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2bda0e17 1/////////////////////////////////////////////////////////////////////////////
cd0b1709 2// Name: msw/button.cpp
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3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
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8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
cd0b1709 19
14f355c2 20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
edccf428 21 #pragma implementation "button.h"
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22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
edccf428 28 #pragma hdrstop
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29#endif
30
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31#if wxUSE_BUTTON
32
2bda0e17 33#ifndef WX_PRECOMP
bac409a0 34 #include "wx/app.h"
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35 #include "wx/button.h"
36 #include "wx/brush.h"
4e938f5b 37 #include "wx/panel.h"
8a4df159 38 #include "wx/bmpbuttn.h"
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39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
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41#endif
42
43#include "wx/msw/private.h"
44
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45// ----------------------------------------------------------------------------
46// macros
47// ----------------------------------------------------------------------------
48
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49#if wxUSE_EXTENDED_RTTI
50IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
51
52WX_BEGIN_PROPERTIES_TABLE(wxButton)
53 WX_DELEGATE( OnClick , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent )
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54
55 WX_PROPERTY_SET_AND_GET_BY_REF_RET_BOOL( Font , wxFont , SetFont , GetFont , )
56 WX_PROPERTY_SET_BY_REF( Label,wxString, SetLabel, GetLabel, wxT("") )
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57WX_END_PROPERTIES_TABLE()
58
59WX_BEGIN_HANDLERS_TABLE(wxButton)
60WX_END_HANDLERS_TABLE()
61
51741307 62WX_CONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
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63
64
65#else
cd0b1709 66IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
51596bcb 67#endif
2bda0e17 68
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69// this macro tries to adjust the default button height to a reasonable value
70// using the char height as the base
1c4a764c 71#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
2bda0e17 72
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73// ============================================================================
74// implementation
75// ============================================================================
76
77// ----------------------------------------------------------------------------
78// creation/destruction
79// ----------------------------------------------------------------------------
80
81bool wxButton::Create(wxWindow *parent,
82 wxWindowID id,
83 const wxString& label,
84 const wxPoint& pos,
85 const wxSize& size,
86 long style,
87 const wxValidator& validator,
88 const wxString& name)
2bda0e17 89{
5b2f31eb 90 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
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91 return FALSE;
92
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93 WXDWORD exstyle;
94 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
95
96#ifdef __WIN32__
97 // if the label contains several lines we must explicitly tell the button
98 // about it or it wouldn't draw it correctly ("\n"s would just appear as
99 // black boxes)
100 //
101 // NB: we do it here and not in MSWGetStyle() because we need the label
102 // value and m_label is not set yet when MSWGetStyle() is called;
103 // besides changing BS_MULTILINE during run-time is pointless anyhow
104 if ( label.find(_T('\n')) != wxString::npos )
105 {
106 msStyle |= BS_MULTILINE;
107 }
108#endif // __WIN32__
109
110 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
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111}
112
113wxButton::~wxButton()
114{
115}
edccf428 116
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117// ----------------------------------------------------------------------------
118// flags
119// ----------------------------------------------------------------------------
cd0b1709 120
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121WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
122{
123 // buttons never have an external border, they draw their own one
124 WXDWORD msStyle = wxControl::MSWGetStyle
125 (
126 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
127 );
f6bcfd97 128
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129 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
130 // each other in any resizeable dialog which has more than one button in
131 // the bottom
132 msStyle |= WS_CLIPSIBLINGS;
b0766406 133
f6bcfd97 134#ifdef __WIN32__
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135 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
136 // and wxBU_RIGHT to get BS_CENTER!
137 if ( style & wxBU_LEFT )
f6bcfd97 138 msStyle |= BS_LEFT;
5b2f31eb 139 if ( style & wxBU_RIGHT )
f6bcfd97 140 msStyle |= BS_RIGHT;
5b2f31eb 141 if ( style & wxBU_TOP )
f6bcfd97 142 msStyle |= BS_TOP;
5b2f31eb 143 if ( style & wxBU_BOTTOM )
f6bcfd97 144 msStyle |= BS_BOTTOM;
5b2f31eb 145#endif // __WIN32__
edccf428 146
5b2f31eb 147 return msStyle;
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148}
149
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150// ----------------------------------------------------------------------------
151// size management including autosizing
152// ----------------------------------------------------------------------------
153
f68586e5 154wxSize wxButton::DoGetBestSize() const
2bda0e17 155{
4438caf4 156 int wBtn;
1e023926 157 GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL);
edccf428 158
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159 int wChar, hChar;
160 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
161
1e023926 162 // add a margin -- the button is wider than just its label
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163 wBtn += 3*wChar;
164
165 // the button height is proportional to the height of the font used
166 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
edccf428 167
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168 // all buttons have at least the standard size unless the user explicitly
169 // wants them to be of smaller size and used wxBU_EXACTFIT style when
170 // creating the button
171 if ( !HasFlag(wxBU_EXACTFIT) )
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172 {
173 wxSize sz = GetDefaultSize();
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174 if (wBtn > sz.x)
175 sz.x = wBtn;
176 if (hBtn > sz.y)
177 sz.y = hBtn;
178
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179 return sz;
180 }
a63f2bec 181
1e023926 182 return wxSize(wBtn, hBtn);
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183}
184
e1f36ff8 185/* static */
1e6feb95 186wxSize wxButtonBase::GetDefaultSize()
e1f36ff8 187{
8c3c31d4 188 static wxSize s_sizeBtn;
e1f36ff8 189
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190 if ( s_sizeBtn.x == 0 )
191 {
192 wxScreenDC dc;
a756f210 193 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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194
195 // the size of a standard button in the dialog units is 50x14,
196 // translate this to pixels
197 // NB1: the multipliers come from the Windows convention
198 // NB2: the extra +1/+2 were needed to get the size be the same as the
199 // size of the buttons in the standard dialog - I don't know how
200 // this happens, but on my system this size is 75x23 in pixels and
201 // 23*8 isn't even divisible by 14... Would be nice to understand
202 // why these constants are needed though!
203 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
204 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
205 }
e1f36ff8 206
8c3c31d4 207 return s_sizeBtn;
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208}
209
4438caf4 210// ----------------------------------------------------------------------------
036da5e3 211// default button handling
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212// ----------------------------------------------------------------------------
213
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214/*
215 "Everything you ever wanted to know about the default buttons" or "Why do we
216 have to do all this?"
217
218 In MSW the default button should be activated when the user presses Enter
219 and the current control doesn't process Enter itself somehow. This is
220 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
221 Another aspect of "defaultness" is that the default button has different
222 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
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223 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
224 be unset if our parent window is not active so it should be unset whenever
225 we lose activation and set back when we regain it.
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226
227 Final complication is that when a button is active, it should be the default
228 one, i.e. pressing Enter on a button always activates it and not another
229 one.
230
231 We handle this by maintaining a permanent and a temporary default items in
232 wxControlContainer (both may be NULL). When a button becomes the current
233 control (i.e. gets focus) it sets itself as the temporary default which
234 ensures that it has the right appearance and that Enter will be redirected
235 to it. When the button loses focus, it unsets the temporary default and so
236 the default item will be the permanent default -- that is the default button
237 if any had been set or none otherwise, which is just what we want.
238
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239 NB: all this is quite complicated by now and the worst is that normally
240 it shouldn't be necessary at all as for the normal Windows programs
241 DefWindowProc() and IsDialogMessage() take care of all this
242 automatically -- however in wxWindows programs this doesn't work for
243 nested hierarchies (i.e. a notebook inside a notebook) for unknown
244 reason and so we have to reproduce all this code ourselves. It would be
245 very nice if we could avoid doing it.
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246 */
247
036da5e3 248// set this button as the (permanently) default one in its panel
edccf428 249void wxButton::SetDefault()
2bda0e17 250{
edccf428 251 wxWindow *parent = GetParent();
2bda0e17 252
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253 wxCHECK_RET( parent, _T("button without parent?") );
254
7fb1b2b4 255 // set this one as the default button both for wxWindows ...
036da5e3 256 wxWindow *winOldDefault = parent->SetDefaultItem(this);
036da5e3 257
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258 // ... and Windows
259 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
260 SetDefaultStyle(this, TRUE);
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261}
262
7fb1b2b4 263// set this button as being currently default
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264void wxButton::SetTmpDefault()
265{
266 wxWindow *parent = GetParent();
267
268 wxCHECK_RET( parent, _T("button without parent?") );
269
270 wxWindow *winOldDefault = parent->GetDefaultItem();
271 parent->SetTmpDefaultItem(this);
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272
273 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE);
274 SetDefaultStyle(this, TRUE);
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275}
276
7fb1b2b4 277// unset this button as currently default, it may still stay permanent default
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278void wxButton::UnsetTmpDefault()
279{
280 wxWindow *parent = GetParent();
281
282 wxCHECK_RET( parent, _T("button without parent?") );
283
284 parent->SetTmpDefaultItem(NULL);
285
286 wxWindow *winOldDefault = parent->GetDefaultItem();
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287
288 SetDefaultStyle(this, FALSE);
289 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE);
036da5e3 290}
8ed57d93 291
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292/* static */
293void
7fb1b2b4 294wxButton::SetDefaultStyle(wxButton *btn, bool on)
036da5e3 295{
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296 // we may be called with NULL pointer -- simpler to do the check here than
297 // in the caller which does wxDynamicCast()
298 if ( !btn )
299 return;
300
301 // first, let DefDlgProc() know about the new default button
302 if ( on )
5d1d2d46 303 {
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304 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
305 // focus at all any more
306 if ( !wxTheApp->IsActive() )
307 return;
cd0b1709 308
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309 // look for a panel-like window
310 wxWindow *win = btn->GetParent();
311 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
312 win = win->GetParent();
313
314 if ( win )
be4017f8 315 {
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316 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
317
318 // sending DM_SETDEFID also changes the button style to
319 // BS_DEFPUSHBUTTON so there is nothing more to do
be4017f8 320 }
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321 }
322
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323 // then also change the style as needed
324 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
325 if ( !(style & BS_DEFPUSHBUTTON) == on )
be4017f8 326 {
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327 // don't do it with the owner drawn buttons because it will
328 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
329 // BS_DEFPUSHBUTTON != 0)!
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330 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
331 {
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332 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
333 on ? style | BS_DEFPUSHBUTTON
334 : style & ~BS_DEFPUSHBUTTON,
335 1L /* redraw */);
036da5e3 336 }
7fb1b2b4 337 else // owner drawn
036da5e3 338 {
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339 // redraw the button - it will notice itself that it's
340 // [not] the default one [any longer]
341 btn->Refresh();
036da5e3 342 }
be4017f8 343 }
7fb1b2b4 344 //else: already has correct style
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345}
346
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347// ----------------------------------------------------------------------------
348// helpers
349// ----------------------------------------------------------------------------
350
351bool wxButton::SendClickEvent()
2bda0e17 352{
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353 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
354 event.SetEventObject(this);
355
356 return ProcessCommand(event);
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357}
358
edccf428 359void wxButton::Command(wxCommandEvent & event)
2bda0e17 360{
edccf428 361 ProcessCommand(event);
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362}
363
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364// ----------------------------------------------------------------------------
365// event/message handlers
366// ----------------------------------------------------------------------------
2bda0e17 367
33ac7e6f 368bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
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369{
370 bool processed = FALSE;
57c0af52 371 switch ( param )
edccf428 372 {
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373 // NOTE: Apparently older versions (NT 4?) of the common controls send
374 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
375 // buttons, so in order to send two EVET_BUTTON events we should
376 // catch both types. Currently (Feb 2003) up-to-date versions of
377 // win98, win2k and winXP all send two BN_CLICKED messages for
378 // all button types, so we don't catch BN_DOUBLECLICKED anymore
379 // in order to not get 3 EVT_BUTTON events. If this is a problem
380 // then we need to figure out which version of the comctl32 changed
381 // this behaviour and test for it.
382
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383 case 1: // message came from an accelerator
384 case BN_CLICKED: // normal buttons send this
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385 processed = SendClickEvent();
386 break;
edccf428 387 }
2bda0e17 388
edccf428 389 return processed;
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390}
391
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392long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
393{
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394 // when we receive focus, we want to temporary become the default button in
395 // our parent panel so that pressing "Enter" would activate us -- and when
396 // losing it we should restore the previous default button as well
be4017f8 397 if ( nMsg == WM_SETFOCUS )
678cd6de 398 {
036da5e3 399 SetTmpDefault();
be4017f8 400
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401 // let the default processing take place too
402 }
403 else if ( nMsg == WM_KILLFOCUS )
404 {
405 UnsetTmpDefault();
678cd6de 406 }
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407 else if ( nMsg == WM_LBUTTONDBLCLK )
408 {
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409 // emulate a click event to force an owner-drawn button to change its
410 // appearance - without this, it won't do it
411 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
412
036da5e3 413 // and continue with processing the message normally as well
a95e38c0 414 }
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415
416 // let the base class do all real processing
417 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
418}
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419
420// ----------------------------------------------------------------------------
421// owner-drawn buttons support
422// ----------------------------------------------------------------------------
423
424#ifdef __WIN32__
425
426// drawing helpers
427
428static void DrawButtonText(HDC hdc,
429 RECT *pRect,
430 const wxString& text,
431 COLORREF col)
432{
433 COLORREF colOld = SetTextColor(hdc, col);
434 int modeOld = SetBkMode(hdc, TRANSPARENT);
435
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436 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
437 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
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438
439 SetBkMode(hdc, modeOld);
440 SetTextColor(hdc, colOld);
441}
442
443static void DrawRect(HDC hdc, const RECT& r)
444{
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445 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
446 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
447 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
448 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
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449}
450
451void wxButton::MakeOwnerDrawn()
452{
453 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
9750fc42 454 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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455 {
456 // make it so
457 style |= BS_OWNERDRAW;
458 SetWindowLong(GetHwnd(), GWL_STYLE, style);
459 }
460}
461
462bool wxButton::SetBackgroundColour(const wxColour &colour)
463{
464 if ( !wxControl::SetBackgroundColour(colour) )
465 {
466 // nothing to do
467 return FALSE;
468 }
469
470 MakeOwnerDrawn();
471
472 Refresh();
473
474 return TRUE;
475}
476
477bool wxButton::SetForegroundColour(const wxColour &colour)
478{
479 if ( !wxControl::SetForegroundColour(colour) )
480 {
481 // nothing to do
482 return FALSE;
483 }
484
485 MakeOwnerDrawn();
486
487 Refresh();
488
489 return TRUE;
490}
491
492/*
493 The button frame looks like this normally:
494
495 WWWWWWWWWWWWWWWWWWB
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496 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
497 WH GB H = light grey (LIGHT)
498 WH GB G = dark grey (SHADOW)
499 WH GB B = black (DKSHADOW)
500 WH GB
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501 WGGGGGGGGGGGGGGGGGB
502 BBBBBBBBBBBBBBBBBBB
503
504 When the button is selected, the button becomes like this (the total button
505 size doesn't change):
506
507 BBBBBBBBBBBBBBBBBBB
508 BWWWWWWWWWWWWWWWWBB
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509 BWHHHHHHHHHHHHHHGBB
510 BWH GBB
511 BWH GBB
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512 BWGGGGGGGGGGGGGGGBB
513 BBBBBBBBBBBBBBBBBBB
514 BBBBBBBBBBBBBBBBBBB
515
516 When the button is pushed (while selected) it is like:
517
518 BBBBBBBBBBBBBBBBBBB
519 BGGGGGGGGGGGGGGGGGB
520 BG GB
521 BG GB
522 BG GB
16162a64 523 BG GB
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524 BGGGGGGGGGGGGGGGGGB
525 BBBBBBBBBBBBBBBBBBB
526*/
527
528static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
529 bool selected, bool pushed)
530{
531 RECT r;
532 CopyRect(&r, &rectBtn);
533
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534 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
535 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
536 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
537 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
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538
539 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
540
541 r.right--;
542 r.bottom--;
543
544 if ( pushed )
545 {
546 DrawRect(hdc, r);
547
548 (void)SelectObject(hdc, hpenGrey);
549 InflateRect(&r, -1, -1);
550
551 DrawRect(hdc, r);
552 }
553 else // !pushed
554 {
555 if ( selected )
556 {
557 DrawRect(hdc, r);
558
559 InflateRect(&r, -1, -1);
560 }
561
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562 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
563 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
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564
565 (void)SelectObject(hdc, hpenWhite);
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566 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
567 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
cd0b1709 568
16162a64 569 (void)SelectObject(hdc, hpenLightGr);
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570 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
571 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
16162a64 572
cd0b1709 573 (void)SelectObject(hdc, hpenGrey);
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574 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
575 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
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576 }
577
578 (void)SelectObject(hdc, hpenOld);
579 DeleteObject(hpenWhite);
16162a64 580 DeleteObject(hpenLightGr);
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581 DeleteObject(hpenGrey);
582 DeleteObject(hpenBlack);
583}
584
585bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
586{
587 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
588
589 RECT rectBtn;
590 CopyRect(&rectBtn, &lpDIS->rcItem);
591
592 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
593 colFg = wxColourToRGB(GetForegroundColour());
594
595 HDC hdc = lpDIS->hDC;
596 UINT state = lpDIS->itemState;
597
598 // first, draw the background
599 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
600
601 FillRect(hdc, &rectBtn, hbrushBackground);
602
603 // draw the border for the current state
604 bool selected = (state & ODS_SELECTED) != 0;
605 if ( !selected )
606 {
607 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
608 if ( panel )
609 {
610 selected = panel->GetDefaultItem() == this;
611 }
612 }
613 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
614
615 DrawButtonFrame(hdc, rectBtn, selected, pushed);
616
617 // draw the focus rect if needed
618 if ( state & ODS_FOCUS )
619 {
620 RECT rectFocus;
621 CopyRect(&rectFocus, &rectBtn);
622
623 // I don't know where does this constant come from, but this is how
624 // Windows draws them
625 InflateRect(&rectFocus, -4, -4);
626
627 DrawFocusRect(hdc, &rectFocus);
628 }
629
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630 if ( pushed )
631 {
632 // the label is shifted by 1 pixel to create "pushed" effect
633 OffsetRect(&rectBtn, 1, 1);
634 }
635
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636 DrawButtonText(hdc, &rectBtn, GetLabel(),
637 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
638 : colFg);
639
640 ::DeleteObject(hbrushBackground);
641
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642 return TRUE;
643}
644
645#endif // __WIN32__
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646
647#endif // wxUSE_BUTTON
648