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Fix so OGL can build without wxBuffer
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1#
2# File: makefile.va
3# Author: David Webster
4# Created: 1999
5# Updated:
6# Copyright: (c) David Webster
7#
8# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
9# Use FINAL=1 argument to nmake to build final version with no debug info.
10
11# Set WXDIR for your system
98de692c 12WXDIR=$(WXWIN)
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13
14!include $(WXDIR)\src\makeva.env
15
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16#
17# Define which program this is and what it's path is and where to output to
18#
19PROGRAM=minimal
20THISDIR=$(WXWIN)\samples\$(PROGRAM)
21OPATH=$(THISDIR)\$D
f1d626b2 22
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23#
24# Make sure output directory is available
25#
26!if [md $(OPATH)]
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27!endif
28
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29#
30# Standard definitions
31#
32PROGRC=$(THISDIR)\$(PROGRAM).rcO
33OBJECTS=$(OPATH)\$(PROGRAM).obj
34PROGRES=$(OPATH)\$(PROGRAM).res
35PROGTARGET=$(OPATH)\$(PROGRAM).exe
36
37.cpp{$OPATH}.obj:
38 @echo $<
39 icc @<<
40$(CPPFLAGS) /Fo$@ /Tp $<
41<<
42
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43!include $(WXDIR)\src\makeprog.va
44