerScroll = NULL; | |
49 | } | |
50 | ||
51 | ~wxScrollArrowCaptureData() | |
52 | { | |
53 | if ( m_window ) | |
54 | m_window->ReleaseMouse(); | |
55 | ||
56 | delete m_timerScroll; | |
57 | } | |
58 | ||
59 | // the arrow being held pressed (may be Arrow_None) | |
60 | wxScrollArrows::Arrow m_arrowPressed; | |
61 | ||
62 | // the mouse button which started the capture (-1 if none) | |
63 | int m_btnCapture; | |
64 | ||
65 | // the window which has captured the mouse | |
66 | wxWindow *m_window; | |
67 | ||
68 | // the timer for generating the scroll events | |
69 | wxScrollTimer *m_timerScroll; | |
70 | }; | |
71 | ||
72 | // ---------------------------------------------------------------------------- | |
73 | // wxScrollArrowTimer: a wxScrollTimer which calls OnArrow() | |
74 | // ---------------------------------------------------------------------------- | |
75 | ||
76 | class wxScrollArrowTimer : public wxScrollTimer | |
77 | { | |
78 | public: | |
79 | wxScrollArrowTimer(wxControlWithArrows *control, | |
80 | wxScrollArrows::Arrow arrow) | |
81 | { | |
82 | m_control = control; | |
83 | m_arrow = arrow; | |
84 | ||
85 | StartAutoScroll(); | |
86 | } | |
87 | ||
88 | protected: | |
89 | virtual bool DoNotify() | |
90 | { | |
91 | return m_control->OnArrow(m_arrow); | |
92 | } | |
93 | ||
94 | wxControlWithArrows *m_control; | |
95 | wxScrollArrows::Arrow m_arrow; | |
96 | }; | |
97 | ||
98 | // ============================================================================ | |
99 | // implementation of wxScrollArrows | |
100 | // ============================================================================ | |
101 | ||
102 | // ---------------------------------------------------------------------------- | |
103 | // con/destruction | |
104 | // ---------------------------------------------------------------------------- | |
105 | ||
106 | wxScrollArrows::wxScrollArrows(wxControlWithArrows *control) | |
107 | { | |
108 | m_control = control; | |
109 | m_captureData = NULL; | |
110 | } | |
111 | ||
112 | wxScrollArrows::~wxScrollArrows() | |
113 | { | |
114 | // it should have been destroyed | |
115 | wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollArrows") ); | |
116 | } | |
117 | ||
118 | // ---------------------------------------------------------------------------- | |
119 | // drawing | |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | void wxScrollArrows::DrawArrow(Arrow arrow, | |
123 | wxDC& dc, | |
124 | const wxRect& rect, | |
125 | bool scrollbarLike) const | |
126 | { | |
127 | static const wxDirection arrowDirs[2][Arrow_Max] = | |
128 | { | |
129 | { wxLEFT, wxRIGHT }, | |
130 | { wxUP, wxDOWN } | |
131 | }; | |
132 | ||
000307d7 VS |
133 | if ( scrollbarLike ) |
134 | m_control->GetRenderer()->DrawScrollbarArrow( | |
135 | dc, | |
136 | arrowDirs[m_control->IsVertical()][arrow], | |
137 | rect, | |
138 | m_control->GetArrowState(arrow)); | |
139 | else | |
140 | m_control->GetRenderer()->DrawArrow( | |
141 | dc, | |
142 | arrowDirs[m_control->IsVertical()][arrow], | |
143 | rect, | |
144 | m_control->GetArrowState(arrow)); | |
1e6feb95 VZ |
145 | } |
146 | ||
147 | // ---------------------------------------------------------------------------- | |
148 | // input handling | |
149 | // ---------------------------------------------------------------------------- | |
150 | ||
151 | void wxScrollArrows::UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const | |
152 | { | |
153 | m_control->SetArrowFlag(arrow, wxCONTROL_CURRENT, arrow == arrowCur); | |
154 | } | |
155 | ||
156 | bool wxScrollArrows::HandleMouseMove(const wxMouseEvent& event) const | |
157 | { | |
158 | Arrow arrow; | |
159 | if ( event.Leaving() ) | |
160 | { | |
161 | // no arrow has mouse if it left the window completely | |
162 | arrow = Arrow_None; | |
163 | } | |
164 | else // Moving() or Entering(), treat them the same here | |
165 | { | |
166 | arrow = m_control->HitTest(event.GetPosition()); | |
167 | } | |
168 | ||
f9bd9677 | 169 | if ( m_captureData && m_captureData->m_timerScroll) |
1e6feb95 VZ |
170 | { |
171 | // the mouse is captured, we may want to pause scrolling if it goes | |
172 | // outside the arrow or to resume it if we had paused it before | |
173 | wxTimer *timer = m_captureData->m_timerScroll; | |
174 | if ( !timer->IsRunning() ) | |
175 | { | |
176 | // timer is paused | |
177 | if ( arrow == m_captureData->m_arrowPressed ) | |
178 | { | |
179 | // resume now | |
a290fa5a | 180 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true); |
1e6feb95 VZ |
181 | timer->Start(); |
182 | ||
a290fa5a | 183 | return true; |
1e6feb95 VZ |
184 | } |
185 | } | |
8a39593e | 186 | else // if ( 1 ) FIXME: m_control->ShouldPauseScrolling() ) |
1e6feb95 VZ |
187 | { |
188 | // we may want to stop it | |
189 | if ( arrow != m_captureData->m_arrowPressed ) | |
190 | { | |
191 | // stop as the mouse left the arrow | |
192 | m_control->SetArrowFlag(m_captureData->m_arrowPressed, | |
a290fa5a | 193 | wxCONTROL_PRESSED, false); |
1e6feb95 VZ |
194 | timer->Stop(); |
195 | ||
a290fa5a | 196 | return true; |
1e6feb95 VZ |
197 | } |
198 | } | |
199 | ||
a290fa5a | 200 | return false; |
1e6feb95 VZ |
201 | } |
202 | ||
203 | // reset the wxCONTROL_CURRENT flag for the arrows which don't have the | |
204 | // mouse and set it for the one which has | |
205 | UpdateCurrentFlag(Arrow_First, arrow); | |
206 | UpdateCurrentFlag(Arrow_Second, arrow); | |
207 | ||
a290fa5a | 208 | // return true if it was really an event for an arrow |
1e6feb95 VZ |
209 | return !event.Leaving() && arrow != Arrow_None; |
210 | } | |
211 | ||
212 | bool wxScrollArrows::HandleMouse(const wxMouseEvent& event) const | |
213 | { | |
214 | int btn = event.GetButton(); | |
215 | if ( btn == -1 ) | |
216 | { | |
217 | // we only care about button press/release events | |
a290fa5a | 218 | return false; |
1e6feb95 VZ |
219 | } |
220 | ||
221 | if ( event.ButtonDown() || event.ButtonDClick() ) | |
222 | { | |
223 | if ( !m_captureData ) | |
224 | { | |
225 | Arrow arrow = m_control->HitTest(event.GetPosition()); | |
226 | if ( arrow == Arrow_None ) | |
227 | { | |
228 | // mouse pressed over something else | |
a290fa5a | 229 | return false; |
1e6feb95 VZ |
230 | } |
231 | ||
232 | if ( m_control->GetArrowState(arrow) & wxCONTROL_DISABLED ) | |
233 | { | |
234 | // don't allow to press disabled arrows | |
a290fa5a | 235 | return true; |
1e6feb95 VZ |
236 | } |
237 | ||
238 | wxConstCast(this, wxScrollArrows)->m_captureData = | |
239 | new wxScrollArrowCaptureData; | |
240 | m_captureData->m_arrowPressed = arrow; | |
241 | m_captureData->m_btnCapture = btn; | |
242 | m_captureData->m_window = m_control->GetWindow(); | |
243 | m_captureData->m_window->CaptureMouse(); | |
244 | ||
f9bd9677 VZ |
245 | // start scrolling |
246 | wxScrollArrowTimer *tmpTimerScroll = | |
1e6feb95 VZ |
247 | new wxScrollArrowTimer(m_control, arrow); |
248 | ||
f9bd9677 VZ |
249 | // Because in some cases wxScrollArrowTimer can cause |
250 | // m_captureData to be destructed we need to test if it | |
251 | // is still valid before using. | |
252 | if (m_captureData) | |
253 | { | |
254 | m_captureData->m_timerScroll = tmpTimerScroll; | |
255 | ||
a290fa5a | 256 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true); |
f9bd9677 VZ |
257 | } |
258 | else | |
259 | { | |
260 | delete tmpTimerScroll; | |
261 | } | |
1e6feb95 VZ |
262 | } |
263 | //else: mouse already captured, nothing to do | |
264 | } | |
265 | // release mouse if the *same* button went up | |
266 | else if ( m_captureData && (btn == m_captureData->m_btnCapture) ) | |
267 | { | |
268 | Arrow arrow = m_captureData->m_arrowPressed; | |
269 | ||
270 | delete m_captureData; | |
271 | wxConstCast(this, wxScrollArrows)->m_captureData = NULL; | |
272 | ||
a290fa5a | 273 | m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, false); |
1e6feb95 VZ |
274 | } |
275 | else | |
276 | { | |
277 | // we don't process this | |
a290fa5a | 278 | return false; |
1e6feb95 VZ |
279 | } |
280 | ||
a290fa5a | 281 | return true; |
1e6feb95 VZ |
282 | } |
283 |