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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.h
23d291c2 3// Purpose: interface of wxGLContext and wxGLCanvas
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxGLContext
7c913512 11
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12 An instance of a wxGLContext represents the state of an OpenGL state
13 machine and the connection between OpenGL and the system.
7c913512 14
23324ae1 15 The OpenGL state includes everything that can be set with the OpenGL API:
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16 colors, rendering variables, display lists, texture objects, etc. Although
17 it is possible to have multiple rendering contexts share display lists in
18 order to save resources, this method is hardly used today any more, because
19 display lists are only a tiny fraction of the overall state.
7c913512 20
23324ae1 21 Therefore, one rendering context is usually used with or bound to multiple
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22 output windows in turn, so that the application has access to the complete
23 and identical state while rendering into each window.
7c913512 24
23324ae1 25 Binding (making current) a rendering context with another instance of a
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26 wxGLCanvas however works only if the other wxGLCanvas was created with the
27 same attributes as the wxGLCanvas from which the wxGLContext was
28 initialized. (This applies to sharing display lists among contexts
23324ae1 29 analogously.)
7c913512 30
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31 Note that some wxGLContext features are extremely platform-specific - its
32 best to check your native platform's glcanvas header (on windows
33 include/wx/msw/glcanvas.h) to see what features your native platform
34 provides.
7c913512 35
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36 @library{wxgl}
37 @category{gl}
7c913512 38
e54c96f1 39 @see wxGLCanvas
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40*/
41class wxGLContext : public wxObject
42{
43public:
44 /**
45 Constructor.
3c4f71cc 46
7c913512 47 @param win
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48 The canvas that is used to initialize this context. This parameter
49 is needed only temporarily, and the caller may do anything with it
50 (e.g. destroy the window) after the constructor returned. @n
51 It will be possible to bind (make current) this context to any
52 other wxGLCanvas that has been created with equivalent attributes
53 as win.
7c913512 54 @param other
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55 Context to share display lists with or @NULL (the default) for no
56 sharing.
23324ae1 57 */
4cc4bfaf 58 wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
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59
60 /**
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61 Makes the OpenGL state that is represented by this rendering context
62 current with the wxGLCanvas @e win.
63
64 @note @a win can be a different wxGLCanvas window than the one that was
65 passed to the constructor of this rendering context. If @e RC is
66 an object of type wxGLContext, the statements
67 @e "RC.SetCurrent(win);" and @e "win.SetCurrent(RC);" are
68 equivalent, see wxGLCanvas::SetCurrent().
23324ae1 69 */
5267aefd 70 virtual bool SetCurrent(const wxGLCanvas& win) const;
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71};
72
4aa59c3d 73/**
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74 @anchor wxGL_FLAGS
75
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76 Constants for use with wxGLCanvas.
77
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78 @note Not all implementations support options such as stereo, auxiliary
79 buffers, alpha channel, and accumulator buffer, use
80 wxGLCanvas::IsDisplaySupported() to check for individual attributes
81 support.
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82 */
83enum
84{
85 /// Use true color palette (on if no attributes at all specified).
86 WX_GL_RGBA = 1,
87
88 /// Specifies the number of bits for buffer if not WX_GL_RGBA.
89 WX_GL_BUFFER_SIZE,
90
91 /// Must be followed by 0 for main buffer, >0 for overlay, <0 for underlay.
92 WX_GL_LEVEL,
93
94 /// Use double buffering if present (on if no attributes specified).
95 WX_GL_DOUBLEBUFFER,
96
97 /// Use stereoscopic display.
98 WX_GL_STEREO,
99
100 /// Specifies number of auxiliary buffers.
101 WX_GL_AUX_BUFFERS,
102
103 /// Use red buffer with most bits (> MIN_RED bits)
104 WX_GL_MIN_RED,
105
106 /// Use green buffer with most bits (> MIN_GREEN bits)
107 WX_GL_MIN_GREEN,
23324ae1 108
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109 /// Use blue buffer with most bits (> MIN_BLUE bits)
110 WX_GL_MIN_BLUE,
111
112 /// Use alpha buffer with most bits (> MIN_ALPHA bits)
113 WX_GL_MIN_ALPHA,
114
115 /// Specifies number of bits for Z-buffer (typically 0, 16 or 32).
116 WX_GL_DEPTH_SIZE,
117
118 /// Specifies number of bits for stencil buffer.
119 WX_GL_STENCIL_SIZE,
120
121 /// Specifies minimal number of red accumulator bits.
122 WX_GL_MIN_ACCUM_RED,
123
124 /// Specifies minimal number of green accumulator bits.
125 WX_GL_MIN_ACCUM_GREEN,
126
127 /// Specifies minimal number of blue accumulator bits.
128 WX_GL_MIN_ACCUM_BLUE,
129
130 /// Specifies minimal number of alpha accumulator bits.
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131 WX_GL_MIN_ACCUM_ALPHA,
132
133 /// 1 for multisampling support (antialiasing)
134 WX_GL_SAMPLE_BUFFERS,
135
136 /// 4 for 2x2 antialising supersampling on most graphics cards
137 WX_GL_SAMPLES
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138
139};
e54c96f1 140
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141/**
142 @class wxGLCanvas
7c913512 143
23324ae1 144 wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
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145 conjunction with wxGLContext as the context can only be made current (i.e.
146 active for the OpenGL commands) when it is associated to a wxGLCanvas.
147
148 More precisely, you first need to create a wxGLCanvas window and then
149 create an instance of a wxGLContext that is initialized with this
150 wxGLCanvas and then later use either SetCurrent() with the instance of the
151 wxGLContext or wxGLContext::SetCurrent() with the instance of the
152 wxGLCanvas (which might be not the same as was used for the creation of the
153 context) to bind the OpenGL state that is represented by the rendering
154 context to the canvas, and then finally call SwapBuffers() to swap the
155 buffers of the OpenGL canvas and thus show your current output.
7c913512 156
ebfa0133 157 Notice that versions of wxWidgets previous to 2.9 used to implicitly create a
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158 wxGLContext inside wxGLCanvas itself. This is still supported in the
159 current version but is deprecated now and will be removed in the future,
160 please update your code to create the rendering contexts explicitly.
7c913512 161
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162 To set up the attributes for the canvas (number of bits for the depth
163 buffer, number of bits for the stencil buffer and so on) you should set up
164 the correct values of the @e attribList parameter. The values that should
165 be set up and their meanings will be described below.
7c913512 166
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167 @note
168 On those platforms which use a configure script (e.g. Linux and Mac OS)
169 OpenGL support is automatically enabled if the relative headers and
170 libraries are found.
171 To switch it on under the other platforms (e.g. Windows), you need to edit
172 the @c setup.h file and set @c wxUSE_GLCANVAS to @c 1 and then also pass
173 @c USE_OPENGL=1 to the make utility. You may also need to add @c opengl32.lib
174 and @c glu32.lib to the list of the libraries your program is linked with.
7c913512 175
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176 @library{wxgl}
177 @category{gl}
7c913512 178
e54c96f1 179 @see wxGLContext
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180*/
181class wxGLCanvas : public wxWindow
182{
183public:
184 /**
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185 Creates a window with the given parameters. Notice that you need to
186 create and use a wxGLContext to output to this window.
3c4f71cc 187
23d291c2 188 If @a attribList is not specified, double buffered RGBA mode is used.
3c4f71cc 189
23d291c2 190 @param parent
4cc4bfaf 191 Pointer to a parent window.
7c913512 192 @param id
4cc4bfaf 193 Window identifier. If -1, will automatically create an identifier.
7c913512 194 @param pos
4cc4bfaf 195 Window position. wxDefaultPosition is (-1, -1) which indicates that
23d291c2 196 wxWidgets should generate a default position for the window.
7c913512 197 @param size
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198 Window size. wxDefaultSize is (-1, -1) which indicates that
199 wxWidgets should generate a default size for the window. If no
200 suitable size can be found, the window will be sized to 20x20
201 pixels so that the window is visible but obviously not correctly
202 sized.
7c913512 203 @param style
4cc4bfaf 204 Window style.
7c913512 205 @param name
4cc4bfaf 206 Window name.
7c913512 207 @param attribList
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208 Array of integers. With this parameter you can set the device
209 context attributes associated to this window. This array is
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210 zero-terminated: it should be set up using @ref wxGL_FLAGS
211 constants. If a constant should be followed by a value, put it in
212 the next array position. For example, WX_GL_DEPTH_SIZE should be
213 followed by the value that indicates the number of bits for the
214 depth buffer, e.g:
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215 @code
216 attribList[n++] = WX_GL_DEPTH_SIZE;
217 attribList[n++] = 32;
218 attribList[n] = 0; // terminate the list
219 @endcode
220 If the attribute list is not specified at all, i.e. if this
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221 parameter is @NULL, the default attributes including WX_GL_RGBA and
222 WX_GL_DOUBLEBUFFER are used. But notice that if you do specify some
223 attributes you also need to explicitly include these two default
224 attributes in the list if you need them.
7c913512 225 @param palette
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226 Palette for indexed colour (i.e. non WX_GL_RGBA) mode. Ignored
227 under most platforms.
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228 */
229 wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
4cc4bfaf 230 const int* attribList = NULL,
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231 const wxPoint& pos = wxDefaultPosition,
232 const wxSize& size = wxDefaultSize,
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233 long style = 0,
234 const wxString& name = "GLCanvas",
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235 const wxPalette& palette = wxNullPalette);
236
237 /**
238 Determines if a canvas having the specified attributes is available.
3c4f71cc 239
7c913512 240 @param attribList
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241 See @a attribList for wxGLCanvas().
242
243 @return @true if attributes are supported.
23324ae1 244 */
4cc4bfaf 245 static bool IsDisplaySupported(const int* attribList = NULL);
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246
247 /**
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248 Sets the current colour for this window (using @c glcolor3f()), using
249 the wxWidgets colour database to find a named colour.
23324ae1 250 */
5267aefd 251 bool SetColour(const wxString& colour);
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252
253 /**
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254 Makes the OpenGL state that is represented by the OpenGL rendering
255 context @a context current, i.e. it will be used by all subsequent
256 OpenGL calls.
257
258 This is equivalent to wxGLContext::SetCurrent() called with this window
259 as parameter.
260
261 @note This function may only be called when the window is shown on
262 screen, in particular it can't usually be called from the
263 constructor as the window isn't yet shown at this moment.
264
265 @return @false if an error occurred.
23324ae1 266 */
a44f3b5a 267 bool SetCurrent(const wxGLContext& context) const;
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268
269 /**
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270 Swaps the double-buffer of this window, making the back-buffer the
271 front-buffer and vice versa, so that the output of the previous OpenGL
272 commands is displayed on the window.
273
274 @return @false if an error occurred.
23324ae1 275 */
da1ed74c 276 virtual bool SwapBuffers();
23324ae1 277};