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1 | <?xml version="1.0" encoding="iso-8859-1" ?> |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
3 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> | |
4 | <head> | |
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> | |
6 | <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" /> | |
7 | <title>Building wxPython 2.5 for Development and Testing</title> | |
8 | <link rel="stylesheet" href="default.css" type="text/css" /> | |
9 | </head> | |
10 | <body> | |
11 | <div class="document" id="building-wxpython-2-5-for-development-and-testing"> | |
12 | <h1 class="title">Building wxPython 2.5 for Development and Testing</h1> | |
fc33e5e1 | 13 | <p>This file describes how I build wxWidgets and wxPython while doing |
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14 | development and testing, and is meant to help other people that want |
15 | to do the same thing. I'll assume that you are using either a CVS | |
fc33e5e1 | 16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or |
8eda5e35 | 17 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that |
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18 | you know your way around your system, the compiler, etc. and most |
19 | importantly, that you know what you are doing! ;-)</p> | |
8eda5e35 RD |
20 | <p>If you want to also install the version of wxPython you build to be in |
21 | your site-packages dir and be your default version of wxPython, then a | |
22 | few additional steps are needed, and you may want to use slightly | |
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23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If |
24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you | |
25 | will end up with a separate installation of wxPython and you can | |
26 | switch back and forth between this and the release version that you | |
27 | may already have installed.</p> | |
8eda5e35 RD |
28 | <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface |
29 | definition files,) or to regenerate the extension sources or renamer | |
30 | modules, then you will need an up to date version of SWIG. Either get | |
31 | and build the current CVS version, or version 1.3.20, and then apply | |
32 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
33 | details about each patch and also info about those that may already | |
34 | have been applied to the SWIG sources. If you install this build of | |
35 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
36 | with an existing SWIG install for example) then you can set a setup.py | |
37 | command-line variable named SWIG to be the full path name of the | |
38 | executable and the wxPython build will use it. See below for an | |
39 | example.</p> | |
2e957aae RD |
40 | <p>In the text below I'll use WXDIR with environment variable syntax |
41 | (either $WXDIR or %WXDIR%) to refer to the top level directory were | |
42 | your wxWidgerts and wxPython sources are located. It will equate to | |
43 | whereever you checked out the wxWidgets module from CVS, or untarred | |
44 | the wxPythonSrc tarball to. You can either substitute the $WXDIR text | |
45 | below with your actual dir, or set the value in the environment and | |
46 | use it just like you see it below.</p> | |
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47 | <p>If you run into what appears to be compatibility issues between |
48 | wxWidgets and wxPython while building wxPython, be sure you are using | |
49 | the wxWidgets sources included with the wxPythonSrc tarball or the CVS | |
50 | snapshot, and not a previously installed version or a version | |
51 | installed from one of the standard wxWidgets installers. With the | |
52 | "unstable" releases (have a odd-numbered minor release value, where | |
53 | the APIs are allowed to change) there are often significant | |
54 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
55 | release of wxPython.</p> | |
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56 | <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x"> |
57 | <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> | |
58 | <p>These platforms are built almost the same way while in development | |
59 | so I'll combine the descriptions about their build process here. | |
fc33e5e1 | 60 | First we will build wxWidgets and install it to an out of the way |
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61 | place, then do the same for wxPython.</p> |
62 | <ol class="arabic"> | |
fc33e5e1 RD |
63 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure |
64 | wxWidgets. If you want to have multiple builds with different | |
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65 | configure options, just use different subdirectories. I normally |
66 | put the configure command in a script named ".configure" in each | |
67 | build dir so I can easily blow away everything in the build dir and | |
68 | rerun the script without having to remember the options I used | |
69 | before:</p> | |
70 | <pre class="literal-block"> | |
2e957aae | 71 | cd $WXDIR |
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72 | mkdir bld |
73 | cd bld | |
74 | ../configure --prefix=/opt/wx/2.5 \ | |
75 | --with-gtk \ | |
76 | --with-opengl \ | |
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77 | --enable-debug \ |
78 | --enable-geometry \ | |
fc33e5e1 RD |
79 | --enable-sound --with-sdl \ |
80 | --enable-display \ | |
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81 | </pre> |
82 | <p>On OS X of course you'll want to use --with-mac instead of | |
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83 | --with-gtk.</p> |
84 | <p><strong>NOTE</strong>: Due to a recent change there is a dependency problem in the | |
85 | multilib builds of wxWidgets on OSX, so I have switched to a | |
86 | monolithic build on that platform. (IOW, all of the core code in | |
87 | one shared library instead of several.) I would also expect other | |
88 | unix builds to do just fine with a monolithic library, but I havn't | |
89 | tested it in a while so your mileage may vary. Anyway, to switch | |
90 | to the monolithic build of wxWidgets just add this configure flag:</p> | |
91 | <pre class="literal-block"> | |
92 | --enable-monolithic \ | |
93 | </pre> | |
94 | <p>By default GTK2 will be selected if it is on your build system. To | |
95 | force the use of GTK 1.2.x add this flag:</p> | |
96 | <pre class="literal-block"> | |
97 | --disable-gtk2 \ | |
98 | </pre> | |
99 | <p>To make the wxWidgets build be Unicode enabled (strongly | |
100 | recommended if you are building with GTK2) then add:</p> | |
fc33e5e1 | 101 | <pre class="literal-block"> |
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102 | --enable-unicode \ |
103 | </pre> | |
8eda5e35 RD |
104 | <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever |
105 | path you want, such as a path in your HOME dir or even one of the | |
106 | standard prefix paths such as /usr or /usr/local if you like, but | |
107 | using /opt this way lets me easily have multiple versions and ports | |
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108 | of wxWidgets "installed" and makes it easy to switch between them, |
109 | without impacting any versions of wxWidgets that may have been | |
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110 | installed via an RPM or whatever. For the rest of the steps below |
111 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
112 | choose for your build.</p> | |
113 | <p>If you want to use the image and zlib libraries included with | |
fc33e5e1 | 114 | wxWidgets instead of those already installed on your system, (for |
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115 | example, to reduce dependencies on 3rd party libraries) then you |
116 | can add these flags to the configure command:</p> | |
117 | <pre class="literal-block"> | |
118 | --with-libjpeg=builtin \ | |
119 | --with-libpng=builtin \ | |
120 | --with-libtiff=builtin \ | |
121 | --with-zlib=builtin \ | |
122 | </pre> | |
123 | </li> | |
fc33e5e1 RD |
124 | <li><p class="first">To build and install wxWidgets you could just use the "make" |
125 | command but there are other libraries besides the main wxWidgets | |
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126 | libs that also need to be built so again I make a script to do it |
127 | all for me so I don't forget anything. This time it is called | |
128 | ".make" (I use the leading ". so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build | |
129 | dir I don't lose my scripts too.) This is what it looks like:</p> | |
130 | <pre class="literal-block"> | |
131 | make $* \ | |
132 | && make -C contrib/src/gizmos $* \ | |
133 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
134 | && make -C contrib/src/stc $* \ | |
135 | && make -C contrib/src/xrc $* | |
136 | </pre> | |
137 | <p>So you just use .make as if it where make, but don't forget to set | |
138 | the execute bit on .make first!:</p> | |
139 | <pre class="literal-block"> | |
140 | .make | |
141 | .make install | |
142 | </pre> | |
143 | <p>When it's done you should have an installed set of files under | |
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144 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of |
145 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
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146 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p> |
147 | </li> | |
148 | <li><p class="first">I also have a script to help me build wxPython and it is checked in | |
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149 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to |
150 | use it as it's very cryptic and expects that you want to run SWIG, | |
151 | so if you don't have the latest patched up version of SWIG then | |
152 | you'll probably get stuck. So I'll just give the raw commands | |
153 | instead.</p> | |
8eda5e35 RD |
154 | <p>We're not going to install the development version of wxPython with |
155 | these commands, so it won't impact your already installed version | |
156 | of the latest release. You'll be able test with this version when | |
157 | you want to, and use the installed release version the rest of the | |
40efbdda | 158 | time. If you want to install the development version please read |
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159 | INSTALL.txt.</p> |
160 | <p>If you have more than one version of Python on your system then be | |
161 | sure to use the version of Python that you want to use when running | |
162 | wxPython programs to run the setup.py commands below. I'll be | |
163 | using python2.3.</p> | |
164 | <p>Make sure that the first wx-config found on the PATH is the one you | |
2e957aae | 165 | installed above, and then change to the $WXDIR/wxPython dir and |
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166 | run the this command:</p> |
167 | <pre class="literal-block"> | |
2e957aae | 168 | cd $WXDIR/wxPython |
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169 | python2.3 setup.py build_ext --inplace --debug |
170 | </pre> | |
171 | <p>If your new wx-config script is not on the PATH, or there is some | |
172 | other version of it found first, then you can add this to the | |
173 | command line to ensure your new one is used instead:</p> | |
174 | <pre class="literal-block"> | |
175 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
176 | </pre> | |
ce6878e6 RD |
177 | <p>By default setup.py will assume that you built wxWidgets to use |
178 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
179 | this flag to the command-line:</p> | |
180 | <pre class="literal-block"> | |
181 | WXPORT=gtk2 | |
182 | </pre> | |
183 | <p>If you would like to do a Unicode enabled build (all strings sent | |
184 | to or retruned from wx functions are Unicode objects) and your | |
185 | wxWidgets was built with unicode enabled then add this flag:</p> | |
8eda5e35 | 186 | <pre class="literal-block"> |
ce6878e6 | 187 | UNICODE=1 |
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188 | </pre> |
189 | <p>If you are wanting to have the source files regenerated with swig, | |
190 | then you need to turn on the USE_SWIG flag and optionally tell it | |
191 | where to find the new swig executable, so add these flags:</p> | |
192 | <pre class="literal-block"> | |
193 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
194 | </pre> | |
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195 | <p>If you get errors about being unable to find libGLU, wxGLCanvas |
196 | being undeclared, or something similar then you can add | |
197 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
198 | building of the glcanvas module.</p> | |
8eda5e35 | 199 | <p>When the setup.py command is done you should have fully populated |
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200 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and |
201 | $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files) | |
202 | located in the wx package.</p> | |
8eda5e35 | 203 | </li> |
40efbdda | 204 | <li><p class="first">To run code with the development version of wxPython, just set the |
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205 | PYTHONPATH to the wxPython dir located in the source tree. For |
206 | example:</p> | |
8eda5e35 | 207 | <pre class="literal-block"> |
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208 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib |
209 | export PYTHONPATH=$WXDIR/wxPython | |
210 | cd $WXDIR/wxPython/demo | |
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211 | python2.3 demo.py |
212 | </pre> | |
213 | <p>OS X NOTE: You need to use "pythonw" on the command line to run | |
214 | wxPython applications. This version of the Python executable is | |
215 | part of the Python Framework and is allowed to interact with the | |
9c329f86 | 216 | display. You can also double click on a .py or a .pyw file from |
2e957aae | 217 | the finder (assuming that the PythonLauncher app is associated with |
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218 | these file extensions) and it will launch the Framework version of |
219 | Python for you. For information about creating Applicaiton Bundles | |
220 | of your wxPython apps please see the wiki and the mail lists.</p> | |
221 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing | |
222 | wxPython and you are running on Solaris and building with gcc, then | |
223 | you may be able to work around the problem by uncommenting a bit of | |
224 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
225 | and uncomment the block containing it. The problem is that Sun's ld | |
226 | does not automatically add libgcc to the link step.</p> | |
227 | </li> | |
228 | </ol> | |
229 | </div> | |
230 | <div class="section" id="building-on-windows"> | |
231 | <h1><a name="building-on-windows">Building on Windows</a></h1> | |
232 | <p>The Windows builds currently require the use of Microsoft Visual C++. | |
233 | Theoretically, other compilers (such as mingw32 or the Borland | |
234 | compilers) can also be used but I've never done the work to make that | |
235 | happen. If you want to try that then first you'll want to find out if | |
236 | there are any tricks that have to be done to make Python extension | |
237 | modules using that compiler, and then make a few changes to setup.py | |
238 | to accomodate that. (And send the patches to me.) If you plan on | |
239 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
240 | have to build Python and any other extension modules that you use with | |
2e957aae | 241 | that compiler because a different version of the C runtime library is |
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242 | used. The Python executable that comes from PythonLabs and the |
243 | wxPython extensions that I distribute are built with MSVC 6 with all | |
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244 | the Service Packs applied. This policy will change with Python 2.4 |
245 | and MSVC 7.1 will be used starting with that version.</p> | |
40efbdda | 246 | <p>If you want to build a debuggable version of wxWidgets and wxPython you |
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247 | will need to have also built a debug version of Python and any other |
248 | extension modules you need to use. You can tell if you have them | |
249 | already if there is a _d in the file names, for example python_d.exe | |
250 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
251 | of the code with the debugger then building the normal (or hybrid) | |
252 | version is fine, and you can use the regular python executables with | |
253 | it.</p> | |
254 | <p>Just like the unix versions I also use some scripts to help me build | |
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255 | wxWidgets, but I use some non-standard stuff to do it. So if you have |
256 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
257 | programs then there is a copy of my wxWidgets build scripts in | |
258 | %WXDIR%\wxPython\distrib\msw. Just copy them to | |
259 | %WXDIR%\build\msw and you can use them to do your build, otherwise | |
260 | you can do everything by hand as described below. But if you do work | |
261 | by hand and something doesn't seem to be working correctly please | |
262 | refer to the build scripts to see what may need to be done | |
263 | differently.</p> | |
64316568 RD |
264 | <p>The *.btm files are for 4NT and the others are for bash. They are:</p> |
265 | <pre class="literal-block"> | |
266 | .make/.make.btm Builds the main lib and the needed contribs | |
40efbdda | 267 | .mymake/.mymake.btm Builds just one lib, use by .make |
64316568 RD |
268 | .makesetup.mk A makefile that will copy and edit setup.h |
269 | as needed for the different types of builds | |
270 | </pre> | |
40efbdda RD |
271 | <p>Okay. Here's what you've been waiting for, the instructions! Adapt |
272 | accordingly if you are using the bash shell.</p> | |
8eda5e35 | 273 | <ol class="arabic"> |
fc33e5e1 | 274 | <li><p class="first">Set an environment variable to the root of the wxWidgets source |
2e957aae | 275 | tree. This is used by the makefiles:</p> |
8eda5e35 | 276 | <pre class="literal-block"> |
2e957aae | 277 | set WXWIN=%WXDIR% |
8eda5e35 RD |
278 | </pre> |
279 | </li> | |
40efbdda RD |
280 | <li><p class="first">Copy setup0.h to setup.h:</p> |
281 | <pre class="literal-block"> | |
282 | cd %WXDIR%\include\wx\msw | |
283 | copy setup0.h setup.h | |
284 | </pre> | |
8eda5e35 | 285 | </li> |
40efbdda | 286 | <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p> |
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287 | <pre class="literal-block"> |
288 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
289 | wxUSE_DEBUG_CONTEXT 1 | |
290 | wxUSE_MEMORY_TRACING 1 | |
291 | wxUSE_DIALUP_MANAGER 0 | |
292 | wxUSE_GLCANVAS 1 | |
293 | wxUSE_POSTSCRIPT 1 | |
294 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
fc33e5e1 | 295 | wxUSE_DISPLAY 1 |
8eda5e35 | 296 | </pre> |
40efbdda RD |
297 | <p>If you are using my build scripts then a few more settings will be |
298 | changed and then a copy of setup.h is placed in a subdir of | |
299 | %WXWIN%\libvc_dll. If you are doing it by hand and making a | |
300 | UNICODE build, then also change these:</p> | |
301 | <pre class="literal-block"> | |
302 | wxUSE_UNICODE 1 | |
303 | wxUSE_UNICODE_MSLU 1 | |
304 | </pre> | |
305 | <p>If you are doing a "hybrid" build (which is the same as the | |
306 | binaries that I release) then also change these:</p> | |
307 | <pre class="literal-block"> | |
308 | wxUSE_MEMORY_TRACING 0 | |
309 | wxUSE_DEBUG_CONTEXT 0 | |
310 | </pre> | |
8eda5e35 | 311 | </li> |
40efbdda | 312 | <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The |
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313 | wxWidgets DLLs will end up there as part of the build and so you'll |
314 | need it on the PATH for them to be found at runtime.</p> | |
8eda5e35 | 315 | </li> |
40efbdda RD |
316 | <li><p class="first">Change to the %WXDIR%\build\msw directory</p> |
317 | <blockquote> | |
318 | <p>cd %WXDIR%\build\msw</p> | |
319 | </blockquote> | |
8eda5e35 | 320 | </li> |
40efbdda RD |
321 | <li><p class="first">If using my scripts then use the .make.btm command to build |
322 | wxWidgets. It needs one command-line parameter which controls what | |
323 | kind of build(s) to do. Use one of the following:</p> | |
8eda5e35 RD |
324 | <pre class="literal-block"> |
325 | debug Build debug version | |
326 | hybrid Build hybrid version | |
327 | both Both debug and hybrid | |
328 | debug-uni Build a debug unicode library | |
329 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
330 | both-uni and finally both unicode libraries | |
331 | </pre> | |
332 | <p>For example:</p> | |
333 | <pre class="literal-block"> | |
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334 | .make hybrid |
335 | </pre> | |
336 | <p>You can also pass additional command line parameters as needed and | |
8eda5e35 | 337 | they will all be passed on to the nmake commands, for example to |
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338 | clean up the build:</p> |
339 | <pre class="literal-block"> | |
340 | .make hybrid clean | |
341 | </pre> | |
342 | <p>If <em>not</em> using my scripts then you can do it by hand by directly | |
343 | executing nmake with a bunch of extra command line parameters. | |
344 | The base set are:</p> | |
345 | <pre class="literal-block"> | |
346 | -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1 | |
347 | </pre> | |
348 | <p>If doing a debug build then add:</p> | |
349 | <pre class="literal-block"> | |
350 | BUILD=debug | |
351 | </pre> | |
352 | <p>otherwise add these:</p> | |
353 | <pre class="literal-block"> | |
354 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
355 | </pre> | |
356 | <p>If doing a Unicode build then add these flags:</p> | |
357 | <pre class="literal-block"> | |
358 | UNICODE=1 MSLU=1 | |
359 | </pre> | |
360 | <p>Now, from the %WXDIR%\build\msw directory run nmake with your | |
361 | selection of command-line flags as described above. Repeat this | |
362 | same command from the following directories in order to build the | |
363 | contrib libraries:</p> | |
364 | <pre class="literal-block"> | |
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365 | %WXDIR%\contrib\build\gizmos |
366 | %WXDIR%\contrib\build\xrc | |
367 | %WXDIR%\contrib\build\stc | |
368 | %WXDIR%\contrib\build\ogl | |
369 | ||
370 | Note, that the ogl lib build will need an additional flag:: | |
371 | ||
372 | CPPFLAGS="-DwxUSE_DEPRECATED=0" | |
8eda5e35 RD |
373 | </pre> |
374 | </li> | |
40efbdda RD |
375 | <li><p class="first">When that is all done it will have built the main wxWidgets DLLs |
376 | and also some of the contribs DLLs. There should be a ton of DLLs | |
377 | and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p> | |
8eda5e35 RD |
378 | </li> |
379 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the | |
380 | unix systems. We're not going to install the development version | |
381 | of wxPython with these commands, so it won't impact your already | |
382 | installed version of the latest release. You'll be able to test | |
383 | with this version when you want to, and use the installed release | |
384 | version the rest of the time. If you ever do want to install the | |
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385 | development version please refer to INSTALL.txt.</p> |
386 | <p>Change to the %WXDIR%\wxPython dir and run the this command, | |
387 | making sure that you use the version of python that you want to | |
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388 | build for (if you have more than one on your system):</p> |
389 | <pre class="literal-block"> | |
2e957aae | 390 | cd %WXDIR%\wxPython |
8eda5e35 RD |
391 | python setup.py build_ext --inplace |
392 | </pre> | |
393 | <p>If you are wanting to have the source files regenerated with swig, | |
394 | then you need to turn on the USE_SWIG flag and optionally tell it | |
395 | where to find the new swig executable, so add these flags:</p> | |
396 | <pre class="literal-block"> | |
397 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
398 | </pre> | |
fc33e5e1 | 399 | <p>If you built a Unicode version of wxWidgets and want to also build |
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400 | the Unicode version of wxPython then add this flag:</p> |
401 | <pre class="literal-block"> | |
402 | UNICODE=1 | |
403 | </pre> | |
fc33e5e1 | 404 | <p>If you have a debug version of Python and wxWidgets and want to |
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405 | build a debug version of wxPython too, add the --debug flag to the |
406 | command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt> | |
407 | files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to | |
408 | use them. The debug and hybrid(release) versions can coexist.</p> | |
409 | <p>When the setup.py command is done you should have fully populated | |
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410 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and |
411 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt> | |
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412 | files) located in the wx package.</p> |
413 | </li> | |
40efbdda | 414 | <li><p class="first">To run code with the development version of wxPython, just set the |
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415 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> |
416 | <pre class="literal-block"> | |
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417 | set PYTHONPATH=%WXDIR%\wxPython |
418 | cd %WXDIR\wxPython\demo | |
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419 | python demo.py |
420 | </pre> | |
421 | </li> | |
422 | </ol> | |
423 | </div> | |
424 | </div> | |
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425 | </body> |
426 | </html> |