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1\section{\class{wxAuiManager}}\label{wxauimanager}
2
3wxAuiManager is the central class of the wxAUI class framework.
4
5See also \helpref{wxAUI overview}{wxauioverview}.
6
7wxAuiManager manages the panes associated with it
8for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9determine each pane's docking and floating behavior. wxAuiManager
10uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11uses a replaceable dock art class to do all drawing, so all drawing is
12localized in one area, and may be customized depending on an
7f28a656 13application's specific needs.
e67635d4 14
7f28a656 15wxAuiManager works as follows: the programmer adds panes to the class,
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16or makes changes to existing pane properties (dock position, floating
17state, show state, etc.). To apply these changes, wxAuiManager's
18Update() function is called. This batch processing can be used to avoid
19flicker, by modifying more than one pane at a time, and then "committing"
20all of the changes at once by calling Update().
21
22Panes can be added quite easily:
23
24\begin{verbatim}
25wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29m_mgr.Update();
30\end{verbatim}
31
32Later on, the positions can be modified easily. The following will float
33an existing pane in a tool window:
34
35\begin{verbatim}
36m_mgr.GetPane(text1).Float();
37\end{verbatim}
38
39\wxheading{Layers, Rows and Directions, Positions}
40
41Inside wxAUI, the docking layout is figured out by checking several
42pane parameters. Four of these are important for determining where a
43pane will end up:
44
45{\bf Direction:}
46Each docked pane has a direction, Top, Bottom, Left, Right, or
47Center. This is fairly self-explanatory. The pane will be placed in the
48location specified by this variable.
49
50{\bf Position:}
7f28a656 51More than one pane can be placed inside of a dock. Imagine two panes
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52being docked on the left side of a window. One pane can be placed over
53another. In proportionally managed docks, the pane position indicates
7f28a656 54its sequential position, starting with zero. So, in our scenario with
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55two panes docked on the left side, the top pane in the dock would have
56position 0, and the second one would occupy position 1.
57
58{\bf Row:}
59A row can allow for two docks to be placed next to each other. One of
60the most common places for this to happen is in the toolbar. Multiple
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61toolbar rows are allowed, the first row being row 0, and the second
62row 1. Rows can also be used on vertically docked panes.
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63
64{\bf Layer:}
65A layer is akin to an onion. Layer 0 is the very center of the
66managed pane. Thus, if a pane is in layer 0, it will be closest to the
67center window (also sometimes known as the "content window").
68Increasing layers "swallow up" all layers of a lower value. This can
69look very similar to multiple rows, but is different because all panes
70in a lower level yield to panes in higher levels. The best way to
71understand layers is by running the wxAUI sample.
72
73\wxheading{Derived from}
74
7f28a656 75\helpref{wxEvtHandler}{wxevthandler}
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76
77\wxheading{Include files}
78
79<wx/aui/aui.h>
80
81\wxheading{See also}
82
83\helpref{wxAuiPaneInfo}{wxauipaneinfo},
84\helpref{wxAuiDockArt}{wxauidockart}
85
86\wxheading{Data structures}
87
88\begin{verbatim}
89enum wxAuiManagerDock
90{
91 wxAUI_DOCK_NONE = 0,
92 wxAUI_DOCK_TOP = 1,
93 wxAUI_DOCK_RIGHT = 2,
94 wxAUI_DOCK_BOTTOM = 3,
95 wxAUI_DOCK_LEFT = 4,
96 wxAUI_DOCK_CENTER = 5,
97 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
98}
99\end{verbatim}
100
101\begin{verbatim}
102enum wxAuiManagerOption
103{
104 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
105 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
106 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
107 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
108 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
109 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
110 wxAUI_MGR_HINT_FADE = 1 << 6,
111 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
112
113 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
114 wxAUI_MGR_TRANSPARENT_HINT |
115 wxAUI_MGR_HINT_FADE |
116 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
117}
118\end{verbatim}
119
120
121\latexignore{\rtfignore{\wxheading{Members}}}
122
123
124\membersection{wxAuiManager::wxAuiManager}\label{wxauimanagerwxauimanager}
125
126\func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
127
629ddfb0 128Constructor. \arg{managed\_wnd} specifies the wxFrame which should be managed.
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129\arg{flags} specifies options which allow the frame management behavior
130to be modified.
131
132\membersection{wxAuiManager::\destruct{wxAuiManager}}\label{wxauimanagerdtor}
133
134\func{}{\destruct{wxAuiManager}}{\void}
135
136\membersection{wxAuiManager::AddPane}\label{wxauimanageraddpane}
137
138\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}}
139
140\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
141
142\func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
143
144
145AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
146
147\membersection{wxAuiManager::DetachPane}\label{wxauimanagerdetachpane}
148
149\func{bool}{DetachPane}{\param{wxWindow* }{window}}
150
151Tells the wxAuiManager to stop managing the pane specified by window.
152The window, if in a floated frame, is reparented to the frame managed
153by wxAuiManager.
154
155\membersection{wxAuiManager::GetAllPanes}\label{wxauimanagergetallpanes}
156
157\func{wxAuiPaneInfoArray\&}{GetAllPanes}{\void}
158
159Returns an array of all panes managed by the frame manager.
160
161\membersection{wxAuiManager::GetArtProvider}\label{wxauimanagergetartprovider}
162
163\constfunc{wxAuiDockArt*}{GetArtProvider}{\void}
164
165Returns the current art provider being used.
166
167See also: \helpref{wxAuiDockArt}{wxauidockart}.
168
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169\membersection{wxAuiManager::GetDockSizeConstraint}\label{wxauimanagergetdocksizeconstraint}
170
e2622169 171\func{void}{GetDockSizeConstraint}{\param{double* }{widthpct}, \param{double* }{heightpct}}
9670b83c 172
629ddfb0 173Returns the current dock constraint values. See \helpref{SetDockSizeConstraint()}{wxauimanagersetdocksizeconstraint} for more information.
9670b83c 174
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175\membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
176
177\constfunc{unsigned int}{GetFlags}{\void}
178
179Returns the current manager's flags.
180
181\membersection{wxAuiManager::GetManagedWindow}\label{wxauimanagergetmanagedwindow}
182
183\constfunc{wxWindow*}{GetManagedWindow}{\void}
184
185Returns the frame currently being managed by wxAuiManager.
186
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187\membersection{wxAuiManager::GetManager}\label{wxauimanagergetmanager}
188
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189\func{static wxAuiManager*}{GetManager}{\param{wxWindow* }{window}}
190
191Calling this method will return the wxAuiManager for a given window. The \arg{window} parameter should
192specify any child window or sub-child window of the frame or window managed by wxAuiManager.
193The \arg{window} parameter need not be managed by the manager itself, nor does it even need to be a child
194or sub-child of a managed window. It must however be inside the window hierarchy underneath the managed
195window.
196
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197\membersection{wxAuiManager::GetPane}\label{wxauimanagergetpane}
198
199\func{wxAuiPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
200
201\func{wxAuiPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
202
203{\it GetPane} is used to lookup a wxAuiPaneInfo object
204either by window pointer or by pane name, which acts as a unique id for
205a window pane. The returned wxAuiPaneInfo object may then be modified to
206change a pane's look, state or position. After one or more
207modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
208to commit the changes to the user interface. If the lookup failed
209(meaning the pane could not be found in the manager), a call to the
210returned wxAuiPaneInfo's IsOk() method will return false.
211
212\membersection{wxAuiManager::HideHint}\label{wxauimanagerhidehint}
213
214\func{void}{HideHint}{\void}
215
216HideHint() hides any docking hint that may be visible.
217
218\membersection{wxAuiManager::InsertPane}\label{wxauimanagerinsertpane}
219
220\func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
221
222This method is used to insert either a previously unmanaged pane window
223into the frame manager, or to insert a currently managed pane somewhere
224else. {\it InsertPane} will push all panes, rows, or docks aside and
225insert the window into the position specified by \arg{insert\_location}.
226Because \arg{insert\_location} can specify either a pane, dock row, or dock
227layer, the \arg{insert\_level} parameter is used to disambiguate this. The
228parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
229or wxAUI\_INSERT\_DOCK.
230
231\membersection{wxAuiManager::LoadPaneInfo}\label{wxauimanagerloadpaneinfo}
232
233\func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxAuiPaneInfo\& }{pane}}
234
235LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
236
237\membersection{wxAuiManager::LoadPerspective}\label{wxauimanagerloadperspective}
238
239\func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
240
241Loads a saved perspective. If update is true, wxAuiManager::Update()
242is automatically invoked, thus realizing the saved perspective on screen.
243
244\membersection{wxAuiManager::ProcessDockResult}\label{wxauimanagerprocessdockresult}
245
246\func{bool}{ProcessDockResult}{\param{wxAuiPaneInfo\& }{target}, \param{const wxAuiPaneInfo\& }{new\_pos}}
247
248ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
249
250\membersection{wxAuiManager::SavePaneInfo}\label{wxauimanagersavepaneinfo}
251
252\func{wxString}{SavePaneInfo}{\param{wxAuiPaneInfo\& }{pane}}
253
254SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
255
256\membersection{wxAuiManager::SavePerspective}\label{wxauimanagersaveperspective}
257
258\func{wxString}{SavePerspective}{\void}
259
260Saves the entire user interface layout into an encoded wxString, which
261can then be stored by the application (probably using wxConfig). When
262a perspective is restored using LoadPerspective(), the entire user
263interface will return to the state it was when the perspective was saved.
264
265\membersection{wxAuiManager::SetArtProvider}\label{wxauimanagersetartprovider}
266
267\func{void}{SetArtProvider}{\param{wxAuiDockArt* }{art\_provider}}
268
269Instructs wxAuiManager to use art provider specified by parameter
270\arg{art\_provider} for all drawing calls. This allows plugable
271look-and-feel features. The previous art provider object, if any,
272will be deleted by wxAuiManager.
273
274See also: \helpref{wxAuiDockArt}{wxauidockart}.
275
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276\membersection{wxAuiManager::SetDockSizeConstraint}\label{wxauimanagersetdocksizeconstraint}
277
e2622169 278\func{void}{SetDockSizeConstraint}{\param{double }{widthpct}, \param{double }{heightpct}}
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279
280When a user creates a new dock by dragging a window into a docked position, often times the large size of the
281window will create a dock that is unwieldly large. wxAuiManager by default limits the size of any
282new dock to 1/3 of the window size. For horizontal docks, this would be 1/3 of the window height. For
283vertical docks, 1/3 of the width. Calling this function will adjust this constraint value. The numbers
284must be between 0.0 and 1.0. For instance, calling SetDockSizeContraint with 0.5, 0.5 will cause new
285docks to be limited to half of the size of the entire managed window.
286
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287\membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
288
289\func{void}{SetFlags}{\param{unsigned int }{flags}}
290
291This method is used to specify wxAuiManager's settings flags. \arg{flags}
292specifies options which allow the frame management behavior to be modified.
293
294\membersection{wxAuiManager::SetManagedWindow}\label{wxauimanagersetmanagedwindow}
295
296\func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
297
298Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
299
300\membersection{wxAuiManager::ShowHint}\label{wxauimanagershowhint}
301
302\func{void}{ShowHint}{\param{const wxRect\& }{rect}}
303
304This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
305
306\membersection{wxAuiManager::UnInit}\label{wxauimanageruninit}
307
308\func{void}{UnInit}{\void}
309
310Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
311
312\membersection{wxAuiManager::Update}\label{wxauimanagerupdate}
313
314\func{void}{Update}{\void}
315
316This method is called after any number of changes are
317made to any of the managed panes. Update() must be invoked after
318AddPane() or InsertPane() are called in order to "realize" or "commit"
319the changes. In addition, any number of changes may be made to
320wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
321realize the changes, Update() must be called. This construction allows
322pane flicker to be avoided by updating the whole layout at one time.
323