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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: render.cpp | |
be5a51fb | 3 | // Purpose: Render wxWidgets sample |
c59e5089 VZ |
4 | // Author: Vadim Zeitlin |
5 | // Modified by: | |
6 | // Created: 04.08.03 | |
7 | // RCS-ID: $Id$ | |
be5a51fb | 8 | // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org> |
c59e5089 VZ |
9 | // Licence: wxWindows licence |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #ifndef WX_PRECOMP | |
28 | #include "wx/app.h" | |
29 | #include "wx/frame.h" | |
9c743a7c VS |
30 | #include "wx/dc.h" |
31 | #include "wx/dcclient.h" | |
32 | #include "wx/panel.h" | |
33 | #include "wx/menu.h" | |
34 | #include "wx/textdlg.h" | |
35 | #include "wx/log.h" | |
36 | #include "wx/msgdlg.h" | |
32b9d9ff | 37 | #include "wx/icon.h" |
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38 | #endif |
39 | ||
40 | #include "wx/apptrait.h" | |
41 | #include "wx/renderer.h" | |
42 | ||
43 | // ---------------------------------------------------------------------------- | |
44 | // resources | |
45 | // ---------------------------------------------------------------------------- | |
46 | ||
47 | // the application icon (under Windows and OS/2 it is in resources) | |
48 | #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__) | |
49 | #include "../sample.xpm" | |
50 | #endif | |
51 | ||
52 | // ---------------------------------------------------------------------------- | |
53 | // private classes | |
54 | // ---------------------------------------------------------------------------- | |
55 | ||
56 | // A renderer class draws the header buttons in a "special" way | |
57 | class MyRenderer : public wxDelegateRendererNative | |
58 | { | |
59 | public: | |
60 | MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { } | |
61 | ||
1ca21e6d | 62 | virtual void DrawHeaderButton(wxWindow *WXUNUSED(win), |
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63 | wxDC& dc, |
64 | const wxRect& rect, | |
1ca21e6d WS |
65 | int WXUNUSED(flags) = 0, |
66 | wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE, | |
67 | wxHeaderButtonParams* WXUNUSED(params) = NULL) | |
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68 | { |
69 | dc.SetBrush(*wxBLUE_BRUSH); | |
70 | dc.SetTextForeground(*wxWHITE); | |
71 | dc.DrawRoundedRectangle(rect, 5); | |
72 | dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER); | |
73 | } | |
74 | }; | |
75 | ||
76 | // To use a different renderer from the very beginning we must override | |
77 | // wxAppTraits method creating the renderer (another, simpler, alternative is | |
78 | // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the | |
79 | // cases, but we show this here just for completeness) | |
80 | class MyTraits : public wxGUIAppTraits | |
81 | { | |
82 | virtual wxRendererNative *CreateRenderer() | |
83 | { | |
be5a51fb | 84 | // it will be deleted on program shutdown by wxWidgets itself |
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85 | return new MyRenderer; |
86 | } | |
87 | }; | |
88 | ||
89 | // Define a new application type, each program should derive a class from wxApp | |
90 | class MyApp : public wxApp | |
91 | { | |
92 | public: | |
93 | virtual bool OnInit(); | |
94 | ||
95 | // if we want MyTraits to be used we must override CreateTraits() | |
96 | virtual wxAppTraits *CreateTraits() { return new MyTraits; } | |
97 | }; | |
98 | ||
99 | // Define a new frame type: this is going to be our main frame | |
100 | class MyFrame : public wxFrame | |
101 | { | |
102 | public: | |
103 | // ctor(s) | |
104 | MyFrame(); | |
105 | virtual ~MyFrame(); | |
106 | ||
107 | // event handlers (these functions should _not_ be virtual) | |
108 | void OnLoad(wxCommandEvent& event); | |
109 | void OnUnload(wxCommandEvent& event); | |
110 | void OnQuit(wxCommandEvent& event); | |
111 | void OnAbout(wxCommandEvent& event); | |
112 | ||
113 | private: | |
114 | wxPanel *m_panel; | |
115 | ||
be5a51fb | 116 | // any class wishing to process wxWidgets events must use this macro |
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117 | DECLARE_EVENT_TABLE() |
118 | }; | |
119 | ||
120 | // a very simple class just to have something to draw on | |
121 | class MyPanel : public wxPanel | |
122 | { | |
123 | public: | |
124 | MyPanel(wxWindow *parent) : wxPanel(parent) { } | |
125 | ||
126 | void OnPaint(wxPaintEvent&) | |
127 | { | |
128 | wxPaintDC dc(this); | |
129 | ||
130 | dc.DrawText(_T("Below is the standard header button drawn"), 10, 10); | |
131 | dc.DrawText(_T("using the current renderer:"), 10, 40); | |
132 | ||
133 | wxRendererNative::Get().DrawHeaderButton(this, dc, | |
134 | wxRect(20, 70, 100, 60)); | |
135 | } | |
136 | ||
137 | DECLARE_EVENT_TABLE() | |
138 | }; | |
139 | ||
140 | BEGIN_EVENT_TABLE(MyPanel, wxPanel) | |
141 | EVT_PAINT(MyPanel::OnPaint) | |
142 | END_EVENT_TABLE() | |
143 | ||
144 | // ---------------------------------------------------------------------------- | |
145 | // constants | |
146 | // ---------------------------------------------------------------------------- | |
147 | ||
148 | // IDs for the controls and the menu commands | |
149 | enum | |
150 | { | |
151 | // our menu items | |
152 | Render_Load = 100, | |
153 | Render_Unload, | |
154 | ||
155 | // standard menu items | |
156 | Render_Quit = wxID_EXIT, | |
157 | ||
158 | // it is important for the id corresponding to the "About" command to have | |
159 | // this standard value as otherwise it won't be handled properly under Mac | |
160 | // (where it is special and put into the "Apple" menu) | |
161 | Render_About = wxID_ABOUT | |
162 | }; | |
163 | ||
164 | // ---------------------------------------------------------------------------- | |
be5a51fb | 165 | // event tables and other macros for wxWidgets |
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166 | // ---------------------------------------------------------------------------- |
167 | ||
be5a51fb | 168 | // the event tables connect the wxWidgets events with the functions (event |
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169 | // handlers) which process them. It can be also done at run-time, but for the |
170 | // simple menu events like this the static method is much simpler. | |
171 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
172 | EVT_MENU(Render_Load, MyFrame::OnLoad) | |
173 | EVT_MENU(Render_Unload,MyFrame::OnUnload) | |
174 | EVT_MENU(Render_Quit, MyFrame::OnQuit) | |
175 | ||
176 | EVT_MENU(Render_About, MyFrame::OnAbout) | |
177 | END_EVENT_TABLE() | |
178 | ||
be5a51fb | 179 | // Create a new application object: this macro will allow wxWidgets to create |
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180 | // the application object during program execution (it's better than using a |
181 | // static object for many reasons) and also implements the accessor function | |
182 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
183 | // not wxApp) | |
184 | IMPLEMENT_APP(MyApp) | |
185 | ||
186 | // ============================================================================ | |
187 | // implementation | |
188 | // ============================================================================ | |
189 | ||
190 | // ---------------------------------------------------------------------------- | |
191 | // the application class | |
192 | // ---------------------------------------------------------------------------- | |
193 | ||
194 | // 'Main program' equivalent: the program execution "starts" here | |
195 | bool MyApp::OnInit() | |
196 | { | |
197 | // create the main application window | |
198 | new MyFrame; | |
199 | ||
200 | return true; | |
201 | } | |
202 | ||
203 | // ---------------------------------------------------------------------------- | |
204 | // main frame | |
205 | // ---------------------------------------------------------------------------- | |
206 | ||
207 | // frame constructor | |
208 | MyFrame::MyFrame() | |
209 | : wxFrame(NULL, | |
1ca21e6d | 210 | wxID_ANY, |
be5a51fb | 211 | _T("Render wxWidgets Sample"), |
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212 | wxPoint(50, 50), |
213 | wxSize(450, 340)) | |
214 | { | |
215 | // set the frame icon | |
216 | SetIcon(wxICON(sample)); | |
217 | ||
218 | #if wxUSE_MENUS | |
219 | // create a menu bar | |
220 | wxMenu *menuFile = new wxMenu; | |
221 | menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L")); | |
222 | menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U")); | |
223 | menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program")); | |
224 | ||
225 | // the "About" item should be in the help menu | |
226 | wxMenu *helpMenu = new wxMenu; | |
227 | helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog")); | |
228 | ||
229 | // now append the freshly created menu to the menu bar... | |
230 | wxMenuBar *menuBar = new wxMenuBar(); | |
231 | menuBar->Append(menuFile, _T("&File")); | |
232 | menuBar->Append(helpMenu, _T("&Help")); | |
233 | ||
234 | // ... and attach this menu bar to the frame | |
235 | SetMenuBar(menuBar); | |
236 | #endif // wxUSE_MENUS | |
237 | ||
238 | m_panel = new MyPanel(this); | |
239 | ||
240 | #if wxUSE_STATUSBAR | |
241 | // create a status bar just for fun (by default with 1 pane only) | |
242 | CreateStatusBar(2); | |
be5a51fb | 243 | SetStatusText(_T("Welcome to wxWidgets!")); |
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244 | #endif // wxUSE_STATUSBAR |
245 | ||
246 | Show(); | |
247 | } | |
248 | ||
249 | MyFrame::~MyFrame() | |
250 | { | |
251 | delete wxRendererNative::Set(NULL); | |
252 | } | |
253 | ||
254 | ||
255 | // event handlers | |
256 | ||
257 | void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event)) | |
258 | { | |
259 | static wxString s_name = _T("renddll"); | |
260 | ||
261 | wxString name = wxGetTextFromUser | |
262 | ( | |
263 | _T("Name of the renderer to load:"), | |
be5a51fb | 264 | _T("Render wxWidgets Sample"), |
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265 | s_name, |
266 | this | |
267 | ); | |
268 | if ( name.empty() ) | |
269 | { | |
270 | // cancelled | |
271 | return; | |
272 | } | |
273 | ||
274 | s_name = name; | |
275 | ||
276 | wxRendererNative *renderer = wxRendererNative::Load(name); | |
277 | if ( !renderer ) | |
278 | { | |
279 | wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str()); | |
280 | } | |
281 | else // loaded ok | |
282 | { | |
283 | delete wxRendererNative::Set(renderer); | |
284 | ||
285 | m_panel->Refresh(); | |
286 | ||
287 | wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."), | |
288 | name.c_str()); | |
289 | } | |
290 | } | |
291 | ||
292 | void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event)) | |
293 | { | |
294 | wxRendererNative *renderer = wxRendererNative::Set(NULL); | |
295 | if ( renderer ) | |
296 | { | |
297 | delete renderer; | |
298 | ||
299 | m_panel->Refresh(); | |
300 | ||
301 | wxLogStatus(this, _T("Unloaded the previously loaded renderer.")); | |
302 | } | |
303 | else | |
304 | { | |
305 | wxLogWarning(_T("No renderer to unload.")); | |
306 | } | |
307 | } | |
308 | ||
309 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
310 | { | |
311 | // true is to force the frame to close | |
312 | Close(true); | |
313 | } | |
314 | ||
315 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
316 | { | |
317 | wxMessageBox(_T("Render sample shows how to use custom renderers.\n") | |
318 | _T("\n") | |
749bfe9a | 319 | _T("(c) 2003 Vadim Zeitlin"), |
be5a51fb | 320 | _T("About Render wxWidgets Sample"), |
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321 | wxOK | wxICON_INFORMATION, this); |
322 | } | |
323 |