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1\section{wxString overview}\label{wxstringoverview}
2
99f09bc1 3Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarray}, \helpref{wxStringTokenizer}{wxstringtokenizer}
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5\subsection{Introduction}
6
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7wxString is a class which represents a character string of arbitrary length (limited by
8{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9arbitrary characters. The ASCII NUL character is allowed, although care should be
10taken when passing strings containing it to other functions.
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11
12wxString only works with ASCII (8 bit characters) strings as of this release,
532372a3 13but support for UNICODE (16 but characters) is planned for the next one.
99f09bc1 14
532372a3 15This class has all the standard operations you can expect to find in a string class:
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16dynamic memory management (string extends to accomodate new characters),
17construction from other strings, C strings and characters, assignment operators,
532372a3 18access to individual characters, string concatenation and comparison, substring
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19extraction, case conversion, trimming and padding (with spaces), searching and
20replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
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21insertion functions as well as much more - see \helpref{wxString}{wxstring}
22for a list of all functions.
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23
24\subsection{Comparison of wxString to other string classes}
25
26The advantages of using a special string class instead of working directly with
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27C strings are so obvious that there is a huge number of such classes available.
28The most important advantage is the need to always
29remember to allocate/free memory for C strings; working with fixed size buffers almost inevitably leads to buffer overflows).
30At last, C++ has a standard string class (std::string). So why the need for wxString?
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31
32There are several advantages:
33
34\begin{enumerate}\itemsep=0pt
40b480c3 35\item {\bf Efficiency} This class was made to be as efficient as possible: both
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36in terms of size (each wxString objects takes exactly the same space as a {\it
37char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
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38It also provides performance \helpref{statistics gathering code}{wxstringtuning}
39which may be enabled to fine tune the memory allocation strategy for your
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40particular application - and the gain might be quite big.
41\item {\bf Compatibility} This class tries to combine almost full compatibility
99f09bc1 42with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
532372a3 43class and 90\% of the functionality of std::string class.
40b480c3 44\item {\bf Rich set of functions} Some of the functions present in wxString are
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45very useful but don't exist in most of other string classes: for example,
46\helpref{AfterFirst}{wxstringafterfirst},
fd34e3a5 47\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
99f09bc1 48or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
40b480c3 49operations are supported as well.
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50\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
51a UNICODE string, but in the next one it will be capable of also storing its
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52internal data in either ASCII or UNICODE format.
53\item {\bf Used by wxWindows} And, of course, this class is used everywhere
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54inside wxWindows so there is no performance loss which would result from
55conversions of objects of any other string class (including std::string) to
40b480c3 56wxString internally by wxWindows.
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57\end{enumerate}
58
59However, there are several problems as well. The most important one is probably
60that there are often several functions to do exactly the same thing: for
61example, to get the length of the string either one of
40b480c3 62\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
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63\helpref{Length()}{wxstringLength} may be used. The first function, as almost
64all the other functions in lowercase, is std::string compatible. The second one
65is "native" wxString version and the last one is wxWindows 1.xx way. So the
66question is: which one is better to use? And the answer is that:
67
68{\bf The usage of std::string compatible functions is strongly advised!} It will
69both make your code more familiar to other C++ programmers (who are supposed to
70have knowledge of std::string but not of wxString), let you reuse the same code
71in both wxWindows and other programs (by just typedefing wxString as std::string
72when used outside wxWindows) and by staying compatible with future versions of
73wxWindows which will probably start using std::string sooner or later too.
74
532372a3 75In the situations where there is no correspondinw std::string function, please
99f09bc1 76try to use the new wxString methods and not the old wxWindows 1.xx variants
532372a3 77which are deprecated and may disappear in future versions.
99f09bc1 78
40b480c3 79\subsection{Some advice about using wxString}\label{wxstringadvices}
99f09bc1 80
40b480c3 81Probably the main trap with using this class is the implicit conversion operator to
99f09bc1 82{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
532372a3 83instead to clearly indicate when the conversion is done. Specifically, the
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84danger of this implicit conversion may be seen in the following code fragment:
85
86\begin{verbatim}
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87// this function converts the input string to uppercase, output it to the screen
88// and returns the result
89const char *SayHELLO(const wxString& input)
90{
91 wxString output = input.Upper();
92
93 printf("Hello, %s!\n", output);
94
95 return output;
96}
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97\end{verbatim}
98
40b480c3 99There are two nasty bugs in these three lines. First of them is in the call to the
99f09bc1 100{\it printf()} function. Although the implicit conversion to C strings is applied
40b480c3 101automatically by the compiler in the case of
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102
103\begin{verbatim}
104 puts(output);
105\end{verbatim}
106
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107because the argument of {\it puts()} is known to be of the type {\it const char *},
108this is {\bf not} done for {\it printf()} which is a function with variable
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109number of arguments (and whose arguments are of unknown types). So this call may
110do anything at all (including displaying the correct string on screen), although
111the most likely result is a program crash. The solution is to use
112\helpref{c\_str()}{wxstringcstr}: just replace this line with
113
114\begin{verbatim}
115 printf("Hello, %s!\n", output.c_str());
116\end{verbatim}
117
118The second bug is that returning {\it output} doesn't work. The implicit cast is
119used again, so the code compiles, but as it returns a pointer to a buffer
120belonging to a local variable which is deleted as soon as the function exits,
121its contents is totally arbitrary. The solution to this problem is also easy:
532372a3 122just make the function return wxString instead of a C string.
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123
124This leads us to the following general advice: all functions taking string
125arguments should take {\it const wxString\&} (this makes assignment to the
126strings inside the function faster because of
127\helpref{reference counting}{wxstringrefcount}) and all functions returning
128strings should return {\it wxString} - this makes it safe to return local
129variables.
130
131\subsection{Other string related functions and classes}
132
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133As most programs use character strings, the standard C library provides quite a
134few functions to work with them. Unfortunately, some of them have rather
135counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
136string with a NULL) and are in general not very safe (passing NULL to them will
137probably lead to program crash). Moreover, some very useful functions are not
99f09bc1 138standard at all. This is why in addition to all wxString functions, there are
532372a3 139also a few global string functions which try to correct these problems:
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140\helpref{IsEmpty()}{wxstringisempty} verifies whether the string is empty (returning
141TRUE for NULL pointers), \helpref{Strlen()}{wxstringstrlen} also handles NULLs correctly
142and returns 0 for them and \helpref{Stricmp()}{wxstringstricmp} is just a
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143platform-independent version of case-insensitive string comparison function
144known either as stricmp() or strcasecmp() on different platforms.
145
146There is another class which might be useful when working with wxString:
147\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
40b480c3 148be broken into tokens and replaces the standard C library {\it
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149strtok()} function.
150
532372a3 151And the very last string-related class is \helpref{wxArrayString}{wxarray}: it
40b480c3 152is just a version of the "template" dynamic array class which is specialized to work
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153with strings. Please note that this class is specially optimized (using its
154knowledge of the internal structure of wxString) for storing strings and so it is
155vastly better from a performance point of view than a wxObjectArray of wxStrings.
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156
157\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
158
159wxString objects use a technique known as {\it copy on write} (COW). This means
160that when a string is assigned to another, no copying really takes place: only
532372a3 161the reference count on the shared string data is incremented and both strings
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162share the same data.
163
164But as soon as one of the two (or more) strings is modified, the data has to be
165copied because the changes to one of the strings shouldn't be seen in the
166otheres. As data copying only happens when the string is written to, this is
167known as COW.
168
169What is important to understand is that all this happens absolutely
170transparently to the class users and that whether a string is shared or not is
171not seen from the outside of the class - in any case, the result of any
172operation on it is the same.
173
174Probably the unique case when you might want to think about reference
175counting is when a string character is taken from a string which is not a
176constant (or a constant reference). In this case, due to C++ rules, the
177"read-only" {\it operator[]} (which is the same as
178\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
179{\it operator[]} (the same as
180\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
181call to this operator may modify the string, its data is unshared (COW is done)
182and so if the string was really shared there is some performance loss (both in
183terms of speed and memory consumption). In the rare cases when this may be
184important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
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185of the array subscript operator for this reasons. Please note that
186\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
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187this situation and so using it is not really better. Also note that if all
188string arguments to your functions are passed as {\it const wxString\&} (see the
40b480c3 189section \helpref{Some advice}{wxstringadvices}) this situation will almost
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190never arise because for constant references the correct operator is called automatically.
191
192\subsection{Tuning wxString for your application}\label{wxstringtuning}
193
194\normalbox{{\bf Note:} this section is strictly about performance issues and is
195absolutely not necessary to read for using wxString class. Please skip it unless
196you feel familiar with profilers and relative tools. If you do read it, please
197also read the preceding section about
198\helpref{reference counting}{wxstringrefcounting}.}
199
200For the performance reasons wxString doesn't allocate exactly the amount of
201memory needed for each string. Instead, it adds a small amount of space to each
532372a3 202allocated block which allows it to not reallocate memory (a relatively
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203expensive operation) too often as when, for example, a string is constructed by
204subsequently adding one character at a time to it, as for example in:
205
206\begin{verbatim}
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207// delete all vowels from the string
208wxString DeleteAllVowels(const wxString& original)
209{
210 wxString result;
211
212 size_t len = original.length();
213 for ( size_t n = 0; n < len; n++ )
214 {
215 if ( strchr("aeuio", tolower(original[n])) == NULL )
216 result += original[n];
217 }
218
219 return result;
220}
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221\end{verbatim}
222
40b480c3 223This is quite a common situation and not allocating extra memory at all would
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224lead to very bad performance in this case because there would be as many memory
225(re)allocations as there are consonants in the original string. Allocating too
226much extra memory would help to improve the speed in this situation, but due to
227a great number of wxString objects typically used in a program would also
228increase the memory consumption too much.
229
230The very best solution in precisely this case would be to use
231\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
232from the beginning - this will lead to exactly one memory allocation being
233performed (because the result is at most as long as the original string).
234
235However, using Alloc() is tedious and so wxString tries to do its best. The
236default algorithm assumes that memory allocation is done in granularity of at
237least 16 bytes (which is the case on almost all of wide-spread platforms) and so
238nothing is lost if the amount of memory to allocate is rounded up to the next
239multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
240example above won't allocate memory but use the already allocated pool.
241
242The default approach is quite conservative. Allocating more memory may bring
243important performance benefits for programs using (relatively) few very long
244strings. The amount of memory allocated is configured by the setting of {\it
245EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
246why its default value is what it is before modifying it!). You may try setting
247it to greater amount (say twice nLen) or to 0 (to see performance degradation
248which will follow) and analyse the impact of it on your program. If you do it,
249you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
250which tells the wxString class to collect performance statistics and to show
251them on stderr on program termination. This will show you the average length of
252strings your program manipulates, their average initial length and also the
253percent of times when memory wasn't reallocated when string concatenation was
254done but the alread preallocated memory was used (this value should be about
25598\% for the default allocation policy, if it is less than 90\% you should
256really consider fine tuning wxString for your application).
257
258It goes without saying that a profiler should be used to measure the precise
259difference the change to EXTRA\_ALLOC makes to your program.
bd0df01f 260