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drawing optimization fix
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1/////////////////////////////////////////////////////////////////////////////
2// Name: colour.cpp
3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
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12//// TODO: make wxColour a ref-counted object,
13//// so pixel values get shared.
14
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15#ifdef __GNUG__
16#pragma implementation "colour.h"
17#endif
18
19#include "wx/gdicmn.h"
20#include "wx/colour.h"
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21#include "wx/app.h"
22
23#include <Xm/Xm.h>
24
25#include "wx/motif/private.h"
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26
27#if !USE_SHARED_LIBRARY
28IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
29#endif
30
31// Colour
32
33wxColour::wxColour ()
34{
35 m_isInit = FALSE;
36 m_red = m_blue = m_green = 0;
dfc54541 37 m_pixel = -1;
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38}
39
40wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
41{
42 m_red = r;
43 m_green = g;
44 m_blue = b;
45 m_isInit = TRUE;
dfc54541 46 m_pixel = -1;
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47}
48
49wxColour::wxColour (const wxColour& col)
50{
51 m_red = col.m_red;
52 m_green = col.m_green;
53 m_blue = col.m_blue;
54 m_isInit = col.m_isInit;
4bb6408c 55 m_pixel = col.m_pixel;
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56}
57
58wxColour& wxColour::operator =(const wxColour& col)
59{
60 m_red = col.m_red;
61 m_green = col.m_green;
62 m_blue = col.m_blue;
63 m_isInit = col.m_isInit;
4bb6408c 64 m_pixel = col.m_pixel;
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65 return *this;
66}
67
e4a81a2e 68void wxColour::InitFromName(const wxString& col)
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69{
70 wxColour *the_colour = wxTheColourDatabase->FindColour (col);
71 if (the_colour)
72 {
73 m_red = the_colour->Red ();
74 m_green = the_colour->Green ();
75 m_blue = the_colour->Blue ();
e97f20a0 76 m_pixel = the_colour->m_pixel;
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77 m_isInit = TRUE;
78 }
79 else
80 {
81 m_red = 0;
82 m_green = 0;
83 m_blue = 0;
84 m_isInit = FALSE;
85 }
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86}
87
88wxColour::~wxColour ()
89{
90}
91
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92void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
93{
94 m_red = r;
95 m_green = g;
96 m_blue = b;
97 m_isInit = TRUE;
e97f20a0 98 m_pixel = -1;
4bb6408c 99}
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100
101// Allocate a colour, or nearest colour, using the given display.
102// If realloc is TRUE, ignore the existing pixel, otherwise just return
103// the existing one.
16c1f7f3 104// Returns the old or allocated pixel.
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105
106// TODO: can this handle mono displays? If not, we should have an extra
107// flag to specify whether this should be black or white by default.
108
16c1f7f3 109int wxColour::AllocColour(WXDisplay* display, bool realloc)
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110{
111 if ((m_pixel != -1) && !realloc)
16c1f7f3 112 return m_pixel;
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113
114 XColor color;
115 color.red = (unsigned short) Red ();
116 color.red |= color.red << 8;
117 color.green = (unsigned short) Green ();
118 color.green |= color.green << 8;
119 color.blue = (unsigned short) Blue ();
120 color.blue |= color.blue << 8;
121
122 color.flags = DoRed | DoGreen | DoBlue;
123
124 WXColormap cmap = wxTheApp->GetMainColormap(display);
125
126 if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
127 {
128 m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
16c1f7f3 129 return m_pixel;
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130 }
131 else
132 {
133 m_pixel = (int) color.pixel;
16c1f7f3 134 return m_pixel;
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135 }
136}
137
138/*-------------------------------------------
139Markus Emmenegger <mege@iqe.ethz.ch>
140Find the pixel value with an assigned color closest to the desired color
141Used if color cell allocation fails
142As the returned pixel value may be in use by another application,
143the color might change anytime.
144But in many cases, that is still better than always using black.
145--
146Chris Breeze <chris@hel.co.uk>
147Improvements:
1481) More efficient calculation of RGB distance of colour cell from
149 the desired colour. There is no need to take the sqrt of 'dist', and
150 since we are only interested in the top 8-bits of R, G and B we
151 can perform integer arithmetic.
1522) Attempt to allocate a read-only colour when a close match is found.
153 A read-only colour will not change.
1543) Fall back to the closest match if no read-only colours are available.
155
156Possible further improvements:
1571) Scan the lookup table and sort the colour cells in order of
158increasing
159 distance from the desired colour. Then attempt to allocate a
160read-only
161 colour starting from the nearest match.
1622) Linear RGB distance is not a particularly good method of colour
163matching
164 (though it is quick). Converting the colour to HLS and then comparing
165 may give better matching.
166-------------------------------------------*/
167
168int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
169{
170 if (cmap == (Colormap) NULL)
171 cmap = (Colormap) wxTheApp->GetMainColormap(display);
172
173 int numPixVals = XDisplayCells(display, DefaultScreen (display));
174 int mindist = 256 * 256 * 3;
175 int bestpixel = (int) BlackPixel (display, DefaultScreen (display));
176 int red = desiredColor->red >> 8;
177 int green = desiredColor->green >> 8;
178 int blue = desiredColor->blue >> 8;
179 const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B
180
181 for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++)
182 {
183 XColor matching_color;
184 matching_color.pixel = pixelcount;
185 XQueryColor(display,cmap,&matching_color);
186
187 int delta_red = red - (matching_color.red >> 8);
188 int delta_green = green - (matching_color.green >> 8);
189 int delta_blue = blue - (matching_color.blue >> 8);
190
191 int dist = delta_red * delta_red +
192 delta_green * delta_green +
193 delta_blue * delta_blue;
194
195 if (dist <= threshold)
196 {
197 // try to allocate a read-only colour...
198 if (XAllocColor (display, cmap, &matching_color))
199 {
200 return matching_color.pixel;
201 }
202 }
203 if (dist < mindist)
204 {
205 bestpixel = pixelcount;
206 mindist = dist;
207 }
208 }
209 return bestpixel;
210}