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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/unix/uiactionx11.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include <wx/defs.h> | |
13 | #include <wx/uiaction.h> | |
14 | ||
15 | #include <X11/Xlib.h> | |
16 | #include <X11/Xutil.h> | |
17 | #include <X11/extensions/XTest.h> | |
18 | ||
19 | void SendButtonEvent(int button, bool isDown) | |
20 | { | |
21 | int xbutton = 0; | |
22 | switch (button) | |
23 | { | |
24 | case wxMOUSE_BTN_LEFT: | |
25 | xbutton = 1; | |
26 | break; | |
27 | case wxMOUSE_BTN_RIGHT: | |
28 | xbutton = 2; | |
29 | break; | |
30 | case wxMOUSE_BTN_MIDDLE: | |
31 | xbutton = 3; | |
32 | break; | |
33 | default: | |
34 | wxFAIL_MSG("Unsupported button passed in."); | |
35 | } | |
36 | ||
37 | XEvent event; | |
38 | ||
39 | Display *display = XOpenDisplay(0); | |
40 | wxASSERT_MSG(display, "No display available!"); | |
41 | ||
42 | memset(&event, 0x00, sizeof(event)); | |
43 | ||
44 | if (isDown) | |
45 | event.type = ButtonPress; | |
46 | else | |
47 | event.type = ButtonRelease; | |
48 | ||
49 | event.xbutton.button = xbutton; | |
50 | event.xbutton.same_screen = True; | |
51 | ||
52 | XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
53 | event.xbutton.subwindow = event.xbutton.window; | |
54 | ||
55 | while (event.xbutton.subwindow) | |
56 | { | |
57 | event.xbutton.window = event.xbutton.subwindow; | |
58 | XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
59 | } | |
60 | ||
61 | XSendEvent(display, PointerWindow, True, 0xfff, &event); | |
62 | XFlush(display); | |
63 | XCloseDisplay(display); | |
64 | } | |
65 | ||
66 | bool wxUIActionSimulator::MouseDown(int button) | |
67 | { | |
68 | SendButtonEvent(button, true); | |
69 | return true; | |
70 | } | |
71 | ||
72 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
73 | { | |
74 | Display *display = XOpenDisplay(0); | |
75 | wxASSERT_MSG(display, "No display available!"); | |
76 | Window root = DefaultRootWindow(display); | |
77 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); | |
78 | XFlush(display); | |
79 | XCloseDisplay(display); | |
80 | return true; | |
81 | } | |
82 | ||
83 | bool wxUIActionSimulator::MouseUp(int button) | |
84 | { | |
85 | SendButtonEvent(button, false); | |
86 | return true; | |
87 | } | |
88 | ||
89 | bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown)) | |
90 | { | |
91 | Display *display = XOpenDisplay(0); | |
92 | wxASSERT_MSG(display, "No display available!"); | |
93 | ||
94 | XKeyEvent event; | |
95 | int mask = 0xfff; | |
96 | memset(&event, 0x00, sizeof(event)); | |
97 | ||
98 | if (isDown) { | |
99 | event.type = KeyPress; | |
100 | mask = KeyPressMask; | |
101 | } | |
102 | else { | |
103 | event.type = KeyRelease; | |
104 | mask = KeyReleaseMask; | |
105 | } | |
106 | event.same_screen = True; | |
107 | ||
108 | XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state); | |
109 | event.subwindow = event.window; | |
110 | ||
111 | while (event.subwindow) | |
112 | { | |
113 | event.window = event.subwindow; | |
114 | XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state); | |
115 | } | |
116 | ||
117 | XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event); | |
118 | XFlush(display); | |
119 | XCloseDisplay(display); | |
120 | ||
121 | return true; | |
122 | } | |
123 |