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1"""
2This is the floatcanvas package. It provides two primary modules, and a
3support module.
4
2a0495c9 5FloatCanvas.py contains the main FloatCanvas class, and its supporting
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6classes. NavCanvas.py contains a wrapper for the FloatCanvas that
7provides the canvas and a toolbar with tools that allow you to navigate
8the canvas (zooming, panning, etc.) Resources.py is a module that
9contains a few resources required by the FloatCanvas (icons, etc)
10
11The FloatCanvas is a high level window for drawing maps and anything
12else in an arbitrary coordinate system.
13
14The goal is to provide a convenient way to draw stuff on the screen
15without having to deal with handling OnPaint events, converting to pixel
16coordinates, knowing about wxWindows brushes, pens, and colors, etc. It
17also provides virtually unlimited zooming and scrolling
18
19I am using it for two things:
201) general purpose drawing in floating point coordinates
212) displaying map data in Lat-long coordinates
22
23If the projection is set to None, it will draw in general purpose
24floating point coordinates. If the projection is set to 'FlatEarth', it
25will draw a FlatEarth projection, centered on the part of the map that
26you are viewing. You can also pass in your own projection function.
27
28It is double buffered, so re-draws after the window is uncovered by
29something else are very quick.
30
31It relies on NumPy, which is needed for speed (maybe, I haven't profiled
32it). It will also use numarray, if you don't have Numeric, but it is
33slower.
34
35Bugs and Limitations: Lots: patches, fixes welcome
36
37For Map drawing: It ignores the fact that the world is, in fact, a
38sphere, so it will do strange things if you are looking at stuff near
39the poles or the date line. so far I don't have a need to do that, so I
40havn't bothered to add any checks for that yet.
41
42Zooming: I have set no zoom limits. What this means is that if you zoom
43in really far, you can get integer overflows, and get weird results. It
44doesn't seem to actually cause any problems other than weird output, at
45least when I have run it.
46
47Speed: I have done a couple of things to improve speed in this app. The
48one thing I have done is used NumPy Arrays to store the coordinates of
49the points of the objects. This allowed me to use array oriented
50functions when doing transformations, and should provide some speed
51improvement for objects with a lot of points (big polygons, polylines,
52pointsets).
53
54The real slowdown comes when you have to draw a lot of objects, because
55you have to call the wx.DC.DrawSomething call each time. This is plenty
56fast for tens of objects, OK for hundreds of objects, but pretty darn
57slow for thousands of objects.
58
59If you are zoomed in, it checks the Bounding box of an object before
60drawing it. This makes it a great deal faster when there are a lot of
61objects and you are zoomed in so that only a few are shown.
62
63One solution is to be able to pass some sort of object set to the DC
64directly. I've used DC.DrawPointList(Points), and it helped a lot with
65drawing lots of points. However, when zoomed in, the Bounding boxes need
66to be checked, so I may some day write C++ code that does the loop and
67checks the BBs.
68
69Mouse Events:
70
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71There are a full set of custom mouse events. They are just like the
72regular mouse events, but include an extra attribute: Event.GetCoords(),
73that returns the (x,y) position in world coordinates, as a length-2
74NumPy vector of Floats.
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2a0495c9 76There are also a full set of bindings to mouse events on objects, so
095315e2 77that you can specify a given function be called when an object is
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78clicked, mouse-over'd, etc.
79
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80See the Demo for what it can do, and how to use it.
81
82Copyright: Christopher Barker
83
84License: Same as the version of wxPython you are using it with.
85
095315e2 86Check for updates or answers to questions, send me an email.
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87
88Please let me know if you're using this!!!
89
90Contact me at:
91
92Chris.Barker@noaa.gov
93
94"""
95
aec7c829 96__version__ = "0.9.10"
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