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[wxWidgets.git] / src / common / effects.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: effects.cpp
3// Purpose: wxEffects implementation
4// Author: Julian Smart
5// Modified by:
6// Created: 25/4/2000
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16#pragma hdrstop
17#endif
18
19#include "wx/gdicmn.h"
20#include "wx/pen.h"
21#include "wx/dcmemory.h"
3bd380a3 22#include "wx/settings.h"
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23#include "wx/effects.h"
24
25/*
26 * wxEffects: various 3D effects
27 */
28
29IMPLEMENT_CLASS(wxEffects, wxObject)
30
31// Assume system colours
32wxEffects::wxEffects()
33{
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34 m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
35 m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
36 m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
37 m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
38 m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
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39}
40
41// Going from lightest to darkest
42wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
43 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
44{
45 m_highlightColour = highlightColour;
46 m_lightShadow = lightShadow;
47 m_faceColour = faceColour;
48 m_mediumShadow = mediumShadow;
49 m_darkShadow = darkShadow;
50}
51
52// Draw a sunken edge
33ac7e6f 53void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
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54{
55 wxPen highlightPen(m_highlightColour, 1, wxSOLID);
56 wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
57 wxPen facePen(m_faceColour, 1, wxSOLID);
58 wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
59 wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
60
61 //// LEFT AND TOP
62 // Draw a medium shadow pen on left and top, followed by dark shadow line to
63 // right and below of these lines
64
65 dc.SetPen(mediumShadowPen);
66 dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
67 dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
68
69 dc.SetPen(darkShadowPen);
70 dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
71 dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
72
73 //// RIGHT AND BOTTOM
74
75 dc.SetPen(highlightPen);
76 dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
77 dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
78
79 dc.SetPen(lightShadowPen);
80 dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
81 dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
82
83 dc.SetPen(wxNullPen);
84}
85
fbfb8bcc 86bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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87{
88 static bool hiColour = (wxDisplayDepth() >= 16) ;
89
90 int w = bitmap.GetWidth();
91 int h = bitmap.GetHeight();
33ac7e6f 92
3f4fc796 93 wxMemoryDC dcMem;
33ac7e6f 94
d275c7eb 95#if wxUSE_PALETTE
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96 if (bitmap.GetPalette() && !hiColour)
97 {
98 dc.SetPalette(* bitmap.GetPalette());
99 dcMem.SetPalette(* bitmap.GetPalette());
100 }
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101#endif // wxUSE_PALETTE
102
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103 dcMem.SelectObject(bitmap);
104
105 int i, j;
106 for (i = rect.x; i < rect.x + rect.width; i += w)
107 {
108 for (j = rect.y; j < rect.y + rect.height; j+= h)
109 dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
110 }
111 dcMem.SelectObject(wxNullBitmap);
112
d275c7eb 113#if wxUSE_PALETTE
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114 if (bitmap.GetPalette() && !hiColour)
115 {
116 dc.SetPalette(wxNullPalette);
117 dcMem.SetPalette(wxNullPalette);
118 }
d275c7eb 119#endif // wxUSE_PALETTE
3f4fc796 120
1a18887b 121 return true;
3f4fc796 122}