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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
20#include "wx/utils.h"
21
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22/** @name Dynamic arrays and lists
23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25//@{
26
27// ----------------------------------------------------------------------------
28// constants
29// ----------------------------------------------------------------------------
30
31/**
32 the initial size by which an array/list grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
35*/
36#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38// ----------------------------------------------------------------------------
39// types
40// ----------------------------------------------------------------------------
41
42/**
43 callback compare function for quick sort
44 must return -1, 0 or +1 if pItem1 <, = or > pItem2
45 */
46
47#ifdef __VISUALC__
48 #define CMPFUNC_CONV _cdecl
49#else // !Visual C++
50 #define CMPFUNC_CONV
51#endif // compiler
52typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
53
54// ----------------------------------------------------------------------------
55/**
56 base class managing data having size of type 'long' (not used directly)
57
58 NB: for efficiency this often used class has no virtual functions (hence no
59 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
60 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
61 so it's not too important if it's not called (this happens when you cast
62 "SomeArray *" as "BaseArray *" and then delete it)
63
64 @memo Base class for template array and list classes
65*/
66// ----------------------------------------------------------------------------
67class wxBaseArray
68{
69public:
70 /** @name ctors and dtor */
71 //@{
72 /// default ctor
73 wxBaseArray();
74 /// copy ctor
75 wxBaseArray(const wxBaseArray& array);
76 /// assignment operator
77 wxBaseArray& operator=(const wxBaseArray& src);
78 /// not virtual, see above
79 /// EXCEPT for Gnu compiler to reduce warnings...
80#ifdef __GNUG__
81 virtual
82#endif
83 ~wxBaseArray();
84 //@}
85
86 /** @name memory management */
87 //@{
88 /// empties the list, but doesn't release memory
89 void Empty() { m_uiCount = 0; }
90 /// empties the list and releases memory
91 void Clear();
92 /// preallocates memory for given number of items
93 void Alloc(uint uiSize);
94 //@}
95
96 /** @name simple accessors */
97 //@{
98 /// number of elements in the array
99 uint Count() const { return m_uiCount; }
100 /// is it empty?
bc7665d4 101 bool IsEmpty() const { return m_uiCount == 0; }
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102 //@}
103
104protected:
105 // these methods are protected because if they were public one could
106 // mistakenly call one of them instead of DEFINE_ARRAY's or LIST's
107 // type safe methods
108
109 /** @name items access */
110 //@{
111 /// get item at position uiIndex (range checking is done in debug version)
112 long& Item(uint uiIndex) const
113 { wxASSERT( uiIndex < m_uiCount ); return m_pItems[uiIndex]; }
114 /// same as Item()
115 long& operator[](uint uiIndex) const { return Item(uiIndex); }
116 //@}
117
118 /** @name item management */
119 //@{
120 /**
121 Search the element in the array, starting from the either side
122 @param bFromEnd if TRUE, start from the end
123 @return index of the first item matched or NOT_FOUND
124 @see NOT_FOUND
125 */
bc7665d4 126 int Index (long lItem, bool bFromEnd = FALSE) const;
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127 /// add new element at the end
128 void Add (long lItem);
129 /// add new element at given position
130 void Insert(long lItem, uint uiIndex);
131 /// remove first item matching this value
132 void Remove(long lItem);
133 /// remove item by index
134 void Remove(uint uiIndex);
135 //@}
136
137 /// sort array elements using given compare function
138 void Sort(CMPFUNC fCmp);
139
140private:
141 void Grow(); // makes array bigger if needed
142
143 uint m_uiSize, // current size of the array
144 m_uiCount; // current number of elements
145
146 long *m_pItems; // pointer to data
147};
148
149// ============================================================================
150// template classes
151// ============================================================================
152
153// ----------------------------------------------------------------------------
154// This macro generates a new array class. It is intended for storage of simple
155// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
156//
157// NB: it has only inline functions => takes no space at all
158// ----------------------------------------------------------------------------
159#define _WX_DEFINE_ARRAY(T, name) \
160typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
161class name : public wxBaseArray \
162{ \
163public: \
164 name() \
165 { wxASSERT( sizeof(T) <= sizeof(long) ); } \
166 \
167 name& operator=(const name& src) \
168 { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
169 return *this; } \
170 \
171 T& operator[](uint uiIndex) const \
172 { return (T&)(wxBaseArray::Item(uiIndex)); } \
173 T& Item(uint uiIndex) const \
174 { return (T&)(wxBaseArray::Item(uiIndex)); } \
175 \
bc7665d4 176 int Index(T Item, bool bFromEnd = FALSE) const \
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177 { return wxBaseArray::Index((long)Item, bFromEnd); } \
178 \
179 void Add(T Item) \
180 { wxBaseArray::Add((long)Item); } \
181 void Insert(T Item, uint uiIndex) \
182 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
183 \
184 void Remove(uint uiIndex) { wxBaseArray::Remove(uiIndex); } \
185 void Remove(T Item) \
186 { int iIndex = Index(Item); \
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187 wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
188 "removing inexisting element in wxArray::Remove" ); \
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189 wxBaseArray::Remove((uint)iIndex); } \
190 \
191 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
192}
193
194// ----------------------------------------------------------------------------
195// see WX_DECLARE_LIST and WX_DEFINE_LIST
196// ----------------------------------------------------------------------------
197#define _WX_DECLARE_LIST(T, name) \
198typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
199class name : public wxBaseArray \
200{ \
201public: \
202 name() { } \
203 name(const name& src); \
204 name& operator=(const name& src); \
205 \
206 ~name(); \
207 \
208 T& operator[](uint uiIndex) const \
209 { return *(T*)wxBaseArray::Item(uiIndex); } \
210 T& Item(uint uiIndex) const \
211 { return *(T*)wxBaseArray::Item(uiIndex); } \
212 \
bc7665d4 213 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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214 \
215 void Add(const T& Item); \
216 void Add(const T* pItem) \
217 { wxBaseArray::Add((long)pItem); } \
218 \
219 void Insert(const T& Item, uint uiIndex); \
220 void Insert(const T* pItem, uint uiIndex) \
221 { wxBaseArray::Insert((long)pItem, uiIndex); } \
222 \
223 void Empty(); \
224 \
225 T* Detach(uint uiIndex) \
226 { T* p = (T*)wxBaseArray::Item(uiIndex); \
227 wxBaseArray::Remove(uiIndex); return p; } \
228 void Remove(uint uiIndex); \
229 \
230 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
231 \
232private: \
233 void DoCopy(const name& src); \
234}
235
236// ----------------------------------------------------------------------------
237/** @name Macros for definition of dynamic arrays and lists
238
239 These macros are ugly (especially if you look in the sources ;-), but they
240 allow us to define 'template' classes without actually using templates.
241 <BR>
242 <BR>
243 Range checking is performed in debug build for both arrays and lists. Type
244 checking is done at compile-time. Warning: arrays <I>never</I> shrink, they
245 only grow, so loading 10 millions in an array only to delete them 2 lines
246 below is <I>not</I> recommended. However, it does free memory when it's
247 destroyed, so if you destroy array also, it's ok.
248 */
249// ----------------------------------------------------------------------------
250
251//@{
252 /**
253 This macro generates a new array class. It is intended for storage of simple
254 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
255 <BR>
256 NB: it has only inline functions => takes no space at all
257 <BR>
258
259 @memo declare and define array class 'name' containing elements of type 'T'
260 */
261#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
262 _WX_DEFINE_ARRAY(_A##name, name)
263 /**
264 This macro generates a new list class which owns the objects it contains,
265 i.e. it will delete them when it is destroyed. An element is of type T*,
266 but arguments of type T& are taken (see below!) and T& is returned.
267 <BR>
268 Don't use this for simple types such as "int" or "long"!
269 You _may_ use it for "double" but it's awfully inefficient.
270 <BR>
271 <BR>
272 Note on Add/Insert functions:
273 <BR>
274 1) function(T*) gives the object to the list, i.e. it will delete the
275 object when it's removed or in the list's dtor
276 <BR>
277 2) function(T&) will create a copy of the object and work with it
278 <BR>
279 <BR>
280 Also:
281 <BR>
282 1) Remove() will delete the object after removing it from the list
283 <BR>
284 2) Detach() just removes the object from the list (returning pointer to it)
285 <BR>
286 <BR>
287 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
288 <BR>
289 NB2: Never ever cast a list to it's base type: as dtor is <B>not</B> virtual
290 it will provoke memory leaks
291 <BR>
292 <BR>
293 some functions of this class are not inline, so it takes some space to
294 define new class from this template.
295
296 @memo declare list class 'name' containing elements of type 'T'
297 */
298#define WX_DECLARE_LIST(T, name) typedef T _L##name; \
299 _WX_DECLARE_LIST(_L##name, name)
300 /**
301 To use a list class you must
302 <ll>
303 <li>#include "dynarray.h"
304 <li>DECLARE_LIST(element_type, list_class_name)
305 <li>#include "listimpl.cpp"
306 <li>DEFINE_LIST(list_class_name) // same as above!
307 </ll>
308 <BR><BR>
309 This is necessary because at the moment of DEFINE_LIST class element_type
310 must be fully defined (i.e. forward declaration is not enough), while
311 DECLARE_LIST may be done anywhere. The separation of two allows to break
312 cicrcular dependencies with classes which have member variables of list
313 type.
314
315 @memo define (must include listimpl.cpp!) list class 'name'
316 */
317#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
318//@}
319
320// ----------------------------------------------------------------------------
321/** @name Some commonly used predefined arrays */
322// # overhead if not used?
323// ----------------------------------------------------------------------------
324
325//@{
326 /** @name ArrayInt */
327WX_DEFINE_ARRAY(int, wxArrayInt);
328 /** @name ArrayLong */
329WX_DEFINE_ARRAY(long, wxArrayLong);
330 /** @name ArrayPtrVoid */
331WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
332//@}
333
334//@}
335
336#endif // _DYNARRAY_H
337