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1 | wxPython README |
2 | --------------- | |
3 | ||
4 | Introduction | |
5 | ------------ | |
6 | The code in this subtree is a Python Extension Module that enables the | |
7 | use of wxWindows from the Python language. So what is Python? Go to | |
8 | http://www.python.org to learn more but in a nutshell, it's an | |
9 | extremly cool object oriented language. It's easier than Perl and | |
10 | nearly as powerful. It runs on more platforms than Java, and by some | |
11 | reports, is even faster than Java with a JIT compiler! | |
12 | ||
9c039d08 | 13 | So why would you want to use wxPython over just C++ and wxWindows? |
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14 | Personally I prefer using Python for everything. I only use C++ when |
15 | I absolutly have to eek more performance out of an algorithm, and even | |
16 | then I ususally code it as an extension module and leave the majority | |
17 | of the program in Python. Another good thing to use wxPython for is | |
18 | quick prototyping of your wxWindows apps. With C++ you have to | |
19 | continuously go though the edit-compile-link-run cycle, which can be | |
20 | quite time comsuming. With Python it is only an edit-run cycle. You | |
21 | can easily build an application in a few hours with Python that would | |
22 | normally take a few days with C++. Converting a wxPython app to a | |
23 | C++/wxWindows app should be a straight forward task. | |
24 | ||
25 | This extension module attempts to mirror the class heiarchy of | |
26 | wxWindows as closely as possble. This means that there is a wxFrame | |
27 | class in wxPython that looks, smells, tastes and acts almost the same | |
28 | as the wxFrame class in the C++ version. Unfortunatly, I wasn't able | |
29 | to match things exactly because of differences in the languages, but | |
30 | the differences should be easy to absorb because they are natural to | |
31 | Python. For example, some methods that return mutliple values via | |
32 | argument pointers in C++ will return a tuple of values in Python. | |
33 | These differences have not been documented yet so if something isn't | |
34 | working the same as described in the wxWindows documents the best | |
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35 | thing to do is to scan through the wxPython sources, especially the .i |
36 | files, as that is where the interfaces for wxPython are defined. | |
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37 | |
38 | Currently this extension module is designed such that the entire | |
39 | application will be written in Python. I havn't tried it yet, but I | |
40 | am sure that attempting to embed wxPython in a C++ wxWindows | |
41 | application will cause problems. However there is a plan to support | |
42 | this in the future. | |
43 | ||
44 | ||
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45 | |
46 | What's new in 0.4.2 | |
47 | ------------------- | |
48 | ||
49 | wxPython on wxGTK works!!! Both dynamic and static on Linux and | |
50 | static on Solaris have been tested. Many thanks go to Harm | |
51 | <H.v.d.Heijden@phys.tue.nl> for his astute detective work on tracking | |
52 | down a nasty DECREF bug. Okay so I have to confess that it was just a | |
53 | DSM (Dumb Stupid Mistake) on my part but it was nasty none the less | |
54 | because the behavior was so different on different platforms. | |
55 | ||
56 | ||
57 | The dynamicly loaded module on Solaris is still segfaulting, so it | |
58 | must have been a different issue all along... | |
59 | ||
60 | ||
61 | ||
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62 | What's New in 0.4 |
63 | ----------------- | |
607d79b8 | 64 | |
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65 | 1. Worked on wxGTK compatibility. It is partially working. On a |
66 | Solaris/Sparc box wxPython is working but only when it is statically | |
67 | linked with the Python interpreter. When built as a dyamically loaded | |
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68 | extension module, things start acting weirdly and it soon seg-faults. |
69 | And on Linux both the statically linked and the dynamically linked | |
70 | version segfault shortly after starting up. | |
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71 | |
72 | 2. Added Toolbar, StatusBar and SplitterWindow classes. | |
73 | ||
74 | 3. Varioius bug fixes, enhancements, etc. | |
75 | ||
76 | ||
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77 | |
78 | Build Instructions | |
79 | ------------------ | |
80 | I used SWIG (http://www.swig.org) to create the source code for the | |
81 | extension module. This enabled me to only have to deal with a small | |
d279310d | 82 | amount of code and only have to bother with the exceptional issues. |
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83 | SWIG takes care of the rest and generates all the repetative code for |
84 | me. You don't need SWIG to build the extension module as all the | |
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85 | generated C++ code is included under the src directory. |
86 | ||
87 | I added a few minor features to SWIG to control some of the code | |
88 | generation. If you want to playaround with this the patches are in | |
89 | wxPython/SWIG.patches and they should be applied to the 1.1p5 version | |
90 | of SWIG. These new patches are documented at | |
91 | http://starship.skyport.net/crew/robind/python/#swig, and they should | |
92 | also end up in the 1.2 version of SWIG. | |
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93 | |
94 | wxPython is organized as a Python package. This means that the | |
95 | directory containing the results of the build process should be a | |
96 | subdirectory of a directory on the PYTHONPATH. (And preferably should | |
607d79b8 | 97 | be named wxPython.) You can control where the build process will dump |
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98 | wxPython by setting the TARGETDIR makefile variable. The default is |
99 | $(WXWIN)/utils/wxPython, where this README.txt is located. If you | |
100 | leave it here then you should add $(WXWIN)/utils to your PYTHONPATH. | |
101 | However, you may prefer to use something that is already on your | |
102 | PYTHONPATH, such as the site-packages directory on Unix systems. | |
103 | ||
104 | ||
105 | Win32 | |
106 | ----- | |
107 | ||
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108 | 1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in |
109 | include/wx/msw/setup.h so icons can be loaded dynamically. While | |
110 | there, make sure wxUSE_OWNER_DRAWN is also set to 1. | |
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111 | |
112 | 2. Change into the $(WXWIN)/utils/wxPython/src directory. | |
113 | ||
114 | 3. Edit makefile.nt and specify where your python installation is at. | |
115 | You may also want to fiddle with the TARGETDIR variable as described | |
116 | above. | |
117 | ||
118 | 4. Run nmake -f makefile.nt | |
119 | ||
120 | 5. If it builds successfully, congratulations! Move on to the next | |
121 | step. If not then you can try mailing me for help. Also, I will | |
d279310d | 122 | always have a pre-built win32 version of this extension module at |
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123 | http://starship.skyport.net/crew/robind/python. |
124 | ||
125 | 6. Change to the $(WXWIN)/utils/wxPython/tests directory. | |
126 | ||
127 | 7. Try executing the test programs. Note that some of these print | |
128 | diagnositc or test info to standard output, so they will require the | |
129 | console version of python. For example: | |
130 | ||
131 | python test1.py | |
132 | ||
133 | To run them without requiring a console, you can use the pythonw.exe | |
134 | version of Python either from the command line or from a shortcut. | |
135 | ||
136 | ||
137 | ||
138 | Unix | |
139 | ---- | |
140 | ||
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141 | 1. Change into the $(WXWIN)/utils/wxPython/src directory. |
142 | ||
143 | 2. Edit Setup.in and ensure that the flags, directories, and toolkit | |
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144 | options are correct. See the above commentary about TARGETDIR. There |
145 | are a few sample Setup.in.[platform] files provided. | |
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146 | |
147 | 3. Run this command to generate a makefile: | |
148 | ||
149 | make -f Makefile.pre.in boot | |
150 | ||
151 | 4. Run these commands to build and then install the wxPython extension | |
152 | module: | |
153 | ||
154 | make | |
155 | make install | |
156 | ||
157 | ||
158 | 5. Change to the $(WXWIN)/utils/wxPython/tests directory. | |
159 | ||
160 | 6. Try executing the test programs. For example: | |
161 | ||
162 | python test1.py | |
163 | ||
164 | ||
165 | ||
166 | ------------------------ | |
df9c33a4 | 167 | 10/20/1998 |
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168 | |
169 | Robin Dunn | |
2d6dfbb7 | 170 | robin@alldunn.com |
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171 | |
172 | ||
173 |