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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/dnd.h
3// Purpose: Drag and drop classes declarations
4// Author: Vadim Zeitlin, Robert Roebling
5// Modified by:
6// Created: 26.05.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWindows Team
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_DND_H_BASE_
13#define _WX_DND_H_BASE_
c801d85f 14
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15#include "wx/defs.h"
16
17#if wxUSE_DRAG_AND_DROP
18
3f480da3 19#include "wx/dataobj.h"
974e8d94 20#include "wx/cursor.h"
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21
22// ----------------------------------------------------------------------------
23// constants
24// ----------------------------------------------------------------------------
25
26// result of wxDropSource::DoDragDrop() call
27enum wxDragResult
28{
29 wxDragError, // error prevented the d&d operation from completing
30 wxDragNone, // drag target didn't accept the data
31 wxDragCopy, // the data was successfully copied
32 wxDragMove, // the data was successfully moved (MSW only)
33 wxDragCancel // the operation was cancelled by user (not an error)
34};
35
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36inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res)
37{
38 return res == wxDragCopy || res == wxDragMove;
39}
40
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41// ----------------------------------------------------------------------------
42// wxDropSource is the object you need to create (and call DoDragDrop on it)
43// to initiate a drag-and-drop operation
44// ----------------------------------------------------------------------------
45
46class WXDLLEXPORT wxDropSourceBase
47{
48public:
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49 wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
50 const wxCursor &cursorMove = wxNullCursor,
51 const wxCursor &cursorStop = wxNullCursor)
52 : m_cursorCopy(cursorCopy),
53 m_cursorMove(cursorMove),
54 m_cursorStop(cursorStop)
55 { m_data = (wxDataObject *)NULL; }
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56 virtual ~wxDropSourceBase() { }
57
58 // set the data which is transfered by drag and drop
6dddc146 59 void SetData(wxDataObject& data)
97c79de2 60 { m_data = &data; }
6dddc146 61
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62 wxDataObject *GetDataObject()
63 { return m_data; }
e1ee679c 64
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65 // set the icon corresponding to given drag result
66 void SetCursor(wxDragResult res, const wxCursor& cursor)
67 {
68 if ( res == wxDragCopy )
69 m_cursorCopy = cursor;
70 else if ( res == wxDragMove )
71 m_cursorMove = cursor;
72 else
73 m_cursorStop = cursor;
74 }
75
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76 // start drag action, see enum wxDragResult for return value description
77 //
78 // if bAllowMove is TRUE, data can be moved, if not - only copied
9e2896e5 79 virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
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80
81 // override to give feedback depending on the current operation result
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82 // "effect" and return TRUE if you did something, FALSE to let the library
83 // give the default feedback
84 virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
85
86protected:
87 const wxCursor& GetCursor(wxDragResult res) const
e1ee679c 88 {
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89 if ( res == wxDragCopy )
90 return m_cursorCopy;
91 else if ( res == wxDragMove )
92 return m_cursorMove;
93 else
94 return m_cursorStop;
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95 }
96
e1ee679c 97 wxDataObject *m_data;
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98
99 // the cursors to use for feedback
100 wxCursor m_cursorCopy, m_cursorMove, m_cursorStop;
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101};
102
103// ----------------------------------------------------------------------------
104// wxDropTarget should be associated with a window if it wants to be able to
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105// receive data via drag and drop.
106//
107// To use this class, you should derive from wxDropTarget and implement
108// OnData() pure virtual method. You may also wish to override OnDrop() if you
109// want to accept the data only inside some region of the window (this may
110// avoid having to copy the data to this application which happens only when
111// OnData() is called)
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112// ----------------------------------------------------------------------------
113
114class WXDLLEXPORT wxDropTargetBase
115{
116public:
117 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
118 // by wxDropTarget and deleted by it automatically. If you don't give it
119 // here, you can use SetDataObject() later.
b068c4e8 120 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
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121 { m_dataObject = dataObject; }
122 // dtor deletes our data object
123 virtual ~wxDropTargetBase()
124 { delete m_dataObject; }
125
126 // get/set the associated wxDataObject
127 wxDataObject *GetDataObject() const
128 { return m_dataObject; }
129 void SetDataObject(wxDataObject *dataObject)
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130 { if (m_dataObject) delete m_dataObject;
131 m_dataObject = dataObject; }
e1ee679c 132
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133 // these functions are called when data is moved over position (x, y) and
134 // may return either wxDragCopy, wxDragMove or wxDragNone depending on
135 // what would happen if the data were dropped here.
136 //
137 // the last parameter is what would happen by default and is determined by
138 // the platform-specific logic (for example, under Windows it's wxDragCopy
139 // if Ctrl key is pressed and wxDragMove otherwise) except that it will
140 // always be wxDragNone if the carried data is in an unsupported format.
141
142 // called when the mouse enters the window (only once until OnLeave())
143 virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
144 { return OnDragOver(x, y, def); }
145
146 // called when the mouse moves in the window - shouldn't take long to
147 // execute or otherwise mouse movement would be too slow
148 virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
149 wxDragResult def)
150 { return def; }
6dddc146 151
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152 // called when mouse leaves the window: might be used to remove the
153 // feedback which was given in OnEnter()
154 virtual void OnLeave() { }
6dddc146 155
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156 // this function is called when data is dropped at position (x, y) - if it
157 // returns TRUE, OnData() will be called immediately afterwards which will
158 // allow to retrieve the data dropped.
159 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
160
161 // called after OnDrop() returns TRUE: you will usually just call
162 // GetData() from here and, probably, also refresh something to update the
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163 // new data and, finally, return the code indicating how did the operation
164 // complete (returning default value in case of success and wxDragError on
165 // failure is usually ok)
166 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
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167
168 // may be called *only* from inside OnData() and will fill m_dataObject
169 // with the data from the drop source if it returns TRUE
170 virtual bool GetData() = 0;
171
172protected:
173 wxDataObject *m_dataObject;
174};
175
176// ----------------------------------------------------------------------------
177// include platform dependent class declarations
178// ----------------------------------------------------------------------------
179
180#if defined(__WXMSW__)
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181 #include "wx/msw/ole/dropsrc.h"
182 #include "wx/msw/ole/droptgt.h"
2049ba38 183#elif defined(__WXMOTIF__)
e1ee679c 184 #include "wx/motif/dnd.h"
2049ba38 185#elif defined(__WXGTK__)
e1ee679c 186 #include "wx/gtk/dnd.h"
b4e76e0d 187#elif defined(__WXQT__)
e1ee679c 188 #include "wx/qt/dnd.h"
34138703 189#elif defined(__WXMAC__)
e1ee679c 190 #include "wx/mac/dnd.h"
1777b9bb 191#elif defined(__WXPM__)
e1ee679c 192 #include "wx/os2/dnd.h"
34138703 193#elif defined(__WXSTUBS__)
e1ee679c 194 #include "wx/stubs/dnd.h"
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195#endif
196
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197// ----------------------------------------------------------------------------
198// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
199// ----------------------------------------------------------------------------
200
201// A simple wxDropTarget derived class for text data: you only need to
202// override OnDropText() to get something working
203class WXDLLEXPORT wxTextDropTarget : public wxDropTarget
204{
205public:
206 wxTextDropTarget();
207
208 virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
209
210 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
211};
212
213// A drop target which accepts files (dragged from File Manager or Explorer)
214class WXDLLEXPORT wxFileDropTarget : public wxDropTarget
215{
216public:
217 wxFileDropTarget();
218
219 // parameters are the number of files and the array of file names
220 virtual bool OnDropFiles(wxCoord x, wxCoord y,
221 const wxArrayString& filenames) = 0;
222
223 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
224};
225
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226#endif // wxUSE_DRAG_AND_DROP
227
228#endif // _WX_DND_H_BASE_