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9be32e8f | 1 | ///////////////////////////////////////////////////////////////////////////// |
1b88201f | 2 | // Name: wx/unix/sound.h |
9be32e8f VS |
3 | // Purpose: wxSound class |
4 | // Author: Julian Smart, Vaclav Slavik | |
5 | // Modified by: | |
6 | // Created: 25/10/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart, Vaclav Slavik | |
1b88201f | 9 | // Licence: wxWindows licence |
9be32e8f VS |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
12 | #ifndef _WX_SOUND_H_ | |
13 | #define _WX_SOUND_H_ | |
14 | ||
15 | #include "wx/defs.h" | |
16 | ||
cad1a197 | 17 | #if wxUSE_SOUND |
9be32e8f | 18 | |
9be32e8f VS |
19 | #include "wx/object.h" |
20 | ||
21 | // ---------------------------------------------------------------------------- | |
22 | // wxSound: simple audio playback class | |
23 | // ---------------------------------------------------------------------------- | |
24 | ||
b5dbe15d VS |
25 | class WXDLLIMPEXP_FWD_ADV wxSoundBackend; |
26 | class WXDLLIMPEXP_FWD_ADV wxSound; | |
27 | class WXDLLIMPEXP_FWD_BASE wxDynamicLibrary; | |
9be32e8f VS |
28 | |
29 | /// Sound data, as loaded from .wav file: | |
968eb2ef | 30 | class WXDLLIMPEXP_ADV wxSoundData |
9be32e8f VS |
31 | { |
32 | public: | |
33 | wxSoundData() : m_refCnt(1) {} | |
34 | void IncRef(); | |
35 | void DecRef(); | |
1b88201f | 36 | |
9be32e8f VS |
37 | // .wav header information: |
38 | unsigned m_channels; // num of channels (mono:1, stereo:2) | |
39 | unsigned m_samplingRate; | |
40 | unsigned m_bitsPerSample; // if 8, then m_data contains unsigned 8bit | |
41 | // samples (wxUint8), if 16 then signed 16bit | |
42 | // (wxInt16) | |
43 | unsigned m_samples; // length in samples: | |
1b88201f | 44 | |
9be32e8f VS |
45 | // wave data: |
46 | size_t m_dataBytes; | |
47 | wxUint8 *m_data; // m_dataBytes bytes of data | |
48 | ||
49 | private: | |
50 | ~wxSoundData(); | |
51 | unsigned m_refCnt; | |
52 | wxUint8 *m_dataWithHeader; // ditto, but prefixed with .wav header | |
53 | friend class wxSound; | |
54 | }; | |
55 | ||
56 | ||
57 | /// Simple sound class: | |
968eb2ef | 58 | class WXDLLIMPEXP_ADV wxSound : public wxSoundBase |
9be32e8f VS |
59 | { |
60 | public: | |
61 | wxSound(); | |
62 | wxSound(const wxString& fileName, bool isResource = false); | |
63 | wxSound(int size, const wxByte* data); | |
d3c7fc99 | 64 | virtual ~wxSound(); |
9be32e8f VS |
65 | |
66 | // Create from resource or file | |
67 | bool Create(const wxString& fileName, bool isResource = false); | |
68 | // Create from data | |
69 | bool Create(int size, const wxByte* data); | |
70 | ||
71 | bool IsOk() const { return m_data != NULL; } | |
1b88201f | 72 | |
83f7f12d VS |
73 | // Stop playing any sound |
74 | static void Stop(); | |
75 | ||
76 | // Returns true if a sound is being played | |
77 | static bool IsPlaying(); | |
1b88201f | 78 | |
9be32e8f VS |
79 | // for internal use |
80 | static void UnloadBackend(); | |
1b88201f | 81 | |
9be32e8f | 82 | protected: |
cad1a197 | 83 | bool DoPlay(unsigned flags) const; |
9be32e8f VS |
84 | |
85 | static void EnsureBackend(); | |
86 | void Free(); | |
87 | bool LoadWAV(const wxUint8 *data, size_t length, bool copyData); | |
1b88201f | 88 | |
9be32e8f VS |
89 | static wxSoundBackend *ms_backend; |
90 | #if wxUSE_LIBSDL && wxUSE_PLUGINS | |
91 | // FIXME - temporary, until we have plugins architecture | |
92 | static wxDynamicLibrary *ms_backendSDL; | |
93 | #endif | |
94 | ||
95 | private: | |
96 | wxSoundData *m_data; | |
97 | }; | |
98 | ||
99 | ||
100 | // ---------------------------------------------------------------------------- | |
1b88201f | 101 | // wxSoundBackend: |
9be32e8f VS |
102 | // ---------------------------------------------------------------------------- |
103 | ||
104 | // This is interface to sound playing implementation. There are multiple | |
77ffb593 | 105 | // sound architectures in use on Unix platforms and wxWidgets can use several |
9be32e8f | 106 | // of them for playback, depending on their availability at runtime; hence |
77ffb593 JS |
107 | // the need for backends. This class is for use by wxWidgets and people writing |
108 | // additional backends only, it is _not_ for use by applications! | |
9be32e8f | 109 | |
83f7f12d VS |
110 | // Structure that holds playback status information |
111 | struct wxSoundPlaybackStatus | |
112 | { | |
113 | // playback is in progress | |
114 | bool m_playing; | |
115 | // main thread called wxSound::Stop() | |
116 | bool m_stopRequested; | |
117 | }; | |
118 | ||
119 | // Audio backend interface | |
968eb2ef | 120 | class WXDLLIMPEXP_ADV wxSoundBackend |
9be32e8f VS |
121 | { |
122 | public: | |
123 | virtual ~wxSoundBackend() {} | |
1b88201f | 124 | |
9be32e8f VS |
125 | // Returns the name of the backend (e.g. "Open Sound System") |
126 | virtual wxString GetName() const = 0; | |
127 | ||
128 | // Returns priority (higher priority backends are tried first) | |
129 | virtual int GetPriority() const = 0; | |
130 | ||
131 | // Checks if the backend's audio system is available and the backend can | |
132 | // be used for playback | |
133 | virtual bool IsAvailable() const = 0; | |
134 | ||
135 | // Returns true if the backend is capable of playing sound asynchronously. | |
77ffb593 | 136 | // If false, then wxWidgets creates a playback thread and handles async |
9be32e8f | 137 | // playback, otherwise it is left up to the backend (will usually be more |
83f7f12d | 138 | // effective). |
9be32e8f | 139 | virtual bool HasNativeAsyncPlayback() const = 0; |
1b88201f | 140 | |
83f7f12d VS |
141 | // Plays the sound. flags are same flags as those passed to wxSound::Play. |
142 | // The function should periodically check the value of | |
143 | // status->m_stopRequested and terminate if it is set to true (it may | |
144 | // be modified by another thread) | |
145 | virtual bool Play(wxSoundData *data, unsigned flags, | |
146 | volatile wxSoundPlaybackStatus *status) = 0; | |
147 | ||
148 | // Stops playback (if something is played). | |
149 | virtual void Stop() = 0; | |
150 | ||
151 | // Returns true if the backend is playing anything at the moment. | |
152 | // (This method is never called for backends that don't support async | |
153 | // playback.) | |
154 | virtual bool IsPlaying() const = 0; | |
9be32e8f VS |
155 | }; |
156 | ||
157 | ||
cad1a197 | 158 | #endif // wxUSE_SOUND |
9be32e8f | 159 | |
0c7e0a87 VZ |
160 | #endif // _WX_SOUND_H_ |
161 |