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1\section{\class{wxDebugContext}}\label{wxdebugcontext}
2
3A class for performing various debugging and memory tracing
4operations. Full functionality (such as printing out objects
5currently allocated) is only present in a debugging build of wxWindows,
6i.e. if the DEBUG symbol is defined and non-zero. wxDebugContext
7and related functions and macros can be compiled out by setting
8USE\_DEBUG\_CONTEXT to 0 is wx\_setup.h
9
10\wxheading{Derived from}
11
12No parent class.
13
14\wxheading{See also}
15
16\overview{Overview}{wxdebugcontextoverview}
17
18\latexignore{\rtfignore{\wxheading{Members}}}
19
20\membersection{wxDebugContext::Check}\label{wxdebugcontextcheck}
21
22\func{int}{Check}{\void}
23
24Checks the memory blocks for errors, starting from the currently set
25checkpoint.
26
27\wxheading{Return value}
28
29Returns the number of errors,
30so a value of zero represents success. Returns -1 if an error
31was detected that prevents further checking.
32
33\membersection{wxDebugContext::Dump}\label{wxdebugcontextdump}
34
35\func{bool}{Dump}{\void}
36
37Performs a memory dump from the currently set checkpoint, writing to the
38current debug stream. Calls the {\bf Dump} member function for each wxObject
39derived instance.
40
41\wxheading{Return value}
42
43TRUE if the function succeeded, FALSE otherwise.
44
45\membersection{wxDebugContext::GetCheckPrevious}\label{wxdebugcontextgetcheckprevious}
46
47\func{bool}{GetCheckPrevious}{\void}
48
49Returns TRUE if the memory allocator checks all previous memory blocks for errors.
50By default, this is FALSE since it slows down execution considerably.
51
52\wxheading{See also}
53
54\helpref{wxDebugContext::SetCheckPrevious}{wxdebugcontextsetcheckprevious}
55
56\membersection{wxDebugContext::GetDebugMode}\label{wxdebugcontextgetdebugmode}
57
58\func{bool}{GetDebugMode}{\void}
59
60Returns TRUE if debug mode is on. If debug mode is on, the wxObject new and delete
61operators store or use information about memory allocation. Otherwise,
62a straight malloc and free will be performed by these operators.
63
64\wxheading{See also}
65
66\helpref{wxDebugContext::SetDebugMode}{wxdebugcontextsetdebugmode}
67
68\membersection{wxDebugContext::GetLevel}\label{wxdebugcontextgetlevel}
69
70\func{int}{GetLevel}{\void}
71
72Gets the debug level (default 1). The debug level is used by the wxTraceLevel function and
73the WXTRACELEVEL macro to specify how detailed the trace information is; setting
74a different level will only have an effect if trace statements in the application
75specify a value other than one.
76
77\wxheading{See also}
78
79\helpref{wxDebugContext::SetLevel}{wxdebugcontextsetlevel}
80
81\membersection{wxDebugContext::GetStream}\label{wxdebugcontextgetstream}
82
83\func{ostream\&}{GetStream}{\void}
84
85Returns the output stream associated with the debug context.
86
87\wxheading{See also}
88
89\helpref{wxDebugContext::SetStream}{wxdebugcontextsetstream}
90
91\membersection{wxDebugContext::GetStreamBuf}\label{wxdebugcontextgetstreambuf}
92
93\func{streambuf*}{GetStreamBuf}{\void}
94
95Returns a pointer to the output stream buffer associated with the debug context.
96There may not necessarily be a stream buffer if the stream has been set
97by the user.
98
99\membersection{wxDebugContext::HasStream}\label{wxdebugcontexthasstream}
100
101\func{bool}{HasStream}{\void}
102
103Returns TRUE if there is a stream currently associated
104with the debug context.
105
106\wxheading{See also}
107
108\helpref{wxDebugContext::SetStream}{wxdebugcontextsetstream}, \helpref{wxDebugContext::GetStream}{wxdebugcontextgetstream}
109
110\membersection{wxDebugContext::PrintClasses}\label{wxdebugcontextprintclasses}
111
112\func{bool}{PrintClasses}{\void}
113
114Prints a list of the classes declared in this application, giving derivation
115and whether instances of this class can be dynamically created.
116
117\wxheading{See also}
118
119\helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics}
120
121\membersection{wxDebugContext::PrintStatistics}\label{wxdebugcontextprintstatistics}
122
123\func{bool}{PrintStatistics}{\param{bool}{ detailed = TRUE}}
124
125Performs a statistics analysis from the currently set checkpoint, writing
126to the current debug stream. The number of object and non-object
127allocations is printed, together with the total size.
128
129\wxheading{Parameters}
130
131\docparam{detailed}{If TRUE, the function will also print how many
132objects of each class have been allocated, and the space taken by
133these class instances.}
134
135\wxheading{See also}
136
137\helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics}
138
139\membersection{wxDebugContext::SetCheckpoint}\label{wxdebugcontextsetcheckpoint}
140
141\func{void}{SetCheckpoint}{\param{bool}{ all = FALSE}}
142
143Sets the current checkpoint: Dump and PrintStatistics operations will
144be performed from this point on. This allows you to ignore allocations
145that have been performed up to this point.
146
147\wxheading{Parameters}
148
149\docparam{all}{If TRUE, the checkpoint is reset to include all
150memory allocations since the program started.}
151
152\membersection{wxDebugContext::SetCheckPrevious}\label{wxdebugcontextsetcheckprevious}
153
154\func{void}{SetCheckPrevious}{\param{bool}{ check}}
155
156Tells the memory allocator to check all previous memory blocks for errors.
157By default, this is FALSE since it slows down execution considerably.
158
159\wxheading{See also}
160
161\helpref{wxDebugContext::GetCheckPrevious}{wxdebugcontextgetcheckprevious}
162
163\membersection{wxDebugContext::SetDebugMode}\label{wxdebugcontextsetdebugmode}
164
165\func{void}{SetDebugMode}{\param{bool}{ debug}}
166
167Sets the debug mode on or off. If debug mode is on, the wxObject new and delete
168operators store or use information about memory allocation. Otherwise,
169a straight malloc and free will be performed by these operators.
170
171By default, debug mode is on if DEBUG is non-zero. If the application
172uses this function, it should make sure that all object memory allocated
173is deallocated with the same value of debug mode. Otherwise, the
174delete operator might try to look for memory information that does not
175exist.
176
177\wxheading{See also}
178
179\helpref{wxDebugContext::GetDebugMode}{wxdebugcontextgetdebugmode}
180
181\membersection{wxDebugContext::SetFile}\label{wxdebugcontextsetfile}
182
183\func{bool}{SetFile}{\param{const wxString\& }{filename}}
184
185Sets the current debug file and creates a stream. This will delete any existing
186stream and stream buffer. By default, the debug context stream
187outputs to the debugger (Windows) or standard error (other platforms).
188
189\membersection{wxDebugContext::SetLevel}\label{wxdebugcontextsetlevel}
190
191\func{void}{SetLevel}{\param{int}{ level}}
192
193Sets the debug level (default 1). The debug level is used by the wxTraceLevel function and
194the WXTRACELEVEL macro to specify how detailed the trace information is; setting
195a different level will only have an effect if trace statements in the application
196specify a value other than one.
197
198\wxheading{See also}
199
200\helpref{wxDebugContext::GetLevel}{wxdebugcontextgetlevel}
201
202\membersection{wxDebugContext::SetStandardError}\label{wxdebugcontextsetstandarderror}
203
204\func{bool}{SetStandardError}{\void}
205
206Sets the debugging stream to be the debugger (Windows) or standard error (other platforms).
207This is the default setting. The existing stream will be flushed and deleted.
208
209\membersection{wxDebugContext::SetStream}\label{wxdebugcontextsetstream}
210
211\func{void}{SetStream}{\param{ostream* }{stream}, \param{streambuf* }{streamBuf = NULL}}
212
213Sets the stream and optionally, stream buffer associated with the debug context.
214This operation flushes and deletes the existing stream (and stream buffer if any).
215
216\wxheading{Parameters}
217
218\docparam{stream}{Stream to associate with the debug context. Do not set this to NULL.}
219
220\docparam{streamBuf}{Stream buffer to associate with the debug context.}
221
222\wxheading{See also}
223
224\helpref{wxDebugContext::GetStream}{wxdebugcontextgetstream}, \helpref{wxDebugContext::HasStream}{wxdebugcontexthasstream}
225
226\section{\class{wxDebugStreamBuf}}\label{wxdebugstreambuf}
227
228This class allows you to treat debugging output in a similar
229(stream-based) fashion on different platforms. Under
230Windows, an ostream constructed with this buffer outputs
231to the debugger, or other program that intercepts debugging
232output. On other platforms, the output goes to standard error (cerr).
233
234\wxheading{Derived from}
235
236streambuf
237
238\wxheading{Example}
239
240\begin{verbatim}
241 wxDebugStreamBuf streamBuf;
242 ostream stream(&streamBuf);
243
244 stream << "Hello world!" << endl;
245\end{verbatim}
246
247\wxheading{See also}
248
249\overview{Overview}{wxdebugcontextoverview}
250
251