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a02a5cfc | 1 | ///////////////////////////////////////////////////////////////////////////// |
233f5738 | 2 | // Name: wx/uiaction.h |
a02a5cfc | 3 | // Purpose: wxUIActionSimulator interface |
571d991b | 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
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5 | // Modified by: |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
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9 | // (c) 2010 Steven Lamerton |
10 | // (c) 2010 Vadim Zeitlin | |
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11 | // Licence: wxWindows licence |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
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14 | #ifndef _WX_UIACTIONSIMULATOR_H_ |
15 | #define _WX_UIACTIONSIMULATOR_H_ | |
a02a5cfc | 16 | |
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17 | #include "wx/defs.h" |
18 | ||
19 | #if wxUSE_UIACTIONSIMULATOR | |
20 | ||
571d991b | 21 | #include "wx/mousestate.h" // for wxMOUSE_BTN_XXX constants |
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22 | |
23 | class WXDLLIMPEXP_CORE wxUIActionSimulator | |
24 | { | |
25 | public: | |
571d991b | 26 | wxUIActionSimulator() { } |
9b7e0226 | 27 | |
9b7e0226 | 28 | |
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29 | // Default dtor, copy ctor and assignment operator are ok (even though the |
30 | // last two don't make much sense for this class). | |
a02a5cfc | 31 | |
9b7e0226 | 32 | |
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33 | // Mouse simulation |
34 | // ---------------- | |
9b7e0226 | 35 | |
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36 | // Low level methods |
37 | bool MouseMove(long x, long y); | |
38 | bool MouseMove(const wxPoint& point) { return MouseMove(point.x, point.y); } | |
a02a5cfc | 39 | |
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40 | bool MouseDown(int button = wxMOUSE_BTN_LEFT); |
41 | bool MouseUp(int button = wxMOUSE_BTN_LEFT); | |
42 | ||
43 | // Higher level interface, use it if possible instead | |
44 | bool MouseClick(int button = wxMOUSE_BTN_LEFT); | |
45 | bool MouseDblClick(int button = wxMOUSE_BTN_LEFT); | |
46 | bool MouseDragDrop(long x1, long y1, long x2, long y2, | |
47 | int button = wxMOUSE_BTN_LEFT); | |
48 | ||
49 | ||
50 | // Keyboard simulation | |
51 | // ------------------- | |
52 | ||
53 | // Low level methods for generating key presses and releases | |
54 | bool KeyDown(int keycode, int modifiers = wxMOD_NONE) | |
55 | { return Key(keycode, modifiers, true); } | |
56 | ||
57 | bool KeyUp(int keycode, int modifiers = wxMOD_NONE) | |
58 | { return Key(keycode, modifiers, false); } | |
59 | ||
60 | // Higher level methods for generating both the key press and release for a | |
61 | // single key or for all characters in the ASCII string "text" which can | |
62 | // currently contain letters only (no digits, no punctuation). | |
63 | bool Char(int keycode, int modifiers = wxMOD_NONE); | |
64 | ||
65 | bool Text(const char *text); | |
66 | ||
67 | private: | |
68 | // This is the common part of Key{Down,Up}() methods: while we keep them | |
69 | // separate at public API level for consistency with Mouse{Down,Up}(), at | |
70 | // implementation level it makes more sense to have them in a single | |
71 | // function. | |
72 | // | |
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73 | // It calls DoModifiers() to simulate pressing the modifier keys if |
74 | // necessary and then DoKey() for the key itself. | |
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75 | bool Key(int keycode, int modifiers, bool isDown); |
76 | ||
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77 | // Call DoKey() for all modifier keys whose bits are set in the parameter. |
78 | void SimulateModifiers(int modifier, bool isDown); | |
79 | ||
80 | ||
81 | // The low-level port-specific function which really generates the key | |
82 | // presses. It should generate exactly one key event with the given | |
83 | // parameters. | |
571d991b | 84 | bool DoKey(int keycode, int modifiers, bool isDown); |
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85 | }; |
86 | ||
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87 | #endif // wxUSE_UIACTIONSIMULATOR |
88 | ||
89 | #endif // _WX_UIACTIONSIMULATOR_H_ |