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[wxWidgets.git] / include / wx / univ / scrarrow.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/scrarrow.h
3// Purpose: wxScrollArrows class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.01.01
442b35b5 7// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
65571936 8// Licence: wxWindows licence
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9///////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_UNIV_SCRARROW_H_
12#define _WX_UNIV_SCRARROW_H_
13
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14// ----------------------------------------------------------------------------
15// wxScrollArrows is not a control but just a class containing the common
16// functionality of scroll arrows, whether part of scrollbars, spin ctrls or
17// anything else.
18//
19// To customize its behaviour, wxScrollArrows doesn't use any virtual methods
20// but instead a callback pointer to a wxControlWithArrows object which is used
21// for all control-dependent stuff. Thus, to use wxScrollArrows, you just need
22// to derive from the wxControlWithArrows interface and implement its methods.
23// ----------------------------------------------------------------------------
24
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25class WXDLLIMPEXP_FWD_CORE wxControlWithArrows;
26class WXDLLIMPEXP_FWD_CORE wxDC;
27class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
28class WXDLLIMPEXP_FWD_CORE wxRect;
29class WXDLLIMPEXP_FWD_CORE wxRenderer;
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30
31// ----------------------------------------------------------------------------
32// wxScrollArrows: an abstraction of scrollbar arrow
33// ----------------------------------------------------------------------------
34
53a2db12 35class WXDLLIMPEXP_CORE wxScrollArrows
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36{
37public:
38 enum Arrow
39 {
40 Arrow_None = -1,
41 Arrow_First, // left or top
42 Arrow_Second, // right or bottom
43 Arrow_Max
44 };
45
46 // ctor requires a back pointer to wxControlWithArrows
47 wxScrollArrows(wxControlWithArrows *control);
48
49 // draws the arrow on the given DC in the given rectangle, uses
50 // wxControlWithArrows::GetArrowState() to get its current state
51 void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
a290fa5a 52 bool scrollbarLike = false) const;
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53
54 // process a mouse move, enter or leave event, possibly calling
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55 // wxControlWithArrows::SetArrowState() if
56 // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered
57 // an arrow
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58 bool HandleMouseMove(const wxMouseEvent& event) const;
59
60 // process a mouse click event
61 bool HandleMouse(const wxMouseEvent& event) const;
62
63 // dtor
64 ~wxScrollArrows();
65
66private:
67 // set or clear the wxCONTROL_CURRENT flag for the arrow
68 void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;
69
70 // the main control
71 wxControlWithArrows *m_control;
72
73 // the data for the mouse capture
74 struct wxScrollArrowCaptureData *m_captureData;
75};
76
77// ----------------------------------------------------------------------------
78// wxControlWithArrows: interface implemented by controls using wxScrollArrows
79// ----------------------------------------------------------------------------
80
53a2db12 81class WXDLLIMPEXP_CORE wxControlWithArrows
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82{
83public:
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84 virtual ~wxControlWithArrows() {}
85
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86 // get the renderer to use for drawing the arrows
87 virtual wxRenderer *GetRenderer() const = 0;
88
89 // get the controls window (used for mouse capturing)
90 virtual wxWindow *GetWindow() = 0;
91
92 // get the orientation of the arrows (vertical or horizontal)
93 virtual bool IsVertical() const = 0;
94
95 // get the state of this arrow as combination of wxCONTROL_XXX flags
96 virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;
97
98 // set or clear the specified flag in the arrow state: this function is
99 // responsible for refreshing the control
100 virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
a290fa5a 101 int flag, bool set = true) = 0;
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102
103 // hit testing: return on which arrow the point is (or Arrow_None)
6236b8b4 104 virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;
1e6feb95 105
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106 // called when the arrow is pressed, return true to continue scrolling and
107 // false to stop it
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108 virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
109};
110
111#endif // _WX_UNIV_SCRARROW_H_