]> git.saurik.com Git - wxWidgets.git/blame - src/os2/gauge.cpp
wxMSW update for CW, wxMac updated
[wxWidgets.git] / src / os2 / gauge.cpp
CommitLineData
0e320a79
DW
1/////////////////////////////////////////////////////////////////////////////
2// Name: gauge.cpp
3// Purpose: wxGauge class
0371a691 4// Author: David Webster
0e320a79 5// Modified by:
0371a691 6// Created: 10/06/99
0e320a79 7// RCS-ID: $Id$
0371a691
DW
8// Copyright: (c) David Webster
9// Licence: wxWindows licence
0e320a79
DW
10/////////////////////////////////////////////////////////////////////////////
11
0371a691
DW
12#include "wx/wxprec.h"
13
14#ifndef WX_PRECOMP
15#include "wx/defs.h"
16#include "wx/utils.h"
0e320a79
DW
17#endif
18
0371a691 19#include "wx/os2/private.h"
0e320a79
DW
20#include "wx/gauge.h"
21
0371a691
DW
22/* gas gauge graph control messages--class "zYzGauge" */
23#define ZYZG_SETRANGE (WM_USER + 0)
24#define ZYZG_GETRANGE (WM_USER + 1)
25#define ZYZG_SETPOSITION (WM_USER + 2)
26#define ZYZG_GETPOSITION (WM_USER + 3)
27#define ZYZG_SETORIENTATION (WM_USER + 4)
28#define ZYZG_GETORIENTATION (WM_USER + 5)
29#define ZYZG_SETFGCOLOR (WM_USER + 6)
30#define ZYZG_GETFGCOLOR (WM_USER + 7)
31#define ZYZG_SETBKCOLOR (WM_USER + 8)
32#define ZYZG_GETBKCOLOR (WM_USER + 9)
33#define ZYZG_SETWIDTH3D (WM_USER + 10)
34#define ZYZG_GETWIDTH3D (WM_USER + 11)
35#define ZYZG_SETBEZELFACE (WM_USER + 12)
36#define ZYZG_GETBEZELFACE (WM_USER + 13)
37#define ZYZG_SETDELTAPOS (WM_USER + 14)
38
39/* orientations for ZYZG_WW_ORIENTATION */
40#define ZYZG_ORIENT_LEFTTORIGHT 0
41#define ZYZG_ORIENT_RIGHTTOLEFT 1
42#define ZYZG_ORIENT_BOTTOMTOTOP 2
43#define ZYZG_ORIENT_TOPTOBOTTOM 3
44
45/* gauge styles */
46#define ZYZGS_3D 0x8000L /* control will be 3D */
47
48/* public function prototypes */
e6ebb514 49// BOOL _Optlink gaugeInit(HINSTANCE hInstance);
0371a691 50
0e320a79
DW
51#if !USE_SHARED_LIBRARY
52IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
53#endif
54
55bool wxGauge::Create(wxWindow *parent, wxWindowID id,
56 int range,
57 const wxPoint& pos,
58 const wxSize& size,
59 long style,
5d4b632b 60#if wxUSE_VALIDATORS
0e320a79 61 const wxValidator& validator,
5d4b632b 62#endif
0e320a79
DW
63 const wxString& name)
64{
0371a691
DW
65 static bool wxGaugeOS2Initialised = FALSE;
66
67 if ( !wxGaugeOS2Initialised )
68 {
e6ebb514
DW
69//TODO:
70/*
0371a691
DW
71 if (!gaugeInit((HINSTANCE) wxGetInstance()))
72 wxFatalError("Cannot initalize Gauge library");
e6ebb514 73*/
0371a691
DW
74 wxGaugeOS2Initialised = TRUE;
75 }
76
0e320a79 77 SetName(name);
5d4b632b 78#if wxUSE_VALIDATORS
0e320a79 79 SetValidator(validator);
5d4b632b 80#endif
0371a691 81 if (parent) parent->AddChild(this);
0e320a79 82 m_rangeMax = range;
0371a691 83 m_gaugePos = 0;
0e320a79 84
0371a691 85 m_windowStyle = style;
0e320a79
DW
86
87 if ( id == -1 )
0371a691 88 m_windowId = (int)NewControlId();
0e320a79 89 else
0371a691 90 m_windowId = id;
0e320a79 91
0371a691
DW
92 int x = pos.x;
93 int y = pos.y;
94 int width = size.x;
95 int height = size.y;
0e320a79
DW
96
97 // TODO
0371a691
DW
98/*
99 int x = pos.x;
100 int y = pos.y;
101 int width = size.x;
102 int height = size.y;
0e320a79 103
0371a691
DW
104 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
105 msFlags |= ZYZGS_3D;
106
107 HWND wx_button =
223d09f6 108 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
0371a691
DW
109 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
110 wxGetInstance(), NULL);
111
112 m_hWnd = (WXHWND)wx_button;
113
114 // Subclass again for purposes of dialog editing mode
115 SubclassWin((WXHWND)wx_button);
116
117 int wOrient = 0;
118
119 if (m_windowStyle & wxGA_HORIZONTAL)
120 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
121 else
122 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
123
124 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
125 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
126
127 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
128 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
129
130 SetFont(parent->GetFont());
131
132 if (width == -1)
133 width = 50;
134 if (height == -1)
135 height = 50;
136 SetSize(x, y, width, height);
137
138 ShowWindow(GetHwnd(), SW_SHOW);
139*/
140 return TRUE;
0e320a79
DW
141}
142
143void wxGauge::SetShadowWidth(int w)
144{
0371a691 145 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
0e320a79
DW
146}
147
148void wxGauge::SetBezelFace(int w)
149{
0371a691 150 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
0e320a79
DW
151}
152
153void wxGauge::SetRange(int r)
154{
155 m_rangeMax = r;
0371a691 156 // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
0e320a79
DW
157}
158
159void wxGauge::SetValue(int pos)
160{
161 m_gaugePos = pos;
0371a691 162 // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
0e320a79
DW
163}
164
165int wxGauge::GetShadowWidth() const
166{
0371a691 167 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
0e320a79
DW
168 return 0;
169}
170
171int wxGauge::GetBezelFace() const
172{
0371a691 173 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
0e320a79
DW
174 return 0;
175}
176
177int wxGauge::GetRange() const
178{
0371a691 179 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
0e320a79
DW
180 return m_rangeMax;
181}
182
183int wxGauge::GetValue() const
184{
0371a691 185 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
0e320a79
DW
186 return m_gaugePos;
187}
188
0371a691
DW
189bool wxGauge::SetForegroundColour(const wxColour& col)
190{
191 if ( !wxControl::SetForegroundColour(col) )
192 return FALSE;
193
194 // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
195
196 return TRUE;
197}
198
199bool wxGauge::SetBackgroundColour(const wxColour& col)
200{
201 if ( !wxControl::SetBackgroundColour(col) )
202 return FALSE;
203
204 // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
205
206 return TRUE;
207}
208
209///** zyz3d.c
210// *
211// * DESCRIPTION:
212// * This module contains functions for creating nifty 3D borders
213// * around controls like zYzGauge.
214// *
215// * HISTORY:
216// * 3/14/91 cjp put in this comment
217// * 6/19/92 cjp touched it a bit
218// *
219// ** cjp */
220// COPYRIGHT:
221//
222// (C) Copyright Microsoft Corp. 1992. All rights reserved.
223//
224// You have a royalty-free right to use, modify, reproduce and
225// distribute the Sample Files (and/or any modified version) in
226// any way you find useful, provided that you agree that
227// Microsoft has no warranty obligations or liability for any
228// Sample Application Files which are modified.
229//
230
231
232///* get the includes we need */
233//#define INCL_PM
234//#include <os2.h>
235
236///* misc. control flag defines */
237//#define DRAW3D_IN 0x0001
238//#define DRAW3D_OUT 0x0002
239
240//#define DRAW3D_TOPLINE 0x0004
241//#define DRAW3D_BOTTOMLINE 0x0008
242//#define DRAW3D_LEFTLINE 0x0010
243//#define DRAW3D_RIGHTLINE 0x0020
244
245
246///* public function prototypes */
247//void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
248//void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
249//void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
250
251
252///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
253// *
254// * DESCRIPTION:
255// * This function draws a flat frame with the current button-face
256// * color.
257// *
258// * ARGUMENTS:
259// * HDC hdc : The DC to draw into.
260// *
261// * LPRECT rc : The containing rect for the new frame.
262// *
263// * WORD wWidth : The width of the frame to draw.
264// *
265// * RETURN (void _Optlink):
266// * The frame will have been drawn into the DC.
267// *
268// * NOTES:
269// *
270// ** cjp */
271
272//void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
273//{
274// RECTL rc1;
275// DWORD rgbOld;
276
277// /* don't go through a bunch of work if we don't have to */
278// if (!wWidth)
279// return;
280
281// /* set up color to be button-face color--so it may not be gray */
282// rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
283
284// /* perform CopyRect w/o bloody windows style overhead */
285// rc1 = *rc;
286
287 /* top */
288// rc1.top = rc->top;
289// rc1.left = rc->left;
290// rc1.bottom = rc->top + wWidth;
291// rc1.right = rc->right;
292
293 /* blast it out */
294// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
295
296 /* right */
297// rc1.left = rc->right - wWidth;
298// rc1.bottom = rc->bottom;
299
300 /* blast this part now */
301// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
302
303 /* left */
304// rc1.left = rc->left;
305// rc1.right = rc->left + wWidth;
306
307 /* and another part */
308// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
309
310 /* bottom */
311// rc1.right = rc->right;
312// rc1.top = rc->bottom - wWidth;
313
314 /* finish it off */
315// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
316
317 /* restore the old bk color */
318// SetBkColor(hdc, rgbOld);
319//} /* Draw3DFaceFrame() */
320
321
322///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
323// *
324// * DESCRIPTION:
325// * Draws a 3D rectangle that is shaded. wFlags can be used to
326// * control how the rectangle looks.
327// *
328// * ARGUMENTS:
329// * HDC hdc : Handle to the device context that will be
330// * used to display the rectangle.
331// *
332// * RECT rect : A rectangle describing the dimensions of
333// * the rectangle in device coordinates.
334// *
335// * WORD wShadowWidth : Width of the shadow in device coordinates.
336// *
337// * WORD wFlags : The following flags may be passed to describe
338// * the style of the rectangle:
339// *
340// * DRAW3D_IN : The shadow is drawn such that
341// * the box appears to be sunk in to the screen.
342// * This is default if 0 is passed.
343// *
344// * DRAW3D_OUT : The shadow is drawn such that
345// * the box appears to be sticking out of the
346// * screen.
347// *
348// * RETURN (void _Optlink):
349// * The 3D looking rectangle will have been drawn into the DC.
350// *
351// * NOTES:
352// *
353// ** cjp */
354
355//void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
356// WORD wShadowWidth, WORD wFlags)
357//{
358// /* sanity check--don't work if you don't have to! */
359// if (!wShadowWidth || !RectVisible(hdc, lpRect))
360// return;
361
362 /* draw the top line */
363// Draw3DLine(hdc, lpRect->left, lpRect->top,
364// lpRect->right - lpRect->left,
365// wShadowWidth, DRAW3D_TOPLINE | wFlags);
366
367 /* right line */
368// Draw3DLine(hdc, lpRect->right, lpRect->top,
369// lpRect->bottom - lpRect->top,
370// wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
371
372 /* bottom line */
373// Draw3DLine(hdc, lpRect->left, lpRect->bottom,
374// lpRect->right - lpRect->left,
375// wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
376
377 /* left line */
378// Draw3DLine(hdc, lpRect->left, lpRect->top,
379// lpRect->bottom - lpRect->top,
380// wShadowWidth, DRAW3D_LEFTLINE | wFlags);
381//} /* Draw3DRect() */
382
383
384///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
385// *
386// * DESCRIPTION:
387// * Draws a 3D line that can be used to make a 3D box.
388// *
389// * ARGUMENTS:
390// * HDC hdc : Handle to the device context that will be
391// * used to display the 3D line.
392// *
393// * WORD x, y : Coordinates of the beginning of the line.
394// * These coordinates are in device units and
395// * represent the _outside_ most point. Horiz-
396// * ontal lines are drawn from left to right and
397// * vertical lines are drawn from top to bottom.
398// *
399// * WORD wShadowWidth : Width of the shadow in device coordinates.
400// *
401// * WORD wFlags : The following flags may be passed to
402// * describe the style of the 3D line:
403// *
404// * DRAW3D_IN : The shadow is drawn such that
405// * the box appears to be sunk in to the screen.
406// * This is default if 0 is passed.
407// *
408// * DRAW3D_OUT : The shadow is drawn such that
409// * the box appears to be sticking out of the
410// * screen.
411// *
412// * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
413// * _RIGHTLINE : Specifies that a "top",
414// * "Bottom", "Left", or"Right" line is to be
415// * drawn.
416// *
417// * RETURN (void _Optlink):
418// * The line will have been drawn into the DC.
419// *
420// * NOTES:
421// *
422// ** cjp */
423
424//void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
425// WORD wShadowWidth, WORD wFlags)
426//{
427// HBRUSH hOldBrush;
428// HPEN hOldPen;
429// BOOL fDark;
430// POINT Point[ 4 ]; /* define a polgon with 4 points */
431
432// /* if width is zero, don't do nothin'! */
433// if (!wShadowWidth)
434// return;
435
436 /* define shape of polygon--origin is always the same */
437// Point[0].x = x;
438// Point[0].y = y;
439
440// /* To do this we'll simply draw a polygon with four sides, using
441// * the appropriate brush. I dare you to ask me why this isn't a
442// * switch/case!
443// */
444// if (wFlags & DRAW3D_TOPLINE)
445// {
446// /* across to right */
447// Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
448// Point[1].y = y;
449
450 /* down/left */
451// Point[2].x = x + nLen - wShadowWidth;
452// Point[2].y = y + wShadowWidth;
453
454 /* accross to left */
455// Point[3].x = x + wShadowWidth;
456// Point[3].y = y + wShadowWidth;
457
458 /* select 'dark' brush if 'in'--'light' for 'out' */
459// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
460// }
461
462 /* possibly the bottom? */
463// else if (wFlags & DRAW3D_BOTTOMLINE)
464// {
465 /* across to right */
466// Point[1].x = x + nLen;
467// Point[1].y = y;
468
469 /* up/left */
470// Point[2].x = x + nLen - wShadowWidth;
471// Point[2].y = y - wShadowWidth;
472
473 /* accross to left */
474// Point[3].x = x + wShadowWidth;
475// Point[3].y = y - wShadowWidth;
476
477 /* select 'light' brush if 'in' */
478// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
479// }
480
481 /* ok, it's gotta be left? */
482// else if (wFlags & DRAW3D_LEFTLINE)
483// {
484 /* down */
485// Point[1].x = x;
486// Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
487
488 /* up/right */
489// Point[2].x = x + wShadowWidth;
490// Point[2].y = y + nLen - wShadowWidth;
491
492 /* down */
493// Point[3].x = x + wShadowWidth;
494// Point[3].y = y + wShadowWidth;
495
496 /* select 'dark' brush if 'in'--'light' for 'out' */
497// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
498// }
499
500 /* well maybe it's for the right side? */
501// else if (wFlags & DRAW3D_RIGHTLINE)
502// {
503 /* down */
504// Point[1].x = x;
505// Point[1].y = y + nLen;
506
507 /* up/left */
508// Point[2].x = x - wShadowWidth;
509// Point[2].y = y + nLen - wShadowWidth;
510
511 /* up */
512// Point[3].x = x - wShadowWidth;
513// Point[3].y = y + wShadowWidth;
514
515 /* select 'light' brush if 'in' */
516// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
517// }
518
519 /* bad drugs? */
520// else return;
521
522 /* select NULL_PEN for no borders */
523// hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
524
525 /* select the appropriate color for the fill */
526// if (fDark)
527// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
528// else
529// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
530
531 /* finally, draw the dern thing */
532// Polygon(hdc, (LPPOINT)&Point, 4);
533
534 /* restore what we killed */
535// SelectObject(hdc, hOldBrush);
536// SelectObject(hdc, hOldPen);
537//} /* Draw3DLine() */
538
539/** EOF: zyz3d.c **/
540
541///** zyzgauge.c
542// *
543// * DESCRIPTION:
544// * Yet another 'Gas Gauge Custom Control.' This control gives you
545// * a 'progress bar' class (named zYzGauge) for use in your applications.
546// * You can set the range, position, font, color, orientation, and 3d
547// * effect of the gauge by sending messages to the control.
548// *
549// * Before you can use this control, you MUST first export the window
550// * procedure for the control (or define it with the _export keyword):
551// *
552// * EXPORTS gaugeWndProc
553// *
554// * You then need initialize the class before you use it:
555// *
556// * if (!gaugeInit(hInstance))
557// * die a horrible death
558// * else
559// * you are good to go
560// *
561// * The colors used by the control default to black and white if you
562// * are running on a mono-display. They default to blue and white
563// * if you are on a color display. You enable the 3D effect by setting
564// * the ZYZGS_3D style flag in the styles field of the control (like
565// * any other control).
566// *
567// * To select your own colors, you can send the ZYZG_SETFGCOLOR and
568// * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
569// * background (percent not done) colors. The lParam is the RGB()
570// * value--wParam is ignored.
571// *
572// * In all of the following ZYZG_??? messages, the arguments are
573// * WORDS. If you are setting parameters, the value is sent as
574// * the wParam (lParam is ignored). If you are getting parameters,
575// * the value is returned as a LONG and should be cast to a *signed*
576// * integer.
577// *
578// * To set the depth of the 3D effect (if enabled), you can send the
579// * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
580// * is the flat top on the 3D border--its color will be that of the
581// * button-face. The 3D width is the width of the bezel itself; inside
582// * and outside. The light color is white, the dark color is gray.
583// * Both widths *can* be zero--both default to 2 which looks to me.
584// *
585// * The range of the control can be set by sending the ZYZG_SETRANGE
586// * message to the control. It can be any integer from 1 to 32767.
587// * What this specifies is the number of pieces that create a whole.
588// * The default is 100. You can get the current range setting by
589// * sending the ZYZG_GETRANGE message to the control.
590// *
591// * The position (number of pieces out of the whole have been used) is
592// * set with the ZYZG_SETPOSITION message. It can be any integer from
593// * 0 to the current range setting of the control--it will be clipped
594// * if the position is out of bounds. The default position is 0. You
595// * can get the current position at any time with the ZYZG_GETPOSITION
596// * message.
597// *
598// * You can also set the range using a delta from the current range.
599// * This is done by sending the ZYZG_SETDELTAPOS message with wParam
600// * set to a _signed_ integer value within the range of the control.
601// *
602// * The font used for the percentage text can be set using the standard
603// * WM_SETFONT message. You can get the current font at any time with
604// * the WM_GETFONT message.
605// *
606// * The orientation can be left to right, right to left, bottom to top,
607// * or top to bottom. Whatever suits your needs. You set this by
608// * sending the ZYZG_ORIENTATION message to the control with one of
609// * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
610// *
611// * ZYZG_ORIENT_LEFTTORIGHT (0)
612// * ZYZG_ORIENT_RIGHTTOLEFT (1)
613// * ZYZG_ORIENT_BOTTOMTOTOP (2)
614// * ZYZG_ORIENT_TOPTOBOTTOM (3)
615// *
616// * HISTORY:
617// * 3/12/91 cjp put in this comment
618// * 6/19/92 cjp touched it a bit
619// *
620// ** cjp */
621// COPYRIGHT:
622//
623// (C) Copyright Microsoft Corp. 1992. All rights reserved.
624//
625// You have a royalty-free right to use, modify, reproduce and
626// distribute the Sample Files (and/or any modified version) in
627// any way you find useful, provided that you agree that
628// Microsoft has no warranty obligations or liability for any
629// Sample Application Files which are modified.
630//
631
632
633/* get the includes we need */
634//#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
635//#include <malloc.h>
636//#endif
637//#include <stdio.h>
638//#include <string.h>
639//#include <stdlib.h>
640// #include "zyz3d.h"
641// #include "zyzgauge.h"
642
643
644/* static global variables */
223d09f6 645//static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
0371a691
DW
646
647
648/* window word position definitions */
649//#define ZYZG_WW_PZYZGAUGE 0
650/* #define ZYZG_WW_EXTRABYTES 2 */
651//#define ZYZG_WW_EXTRABYTES 4
652
653
654/* control block structure typedef */
655//typedef struct tZYZGAUGE
656//{
657// WORD wRange;
658// WORD wPosition;
659// WORD wOrientation;
660// WORD wWidth3D;
661// WORD wWidthBezelFace;
662// HFONT hFont;
663// DWORD rgbTextColor;
664// DWORD rgbBkColor;
665
666//} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
667
668
669/* some default values for the control */
670//#define ZYZG_DEF_RANGE 100
671//#define ZYZG_DEF_POSITION 0
672//#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
673//#define ZYZG_DEF_WIDTH3D 2
674//#define ZYZG_DEF_BEZELFACE 2
675
676
677
678/* the default settings for drawing colors--display dependent */
679//static DWORD rgbDefTextColor;
680//static DWORD rgbDefBkColor;
681//static BOOL fSupport3D;
682
683//#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
684//#define APIENTRY _Optlink
685//#endif
686
687//#ifdef __WIN32__
688//#define _EXPORT /**/
689//#else
690//#define _EXPORT _export
691//typedef signed short int SHORT ;
692//#endif
693
694/* internal function prototypes */
695//static void PASCAL gaugePaint(HWND, HDC);
696/* LRESULT _Optlink */
697//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
698
699
700
701///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
702// *
703// * DESCRIPTION:
704// * Registers the window class for the zYzGauge control. Performs
705// * other initialization for the zYzGauge text control. This must
706// * be done before the zYzGauge control is used--or it will fail
707// * and your dialog box will not open!
708// *
709// * ARGUMENTS:
710// * HINSTANCE hInstance : Instance handle to register class with.
711// *
712// * RETURN (BOOL FAR):
713// * The return value is TRUE if the zYzGauge class was successfully
714// * registered. It is FALSE if the initialization fails.
715// *
716// * NOTES:
717// *
718// ** cjp */
719
720//#pragma alloc_text(init, gaugeInit)
721
722//BOOL _Optlink gaugeInit(HINSTANCE hInstance)
723//{
724// static BOOL fRegistered = FALSE;
725// WNDCLASS wc;
726// HDC hdc;
727
728 /* assume already registered if not first instance */
729// if (fRegistered)
730// return (TRUE);
731
732 /* fill in the class structure for the zyzgauge control */
733// wc.hCursor = LoadCursor(NULL, IDC_ARROW);
734// wc.hIcon = NULL;
735// wc.lpszMenuName = NULL;
736// wc.lpszClassName = gszzYzGaugeClass;
737// wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
738// wc.hInstance = hInstance;
739
740//#ifdef ZYZGAUGE_DLL
741// wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
742//#else
743// wc.style = CS_HREDRAW | CS_VREDRAW;
744//#endif
745
746// wc.lpfnWndProc = gaugeWndProc;
747// wc.cbClsExtra = 0;
748// wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
749
750 /* attempt to register it--return FALSE if fail */
751// if (!RegisterClass(&wc))
752// return (FALSE);
753
754 /* Get a DC to determine whether device is mono or not, and set
755 * default foreground/background colors as appropriate.
756 */
223d09f6 757// hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
0371a691
DW
758// if (hdc)
759// {
760 /* check for mono-display */
761// if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
762// (GetDeviceCaps(hdc, PLANES) == 1))
763// {
764 /* using a mono DC--white foreground, black background */
765// rgbDefTextColor = RGB(255, 255, 255);
766// rgbDefBkColor = RGB(0, 0, 0);
767// }
768
769 /* good! we have color: blue foreground, white background */
770// else
771// {
772// rgbDefTextColor = RGB(0, 0, 255);
773// rgbDefBkColor = RGB(255, 255, 255);
774// }
775
776 /* need at _least_ 8 for two shades of gray (>=VGA) */
777// fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
778
779 /* get rid of the DC (IC) */
780// DeleteDC(hdc);
781// }
782
783 /* uh-oh... can't get DC (IC)... fail */
784// else
785// {
786 /* unregister the class */
787// UnregisterClass(gszzYzGaugeClass, hInstance);
788// return (FALSE);
789// }
790
791 /* return success */
792// return (fRegistered = TRUE);
793//} /* gaugeInit() */
794
795
796/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
797// *
798// * DESCRIPTION:
799// * This function is responsible for painting the zYzGauge control.
800// *
801// * ARGUMENTS:
802// * HWND hwnd : The window handle for the gauge.
803// *
804// * HDC hdc : The DC for the gauge's window.
805// *
806// * RETURN (void):
807// * The control will have been painted.
808// *
809// * NOTES:
810// *
811// ** cjp */
812
813//static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
814//{
815// PZYZGAUGE pgauge;
816// WORD iRange, iPos;
817// WORD Offset = 1;
818// DWORD dwExtent;
819// RECT rc1, rc2;
820// HFONT hFont;
821// wxChar ach[ 6 ];
822// WORD dx, dy, wGomerX, wGomerY;
823///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
824// * which needs a SIZE* parameter */
825//#if defined(__WIN32__)
826// SIZE size;
827//#endif
828
829// /* get pointer to the control's control block */
830// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
831// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
832
833 /* set the colors into for the gauge into the control */
834// SetTextColor(hdc, pgauge->rgbTextColor);
835// SetBkColor(hdc, pgauge->rgbBkColor);
836
837 /* draw black rectangle for gauge */
838// GetClientRect(hwnd, &rc1);
839
840 /* draw a black border on the _outside_ */
841// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
842
843 /* we want to draw _just inside_ the black border */
844// InflateRect(&rc1, -1, -1);
845
846 /* one line thick so far... */
847// Offset = (WORD) 1;
848
849 /* for 3D stuff, we need to have at least two shades of gray */
850// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
851// {
852// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
853// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
854
855// Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
856// InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
857
858// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
859// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
860
861 /* draw a black border on the _inside_ */
862// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
863
864 /* we want to draw _just inside_ the black border */
865// InflateRect(&rc1, -1, -1);
866
867 /* add all the other pixels into the border width */
868// Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
869// }
870
871 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
872// rc2 = rc1;
873
874 /* get the range--make sure it's a valid range */
875// if ((iRange = pgauge->wRange) <= 0)
876// iRange = 1;
877
878 /* get the position--greater than 100% would be bad */
879// if ((iPos = pgauge->wPosition) > iRange)
880// iPos = iRange;
881
882 /* compute the actual size of the gauge */
883// dx = rc1.right - rc1.left;
884// dy = rc1.bottom - rc1.top;
885// wGomerX = (WORD)((DWORD)iPos * dx / iRange);
886// wGomerY = (WORD)((DWORD)iPos * dy / iRange);
887
888 /* get the orientation and munge rects accordingly */
889// switch (pgauge->wOrientation)
890// {
891// case ZYZG_ORIENT_RIGHTTOLEFT:
892// rc1.left = rc2.right = rc1.right - wGomerX;
893// break;
894
895// case ZYZG_ORIENT_BOTTOMTOTOP:
896// rc1.top = rc2.bottom = rc1.bottom - wGomerY;
897// break;
898
899// case ZYZG_ORIENT_TOPTOBOTTOM:
900// rc1.bottom = rc2.top += wGomerY;
901// break;
902
903// default:
904// rc1.right = rc2.left += wGomerX;
905// break;
906// } /* switch () */
907
908 /* select the correct font */
909// hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
910
911 /* build up a string to blit out--ie the meaning of life: "42%" */
223d09f6 912// wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
0371a691
DW
913/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
914//#if defined(__WIN32__)
915// GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
916// dwExtent = size.cx;
917//#else
918// dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
919//#endif
920
921
922 /* Draw the finished (ie the percent done) side of box. If
923 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
924 * draws the meaning of life (42%) bar.
925 */
926// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
927// (dy - HIWORD(dwExtent)) / 2 + Offset,
928// ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
929
930 /* Reverse fore and back colors for drawing the undone (ie the non-
931 * finished) side of the box.
932 */
933// SetBkColor(hdc, pgauge->rgbTextColor);
934// SetTextColor(hdc, pgauge->rgbBkColor);
935
936// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
937// (dy - HIWORD(dwExtent)) / 2 + Offset,
938// ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
939
940 /* unselect the font */
941// SelectObject(hdc, hFont);
942//} /* gaugePaint() */
943
944
945/** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
946// *
947// * DESCRIPTION:
948// * This is the control's window procedure. Its purpose is to handle
949// * special messages for this custom control.
950// *
951// * The special control messages for the gauge control are:
952// *
953// * ZYZG_SETRANGE : Sets the range of the gauge. In other
954// * words, the number of parts that make a
955// * whole.
956// *
957// * ZYZG_GETRANGE : Returns the current range of the gauge.
958// *
959// * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
960// * can be one of the ZYZG_ORIENT_?? msgs.
961// *
962// * ZYZG_GETORIENTATION : Gets the current orientation of the
963// * gauge.
964// *
965// * ZYZG_SETPOSITION : Sets the current position of the gauge.
966// * In other words, how many pieces of the
967// * whole have been used.
968// *
969// * ZYZG_GETPOSITION : Gets the current position of the gauge.
970// *
971// * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
972// * specified amount.
973// *
974// * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
975// *
976// * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
977// *
978// * ZYZG_SETBKCOLOR : Sets the background (percent not done)
979// * color.
980// *
981// * ZYZG_GETBKCOLOR : Gets the background (percent not done)
982// * color.
983// *
984// * WM_SETFONT : Sets the font to use for the percentage
985// * text of the gauge.
986// *
987// * WM_GETFONT : Gets the current font in use by the
988// * gauge.
989// *
990// * NOTES:
991// *
992// ** cjp */
993
994/* LRESULT _Optlink */
995
996//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
997//{
998// HFONT hFont;
999// PAINTSTRUCT ps;
1000// PZYZGAUGE pgauge;
1001// RECT rc;
1002
1003// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1004// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1005
1006 /* break to get DefWindowProc() */
1007// switch (uMsg)
1008// {
1009// case WM_CREATE:
1010 /* need to allocate a control block */
1011// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1012// pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1013// if (!pgauge)
1014// return (0L);
1015
1016 /* hang on to this control block */
1017// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1018// SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1019
1020 /* fill control block with defaults */
1021// pgauge->wRange = ZYZG_DEF_RANGE;
1022// pgauge->wPosition = ZYZG_DEF_POSITION;
1023// pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1024// pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1025// pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1026// pgauge->rgbTextColor = rgbDefTextColor;
1027// pgauge->rgbBkColor = rgbDefBkColor;
1028
1029 /* use system font */
1030// SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1031
1032 /* go to DefWindowProc() to finish the job */
1033// break;
1034
1035// case WM_DESTROY:
1036 /* get rid of the control's memory */
1037// if (pgauge)
1038// LocalFree((HANDLE)pgauge);
1039// free(pgauge);
1040// break;
1041
1042// case ZYZG_GETPOSITION:
1043// return (pgauge->wPosition);
1044
1045// case ZYZG_GETRANGE:
1046// return (pgauge->wRange);
1047
1048// case ZYZG_GETORIENTATION:
1049// return (pgauge->wOrientation);
1050
1051// case ZYZG_GETWIDTH3D:
1052// return (pgauge->wWidth3D);
1053
1054// case ZYZG_GETBEZELFACE:
1055// return (pgauge->wWidthBezelFace);
1056
1057// case ZYZG_GETBKCOLOR:
1058// return (pgauge->rgbTextColor);
1059
1060// case ZYZG_GETFGCOLOR:
1061// return (pgauge->rgbBkColor);
1062
1063// case ZYZG_SETBKCOLOR:
1064// pgauge->rgbBkColor = lParam;
1065// return (0L);
1066
1067// case ZYZG_SETFGCOLOR:
1068// pgauge->rgbTextColor = lParam;
1069// return (0L);
1070
1071
1072// case ZYZG_SETPOSITION:
1073// pgauge->wPosition = wParam;
1074
1075//zyzgForceRepaint:
1076// GetClientRect(hwnd, &rc);
1077// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1078// {
1079// wParam = (2 * pgauge->wWidth3D) +
1080// pgauge->wWidthBezelFace + 2;
1081// }
1082
1083// else
1084// wParam = 1;
1085
1086// InflateRect(&rc, ~(wParam), ~(wParam));
1087// InvalidateRect(hwnd, &rc, FALSE);
1088// UpdateWindow(hwnd);
1089// return (0L);
1090
1091// case ZYZG_SETRANGE:
1092// pgauge->wRange = wParam;
1093// goto zyzgForceRepaint;
1094
1095// case ZYZG_SETORIENTATION:
1096// pgauge->wOrientation = wParam;
1097// goto zyzgForceRepaint;
1098
1099// case ZYZG_SETWIDTH3D:
1100// pgauge->wWidth3D = wParam;
1101
1102//zyzgForceRepaint3D:
1103// InvalidateRect(hwnd, NULL, FALSE);
1104// UpdateWindow(hwnd);
1105// return (0L);
1106
1107// case ZYZG_SETBEZELFACE:
1108// pgauge->wWidthBezelFace = wParam;
1109// goto zyzgForceRepaint3D;
1110
1111// case ZYZG_SETDELTAPOS:
1112///* Watcom doesn't like the following line so removing typecasts */
1113///* (int)pgauge->wPosition += (int)wParam; */
1114// pgauge->wPosition += wParam;
1115// goto zyzgForceRepaint;
1116
1117// case WM_PAINT:
1118// BeginPaint(hwnd, &ps);
1119// gaugePaint(hwnd, ps.hdc);
1120// EndPaint(hwnd, &ps);
1121// return (0L);
1122
1123// case WM_GETFONT:
1124// hFont = pgauge->hFont;
1125
1126// /* if system font, then return NULL handle */
1127// return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1128
1129// case WM_SETFONT:
1130 /* if NULL hFont, use system font */
1131// hFont = (HFONT)wParam ;
1132// if (!hFont)
1133// hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1134
1135// pgauge->hFont = hFont;
1136
1137 /* redraw if indicated in message */
1138// if ((BOOL)lParam)
1139// {
1140// InvalidateRect(hwnd, NULL, TRUE);
1141// UpdateWindow(hwnd);
1142// }
1143// return (0L);
1144// } /* switch () */
1145
1146 /* let the dialog mangler take care of this message */
1147// return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1148//} /* gaugeWndProc() */
1149
1150
1151/** EOF: zyzgauge.c **/
1152
1153