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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/animdecod.h
3// Purpose: wxAnimationDecoder
4// Author: Francesco Montorsi
5// CVS-ID: $Id$
6// Copyright: (c) 2006 Francesco Montorsi
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_ANIMDECOD_H
11#define _WX_ANIMDECOD_H
12
13#include "wx/defs.h"
14
68623832 15#if wxUSE_STREAMS
72045d57 16
ff1dadae 17#include "wx/colour.h"
c2f12218 18#include "wx/gdicmn.h"
53c2cdb0 19#include "wx/log.h"
e6bfb8a1 20#include "wx/stream.h"
c2f12218 21
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22class WXDLLIMPEXP_FWD_BASE wxInputStream;
23class WXDLLIMPEXP_FWD_CORE wxImage;
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24
25/*
26
27 Differences between a wxAnimationDecoder and a wxImageHandler:
28
29 1) wxImageHandlers always load an input stream directly into a given wxImage
30 object converting from the format-specific data representation to the
31 wxImage native format (RGB24).
32 wxAnimationDecoders always load an input stream using some optimized format
33 to store it which is format-depedent. This allows to store a (possibly big)
34 animation using a format which is a good compromise between required memory
d8359d3c 35 and time required to blit it on the screen.
72045d57 36
d8359d3c 37 2) wxAnimationDecoders contain the animation data in some internal variable.
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38 That's why they derive from wxObjectRefData: they are data which can be shared.
39
40 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
41 in wxImage format; the viceversa cannot be done.
42
d8359d3c 43 4) wxAnimationDecoders are decoders only, thus they do not support save features.
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44
45 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
46 as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
47 wxImage uses.
48
49*/
50
51
52// --------------------------------------------------------------------------
53// Constants
54// --------------------------------------------------------------------------
55
56// NB: the values of these enum items are not casual but coincide with the
57// GIF disposal codes. Do not change them !!
58enum wxAnimationDisposal
59{
60 // No disposal specified. The decoder is not required to take any action.
61 wxANIM_UNSPECIFIED = -1,
62
63 // Do not dispose. The graphic is to be left in place.
64 wxANIM_DONOTREMOVE = 0,
65
d8359d3c 66 // Restore to background color. The area used by the graphic must be
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67 // restored to the background color.
68 wxANIM_TOBACKGROUND = 1,
69
d8359d3c 70 // Restore to previous. The decoder is required to restore the area
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71 // overwritten by the graphic with what was there prior to rendering the graphic.
72 wxANIM_TOPREVIOUS = 2
73};
74
75enum wxAnimationType
76{
77 wxANIMATION_TYPE_INVALID,
78 wxANIMATION_TYPE_GIF,
79 wxANIMATION_TYPE_ANI,
80
81 wxANIMATION_TYPE_ANY
82};
83
84
85// --------------------------------------------------------------------------
86// wxAnimationDecoder class
87// --------------------------------------------------------------------------
88
7776d70e 89class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData
72045d57 90{
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91public:
92 wxAnimationDecoder()
93 {
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94 m_nFrames = 0;
95 }
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96
97 virtual bool Load( wxInputStream& stream ) = 0;
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98
99 bool CanRead( wxInputStream& stream ) const
100 {
101 // NOTE: this code is the same of wxImageHandler::CallDoCanRead
102
103 if ( !stream.IsSeekable() )
104 return false; // can't test unseekable stream
105
106 wxFileOffset posOld = stream.TellI();
107 bool ok = DoCanRead(stream);
108
109 // restore the old position to be able to test other formats and so on
110 if ( stream.SeekI(posOld) == wxInvalidOffset )
111 {
112 wxLogDebug(_T("Failed to rewind the stream in wxAnimationDecoder!"));
113
114 // reading would fail anyhow as we're not at the right position
115 return false;
116 }
117
118 return ok;
119 }
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120
121 virtual wxAnimationDecoder *Clone() const = 0;
122 virtual wxAnimationType GetType() const = 0;
123
124 // convert given frame to wxImage
125 virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0;
72045d57 126
72045d57 127
870cf35c 128 // frame specific data getters
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129
130 // not all frames may be of the same size; e.g. GIF allows to
131 // specify that between two frames only a smaller portion of the
132 // entire animation has changed.
870cf35c 133 virtual wxSize GetFrameSize(unsigned int frame) const = 0;
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134
135 // the position of this frame in case it's not as big as m_szAnimation
136 // or wxPoint(0,0) otherwise.
870cf35c 137 virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
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138
139 // what should be done after displaying this frame.
870cf35c 140 virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
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141
142 // the number of milliseconds this frame should be displayed.
143 // if returns -1 then the frame must be displayed forever.
870cf35c 144 virtual long GetDelay(unsigned int frame) const = 0;
72045d57 145
05a98b6d 146 // the transparent colour for this frame if any or wxNullColour.
870cf35c 147 virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
05a98b6d 148
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149 // get global data
150 wxSize GetAnimationSize() const { return m_szAnimation; }
151 wxColour GetBackgroundColour() const { return m_background; }
870cf35c 152 unsigned int GetFrameCount() const { return m_nFrames; }
72045d57 153
870cf35c 154protected:
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155 // checks the signature of the data in the given stream and returns true if it
156 // appears to be a valid animation format recognized by the animation decoder;
157 // this function should modify the stream current position without taking care
158 // of restoring it since CanRead() will do it.
159 virtual bool DoCanRead(wxInputStream& stream) const = 0;
160
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161 wxSize m_szAnimation;
162 unsigned int m_nFrames;
72045d57 163
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164 // this is the colour to use for the wxANIM_TOBACKGROUND disposal.
165 // if not specified by the animation, it's set to wxNullColour
166 wxColour m_background;
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167};
168
b0f76951 169#endif // wxUSE_STREAMS
7776d70e 170
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171#endif // _WX_ANIMDECOD_H
172