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1///////////////////////////////////////////////////////////////////////////////
2// Name: mgl/evtloop.cpp
3// Purpose: implements wxEventLoop for MGL
4// Author: Vaclav Slavik
5// RCS-ID: $Id$
6// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7// License: wxWindows license
8///////////////////////////////////////////////////////////////////////////////
9
10// ----------------------------------------------------------------------------
11// headers
12// ----------------------------------------------------------------------------
13
14#ifdef __GNUG__
15 #pragma implementation "evtloop.h"
16#endif
17
18// For compilers that support precompilation, includes "wx.h".
19#include "wx/wxprec.h"
20
21#ifdef __BORLANDC__
22 #pragma hdrstop
23#endif
24
25#ifndef WX_PRECOMP
26 #include "wx/window.h"
27 #include "wx/app.h"
28 #include "wx/thread.h"
29#endif //WX_PRECOMP
30
31#include "wx/evtloop.h"
1acd70f9 32#include "wx/timer.h"
7bdc1879 33#include "wx/mgl/private.h"
1acd70f9 34#include "pmapi.h"
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35
36// ----------------------------------------------------------------------------
37// wxEventLoopImpl
38// ----------------------------------------------------------------------------
39
40class WXDLLEXPORT wxEventLoopImpl
41{
42public:
43 // ctor
44 wxEventLoopImpl()
45 {
46 SetExitCode(0);
47 SetKeepLooping(TRUE);
48 }
49
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50 // process an event
51 void Dispatch();
7bdc1879 52
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53 // generate an idle event, return TRUE if more idle time requested
54 bool SendIdleEvent();
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55
56 // set/get the exit code
57 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
58 int GetExitCode() const { return m_exitcode; }
59
60 void SetKeepLooping(bool k) { m_keepLooping = k; }
61 bool GetKeepLooping() const { return m_keepLooping; }
62
63private:
64
65 // the exit code of the event loop
66 int m_exitcode;
67 // FALSE if the loop should end
68 bool m_keepLooping;
69};
70
71// ============================================================================
72// wxEventLoopImpl implementation
73// ============================================================================
74
ef344ff8 75void wxEventLoopImpl::Dispatch()
7bdc1879 76{
ef344ff8 77 event_t evt;
ef344ff8 78
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79 // VS: The code bellow is equal to MGL's EVT_halt implementation, with
80 // two things added: sleeping (busy waiting is stupid, lets make CPU's
81 // life a bit easier) and timers updating
82
83 // EVT_halt(&evt, EVT_EVERYEVT);
88f2a771 84 for (;;)
1acd70f9 85 {
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86#if wxUSE_TIMER
87 wxTimer::NotifyTimers();
88f2a771 88 MGL_wmUpdateDC(g_winMng);
1acd70f9 89#endif
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90 EVT_pollJoystick();
91 if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
1acd70f9 92 PM_sleep(10);
88f2a771 93 }
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94 // end of EVT_halt
95
ef344ff8 96 MGL_wmProcessEvent(g_winMng, &evt);
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97}
98
ef344ff8 99bool wxEventLoopImpl::SendIdleEvent()
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100{
101 wxIdleEvent event;
102
103 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
104}
105
106// ============================================================================
107// wxEventLoop implementation
108// ============================================================================
109
110// ----------------------------------------------------------------------------
111// wxEventLoop running and exiting
112// ----------------------------------------------------------------------------
113
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114wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
115
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116wxEventLoop::~wxEventLoop()
117{
118 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
119}
120
121bool wxEventLoop::IsRunning() const
122{
123 return m_impl != NULL;
124}
125
126int wxEventLoop::Run()
127{
128 // event loops are not recursive, you need to create another loop!
129 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
130
131 m_impl = new wxEventLoopImpl;
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132
133 wxEventLoop *oldLoop = ms_activeLoop;
134 ms_activeLoop = this;
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135
136 for ( ;; )
137 {
138#if wxUSE_THREADS
139 //wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
140#endif // wxUSE_THREADS
141
142 // generate and process idle events for as long as we don't have
143 // anything else to do
ef344ff8 144 while ( !Pending() && m_impl->SendIdleEvent() ) {}
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145
146 // a message came or no more idle processing to do, sit in Dispatch()
147 // waiting for the next message
148 if ( !Dispatch() )
149 {
150 // app terminated
151 break;
152 }
153 }
154
155 int exitcode = m_impl->GetExitCode();
156 delete m_impl;
157 m_impl = NULL;
158
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159 ms_activeLoop = oldLoop;
160
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161 return exitcode;
162}
163
164void wxEventLoop::Exit(int rc)
165{
166 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
167
168 m_impl->SetExitCode(rc);
169 m_impl->SetKeepLooping(FALSE);
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170
171 // Send a dummy event so that the app won't block in EVT_halt if there
172 // are no user-generated events in the queue:
173 EVT_post(0, EVT_USEREVT, 0, 0);
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174}
175
176// ----------------------------------------------------------------------------
177// wxEventLoop message processing dispatching
178// ----------------------------------------------------------------------------
179
180bool wxEventLoop::Pending() const
181{
182 event_t evt;
183 return EVT_peekNext(&evt, EVT_EVERYEVT);
184}
185
186bool wxEventLoop::Dispatch()
187{
188 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
189
ef344ff8 190 m_impl->Dispatch();
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191 return m_impl->GetKeepLooping();
192}