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23324ae1 FM |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: animate.h | |
f59be7c6 | 3 | // Purpose: interface of wxAnimation* classes |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
f59be7c6 FM |
9 | /** |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
23324ae1 FM |
26 | /** |
27 | @class wxAnimationCtrl | |
7c913512 | 28 | |
23324ae1 | 29 | This is a static control which displays an animation. |
f59be7c6 FM |
30 | wxAnimationCtrl API is as simple as possible and won't give you full control |
31 | on the animation; if you need it then use wxMediaCtrl. | |
7c913512 | 32 | |
23324ae1 FM |
33 | This control is useful to display a (small) animation while doing a long task |
34 | (e.g. a "throbber"). | |
7c913512 | 35 | |
23324ae1 | 36 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). |
7c913512 | 37 | |
23324ae1 | 38 | @beginStyleTable |
8c6791e4 | 39 | @style{wxAC_DEFAULT_STYLE} |
23324ae1 | 40 | The default style: wxBORDER_NONE. |
8c6791e4 | 41 | @style{wxAC_NO_AUTORESIZE} |
23324ae1 FM |
42 | By default, the control will adjust its size to exactly fit to the |
43 | size of the animation when SetAnimation is called. If this style | |
44 | flag is given, the control will not change its size | |
45 | @endStyleTable | |
7c913512 | 46 | |
23324ae1 FM |
47 | @library{wxadv} |
48 | @category{ctrl} | |
f59be7c6 FM |
49 | |
50 | @nativeimpl{wxgtk,wxmsw} | |
51 | ||
0c7fe6f2 | 52 | <!-- @appearance{animationctrl.png} --> |
7c913512 | 53 | |
5d4cca7f | 54 | @see wxAnimation, @sample{animate} |
23324ae1 FM |
55 | */ |
56 | class wxAnimationCtrl : public wxControl | |
57 | { | |
58 | public: | |
59 | /** | |
60 | Initializes the object and calls Create() with | |
61 | all the parameters. | |
62 | */ | |
4cc4bfaf | 63 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, |
3d8662ab | 64 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
65 | const wxPoint& pos = wxDefaultPosition, |
66 | const wxSize& size = wxDefaultSize, | |
67 | long style = wxAC_DEFAULT_STYLE, | |
d9faa1fe | 68 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
69 | |
70 | /** | |
f59be7c6 | 71 | Creates the control with the given @a anim animation. |
3c4f71cc | 72 | |
f59be7c6 FM |
73 | After control creation you must explicitely call Play() to start to play |
74 | the animation. Until that function won't be called, the first frame | |
23324ae1 | 75 | of the animation is displayed. |
3c4f71cc | 76 | |
7c913512 | 77 | @param parent |
4cc4bfaf | 78 | Parent window, must be non-@NULL. |
7c913512 | 79 | @param id |
4cc4bfaf | 80 | The identifier for the control. |
7c913512 | 81 | @param anim |
4cc4bfaf | 82 | The initial animation shown in the control. |
7c913512 | 83 | @param pos |
4cc4bfaf | 84 | Initial position. |
7c913512 | 85 | @param size |
4cc4bfaf | 86 | Initial size. |
7c913512 | 87 | @param style |
4cc4bfaf | 88 | The window style, see wxAC_* flags. |
7c913512 | 89 | @param name |
4cc4bfaf | 90 | Control name. |
3c4f71cc | 91 | |
d29a9a8a BP |
92 | @return @true if the control was successfully created or @false if |
93 | creation failed. | |
23324ae1 | 94 | */ |
4cc4bfaf | 95 | bool Create(wxWindow* parent, wxWindowID id, |
3d8662ab | 96 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
97 | const wxPoint& pos = wxDefaultPosition, |
98 | const wxSize& size = wxDefaultSize, | |
99 | long style = wxAC_DEFAULT_STYLE, | |
8d483c9b | 100 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
101 | |
102 | /** | |
103 | Returns the animation associated with this control. | |
104 | */ | |
e4f1d811 | 105 | virtual wxAnimation GetAnimation() const; |
23324ae1 FM |
106 | |
107 | /** | |
108 | Returns the inactive bitmap shown in this control when the; | |
109 | see SetInactiveBitmap() for more info. | |
110 | */ | |
328f5751 | 111 | wxBitmap GetInactiveBitmap() const; |
23324ae1 FM |
112 | |
113 | /** | |
114 | Returns @true if the animation is being played. | |
115 | */ | |
e4f1d811 | 116 | virtual bool IsPlaying() const; |
23324ae1 FM |
117 | |
118 | /** | |
119 | Loads the animation from the given file and calls SetAnimation(). | |
120 | See wxAnimation::LoadFile for more info. | |
121 | */ | |
e4f1d811 FM |
122 | virtual bool LoadFile(const wxString& file, |
123 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
23324ae1 | 124 | |
462167a9 VZ |
125 | /** |
126 | Loads the animation from the given stream and calls SetAnimation(). | |
127 | See wxAnimation::Load() for more info. | |
128 | */ | |
129 | virtual bool Load(wxInputStream& file, | |
130 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
131 | ||
23324ae1 FM |
132 | /** |
133 | Starts playing the animation. | |
f59be7c6 | 134 | |
23324ae1 | 135 | The animation is always played in loop mode (unless the last frame of the |
f59be7c6 FM |
136 | animation has an infinite delay time) and always start from the first frame |
137 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
23324ae1 | 138 | */ |
e4f1d811 | 139 | virtual bool Play(); |
23324ae1 FM |
140 | |
141 | /** | |
142 | Sets the animation to play in this control. | |
f59be7c6 FM |
143 | |
144 | If the previous animation is being played, it's @ref Stop() stopped. | |
145 | Until Play() isn't called, a static image, the first frame of the given | |
146 | animation or the background colour will be shown | |
23324ae1 FM |
147 | (see SetInactiveBitmap() for more info). |
148 | */ | |
e4f1d811 | 149 | virtual void SetAnimation(const wxAnimation& anim); |
23324ae1 FM |
150 | |
151 | /** | |
152 | Sets the bitmap to show on the control when it's not playing an animation. | |
f59be7c6 FM |
153 | |
154 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
155 | first frame of the animation is instead shown when the control is inactive; | |
156 | in this case, if there's no valid animation associated with the control | |
157 | (see SetAnimation()), then the background colour of the window is shown. | |
158 | ||
23324ae1 | 159 | If the control is not playing the animation, the given bitmap will be |
f59be7c6 FM |
160 | immediately shown, otherwise it will be shown as soon as Stop() is called. |
161 | ||
23324ae1 | 162 | Note that the inactive bitmap, if smaller than the control's size, will be |
f59be7c6 | 163 | centered in the control; if bigger, it will be stretched to fit it. |
23324ae1 | 164 | */ |
8d483c9b | 165 | virtual void SetInactiveBitmap(const wxBitmap& bmp); |
23324ae1 FM |
166 | |
167 | /** | |
168 | Stops playing the animation. | |
169 | The control will show the first frame of the animation, a custom static image or | |
f59be7c6 | 170 | the window's background colour as specified by the last SetInactiveBitmap() call. |
23324ae1 | 171 | */ |
e4f1d811 | 172 | virtual void Stop(); |
23324ae1 FM |
173 | }; |
174 | ||
175 | ||
e54c96f1 | 176 | |
23324ae1 FM |
177 | /** |
178 | @class wxAnimation | |
7c913512 | 179 | |
23324ae1 FM |
180 | This class encapsulates the concept of a platform-dependent animation. |
181 | An animation is a sequence of frames of the same size. | |
182 | Sound is not supported by wxAnimation. | |
7c913512 | 183 | |
23324ae1 | 184 | @library{wxadv} |
f59be7c6 | 185 | @category{gdi} |
7c913512 | 186 | |
23324ae1 | 187 | @stdobjects |
f59be7c6 | 188 | ::wxNullAnimation |
7c913512 | 189 | |
5d4cca7f | 190 | @see wxAnimationCtrl, @sample{animate} |
23324ae1 FM |
191 | */ |
192 | class wxAnimation : public wxGDIObject | |
193 | { | |
194 | public: | |
3d8662ab FM |
195 | /** |
196 | Copy ctor. | |
197 | */ | |
f59be7c6 FM |
198 | wxAnimation(const wxAnimation& anim); |
199 | ||
23324ae1 FM |
200 | /** |
201 | Loads an animation from a file. | |
3c4f71cc | 202 | |
7c913512 | 203 | @param name |
4cc4bfaf | 204 | The name of the file to load. |
7c913512 | 205 | @param type |
4cc4bfaf | 206 | See LoadFile for more info. |
23324ae1 | 207 | */ |
7c913512 FM |
208 | wxAnimation(const wxString& name, |
209 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
210 | |
211 | /** | |
212 | Destructor. | |
f59be7c6 | 213 | See @ref overview_refcount_destruct for more info. |
23324ae1 | 214 | */ |
8d483c9b | 215 | virtual ~wxAnimation(); |
23324ae1 FM |
216 | |
217 | /** | |
218 | Returns the delay for the i-th frame in milliseconds. | |
219 | If @c -1 is returned the frame is to be displayed forever. | |
220 | */ | |
e4f1d811 | 221 | virtual int GetDelay(unsigned int i) const; |
23324ae1 FM |
222 | |
223 | /** | |
224 | Returns the i-th frame as a wxImage. | |
225 | */ | |
e4f1d811 | 226 | virtual wxImage GetFrame(unsigned int i) const; |
23324ae1 FM |
227 | |
228 | /** | |
229 | Returns the number of frames for this animation. | |
230 | */ | |
e4f1d811 | 231 | virtual unsigned int GetFrameCount() const; |
23324ae1 FM |
232 | |
233 | /** | |
234 | Returns the size of the animation. | |
235 | */ | |
e4f1d811 | 236 | virtual wxSize GetSize() const; |
23324ae1 FM |
237 | |
238 | /** | |
239 | Returns @true if animation data is present. | |
240 | */ | |
e4f1d811 | 241 | virtual bool IsOk() const; |
23324ae1 FM |
242 | |
243 | /** | |
244 | Loads an animation from the given stream. | |
3c4f71cc | 245 | |
7c913512 | 246 | @param stream |
4cc4bfaf | 247 | The stream to use to load the animation. |
7c913512 | 248 | @param type |
4cc4bfaf | 249 | One of the following values: |
f59be7c6 FM |
250 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; |
251 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
252 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
3c4f71cc | 253 | |
d29a9a8a | 254 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 255 | */ |
e4f1d811 FM |
256 | virtual bool Load(wxInputStream& stream, |
257 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
258 | |
259 | /** | |
260 | Loads an animation from a file. | |
3c4f71cc | 261 | |
7c913512 | 262 | @param name |
4cc4bfaf | 263 | A filename. |
7c913512 | 264 | @param type |
f59be7c6 FM |
265 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY |
266 | means that the function should try to autodetect the filetype. | |
3c4f71cc | 267 | |
d29a9a8a | 268 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 269 | */ |
e4f1d811 FM |
270 | virtual bool LoadFile(const wxString& name, |
271 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
272 | |
273 | /** | |
f59be7c6 | 274 | Assignment operator, using @ref overview_refcount "reference counting". |
23324ae1 | 275 | */ |
3d8662ab | 276 | wxAnimation& operator =(const wxAnimation& brush); |
23324ae1 | 277 | }; |
e54c96f1 | 278 | |
39fb8056 FM |
279 | |
280 | // ============================================================================ | |
281 | // Global functions/macros | |
282 | // ============================================================================ | |
283 | ||
e54c96f1 | 284 | /** |
f59be7c6 | 285 | An empty animation object. |
e54c96f1 FM |
286 | */ |
287 | wxAnimation wxNullAnimation; | |
288 |