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2bda0e17 1/////////////////////////////////////////////////////////////////////////////
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2// Name: gaugemsw.cpp
3// Purpose: wxGaugeMSW class
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4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
93089472 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "gauge.h"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#ifndef WX_PRECOMP
24#include "wx/defs.h"
2432b92d 25#include "wx/utils.h"
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26#endif
27
47d67540 28#if wxUSE_GAUGE
2bda0e17 29
da87a1ca 30#include "wx/msw/gaugemsw.h"
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31#include "wx/msw/private.h"
32
33/* gas gauge graph control messages--class "zYzGauge" */
34#define ZYZG_SETRANGE (WM_USER + 0)
35#define ZYZG_GETRANGE (WM_USER + 1)
36#define ZYZG_SETPOSITION (WM_USER + 2)
37#define ZYZG_GETPOSITION (WM_USER + 3)
38#define ZYZG_SETORIENTATION (WM_USER + 4)
39#define ZYZG_GETORIENTATION (WM_USER + 5)
40#define ZYZG_SETFGCOLOR (WM_USER + 6)
41#define ZYZG_GETFGCOLOR (WM_USER + 7)
42#define ZYZG_SETBKCOLOR (WM_USER + 8)
43#define ZYZG_GETBKCOLOR (WM_USER + 9)
44#define ZYZG_SETWIDTH3D (WM_USER + 10)
45#define ZYZG_GETWIDTH3D (WM_USER + 11)
46#define ZYZG_SETBEZELFACE (WM_USER + 12)
47#define ZYZG_GETBEZELFACE (WM_USER + 13)
48#define ZYZG_SETDELTAPOS (WM_USER + 14)
49
50
51/* orientations for ZYZG_WW_ORIENTATION */
52#define ZYZG_ORIENT_LEFTTORIGHT 0
53#define ZYZG_ORIENT_RIGHTTOLEFT 1
54#define ZYZG_ORIENT_BOTTOMTOTOP 2
55#define ZYZG_ORIENT_TOPTOBOTTOM 3
56
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57/* gauge styles */
58#define ZYZGS_3D 0x8000L /* control will be 3D */
59
60/* public function prototypes */
61BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance);
62
da87a1ca 63IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW, wxControl)
2bda0e17 64
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65bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id,
66 int range,
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67 const wxPoint& pos,
68 const wxSize& size,
debe6624 69 long style,
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70 const wxValidator& validator,
71 const wxString& name)
72{
da87a1ca 73 static bool wxGaugeMSWInitialised = FALSE;
2bda0e17 74
da87a1ca 75 if ( !wxGaugeMSWInitialised )
2bda0e17 76 {
c4e7c2aa 77 if (!gaugeInit((HINSTANCE) wxGetInstance()))
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78 wxFatalError("Cannot initalize Gauge library");
79 wxGaugeMSWInitialised = TRUE;
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80 }
81
82 SetName(name);
11b6a93b 83#if wxUSE_VALIDATORS
2bda0e17 84 SetValidator(validator);
11b6a93b 85#endif // wxUSE_VALIDATORS
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86
87 if (parent) parent->AddChild(this);
88 m_rangeMax = range;
9c331ded 89 m_gaugePos = 0;
2bda0e17 90
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91 SetBackgroundColour(parent->GetBackgroundColour()) ;
92 SetForegroundColour(parent->GetForegroundColour()) ;
2bda0e17 93
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94 m_windowStyle = style;
95
96 if ( id == -1 )
93089472 97 m_windowId = (int)NewControlId();
2bda0e17 98 else
93089472 99 m_windowId = id;
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100
101 int x = pos.x;
102 int y = pos.y;
103 int width = size.x;
104 int height = size.y;
105
da87a1ca 106 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
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107 bool want3D;
108 WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
109 if (want3D)
110 msFlags |= ZYZGS_3D;
2bda0e17 111
da87a1ca 112 HWND wx_button =
223d09f6 113 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
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114 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
115 wxGetInstance(), NULL);
116
da87a1ca 117 m_hWnd = (WXHWND)wx_button;
2bda0e17 118
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119 // Subclass again for purposes of dialog editing mode
120 SubclassWin((WXHWND)wx_button);
2bda0e17 121
da87a1ca 122 int wOrient = 0;
2bda0e17 123
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124 if (m_windowStyle & wxGA_HORIZONTAL)
125 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
126 else
127 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
2bda0e17 128
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129 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
130 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
2bda0e17 131
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132 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
133 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
2bda0e17 134
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135 //SetBezelFace(1);
136 //SetShadowWidth(1);
137
c0ed460c 138 SetFont(parent->GetFont());
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139
140 if (width == -1)
141 width = 50;
142 if (height == -1)
143 height = 50;
144 SetSize(x, y, width, height);
145
4438caf4 146 ShowWindow(GetHwnd(), SW_SHOW);
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147
148 return TRUE;
149}
150
debe6624 151void wxGaugeMSW::SetShadowWidth(int w)
2bda0e17 152{
4438caf4 153 SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
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154}
155
debe6624 156void wxGaugeMSW::SetBezelFace(int w)
2bda0e17 157{
4438caf4 158 SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
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159}
160
debe6624 161void wxGaugeMSW::SetRange(int r)
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162{
163 m_rangeMax = r;
164
4438caf4 165 SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
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166}
167
debe6624 168void wxGaugeMSW::SetValue(int pos)
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169{
170 m_gaugePos = pos;
171
4438caf4 172 SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
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173}
174
da87a1ca 175int wxGaugeMSW::GetShadowWidth(void) const
2bda0e17 176{
4438caf4 177 return (int) SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
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178}
179
da87a1ca 180int wxGaugeMSW::GetBezelFace(void) const
2bda0e17 181{
4438caf4 182 return (int) SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
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183}
184
da87a1ca 185int wxGaugeMSW::GetRange(void) const
2bda0e17 186{
4438caf4 187 return (int) SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
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188}
189
da87a1ca 190int wxGaugeMSW::GetValue(void) const
2bda0e17 191{
4438caf4 192 return (int) SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
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193}
194
93089472 195bool wxGaugeMSW::SetForegroundColour(const wxColour& col)
2bda0e17 196{
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197 if ( !wxControl::SetForegroundColour(col) )
198 return FALSE;
199
4438caf4 200 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
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201
202 return TRUE;
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203}
204
a9ac0bea 205bool wxGaugeMSW::SetBackgroundColour(const wxColour& col)
2bda0e17 206{
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207 if ( !wxControl::SetBackgroundColour(col) )
208 return FALSE;
209
4438caf4 210 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
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211
212 return TRUE;
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213}
214
215
216/** zyz3d.c
217 *
218 * DESCRIPTION:
219 * This module contains functions for creating nifty 3D borders
220 * around controls like zYzGauge.
221 *
222 * HISTORY:
223 * 3/14/91 cjp put in this comment
224 * 6/19/92 cjp touched it a bit
225 *
226 ** cjp */
227// COPYRIGHT:
228//
229// (C) Copyright Microsoft Corp. 1992. All rights reserved.
230//
231// You have a royalty-free right to use, modify, reproduce and
232// distribute the Sample Files (and/or any modified version) in
233// any way you find useful, provided that you agree that
234// Microsoft has no warranty obligations or liability for any
235// Sample Application Files which are modified.
236//
237
238
239/* get the includes we need */
240#include <windows.h>
241
242/* misc. control flag defines */
243#define DRAW3D_IN 0x0001
244#define DRAW3D_OUT 0x0002
245
246#define DRAW3D_TOPLINE 0x0004
247#define DRAW3D_BOTTOMLINE 0x0008
248#define DRAW3D_LEFTLINE 0x0010
249#define DRAW3D_RIGHTLINE 0x0020
250
251
252/* public function prototypes */
253void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD);
254void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD);
255void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
256
257
258/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
259 *
260 * DESCRIPTION:
261 * This function draws a flat frame with the current button-face
262 * color.
263 *
264 * ARGUMENTS:
265 * HDC hdc : The DC to draw into.
266 *
267 * LPRECT rc : The containing rect for the new frame.
268 *
269 * WORD wWidth : The width of the frame to draw.
270 *
271 * RETURN (void FAR PASCAL):
272 * The frame will have been drawn into the DC.
273 *
274 * NOTES:
275 *
276 ** cjp */
277
278void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
279{
280 RECT rc1;
281 DWORD rgbOld;
282
283 /* don't go through a bunch of work if we don't have to */
284 if (!wWidth)
285 return;
286
287 /* set up color to be button-face color--so it may not be gray */
288 rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
289
290 /* perform CopyRect w/o bloody windows style overhead */
291 rc1 = *rc;
292
293 /* top */
294 rc1.top = rc->top;
295 rc1.left = rc->left;
296 rc1.bottom = rc->top + wWidth;
297 rc1.right = rc->right;
298
299 /* blast it out */
300 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
301
302 /* right */
303 rc1.left = rc->right - wWidth;
304 rc1.bottom = rc->bottom;
305
306 /* blast this part now */
307 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
308
309 /* left */
310 rc1.left = rc->left;
311 rc1.right = rc->left + wWidth;
312
313 /* and another part */
314 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
315
316 /* bottom */
317 rc1.right = rc->right;
318 rc1.top = rc->bottom - wWidth;
319
320 /* finish it off */
321 ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
322
323 /* restore the old bk color */
324 SetBkColor(hdc, rgbOld);
325} /* Draw3DFaceFrame() */
326
327
328/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
329 *
330 * DESCRIPTION:
331 * Draws a 3D rectangle that is shaded. wFlags can be used to
332 * control how the rectangle looks.
333 *
334 * ARGUMENTS:
335 * HDC hdc : Handle to the device context that will be
336 * used to display the rectangle.
337 *
338 * RECT rect : A rectangle describing the dimensions of
339 * the rectangle in device coordinates.
340 *
341 * WORD wShadowWidth : Width of the shadow in device coordinates.
342 *
343 * WORD wFlags : The following flags may be passed to describe
344 * the style of the rectangle:
345 *
346 * DRAW3D_IN : The shadow is drawn such that
347 * the box appears to be sunk in to the screen.
348 * This is default if 0 is passed.
349 *
350 * DRAW3D_OUT : The shadow is drawn such that
351 * the box appears to be sticking out of the
352 * screen.
353 *
354 * RETURN (void FAR PASCAL):
355 * The 3D looking rectangle will have been drawn into the DC.
356 *
357 * NOTES:
358 *
359 ** cjp */
360
361void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect,
362 WORD wShadowWidth, WORD wFlags)
363{
364 /* sanity check--don't work if you don't have to! */
365 if (!wShadowWidth || !RectVisible(hdc, lpRect))
366 return;
367
368 /* draw the top line */
369 Draw3DLine(hdc, lpRect->left, lpRect->top,
370 lpRect->right - lpRect->left,
371 wShadowWidth, DRAW3D_TOPLINE | wFlags);
372
373 /* right line */
374 Draw3DLine(hdc, lpRect->right, lpRect->top,
375 lpRect->bottom - lpRect->top,
376 wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
377
378 /* bottom line */
379 Draw3DLine(hdc, lpRect->left, lpRect->bottom,
380 lpRect->right - lpRect->left,
381 wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
382
383 /* left line */
384 Draw3DLine(hdc, lpRect->left, lpRect->top,
385 lpRect->bottom - lpRect->top,
386 wShadowWidth, DRAW3D_LEFTLINE | wFlags);
387} /* Draw3DRect() */
388
389
390/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
391 *
392 * DESCRIPTION:
393 * Draws a 3D line that can be used to make a 3D box.
394 *
395 * ARGUMENTS:
396 * HDC hdc : Handle to the device context that will be
397 * used to display the 3D line.
398 *
399 * WORD x, y : Coordinates of the beginning of the line.
400 * These coordinates are in device units and
401 * represent the _outside_ most point. Horiz-
402 * ontal lines are drawn from left to right and
403 * vertical lines are drawn from top to bottom.
404 *
405 * WORD wShadowWidth : Width of the shadow in device coordinates.
406 *
407 * WORD wFlags : The following flags may be passed to
408 * describe the style of the 3D line:
409 *
410 * DRAW3D_IN : The shadow is drawn such that
411 * the box appears to be sunk in to the screen.
412 * This is default if 0 is passed.
413 *
414 * DRAW3D_OUT : The shadow is drawn such that
415 * the box appears to be sticking out of the
416 * screen.
417 *
418 * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
419 * _RIGHTLINE : Specifies that a "top",
420 * "Bottom", "Left", or"Right" line is to be
421 * drawn.
422 *
423 * RETURN (void FAR PASCAL):
424 * The line will have been drawn into the DC.
425 *
426 * NOTES:
427 *
428 ** cjp */
429
430void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
431 WORD wShadowWidth, WORD wFlags)
432{
433 HBRUSH hOldBrush;
434 HPEN hOldPen;
435 BOOL fDark;
436 POINT Point[ 4 ]; /* define a polgon with 4 points */
437
438 /* if width is zero, don't do nothin'! */
439 if (!wShadowWidth)
440 return;
441
442 /* define shape of polygon--origin is always the same */
443 Point[0].x = x;
444 Point[0].y = y;
445
446 /* To do this we'll simply draw a polygon with four sides, using
447 * the appropriate brush. I dare you to ask me why this isn't a
448 * switch/case!
449 */
450 if (wFlags & DRAW3D_TOPLINE)
451 {
452 /* across to right */
453 Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
454 Point[1].y = y;
455
456 /* down/left */
457 Point[2].x = x + nLen - wShadowWidth;
458 Point[2].y = y + wShadowWidth;
459
460 /* accross to left */
461 Point[3].x = x + wShadowWidth;
462 Point[3].y = y + wShadowWidth;
463
464 /* select 'dark' brush if 'in'--'light' for 'out' */
465 fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
466 }
467
468 /* possibly the bottom? */
469 else if (wFlags & DRAW3D_BOTTOMLINE)
470 {
471 /* across to right */
472 Point[1].x = x + nLen;
473 Point[1].y = y;
474
475 /* up/left */
476 Point[2].x = x + nLen - wShadowWidth;
477 Point[2].y = y - wShadowWidth;
478
479 /* accross to left */
480 Point[3].x = x + wShadowWidth;
481 Point[3].y = y - wShadowWidth;
482
483 /* select 'light' brush if 'in' */
484 fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
485 }
486
487 /* ok, it's gotta be left? */
488 else if (wFlags & DRAW3D_LEFTLINE)
489 {
490 /* down */
491 Point[1].x = x;
492 Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
493
494 /* up/right */
495 Point[2].x = x + wShadowWidth;
496 Point[2].y = y + nLen - wShadowWidth;
497
498 /* down */
499 Point[3].x = x + wShadowWidth;
500 Point[3].y = y + wShadowWidth;
501
502 /* select 'dark' brush if 'in'--'light' for 'out' */
503 fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
504 }
505
506 /* well maybe it's for the right side? */
507 else if (wFlags & DRAW3D_RIGHTLINE)
508 {
509 /* down */
510 Point[1].x = x;
511 Point[1].y = y + nLen;
512
513 /* up/left */
514 Point[2].x = x - wShadowWidth;
515 Point[2].y = y + nLen - wShadowWidth;
516
517 /* up */
518 Point[3].x = x - wShadowWidth;
519 Point[3].y = y + wShadowWidth;
520
521 /* select 'light' brush if 'in' */
522 fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
523 }
524
525 /* bad drugs? */
526 else return;
527
528 /* select NULL_PEN for no borders */
c4e7c2aa 529 hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
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530
531 /* select the appropriate color for the fill */
532 if (fDark)
c4e7c2aa 533 hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
2bda0e17 534 else
c4e7c2aa 535 hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
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536
537 /* finally, draw the dern thing */
538 Polygon(hdc, (LPPOINT)&Point, 4);
539
540 /* restore what we killed */
541 SelectObject(hdc, hOldBrush);
542 SelectObject(hdc, hOldPen);
543} /* Draw3DLine() */
544
545/** EOF: zyz3d.c **/
546
547/** zyzgauge.c
548 *
549 * DESCRIPTION:
550 * Yet another 'Gas Gauge Custom Control.' This control gives you
551 * a 'progress bar' class (named zYzGauge) for use in your applications.
552 * You can set the range, position, font, color, orientation, and 3d
553 * effect of the gauge by sending messages to the control.
554 *
555 * Before you can use this control, you MUST first export the window
556 * procedure for the control (or define it with the _export keyword):
557 *
558 * EXPORTS gaugeWndProc
559 *
560 * You then need initialize the class before you use it:
561 *
562 * if (!gaugeInit(hInstance))
563 * die a horrible death
564 * else
565 * you are good to go
566 *
567 * The colors used by the control default to black and white if you
568 * are running on a mono-display. They default to blue and white
569 * if you are on a color display. You enable the 3D effect by setting
570 * the ZYZGS_3D style flag in the styles field of the control (like
571 * any other control).
572 *
573 * To select your own colors, you can send the ZYZG_SETFGCOLOR and
574 * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
575 * background (percent not done) colors. The lParam is the RGB()
576 * value--wParam is ignored.
577 *
578 * In all of the following ZYZG_??? messages, the arguments are
579 * WORDS. If you are setting parameters, the value is sent as
580 * the wParam (lParam is ignored). If you are getting parameters,
581 * the value is returned as a LONG and should be cast to a *signed*
582 * integer.
583 *
584 * To set the depth of the 3D effect (if enabled), you can send the
585 * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
586 * is the flat top on the 3D border--its color will be that of the
587 * button-face. The 3D width is the width of the bezel itself; inside
588 * and outside. The light color is white, the dark color is gray.
589 * Both widths *can* be zero--both default to 2 which looks to me.
590 *
591 * The range of the control can be set by sending the ZYZG_SETRANGE
592 * message to the control. It can be any integer from 1 to 32767.
593 * What this specifies is the number of pieces that create a whole.
594 * The default is 100. You can get the current range setting by
595 * sending the ZYZG_GETRANGE message to the control.
596 *
597 * The position (number of pieces out of the whole have been used) is
598 * set with the ZYZG_SETPOSITION message. It can be any integer from
599 * 0 to the current range setting of the control--it will be clipped
600 * if the position is out of bounds. The default position is 0. You
601 * can get the current position at any time with the ZYZG_GETPOSITION
602 * message.
603 *
604 * You can also set the range using a delta from the current range.
605 * This is done by sending the ZYZG_SETDELTAPOS message with wParam
606 * set to a _signed_ integer value within the range of the control.
607 *
608 * The font used for the percentage text can be set using the standard
609 * WM_SETFONT message. You can get the current font at any time with
610 * the WM_GETFONT message.
611 *
612 * The orientation can be left to right, right to left, bottom to top,
613 * or top to bottom. Whatever suits your needs. You set this by
614 * sending the ZYZG_ORIENTATION message to the control with one of
615 * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
616 *
617 * ZYZG_ORIENT_LEFTTORIGHT (0)
618 * ZYZG_ORIENT_RIGHTTOLEFT (1)
619 * ZYZG_ORIENT_BOTTOMTOTOP (2)
620 * ZYZG_ORIENT_TOPTOBOTTOM (3)
621 *
622 * HISTORY:
623 * 3/12/91 cjp put in this comment
624 * 6/19/92 cjp touched it a bit
625 *
626 ** cjp */
627// COPYRIGHT:
628//
629// (C) Copyright Microsoft Corp. 1992. All rights reserved.
630//
631// You have a royalty-free right to use, modify, reproduce and
632// distribute the Sample Files (and/or any modified version) in
633// any way you find useful, provided that you agree that
634// Microsoft has no warranty obligations or liability for any
635// Sample Application Files which are modified.
636//
637
638
639/* get the includes we need */
ce3ed50d 640#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
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641#include <malloc.h>
642#endif
643#include <stdio.h>
644#include <string.h>
645#include <stdlib.h>
646// #include "zyz3d.h"
647// #include "zyzgauge.h"
648
649
650/* static global variables */
223d09f6 651static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
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652
653
654/* window word position definitions */
655#define ZYZG_WW_PZYZGAUGE 0
656/* #define ZYZG_WW_EXTRABYTES 2 */
657#define ZYZG_WW_EXTRABYTES 4
658
659
660/* control block structure typedef */
661typedef struct tZYZGAUGE
662{
663 WORD wRange;
664 WORD wPosition;
665 WORD wOrientation;
666 WORD wWidth3D;
667 WORD wWidthBezelFace;
668 HFONT hFont;
669 DWORD rgbTextColor;
670 DWORD rgbBkColor;
671
672} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
673
674
675/* some default values for the control */
676#define ZYZG_DEF_RANGE 100
677#define ZYZG_DEF_POSITION 0
678#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
679#define ZYZG_DEF_WIDTH3D 2
680#define ZYZG_DEF_BEZELFACE 2
681
682
683
684/* the default settings for drawing colors--display dependent */
685static DWORD rgbDefTextColor;
686static DWORD rgbDefBkColor;
687static BOOL fSupport3D;
688
93089472 689#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
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690#define APIENTRY FAR PASCAL
691#endif
692
693#ifdef __WIN32__
694#define _EXPORT /**/
695#else
696#define _EXPORT _export
697typedef signed short int SHORT ;
698#endif
699
700/* internal function prototypes */
701static void PASCAL gaugePaint(HWND, HDC);
702/* LRESULT FAR PASCAL */
703LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
704
705
706
707/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
708 *
709 * DESCRIPTION:
710 * Registers the window class for the zYzGauge control. Performs
711 * other initialization for the zYzGauge text control. This must
712 * be done before the zYzGauge control is used--or it will fail
713 * and your dialog box will not open!
714 *
715 * ARGUMENTS:
716 * HINSTANCE hInstance : Instance handle to register class with.
717 *
718 * RETURN (BOOL FAR):
719 * The return value is TRUE if the zYzGauge class was successfully
720 * registered. It is FALSE if the initialization fails.
721 *
722 * NOTES:
723 *
724 ** cjp */
725
726//#pragma alloc_text(init, gaugeInit)
727
728BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
729{
730 static BOOL fRegistered = FALSE;
731 WNDCLASS wc;
732 HDC hdc;
733
734 /* assume already registered if not first instance */
735 if (fRegistered)
736 return (TRUE);
737
738 /* fill in the class structure for the zyzgauge control */
739 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
740 wc.hIcon = NULL;
741 wc.lpszMenuName = NULL;
742 wc.lpszClassName = gszzYzGaugeClass;
743 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
744 wc.hInstance = hInstance;
745
746#ifdef ZYZGAUGE_DLL
747 wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
748#else
749 wc.style = CS_HREDRAW | CS_VREDRAW;
750#endif
751
752 wc.lpfnWndProc = gaugeWndProc;
753 wc.cbClsExtra = 0;
754 wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
755
756 /* attempt to register it--return FALSE if fail */
757 if (!RegisterClass(&wc))
758 return (FALSE);
759
760 /* Get a DC to determine whether device is mono or not, and set
761 * default foreground/background colors as appropriate.
762 */
223d09f6 763 hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
197dd9af 764 if (hdc)
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765 {
766 /* check for mono-display */
767 if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
768 (GetDeviceCaps(hdc, PLANES) == 1))
769 {
770 /* using a mono DC--white foreground, black background */
771 rgbDefTextColor = RGB(255, 255, 255);
772 rgbDefBkColor = RGB(0, 0, 0);
773 }
774
775 /* good! we have color: blue foreground, white background */
776 else
777 {
778 rgbDefTextColor = RGB(0, 0, 255);
779 rgbDefBkColor = RGB(255, 255, 255);
780 }
781
782 /* need at _least_ 8 for two shades of gray (>=VGA) */
783 fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
784
785 /* get rid of the DC (IC) */
786 DeleteDC(hdc);
787 }
788
789 /* uh-oh... can't get DC (IC)... fail */
790 else
791 {
792 /* unregister the class */
793 UnregisterClass(gszzYzGaugeClass, hInstance);
794 return (FALSE);
795 }
796
797 /* return success */
798 return (fRegistered = TRUE);
799} /* gaugeInit() */
800
801
802/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
803 *
804 * DESCRIPTION:
805 * This function is responsible for painting the zYzGauge control.
806 *
807 * ARGUMENTS:
808 * HWND hwnd : The window handle for the gauge.
809 *
810 * HDC hdc : The DC for the gauge's window.
811 *
812 * RETURN (void):
813 * The control will have been painted.
814 *
815 * NOTES:
816 *
817 ** cjp */
818
819static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
820{
821 PZYZGAUGE pgauge;
822 WORD iRange, iPos;
823 WORD Offset = 1;
824 DWORD dwExtent;
825 RECT rc1, rc2;
826 HFONT hFont;
837e5743 827 wxChar ach[ 6 ];
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828 WORD dx, dy, wGomerX, wGomerY;
829/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
830 * which needs a SIZE* parameter */
831#if defined(__WIN32__)
832 SIZE size;
833#endif
834
835 /* get pointer to the control's control block */
836// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
837 pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
838
839 /* set the colors into for the gauge into the control */
840 SetTextColor(hdc, pgauge->rgbTextColor);
841 SetBkColor(hdc, pgauge->rgbBkColor);
842
843 /* draw black rectangle for gauge */
844 GetClientRect(hwnd, &rc1);
845
846 /* draw a black border on the _outside_ */
c4e7c2aa 847 FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
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848
849 /* we want to draw _just inside_ the black border */
850 InflateRect(&rc1, -1, -1);
851
852 /* one line thick so far... */
853// Offset = (WORD) 1;
854
855 /* for 3D stuff, we need to have at least two shades of gray */
856 if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
857 {
858 Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
93089472 859 InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
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860
861 Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
93089472 862 InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
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863
864 Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
93089472 865 InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
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866
867 /* draw a black border on the _inside_ */
c4e7c2aa 868 FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
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869
870 /* we want to draw _just inside_ the black border */
871 InflateRect(&rc1, -1, -1);
872
873 /* add all the other pixels into the border width */
874 Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
875 }
876
877 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
878 rc2 = rc1;
879
880 /* get the range--make sure it's a valid range */
881 if ((iRange = pgauge->wRange) <= 0)
882 iRange = 1;
883
884 /* get the position--greater than 100% would be bad */
885 if ((iPos = pgauge->wPosition) > iRange)
886 iPos = iRange;
887
888 /* compute the actual size of the gauge */
889 dx = rc1.right - rc1.left;
890 dy = rc1.bottom - rc1.top;
891 wGomerX = (WORD)((DWORD)iPos * dx / iRange);
892 wGomerY = (WORD)((DWORD)iPos * dy / iRange);
893
894 /* get the orientation and munge rects accordingly */
895 switch (pgauge->wOrientation)
896 {
897 case ZYZG_ORIENT_RIGHTTOLEFT:
898 rc1.left = rc2.right = rc1.right - wGomerX;
899 break;
900
901 case ZYZG_ORIENT_BOTTOMTOTOP:
902 rc1.top = rc2.bottom = rc1.bottom - wGomerY;
903 break;
904
905 case ZYZG_ORIENT_TOPTOBOTTOM:
906 rc1.bottom = rc2.top += wGomerY;
907 break;
908
909 default:
910 rc1.right = rc2.left += wGomerX;
911 break;
912 } /* switch () */
913
914 /* select the correct font */
c4e7c2aa 915 hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
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916
917 /* build up a string to blit out--ie the meaning of life: "42%" */
223d09f6 918 wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
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919/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
920#if defined(__WIN32__)
921 GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
922 dwExtent = size.cx;
923#else
924 dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
925#endif
926
927
928 /* Draw the finished (ie the percent done) side of box. If
929 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
930 * draws the meaning of life (42%) bar.
931 */
932 ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
933 (dy - HIWORD(dwExtent)) / 2 + Offset,
934 ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
935
936 /* Reverse fore and back colors for drawing the undone (ie the non-
937 * finished) side of the box.
938 */
939 SetBkColor(hdc, pgauge->rgbTextColor);
940 SetTextColor(hdc, pgauge->rgbBkColor);
941
942 ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
943 (dy - HIWORD(dwExtent)) / 2 + Offset,
944 ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
945
946 /* unselect the font */
947 SelectObject(hdc, hFont);
948} /* gaugePaint() */
949
950
951/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
952 *
953 * DESCRIPTION:
954 * This is the control's window procedure. Its purpose is to handle
955 * special messages for this custom control.
956 *
957 * The special control messages for the gauge control are:
958 *
959 * ZYZG_SETRANGE : Sets the range of the gauge. In other
960 * words, the number of parts that make a
961 * whole.
962 *
963 * ZYZG_GETRANGE : Returns the current range of the gauge.
964 *
965 * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
966 * can be one of the ZYZG_ORIENT_?? msgs.
967 *
968 * ZYZG_GETORIENTATION : Gets the current orientation of the
969 * gauge.
970 *
971 * ZYZG_SETPOSITION : Sets the current position of the gauge.
972 * In other words, how many pieces of the
973 * whole have been used.
974 *
975 * ZYZG_GETPOSITION : Gets the current position of the gauge.
976 *
977 * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
978 * specified amount.
979 *
980 * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
981 *
982 * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
983 *
984 * ZYZG_SETBKCOLOR : Sets the background (percent not done)
985 * color.
986 *
987 * ZYZG_GETBKCOLOR : Gets the background (percent not done)
988 * color.
989 *
990 * WM_SETFONT : Sets the font to use for the percentage
991 * text of the gauge.
992 *
993 * WM_GETFONT : Gets the current font in use by the
994 * gauge.
995 *
996 * NOTES:
997 *
998 ** cjp */
999
1000/* LRESULT FAR PASCAL */
1001
1002LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
1003{
1004 HFONT hFont;
1005 PAINTSTRUCT ps;
1006 PZYZGAUGE pgauge;
1007 RECT rc;
1008
1009// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1010 pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1011
1012 /* break to get DefWindowProc() */
1013 switch (uMsg)
1014 {
1015 case WM_CREATE:
1016 /* need to allocate a control block */
1017// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1018 pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1019 if (!pgauge)
1020 return (0L);
1021
1022 /* hang on to this control block */
1023// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1024 SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1025
1026 /* fill control block with defaults */
1027 pgauge->wRange = ZYZG_DEF_RANGE;
1028 pgauge->wPosition = ZYZG_DEF_POSITION;
1029 pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1030 pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1031 pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1032 pgauge->rgbTextColor = rgbDefTextColor;
1033 pgauge->rgbBkColor = rgbDefBkColor;
1034
1035 /* use system font */
1036 SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1037
1038 /* go to DefWindowProc() to finish the job */
1039 break;
1040
1041 case WM_DESTROY:
1042 /* get rid of the control's memory */
1043 if (pgauge)
1044// LocalFree((HANDLE)pgauge);
1045 free(pgauge);
1046 break;
1047
1048 case ZYZG_GETPOSITION:
1049 return (pgauge->wPosition);
1050
1051 case ZYZG_GETRANGE:
1052 return (pgauge->wRange);
1053
1054 case ZYZG_GETORIENTATION:
1055 return (pgauge->wOrientation);
1056
1057 case ZYZG_GETWIDTH3D:
1058 return (pgauge->wWidth3D);
1059
1060 case ZYZG_GETBEZELFACE:
1061 return (pgauge->wWidthBezelFace);
1062
1063 case ZYZG_GETBKCOLOR:
1064 return (pgauge->rgbTextColor);
1065
1066 case ZYZG_GETFGCOLOR:
1067 return (pgauge->rgbBkColor);
1068
1069 case ZYZG_SETBKCOLOR:
1070 pgauge->rgbBkColor = lParam;
1071 return (0L);
1072
1073 case ZYZG_SETFGCOLOR:
1074 pgauge->rgbTextColor = lParam;
1075 return (0L);
1076
1077
1078 case ZYZG_SETPOSITION:
1079 pgauge->wPosition = wParam;
1080
1081zyzgForceRepaint:
1082 GetClientRect(hwnd, &rc);
1083 if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1084 {
1085 wParam = (2 * pgauge->wWidth3D) +
1086 pgauge->wWidthBezelFace + 2;
1087 }
1088
1089 else
1090 wParam = 1;
1091
93089472 1092 InflateRect(&rc, ~(wParam), ~(wParam));
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1093 InvalidateRect(hwnd, &rc, FALSE);
1094 UpdateWindow(hwnd);
1095 return (0L);
1096
1097 case ZYZG_SETRANGE:
1098 pgauge->wRange = wParam;
1099 goto zyzgForceRepaint;
1100
1101 case ZYZG_SETORIENTATION:
1102 pgauge->wOrientation = wParam;
1103 goto zyzgForceRepaint;
1104
1105 case ZYZG_SETWIDTH3D:
1106 pgauge->wWidth3D = wParam;
1107
1108zyzgForceRepaint3D:
1109 InvalidateRect(hwnd, NULL, FALSE);
1110 UpdateWindow(hwnd);
1111 return (0L);
1112
1113 case ZYZG_SETBEZELFACE:
1114 pgauge->wWidthBezelFace = wParam;
1115 goto zyzgForceRepaint3D;
1116
1117 case ZYZG_SETDELTAPOS:
1118/* Watcom doesn't like the following line so removing typecasts */
1119/* (int)pgauge->wPosition += (int)wParam; */
1120 pgauge->wPosition += wParam;
1121 goto zyzgForceRepaint;
1122
1123 case WM_PAINT:
1124 BeginPaint(hwnd, &ps);
1125 gaugePaint(hwnd, ps.hdc);
1126 EndPaint(hwnd, &ps);
1127 return (0L);
1128
1129 case WM_GETFONT:
1130 hFont = pgauge->hFont;
1131
1132 /* if system font, then return NULL handle */
1133 return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1134
1135 case WM_SETFONT:
1136 /* if NULL hFont, use system font */
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1137 hFont = (HFONT)wParam ;
1138 if (!hFont)
c4e7c2aa 1139 hFont = (HFONT) GetStockObject(SYSTEM_FONT);
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1140
1141 pgauge->hFont = hFont;
1142
1143 /* redraw if indicated in message */
1144 if ((BOOL)lParam)
1145 {
1146 InvalidateRect(hwnd, NULL, TRUE);
1147 UpdateWindow(hwnd);
1148 }
1149 return (0L);
1150 } /* switch () */
1151
1152 /* let the dialog mangler take care of this message */
1153 return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1154} /* gaugeWndProc() */
1155
1156
1157/** EOF: zyzgauge.c **/
1158
47d67540 1159#endif // wxUSE_GAUGE