]>
Commit | Line | Data |
---|---|---|
63cafd27 JS |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.cpp | |
3 | // Purpose: Forty Thieves patience game | |
4 | // Author: Chris Breeze | |
5 | // Modified by: | |
6 | // Created: 21/07/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1993-1998 Chris Breeze | |
010216e3 | 9 | // Licence: wxWindows licence |
63cafd27 | 10 | //--------------------------------------------------------------------------- |
be5a51fb | 11 | // Last modified: 22nd July 1998 - ported to wxWidgets 2.0 |
63cafd27 JS |
12 | ///////////////////////////////////////////////////////////////////////////// |
13 | ||
14 | #ifdef __GNUG__ | |
15 | #pragma implementation | |
16 | #pragma interface | |
17 | #endif | |
18 | ||
19 | // For compilers that support precompilation, includes "wx/wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/wx.h" | |
28 | #endif | |
29 | ||
30 | #include <stdlib.h> | |
31 | #include <stdio.h> | |
32 | #include <time.h> | |
33 | #include <string.h> | |
34 | #include "forty.h" | |
35 | #include "game.h" | |
36 | ||
37 | Game::Game(int wins, int games, int score) : | |
010216e3 WS |
38 | m_inPlay(false), |
39 | m_moveIndex(0), | |
40 | m_redoIndex(0), | |
41 | m_bmap(0), | |
42 | m_bmapCard(0) | |
63cafd27 JS |
43 | { |
44 | int i; | |
45 | ||
46 | m_pack = new Pack(2, 2 + 4 * (CardHeight + 2)); | |
47 | srand(time(0)); | |
48 | ||
49 | for (i = 0; i < 5; i++) m_pack->Shuffle(); | |
50 | ||
51 | m_discard = new Discard(2, 2 + 5 * (CardHeight + 2)); | |
52 | ||
53 | for (i = 0; i < 8; i++) | |
54 | { | |
010216e3 WS |
55 | m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2), |
56 | 2 + (i % 4) * (CardHeight + 2)); | |
63cafd27 JS |
57 | } |
58 | ||
59 | for (i = 0; i < 10; i++) | |
60 | { | |
010216e3 | 61 | m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2); |
63cafd27 JS |
62 | } |
63 | Deal(); | |
64 | m_srcPile = 0; | |
65 | m_liftedCard = 0; | |
66 | ||
010216e3 | 67 | // copy the input parameters for future reference |
63cafd27 JS |
68 | m_numWins = wins; |
69 | m_numGames = games; | |
70 | m_totalScore = score; | |
71 | m_currentScore = 0; | |
72 | } | |
73 | ||
74 | ||
fc799548 JS |
75 | void Game::Layout() |
76 | { | |
77 | int i; | |
78 | ||
79 | m_pack->SetPos(2, 2 + 4 * (CardHeight + 2)); | |
80 | ||
81 | m_discard->SetPos(2, 2 + 5 * (CardHeight + 2)); | |
82 | ||
83 | for (i = 0; i < 8; i++) | |
84 | { | |
85 | m_foundations[i]->SetPos(2 + (i / 4) * (CardWidth + 2), | |
86 | 2 + (i % 4) * (CardHeight + 2)); | |
87 | } | |
88 | ||
89 | for (i = 0; i < 10; i++) | |
90 | { | |
91 | m_bases[i]->SetPos(8 + (i + 2) * (CardWidth + 2), 2); | |
92 | } | |
93 | delete m_bmap; | |
94 | delete m_bmapCard; | |
95 | m_bmap = 0; | |
96 | m_bmapCard = 0; | |
97 | } | |
98 | ||
63cafd27 JS |
99 | // Make sure we delete all objects created by the game object |
100 | Game::~Game() | |
101 | { | |
102 | int i; | |
103 | ||
104 | delete m_pack; | |
105 | delete m_discard; | |
106 | for (i = 0; i < 8; i++) | |
107 | { | |
010216e3 | 108 | delete m_foundations[i]; |
63cafd27 JS |
109 | } |
110 | for (i = 0; i < 10; i++) | |
111 | { | |
010216e3 | 112 | delete m_bases[i]; |
63cafd27 | 113 | } |
010216e3 WS |
114 | delete m_bmap; |
115 | delete m_bmapCard; | |
63cafd27 JS |
116 | } |
117 | ||
118 | /* | |
119 | Set the score for a new player. | |
120 | NB: call Deal() first if the new player is to start | |
121 | a new game | |
122 | */ | |
123 | void Game::NewPlayer(int wins, int games, int score) | |
124 | { | |
125 | m_numWins = wins; | |
126 | m_numGames = games; | |
127 | m_totalScore = score; | |
128 | m_currentScore = 0; | |
129 | } | |
130 | ||
131 | // Undo the last move | |
132 | void Game::Undo(wxDC& dc) | |
133 | { | |
134 | if (m_moveIndex > 0) | |
135 | { | |
010216e3 WS |
136 | m_moveIndex--; |
137 | Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc); | |
138 | m_moves[m_moveIndex].src->AddCard(dc, card); | |
139 | DisplayScore(dc); | |
63cafd27 JS |
140 | } |
141 | } | |
142 | ||
143 | // Redo the last move | |
144 | void Game::Redo(wxDC& dc) | |
145 | { | |
146 | if (m_moveIndex < m_redoIndex) | |
147 | { | |
010216e3 WS |
148 | Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc); |
149 | if (m_moves[m_moveIndex].src == m_pack) | |
150 | { | |
151 | m_pack->Redraw(dc); | |
152 | card->TurnCard(faceup); | |
153 | } | |
154 | m_moves[m_moveIndex].dest->AddCard(dc, card); | |
155 | DisplayScore(dc); | |
156 | m_moveIndex++; | |
63cafd27 JS |
157 | } |
158 | } | |
159 | ||
160 | void Game::DoMove(wxDC& dc, Pile* src, Pile* dest) | |
161 | { | |
162 | if (m_moveIndex < MaxMoves) | |
163 | { | |
010216e3 WS |
164 | if (src == dest) |
165 | { | |
166 | wxMessageBox(_T("Game::DoMove() src == dest"), _T("Debug message"), | |
167 | wxOK | wxICON_EXCLAMATION); | |
168 | } | |
169 | m_moves[m_moveIndex].src = src; | |
170 | m_moves[m_moveIndex].dest = dest; | |
171 | m_moveIndex++; | |
63cafd27 | 172 | |
010216e3 WS |
173 | // when we do a move any moves in redo buffer are discarded |
174 | m_redoIndex = m_moveIndex; | |
63cafd27 JS |
175 | } |
176 | else | |
177 | { | |
010216e3 WS |
178 | wxMessageBox(_T("Game::DoMove() Undo buffer full"), _T("Debug message"), |
179 | wxOK | wxICON_EXCLAMATION); | |
180 | } | |
181 | ||
182 | if (!m_inPlay) | |
183 | { | |
184 | m_inPlay = true; | |
185 | m_numGames++; | |
186 | } | |
187 | DisplayScore(dc); | |
188 | ||
189 | if (HaveYouWon()) | |
190 | { | |
191 | wxWindow *frame = wxTheApp->GetTopWindow(); | |
192 | wxWindow *canvas = (wxWindow *) NULL; | |
193 | ||
194 | if (frame) | |
195 | { | |
9738cd31 | 196 | wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst(); |
010216e3 WS |
197 | if (node) canvas = (wxWindow*)node->GetData(); |
198 | } | |
199 | ||
200 | // This game is over | |
201 | m_inPlay = false; | |
202 | ||
203 | // Redraw the score box to update games won | |
204 | DisplayScore(dc); | |
205 | ||
206 | if (wxMessageBox(_T("Do you wish to play again?"), | |
207 | _T("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES) | |
208 | { | |
209 | Deal(); | |
210 | canvas->Refresh(); | |
211 | } | |
212 | else | |
213 | { | |
214 | // user cancelled the dialog - exit the app | |
215 | ((wxFrame*)canvas->GetParent())->Close(true); | |
216 | } | |
217 | } | |
63cafd27 JS |
218 | } |
219 | ||
220 | ||
221 | void Game::DisplayScore(wxDC& dc) | |
222 | { | |
16553659 | 223 | wxColour bgColour = FortyApp::BackgroundColour(); |
010216e3 | 224 | wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID); |
16553659 JS |
225 | dc.SetTextBackground(bgColour); |
226 | dc.SetTextForeground(FortyApp::TextColour()); | |
010216e3 WS |
227 | dc.SetBrush(FortyApp::BackgroundBrush()); |
228 | dc.SetPen(* pen); | |
63cafd27 | 229 | |
010216e3 | 230 | // count the number of cards in foundations |
63cafd27 JS |
231 | m_currentScore = 0; |
232 | for (int i = 0; i < 8; i++) | |
233 | { | |
010216e3 | 234 | m_currentScore += m_foundations[i]->GetNumCards(); |
63cafd27 JS |
235 | } |
236 | ||
237 | int x, y; | |
238 | m_pack->GetTopCardPos(x, y); | |
239 | x += 12 * CardWidth - 105; | |
240 | ||
010216e3 WS |
241 | int w, h; |
242 | { | |
243 | long width, height; | |
244 | dc.GetTextExtent(_T("Average score:m_x"), &width, &height); | |
245 | w = width; | |
246 | h = height; | |
247 | } | |
248 | dc.DrawRectangle(x + w, y, 20, 4 * h); | |
63cafd27 | 249 | |
f37c24e0 MB |
250 | wxString str; |
251 | str.Printf(_T("%d"), m_currentScore); | |
252 | dc.DrawText(_T("Score:"), x, y); | |
63cafd27 JS |
253 | dc.DrawText(str, x + w, y); |
254 | y += h; | |
255 | ||
f37c24e0 MB |
256 | str.Printf(_T("%d"), m_numGames); |
257 | dc.DrawText(_T("Games played:"), x, y); | |
63cafd27 JS |
258 | dc.DrawText(str, x + w, y); |
259 | y += h; | |
260 | ||
f37c24e0 MB |
261 | str.Printf(_T("%d"), m_numWins); |
262 | dc.DrawText(_T("Games won:"), x, y); | |
63cafd27 JS |
263 | dc.DrawText(str, x + w, y); |
264 | y += h; | |
265 | ||
266 | int average = 0; | |
010216e3 WS |
267 | if (m_numGames > 0) |
268 | { | |
269 | average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames); | |
270 | } | |
f37c24e0 MB |
271 | str.Printf(_T("%d"), average); |
272 | dc.DrawText(_T("Average score:"), x, y); | |
63cafd27 JS |
273 | dc.DrawText(str, x + w, y); |
274 | } | |
275 | ||
276 | ||
277 | // Shuffle the m_pack and deal the cards | |
278 | void Game::Deal() | |
279 | { | |
280 | int i, j; | |
281 | Card* card; | |
282 | ||
010216e3 | 283 | // Reset all the piles, the undo buffer and shuffle the m_pack |
63cafd27 JS |
284 | m_moveIndex = 0; |
285 | m_pack->ResetPile(); | |
286 | for (i = 0; i < 5; i++) | |
010216e3 WS |
287 | { |
288 | m_pack->Shuffle(); | |
289 | } | |
63cafd27 JS |
290 | m_discard->ResetPile(); |
291 | for (i = 0; i < 10; i++) | |
010216e3 WS |
292 | { |
293 | m_bases[i]->ResetPile(); | |
294 | } | |
63cafd27 | 295 | for (i = 0; i < 8; i++) |
010216e3 WS |
296 | { |
297 | m_foundations[i]->ResetPile(); | |
298 | } | |
63cafd27 | 299 | |
010216e3 | 300 | // Deal the initial 40 cards onto the bases |
63cafd27 JS |
301 | for (i = 0; i < 10; i++) |
302 | { | |
010216e3 WS |
303 | for (j = 1; j <= 4; j++) |
304 | { | |
305 | card = m_pack->RemoveTopCard(); | |
306 | card->TurnCard(faceup); | |
307 | m_bases[i]->AddCard(card); | |
308 | } | |
63cafd27 JS |
309 | } |
310 | ||
311 | if (m_inPlay) | |
010216e3 WS |
312 | { |
313 | // player has started the game and then redealt | |
314 | // and so we must add the score for this game to the total score | |
315 | m_totalScore += m_currentScore; | |
316 | } | |
63cafd27 | 317 | m_currentScore = 0; |
e0b5519a | 318 | m_inPlay = false; |
63cafd27 JS |
319 | } |
320 | ||
321 | ||
322 | // Redraw the m_pack, discard pile, the bases and the foundations | |
323 | void Game::Redraw(wxDC& dc) | |
324 | { | |
010216e3 WS |
325 | int i; |
326 | m_pack->Redraw(dc); | |
327 | m_discard->Redraw(dc); | |
328 | for (i = 0; i < 8; i++) | |
329 | { | |
330 | m_foundations[i]->Redraw(dc); | |
331 | } | |
332 | for (i = 0; i < 10; i++) | |
333 | { | |
334 | m_bases[i]->Redraw(dc); | |
335 | } | |
336 | DisplayScore(dc); | |
337 | ||
338 | if (m_bmap == 0) | |
339 | { | |
340 | m_bmap = new wxBitmap(CardWidth, CardHeight); | |
341 | m_bmapCard = new wxBitmap(CardWidth, CardHeight); | |
342 | ||
343 | // Initialise the card bitmap to the background colour | |
344 | wxMemoryDC memoryDC; | |
345 | memoryDC.SelectObject(*m_bmapCard); | |
82ea63e6 | 346 | memoryDC.SetPen( *wxTRANSPARENT_PEN ); |
010216e3 WS |
347 | memoryDC.SetBrush(FortyApp::BackgroundBrush()); |
348 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
349 | memoryDC.SelectObject(*m_bmap); | |
350 | memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight); | |
351 | memoryDC.SelectObject(wxNullBitmap); | |
352 | } | |
63cafd27 JS |
353 | } |
354 | ||
355 | ||
356 | // Test to see if the point (x, y) is over the top card of one of the piles | |
357 | // Returns pointer to the pile, or 0 if (x, y) is not over a pile | |
358 | // or the pile is empty | |
359 | Pile* Game::WhichPile(int x, int y) | |
360 | { | |
010216e3 WS |
361 | if (m_pack->GetCard(x, y) && |
362 | m_pack->GetCard(x, y) == m_pack->GetTopCard()) | |
363 | { | |
364 | return m_pack; | |
365 | } | |
366 | ||
367 | if (m_discard->GetCard(x, y) && | |
368 | m_discard->GetCard(x, y) == m_discard->GetTopCard()) | |
369 | { | |
370 | return m_discard; | |
371 | } | |
372 | ||
373 | int i; | |
374 | for (i = 0; i < 8; i++) | |
375 | { | |
376 | if (m_foundations[i]->GetCard(x, y) && | |
377 | m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard()) | |
378 | { | |
379 | return m_foundations[i]; | |
380 | } | |
381 | } | |
382 | ||
383 | for (i = 0; i < 10; i++) | |
384 | { | |
385 | if (m_bases[i]->GetCard(x, y) && | |
386 | m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard()) | |
387 | { | |
388 | return m_bases[i]; | |
389 | } | |
390 | } | |
391 | return 0; | |
63cafd27 JS |
392 | } |
393 | ||
394 | ||
395 | // Left button is pressed - if cursor is over the m_pack then deal a card | |
396 | // otherwise if it is over a card pick it up ready to be dragged - see MouseMove() | |
397 | bool Game::LButtonDown(wxDC& dc, int x, int y) | |
398 | { | |
399 | m_srcPile = WhichPile(x, y); | |
400 | if (m_srcPile == m_pack) | |
401 | { | |
010216e3 WS |
402 | Card* card = m_pack->RemoveTopCard(); |
403 | if (card) | |
404 | { | |
405 | m_pack->Redraw(dc); | |
406 | card->TurnCard(faceup); | |
407 | m_discard->AddCard(dc, card); | |
408 | DoMove(dc, m_pack, m_discard); | |
409 | } | |
63cafd27 JS |
410 | m_srcPile = 0; |
411 | } | |
412 | else if (m_srcPile) | |
413 | { | |
010216e3 WS |
414 | m_srcPile->GetTopCardPos(m_xPos, m_yPos); |
415 | m_xOffset = m_xPos - x; | |
416 | m_yOffset = m_yPos - y; | |
417 | ||
418 | // Copy the area under the card | |
419 | // Initialise the card bitmap to the background colour | |
420 | { | |
421 | wxMemoryDC memoryDC; | |
422 | memoryDC.SelectObject(*m_bmap); | |
423 | m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos); | |
424 | } | |
425 | ||
426 | // Draw the card in card bitmap ready for blitting onto | |
427 | // the screen | |
428 | { | |
429 | wxMemoryDC memoryDC; | |
430 | memoryDC.SelectObject(*m_bmapCard); | |
431 | m_liftedCard->Draw(memoryDC, 0, 0); | |
432 | } | |
63cafd27 JS |
433 | } |
434 | return m_srcPile != 0; | |
435 | } | |
436 | ||
437 | // Called when the left button is double clicked | |
438 | // If a card is under the pointer and it can move elsewhere then move it. | |
439 | // Move onto a foundation as first choice, a populated base as second and | |
440 | // an empty base as third choice. | |
441 | // NB Cards in the m_pack cannot be moved in this way - they aren't in play | |
442 | // yet | |
443 | void Game::LButtonDblClk(wxDC& dc, int x, int y) | |
444 | { | |
445 | Pile* pile = WhichPile(x, y); | |
446 | if (!pile) return; | |
447 | ||
010216e3 | 448 | // Double click on m_pack is the same as left button down |
63cafd27 JS |
449 | if (pile == m_pack) |
450 | { | |
010216e3 | 451 | LButtonDown(dc, x, y); |
63cafd27 JS |
452 | } |
453 | else | |
454 | { | |
010216e3 | 455 | Card* card = pile->GetTopCard(); |
63cafd27 | 456 | |
010216e3 WS |
457 | if (card) |
458 | { | |
459 | int i; | |
63cafd27 | 460 | |
010216e3 WS |
461 | // if the card is an ace then try to place it next |
462 | // to an ace of the same suit | |
463 | if (card->GetPipValue() == 1) | |
464 | { | |
465 | for(i = 0; i < 4; i++) | |
466 | { | |
467 | Card* m_topCard = m_foundations[i]->GetTopCard(); | |
468 | if ( m_topCard ) | |
63cafd27 | 469 | { |
010216e3 | 470 | if (m_topCard->GetSuit() == card->GetSuit() && |
63cafd27 | 471 | m_foundations[i + 4] != pile && |
010216e3 WS |
472 | m_foundations[i + 4]->GetTopCard() == 0) |
473 | { | |
474 | pile->RemoveTopCard(dc); | |
475 | m_foundations[i + 4]->AddCard(dc, card); | |
476 | DoMove(dc, pile, m_foundations[i + 4]); | |
477 | return; | |
478 | } | |
63cafd27 | 479 | } |
010216e3 | 480 | } |
63cafd27 | 481 | } |
010216e3 WS |
482 | |
483 | // try to place the card on a foundation | |
484 | for(i = 0; i < 8; i++) | |
485 | { | |
486 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
487 | { | |
488 | pile->RemoveTopCard(dc); | |
489 | m_foundations[i]->AddCard(dc, card); | |
490 | DoMove(dc, pile, m_foundations[i]); | |
491 | return; | |
492 | } | |
63cafd27 | 493 | } |
010216e3 WS |
494 | // try to place the card on a populated base |
495 | for(i = 0; i < 10; i++) | |
496 | { | |
497 | if (m_bases[i]->AcceptCard(card) && | |
498 | m_bases[i] != pile && | |
499 | m_bases[i]->GetTopCard()) | |
500 | { | |
501 | pile->RemoveTopCard(dc); | |
502 | m_bases[i]->AddCard(dc, card); | |
503 | DoMove(dc, pile, m_bases[i]); | |
504 | return; | |
505 | } | |
63cafd27 | 506 | } |
010216e3 WS |
507 | // try to place the card on any base |
508 | for(i = 0; i < 10; i++) | |
509 | { | |
510 | if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile) | |
511 | { | |
512 | pile->RemoveTopCard(dc); | |
513 | m_bases[i]->AddCard(dc, card); | |
514 | DoMove(dc, pile, m_bases[i]); | |
515 | return; | |
516 | } | |
517 | } | |
518 | } | |
63cafd27 JS |
519 | } |
520 | } | |
521 | ||
522 | ||
523 | // Test to see whether the game has been won: | |
524 | // i.e. m_pack, discard and bases are empty | |
525 | bool Game::HaveYouWon() | |
526 | { | |
e0b5519a JS |
527 | if (m_pack->GetTopCard()) return false; |
528 | if (m_discard->GetTopCard()) return false; | |
63cafd27 JS |
529 | for(int i = 0; i < 10; i++) |
530 | { | |
010216e3 | 531 | if (m_bases[i]->GetTopCard()) return false; |
63cafd27 JS |
532 | } |
533 | m_numWins++; | |
534 | m_totalScore += m_currentScore; | |
535 | m_currentScore = 0; | |
e0b5519a | 536 | return true; |
63cafd27 JS |
537 | } |
538 | ||
539 | ||
540 | // See whether the card under the cursor can be moved somewhere else | |
e0b5519a | 541 | // Returns 'true' if it can be moved, 'false' otherwise |
63cafd27 JS |
542 | bool Game::CanYouGo(int x, int y) |
543 | { | |
544 | Pile* pile = WhichPile(x, y); | |
545 | if (pile && pile != m_pack) | |
546 | { | |
010216e3 | 547 | Card* card = pile->GetTopCard(); |
63cafd27 | 548 | |
010216e3 WS |
549 | if (card) |
550 | { | |
551 | int i; | |
552 | for(i = 0; i < 8; i++) | |
553 | { | |
554 | if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile) | |
555 | { | |
e0b5519a | 556 | return true; |
010216e3 | 557 | } |
63cafd27 | 558 | } |
010216e3 WS |
559 | for(i = 0; i < 10; i++) |
560 | { | |
561 | if (m_bases[i]->GetTopCard() && | |
562 | m_bases[i]->AcceptCard(card) && | |
563 | m_bases[i] != pile) | |
564 | { | |
565 | return true; | |
566 | } | |
63cafd27 | 567 | } |
010216e3 | 568 | } |
63cafd27 | 569 | } |
e0b5519a | 570 | return false; |
63cafd27 JS |
571 | } |
572 | ||
573 | ||
574 | // Called when the left button is released after dragging a card | |
575 | // Scan the piles to see if this card overlaps a pile and can be added | |
576 | // to the pile. If the card overlaps more than one pile on which it can be placed | |
577 | // then put it on the nearest pile. | |
578 | void Game::LButtonUp(wxDC& dc, int x, int y) | |
579 | { | |
580 | if (m_srcPile) | |
581 | { | |
010216e3 WS |
582 | // work out the position of the dragged card |
583 | x += m_xOffset; | |
63cafd27 JS |
584 | y += m_yOffset; |
585 | ||
010216e3 WS |
586 | Pile* nearestPile = 0; |
587 | int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth); | |
588 | ||
589 | // find the nearest pile which will accept the card | |
590 | int i; | |
591 | for (i = 0; i < 8; i++) | |
592 | { | |
593 | if (DropCard(x, y, m_foundations[i], m_liftedCard)) | |
594 | { | |
595 | if (m_foundations[i]->CalcDistance(x, y) < distance) | |
596 | { | |
597 | nearestPile = m_foundations[i]; | |
63cafd27 JS |
598 | distance = nearestPile->CalcDistance(x, y); |
599 | } | |
600 | } | |
010216e3 WS |
601 | } |
602 | for (i = 0; i < 10; i++) | |
603 | { | |
604 | if (DropCard(x, y, m_bases[i], m_liftedCard)) | |
605 | { | |
606 | if (m_bases[i]->CalcDistance(x, y) < distance) | |
63cafd27 | 607 | { |
010216e3 | 608 | nearestPile = m_bases[i]; |
63cafd27 JS |
609 | distance = nearestPile->CalcDistance(x, y); |
610 | } | |
611 | } | |
010216e3 WS |
612 | } |
613 | ||
614 | // Restore the area under the card | |
615 | wxMemoryDC memoryDC; | |
616 | memoryDC.SelectObject(*m_bmap); | |
617 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
618 | &memoryDC, 0, 0, wxCOPY); | |
619 | ||
620 | // Draw the card in its new position | |
621 | if (nearestPile) | |
622 | { | |
623 | // Add to new pile | |
624 | nearestPile->AddCard(dc, m_liftedCard); | |
625 | if (nearestPile != m_srcPile) | |
626 | { | |
627 | DoMove(dc, m_srcPile, nearestPile); | |
628 | } | |
629 | } | |
63cafd27 JS |
630 | else |
631 | { | |
010216e3 WS |
632 | // Return card to src pile |
633 | m_srcPile->AddCard(dc, m_liftedCard); | |
634 | } | |
635 | m_srcPile = 0; | |
636 | m_liftedCard = 0; | |
63cafd27 JS |
637 | } |
638 | } | |
639 | ||
640 | ||
641 | ||
642 | ||
643 | bool Game::DropCard(int x, int y, Pile* pile, Card* card) | |
644 | { | |
e0b5519a | 645 | bool retval = false; |
63cafd27 JS |
646 | if (pile->Overlap(x, y)) |
647 | { | |
010216e3 WS |
648 | if (pile->AcceptCard(card)) |
649 | { | |
650 | retval = true; | |
63cafd27 JS |
651 | } |
652 | } | |
653 | return retval; | |
654 | } | |
655 | ||
656 | ||
657 | void Game::MouseMove(wxDC& dc, int mx, int my) | |
658 | { | |
659 | if (m_liftedCard) | |
660 | { | |
010216e3 WS |
661 | wxMemoryDC memoryDC; |
662 | memoryDC.SelectObject(*m_bmap); | |
63cafd27 | 663 | |
010216e3 WS |
664 | int dx = mx + m_xOffset - m_xPos; |
665 | int dy = my + m_yOffset - m_yPos; | |
63cafd27 | 666 | |
010216e3 | 667 | if (abs(dx) >= CardWidth || abs(dy) >= CardHeight) |
63cafd27 | 668 | { |
010216e3 WS |
669 | // Restore the area under the card |
670 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
671 | &memoryDC, 0, 0, wxCOPY); | |
672 | ||
673 | // Copy the area under the card in the new position | |
674 | memoryDC.Blit(0, 0, CardWidth, CardHeight, | |
675 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
676 | } | |
677 | else if (dx >= 0) | |
678 | { | |
679 | // dx >= 0 | |
680 | dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY); | |
681 | if (dy >= 0) | |
682 | { | |
683 | // dy >= 0 | |
684 | dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY); | |
685 | memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy, | |
686 | &memoryDC, dx, dy, wxCOPY); | |
687 | memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy, | |
688 | &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY); | |
689 | } | |
690 | else | |
691 | { | |
692 | // dy < 0 | |
693 | dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy, | |
694 | &memoryDC, dx, CardHeight + dy, wxCOPY); | |
695 | memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy, | |
696 | &memoryDC, dx, 0, wxCOPY); | |
697 | memoryDC.Blit(0, 0, CardWidth - dx, -dy, | |
698 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
699 | } | |
700 | memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight, | |
701 | &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY); | |
702 | } | |
703 | else | |
704 | { | |
705 | // dx < 0 | |
706 | dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight, | |
707 | &memoryDC, CardWidth + dx, 0, wxCOPY); | |
708 | if (dy >= 0) | |
709 | { | |
710 | dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY); | |
711 | memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy, | |
712 | &memoryDC, 0, dy, wxCOPY); | |
713 | memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy, | |
714 | &dc, m_xPos, m_yPos + CardHeight, wxCOPY); | |
715 | } | |
716 | else | |
717 | { | |
718 | // dy < 0 | |
719 | dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy, | |
720 | &memoryDC, 0, CardHeight + dy, wxCOPY); | |
721 | memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy, | |
722 | &memoryDC, 0, 0, wxCOPY); | |
723 | memoryDC.Blit(-dx, 0, CardWidth + dx, -dy, | |
724 | &dc, m_xPos, m_yPos + dy, wxCOPY); | |
725 | } | |
726 | memoryDC.Blit(0, 0, -dx, CardHeight, | |
727 | &dc, m_xPos + dx, m_yPos + dy, wxCOPY); | |
728 | } | |
729 | m_xPos += dx; | |
730 | m_yPos += dy; | |
731 | ||
732 | // draw the card in its new position | |
733 | memoryDC.SelectObject(*m_bmapCard); | |
734 | dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight, | |
735 | &memoryDC, 0, 0, wxCOPY); | |
63cafd27 JS |
736 | } |
737 | } | |
738 | ||
739 | ||
740 | ||
741 | //----------------------------------------------// | |
742 | // The Pack class: holds the two decks of cards // | |
743 | //----------------------------------------------// | |
744 | Pack::Pack(int x, int y) : Pile(x, y, 0, 0) | |
745 | { | |
746 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
747 | { | |
010216e3 | 748 | m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown); |
63cafd27 JS |
749 | } |
750 | m_topCard = NumCards - 1; | |
751 | } | |
752 | ||
753 | ||
754 | void Pack::Shuffle() | |
755 | { | |
756 | Card* temp[NumCards]; | |
757 | int i; | |
758 | ||
010216e3 | 759 | // Don't try to shuffle an empty m_pack! |
63cafd27 JS |
760 | if (m_topCard < 0) return; |
761 | ||
010216e3 WS |
762 | // Copy the cards into a temporary array. Start by clearing |
763 | // the array and then copy the card into a random position. | |
764 | // If the position is occupied then find the next lower position. | |
63cafd27 JS |
765 | for (i = 0; i <= m_topCard; i++) |
766 | { | |
010216e3 | 767 | temp[i] = 0; |
63cafd27 JS |
768 | } |
769 | for (i = 0; i <= m_topCard; i++) | |
770 | { | |
010216e3 WS |
771 | int pos = rand() % (m_topCard + 1); |
772 | while (temp[pos]) | |
773 | { | |
774 | pos--; | |
775 | if (pos < 0) pos = m_topCard; | |
776 | } | |
777 | m_cards[i]->TurnCard(facedown); | |
778 | temp[pos] = m_cards[i]; | |
63cafd27 JS |
779 | m_cards[i] = 0; |
780 | } | |
781 | ||
010216e3 WS |
782 | // Copy each card back into the m_pack in a random |
783 | // position. If position is occupied then find nearest | |
784 | // unoccupied position after the random position. | |
63cafd27 JS |
785 | for (i = 0; i <= m_topCard; i++) |
786 | { | |
010216e3 WS |
787 | int pos = rand() % (m_topCard + 1); |
788 | while (m_cards[pos]) | |
789 | { | |
790 | pos++; | |
63cafd27 | 791 | if (pos > m_topCard) pos = 0; |
010216e3 | 792 | } |
63cafd27 JS |
793 | m_cards[pos] = temp[i]; |
794 | } | |
795 | } | |
796 | ||
797 | void Pack::Redraw(wxDC& dc) | |
798 | { | |
799 | Pile::Redraw(dc); | |
800 | ||
f37c24e0 MB |
801 | wxString str; |
802 | str.Printf(_T("%d "), m_topCard + 1); | |
63cafd27 | 803 | |
82ea63e6 | 804 | dc.SetBackgroundMode( wxSOLID ); |
010216e3 WS |
805 | dc.SetTextBackground(FortyApp::BackgroundColour()); |
806 | dc.SetTextForeground(FortyApp::TextColour()); | |
63cafd27 JS |
807 | dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2); |
808 | ||
809 | } | |
810 | ||
811 | void Pack::AddCard(Card* card) | |
812 | { | |
813 | if (card == m_cards[m_topCard + 1]) | |
814 | { | |
010216e3 | 815 | m_topCard++; |
63cafd27 JS |
816 | } |
817 | else | |
818 | { | |
010216e3 WS |
819 | wxMessageBox(_T("Pack::AddCard() Undo error"), _T("Forty Thieves: Warning"), |
820 | wxOK | wxICON_EXCLAMATION); | |
63cafd27 JS |
821 | } |
822 | card->TurnCard(facedown); | |
823 | } | |
824 | ||
825 | ||
826 | Pack::~Pack() | |
827 | { | |
828 | for (m_topCard = 0; m_topCard < NumCards; m_topCard++) | |
829 | { | |
010216e3 | 830 | delete m_cards[m_topCard]; |
63cafd27 JS |
831 | } |
832 | }; | |
833 | ||
834 | ||
835 | //------------------------------------------------------// | |
836 | // The Base class: holds the initial pile of four cards // | |
837 | //------------------------------------------------------// | |
838 | Base::Base(int x, int y) : Pile(x, y, 0, 12) | |
839 | { | |
840 | m_topCard = -1; | |
841 | } | |
842 | ||
843 | ||
844 | bool Base::AcceptCard(Card* card) | |
845 | { | |
e0b5519a | 846 | bool retval = false; |
63cafd27 JS |
847 | |
848 | if (m_topCard >= 0) | |
849 | { | |
010216e3 WS |
850 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && |
851 | m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue()) | |
852 | { | |
e0b5519a | 853 | retval = true; |
63cafd27 JS |
854 | } |
855 | } | |
856 | else | |
857 | { | |
010216e3 | 858 | // pile is empty - ACCEPT |
e0b5519a | 859 | retval = true; |
63cafd27 JS |
860 | } |
861 | return retval; | |
862 | } | |
863 | ||
63cafd27 JS |
864 | |
865 | //----------------------------------------------------------------// | |
866 | // The Foundation class: holds the cards built up from the ace... // | |
867 | //----------------------------------------------------------------// | |
868 | Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0) | |
869 | { | |
870 | m_topCard = -1; | |
871 | } | |
872 | ||
873 | bool Foundation::AcceptCard(Card* card) | |
874 | { | |
e0b5519a | 875 | bool retval = false; |
63cafd27 JS |
876 | |
877 | if (m_topCard >= 0) | |
878 | { | |
010216e3 WS |
879 | if (m_cards[m_topCard]->GetSuit() == card->GetSuit() && |
880 | m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue()) | |
881 | { | |
e0b5519a | 882 | retval = true; |
63cafd27 JS |
883 | } |
884 | } | |
885 | else if (card->GetPipValue() == 1) | |
886 | { | |
010216e3 | 887 | // It's an ace and the pile is empty - ACCEPT |
e0b5519a | 888 | retval = true; |
63cafd27 JS |
889 | } |
890 | return retval; | |
891 | } | |
892 | ||
63cafd27 JS |
893 | |
894 | //----------------------------------------------------// | |
895 | // The Discard class: holds cards dealt from the m_pack // | |
896 | //----------------------------------------------------// | |
897 | Discard::Discard(int x, int y) : Pile(x, y, 19, 0) | |
898 | { | |
899 | m_topCard = -1; | |
900 | } | |
901 | ||
902 | void Discard::Redraw(wxDC& dc) | |
903 | { | |
904 | if (m_topCard >= 0) | |
905 | { | |
010216e3 WS |
906 | if (m_dx == 0 && m_dy == 0) |
907 | { | |
63cafd27 | 908 | m_cards[m_topCard]->Draw(dc, m_x, m_y); |
010216e3 WS |
909 | } |
910 | else | |
911 | { | |
912 | int x = m_x; | |
913 | int y = m_y; | |
914 | for (int i = 0; i <= m_topCard; i++) | |
915 | { | |
916 | m_cards[i]->Draw(dc, x, y); | |
917 | x += m_dx; | |
918 | y += m_dy; | |
919 | if (i == 31) | |
920 | { | |
921 | x = m_x; | |
63cafd27 JS |
922 | y = m_y + CardHeight / 3; |
923 | } | |
924 | } | |
925 | } | |
926 | } | |
927 | else | |
928 | { | |
010216e3 | 929 | Card::DrawNullCard(dc, m_x, m_y); |
63cafd27 JS |
930 | } |
931 | } | |
932 | ||
933 | ||
934 | void Discard::GetTopCardPos(int& x, int& y) | |
935 | { | |
936 | if (m_topCard < 0) | |
937 | { | |
010216e3 WS |
938 | x = m_x; |
939 | y = m_y; | |
63cafd27 JS |
940 | } |
941 | else if (m_topCard > 31) | |
942 | { | |
010216e3 WS |
943 | x = m_x + m_dx * (m_topCard - 32); |
944 | y = m_y + CardHeight / 3; | |
63cafd27 JS |
945 | } |
946 | else | |
947 | { | |
010216e3 WS |
948 | x = m_x + m_dx * m_topCard; |
949 | y = m_y; | |
63cafd27 JS |
950 | } |
951 | } | |
952 | ||
953 | ||
954 | Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset) | |
955 | { | |
956 | Card* card; | |
957 | ||
958 | if (m_topCard <= 31) | |
959 | { | |
010216e3 | 960 | card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset); |
63cafd27 JS |
961 | } |
962 | else | |
963 | { | |
010216e3 WS |
964 | int topX, topY, x, y; |
965 | GetTopCardPos(topX, topY); | |
966 | card = Pile::RemoveTopCard(); | |
967 | card->Erase(dc, topX - m_xOffset, topY - m_yOffset); | |
968 | GetTopCardPos(x, y); | |
969 | dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset, | |
970 | CardWidth, CardHeight); | |
971 | ||
972 | for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++) | |
973 | { | |
254a2129 | 974 | m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset); |
010216e3 WS |
975 | } |
976 | if (m_topCard > 31) | |
977 | { | |
978 | m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset); | |
979 | } | |
980 | dc.DestroyClippingRegion(); | |
63cafd27 JS |
981 | } |
982 | ||
983 | return card; | |
984 | } |