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Fix so OGL can build without wxBuffer
[wxWidgets.git] / include / wx / toplevel.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/toplevel.h
3// Purpose: declares wxTopLevelWindow class, the base class for all
4// top level windows (such as frames and dialogs)
7d9f12f3 5// Author: Vadim Zeitlin, Vaclav Slavik
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6// Modified by:
7// Created: 06.08.01
8// RCS-ID: $Id$
9// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
7d9f12f3 10// Vaclav Slavik <vaclav@wxwindows.org>
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11// Licence: wxWindows licence
12///////////////////////////////////////////////////////////////////////////////
13
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14#ifndef _WX_TOPLEVEL_BASE_H_
15#define _WX_TOPLEVEL_BASE_H_
16
17// ----------------------------------------------------------------------------
18// headers
19// ----------------------------------------------------------------------------
20
21#ifdef __GNUG__
22 #pragma interface "toplevelbase.h"
23#endif
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24
25#include "wx/window.h"
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26#include "wx/icon.h"
27
28// the default names for various classs
29WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
30
31class WXDLLEXPORT wxTopLevelWindowBase;
32
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33// ----------------------------------------------------------------------------
34// constants
35// ----------------------------------------------------------------------------
36
7d9f12f3 37// Dialogs are created in a special way
21f4383a 38#define wxTOPLEVEL_EX_DIALOG 0x00000008
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39
40// Styles for ShowFullScreen
41// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
42// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
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43enum
44{
45 wxFULLSCREEN_NOMENUBAR = 0x0001,
46 wxFULLSCREEN_NOTOOLBAR = 0x0002,
47 wxFULLSCREEN_NOSTATUSBAR = 0x0004,
48 wxFULLSCREEN_NOBORDER = 0x0008,
49 wxFULLSCREEN_NOCAPTION = 0x0010,
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50
51 wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
52 wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
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53 wxFULLSCREEN_NOCAPTION
54};
55
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56// ----------------------------------------------------------------------------
57// wxTopLevelWindow: a top level (as opposed to child) window
58// ----------------------------------------------------------------------------
59
7d9f12f3 60class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
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61{
62public:
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63 // construction
64 wxTopLevelWindowBase();
799ea011 65 virtual ~wxTopLevelWindowBase();
b22d16ad 66
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67 // top level wnd state
68 // --------------------
69
70 // maximize = TRUE => maximize, otherwise - restore
71 virtual void Maximize(bool maximize = TRUE) = 0;
72
73 // undo Maximize() or Iconize()
74 virtual void Restore() = 0;
75
76 // iconize = TRUE => iconize, otherwise - restore
77 virtual void Iconize(bool iconize = TRUE) = 0;
78
79 // return TRUE if the frame is maximized
80 virtual bool IsMaximized() const = 0;
81
82 // return TRUE if the frame is iconized
83 virtual bool IsIconized() const = 0;
84
85 // get the frame icon
86 const wxIcon& GetIcon() const { return m_icon; }
87
88 // set the frame icon
89 virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
90
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91 // maximize the window to cover entire screen
92 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
d4597e13 93
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94 // return TRUE if the frame is in fullscreen mode
95 virtual bool IsFullScreen() const = 0;
96
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97 /*
98 for now we already have them in wxWindow, but this is wrong: these
99 methods really only make sense for wxTopLevelWindow!
100
7d9f12f3 101 virtual void SetTitle(const wxString& title) = 0;
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102 virtual wxString GetTitle() const = 0;
103 */
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104
105 // old functions, use the new ones instead!
106#if WXWIN_COMPATIBILITY_2
107 bool Iconized() const { return IsIconized(); }
108#endif // WXWIN_COMPATIBILITY_2
109
110 // implementation only from now on
111 // -------------------------------
112
113 // override some base class virtuals
114 virtual bool Destroy();
115 virtual bool IsTopLevel() const { return TRUE; }
116
117 // event handlers
118 void OnCloseWindow(wxCloseEvent& event);
119 void OnSize(wxSizeEvent& event);
120
121 // this should go away, but for now it's called from docview.cpp,
122 // so should be there for all platforms
123 void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
124
125protected:
126 // the frame client to screen translation should take account of the
127 // toolbar which may shift the origin of the client area
128 virtual void DoClientToScreen(int *x, int *y) const;
129 virtual void DoScreenToClient(int *x, int *y) const;
130
131 // send the iconize event, return TRUE if processed
132 bool SendIconizeEvent(bool iconized = TRUE);
133
134 // the frame icon
135 wxIcon m_icon;
136
137 // test whether this window makes part of the frame
138 // (menubar, toolbar and statusbar are excluded from automatic layout)
139 virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
140
141 DECLARE_EVENT_TABLE()
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142};
143
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144
145// include the real class declaration
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146#if defined(__WXMSW__)
147 #include "wx/msw/toplevel.h"
148 #define wxTopLevelWindowNative wxTopLevelWindowMSW
149#elif defined(__WXGTK__)
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150 #include "wx/gtk/toplevel.h"
151 #define wxTopLevelWindowNative wxTopLevelWindowGTK
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152#elif defined(__WXX11__)
153 #include "wx/x11/toplevel.h"
154 #define wxTopLevelWindowNative wxTopLevelWindowX11
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155#elif defined(__WXMGL__)
156 #include "wx/mgl/toplevel.h"
157 #define wxTopLevelWindowNative wxTopLevelWindowMGL
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158#elif defined(__WXMAC__)
159 #include "wx/mac/toplevel.h"
160 #define wxTopLevelWindowNative wxTopLevelWindowMac
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161#elif defined(__WXPM__)
162 #include "wx/os2/toplevel.h"
163 #define wxTopLevelWindowNative wxTopLevelWindowOS2
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164#endif
165
166#ifdef __WXUNIVERSAL__
167 #include "wx/univ/toplevel.h"
168#else // !__WXUNIVERSAL__
169 #ifdef wxTopLevelWindowNative
170 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
171 {
172 public:
173 // construction
174 wxTopLevelWindow() { Init(); }
175 wxTopLevelWindow(wxWindow *parent,
176 wxWindowID id,
177 const wxString& title,
178 const wxPoint& pos = wxDefaultPosition,
179 const wxSize& size = wxDefaultSize,
180 long style = wxDEFAULT_FRAME_STYLE,
181 const wxString& name = wxFrameNameStr)
182 {
183 Init();
184 Create(parent, id, title, pos, size, style, name);
185 }
186
187 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
188 };
189 #endif // wxTopLevelWindowNative
190#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
191
192
193#endif // _WX_TOPLEVEL_BASE_H_