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[wxWidgets.git] / include / wx / msw / wave.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wave.h
3// Purpose: wxWave class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef __WAVEH__
13#define __WAVEH__
14
15#ifdef __GNUG__
16#pragma interface "wave.h"
17#endif
18
19#include <wx/object.h>
20
21class wxWave : public wxObject
22{
23public:
24 wxWave(void);
25 wxWave(const wxString& fileName, bool isResource = FALSE);
26 ~wxWave(void);
27
28public:
29 bool Create(const wxString& sFileName, bool isResource = FALSE);
30 bool IsOk(void) const { return (m_waveData ? TRUE : FALSE); };
31 bool Play(bool async = TRUE, bool looped = FALSE) const;
32
33protected:
34 bool Free(void);
35
36private:
37 byte* m_waveData;
38 int m_waveLength;
39 bool m_isResource;
40};
41
42#endif
43