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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: thread | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /*! | |
36c9828f | 10 | |
75b31b23 | 11 | @page overview_thread Multithreading overview |
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12 | |
13 | Classes: #wxThread, #wxMutex, | |
14 | #wxCriticalSection, | |
15b6757b | 15 | #wxCondition |
75b31b23 | 16 | |
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17 | wxWidgets provides a complete set of classes encapsulating objects necessary in |
18 | multithreaded (MT) programs: the #thread class itself and different | |
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19 | synchronization objects: #mutexes and |
20 | @ref criticalsection_overview with | |
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21 | #conditions. The thread API in wxWidgets resembles to |
22 | POSIX1.c threads API (a.k.a. pthreads), although several functions have | |
23 | different names and some features inspired by Win32 thread API are there as | |
24 | well. | |
75b31b23 | 25 | |
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26 | These classes will hopefully make writing MT programs easier and they also |
27 | provide some extra error checking (compared to the native (be it Win32 or Posix) | |
28 | thread API), however it is still a non-trivial undertaking especially for large | |
29 | projects. Before starting an MT application (or starting to add MT features to | |
30 | an existing one) it is worth asking oneself if there is no easier and safer way | |
31 | to implement the same functionality. Of course, in some situations threads | |
32 | really make sense (classical example is a server application which launches a | |
33 | new thread for each new client), but in others it might be a very poor choice | |
34 | (example: launching a separate thread when doing a long computation to show a | |
35 | progress dialog). Other implementation choices are available: for the progress | |
36c9828f | 36 | dialog example it is far better to do the calculations in the |
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37 | @ref idleevent_overview or even simply do everything at once |
38 | but call wxWindow::Update() periodically to update | |
39 | the screen. | |
75b31b23 | 40 | |
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41 | If you do decide to use threads in your application, it is strongly recommended |
42 | that no more than one thread calls GUI functions. The thread sample shows that | |
43 | it @e is possible for many different threads to call GUI functions at once | |
44 | (all the threads created in the sample access GUI), but it is a very poor design | |
45 | choice for anything except an example. The design which uses one GUI thread and | |
46 | several worker threads which communicate with the main one using events is much | |
47 | more robust and will undoubtedly save you countless problems (example: under | |
48 | Win32 a thread can only access GDI objects such as pens, brushes, c created by | |
49 | itself and not by the other threads). | |
75b31b23 | 50 | |
36c9828f | 51 | For communication between secondary threads and the main thread, you may use |
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52 | wxEvtHandler::AddPendingEvent |
53 | or its short version #wxPostEvent. These functions | |
54 | have a thread-safe implementation so that they can be used as they are for | |
55 | sending events from one thread to another. However there is no built in method | |
56 | to send messages to the worker threads and you will need to use the available | |
57 | synchronization classes to implement the solution which suits your needs | |
58 | yourself. In particular, please note that it is not enough to derive | |
36c9828f | 59 | your class from #wxThread and |
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60 | #wxEvtHandler to send messages to it: in fact, this does |
61 | not work at all. | |
36c9828f | 62 | |
15b6757b | 63 | */ |
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64 | |
65 |