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1/////////////////////////////////////////////////////////////////////////////
2// Name: control.h
e54c96f1 3// Purpose: interface of wxControl
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxControl
7c913512 11
cdbcf4c2 12 This is the base class for a control or "widget".
7c913512 13
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14 A control is generally a small window which processes user input and/or
15 displays one or more item of data.
7c913512 16
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17 @library{wxcore}
18 @category{ctrl}
7c913512 19
e54c96f1 20 @see wxValidator
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21*/
22class wxControl : public wxWindow
23{
24public:
25 /**
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26 Simulates the effect of the user issuing a command to the item.
27
28 @see wxCommandEvent
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29 */
30 void Command(wxCommandEvent& event);
31
32 /**
33 Returns the control's text.
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34
35 @note The returned string contains mnemonics ("&" characters) if it has
36 any, use GetLabelText() if they are undesired.
23324ae1 37 */
328f5751 38 wxString GetLabel() const;
23324ae1 39
23324ae1 40 /**
bd0812fe 41 Returns the control's label without mnemonics.
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42 */
43 const wxString GetLabelText();
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44
45 /**
46 Returns the given @a label string without mnemonics.
47 */
48 static wxString GetLabelText(const wxString& label);
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49
50 /**
51 Sets the item's text.
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52
53 Any "&" characters in the @a label are special and indicate that the
54 following character is a mnemonic for this control and can be used to
55 activate it from the keyboard (typically by using @e Alt key in
56 combination with it). To insert a literal ampersand character, you need
57 to double it, i.e. use "&&".
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58 */
59 void SetLabel(const wxString& label);
60};
e54c96f1 61