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1 | ============================ |
2 | wxPython 2.5 Migration Guide | |
3 | ============================ | |
4 | ||
5 | This document will help explain some of the major changes in wxPython | |
6 | 2.5 and let you know what you need to do to adapt your programs to | |
7 | those changes. Be sure to also check in the CHANGES.txt file like | |
8 | usual to see info about the not so major changes and other things that | |
9 | have been added to wxPython. | |
10 | ||
11 | ||
e8a71fa0 RD |
12 | wxName Change |
13 | ------------- | |
14 | ||
15 | The **wxWindows** project and library is now known as | |
16 | **wxWidgets**. Please see here_ for more details. | |
17 | ||
29bfe46b | 18 | .. _here: http://www.wxwidgets.org/name.htm |
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19 | |
20 | This won't really affect wxPython all that much, other than the fact | |
21 | that the wxwindows.org domain name will be changing to wxwidgets.org, | |
22 | so mail list, CVS, and etc. addresses will be changing. We're going | |
23 | to try and smooth the transition as much as possible, but I wanted you | |
24 | all to be aware of this change if you run into any issues. | |
25 | ||
26 | ||
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27 | |
28 | Module Initialization | |
29 | --------------------- | |
30 | ||
31 | The import-startup-bootstrap process employed by wxPython was changed | |
e8a71fa0 | 32 | such that wxWidgets and the underlying gui toolkit are **not** |
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33 | initialized until the wx.App object is created (but before wx.App.OnInit |
34 | is called.) This was required because of some changes that were made | |
35 | to the C++ wxApp class. | |
36 | ||
37 | There are both benefits and potential problems with this change. The | |
38 | benefits are that you can import wxPython without requiring access to | |
39 | a GUI (for checking version numbers, etc.) and that in a | |
40 | multi-threaded environment the thread that creates the app object will | |
41 | now be the GUI thread instead of the one that imports wxPython. Some | |
42 | potential problems are that the C++ side of the "stock-objects" | |
43 | (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until | |
44 | the wx.App object is created, so you should not use them until after | |
61563ef3 | 45 | you have created your wx.App object. If you do then an exception will |
cb2d8b77 | 46 | be raised telling you that the C++ object has not been initialized |
61563ef3 | 47 | yet. |
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48 | |
49 | Also, you will probably not be able to do any kind of GUI or bitmap | |
50 | operation unless you first have created an app object, (even on | |
51 | Windows where most anything was possible before.) | |
52 | ||
53 | ||
54 | ||
55 | SWIG 1.3 | |
56 | -------- | |
57 | ||
58 | wxPython is now using SWIG 1.3.x from CVS (with several of my own | |
59 | customizations added that I hope to get folded back into the main SWIG | |
60 | distribution.) This has some far reaching ramifications: | |
61 | ||
62 | All classes derive from object and so all are now "new-style | |
63 | classes" | |
64 | ||
65 | Public data members of the C++ classes are wrapped as Python | |
66 | properties using property() instead of using __getattr__/__setattr__ | |
67 | like before. Normally you shouldn't notice any difference, but if | |
68 | you were previously doing something with __getattr__/__setattr__ | |
69 | in derived classes then you may have to adjust things. | |
70 | ||
71 | Static C++ methods are wrapped using the staticmethod() | |
72 | feature of Python and so are accessible as ClassName.MethodName | |
73 | as expected. They are still available as top level functions | |
74 | ClassName_MethodName as before. | |
75 | ||
76 | The relationship between the wxFoo and wxFooPtr classes have | |
77 | changed for the better. Specifically, all instances that you see | |
78 | will be wxFoo even if they are created internally using wxFooPtr, | |
79 | because wxFooPtr.__init__ will change the instance's __class__ as | |
80 | part of the initialization. If you have any code that checks | |
81 | class type using something like isinstance(obj, wxFooPtr) you will | |
82 | need to change it to isinstance(obj, wxFoo). | |
83 | ||
84 | ||
85 | ||
86 | Binding Events | |
87 | -------------- | |
88 | ||
89 | All of the EVT_* functions are now instances of the wx.PyEventBinder | |
90 | class. They have a __call__ method so they can still be used as | |
91 | functions like before, but making them instances adds some | |
29bfe46b | 92 | flexibility that I expect to take advantave of in the future. |
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93 | |
94 | wx.EvtHandler (the base class for wx.Window) now has a Bind method that | |
95 | makes binding events to windows a little easier. Here is its | |
96 | definition and docstring:: | |
97 | ||
98 | def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY): | |
99 | """ | |
100 | Bind an event to an event handler. | |
101 | ||
102 | event One of the EVT_* objects that specifies the | |
103 | type of event to bind. | |
104 | ||
105 | handler A callable object to be invoked when the event | |
106 | is delivered to self. Pass None to disconnect an | |
107 | event handler. | |
108 | ||
109 | source Sometimes the event originates from a different window | |
110 | than self, but you still want to catch it in self. (For | |
111 | example, a button event delivered to a frame.) By | |
112 | passing the source of the event, the event handling | |
113 | system is able to differentiate between the same event | |
114 | type from different controls. | |
115 | ||
116 | id,id2 Used for menu IDs or for event types that require a | |
117 | range of IDs | |
118 | ||
119 | """ | |
120 | ||
121 | Some examples of its use:: | |
122 | ||
123 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
124 | self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton) | |
c8000995 RD |
125 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) |
126 | ||
127 | ||
128 | The wx.Menu methods that add items to a wx.Menu have been modified | |
129 | such that they return a reference to the wx.MenuItem that was created. | |
130 | Additionally menu items and toolbar items have been modified to | |
131 | automatically generate a new ID if -1 is given, similar to using -1 | |
132 | with window classess. This means that you can create menu or toolbar | |
133 | items and event bindings without having to predefine a unique menu ID, | |
134 | although you still can use IDs just like before if you want. For | |
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135 | example, these are all equivallent other than their specific ID |
136 | values:: | |
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137 | |
138 | 1. | |
139 | item = menu.Append(-1, "E&xit", "Terminate the App") | |
140 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
141 | ||
142 | 2. | |
143 | item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
144 | self.Bind(wx.EVT_MENU, self.OnExit, item) | |
d14a1e28 | 145 | |
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146 | 3. |
147 | menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App") | |
148 | self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT) | |
149 | ||
150 | ||
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151 | If you create your own custom event types and EVT_* functions, and you |
152 | want to be able to use them with the Bind method above then you should | |
153 | change your EVT_* to be an instance of wxPyEventBinder instead of a | |
29bfe46b | 154 | function. For example, if you used to have something like this:: |
d14a1e28 RD |
155 | |
156 | myCustomEventType = wxNewEventType() | |
157 | def EVT_MY_CUSTOM_EVENT(win, id, func): | |
158 | win.Connect(id, -1, myCustomEventType, func) | |
159 | ||
160 | ||
161 | Change it like so:: | |
162 | ||
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163 | myCustomEventType = wx.NewEventType() |
164 | EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1) | |
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165 | |
166 | The second parameter is an integer in [0, 1, 2] that specifies the | |
167 | number of IDs that are needed to be passed to Connect. | |
168 | ||
169 | ||
170 | ||
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171 | |
172 | ||
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173 | The wx Namespace |
174 | ---------------- | |
175 | ||
176 | The second phase of the wx Namespace Transition has begun. That means | |
177 | that the real names of the classes and other symbols do not have the | |
178 | 'wx' prefix and the modules are located in a Python package named | |
179 | wx. There is still a Python package named wxPython with modules | |
180 | that have the names with the wx prefix for backwards compatibility. | |
181 | Instead of dynamically changing the names at module load time like in | |
182 | 2.4, the compatibility modules are generated at build time and contain | |
183 | assignment statements like this:: | |
184 | ||
185 | wxWindow = wx.core.Window | |
186 | ||
187 | Don't let the "core" in the name bother you. That and some other | |
188 | modules are implementation details, and everything that was in the | |
189 | wxPython.wx module before will still be in the wx package namespace | |
190 | after this change. So from your code you would use it as wx.Window. | |
191 | ||
192 | A few notes about how all of this was accomplished might be | |
193 | interesting... SWIG is now run twice for each module that it is | |
194 | generating code for. The first time it outputs an XML representaion | |
195 | of the parse tree, which can be up to 20MB and 300K lines in size! | |
196 | That XML is then run through a little Python script that creates a | |
197 | file full of SWIG %rename directives that take the wx off of the | |
198 | names, and also generates the Python compatibility file described | |
199 | above that puts the wx back on the names. SWIG is then run a second | |
200 | time to generate the C++ code to implement the extension module, and | |
201 | uses the %rename directives that were generated in the first step. | |
202 | ||
203 | Not every name is handled correctly (but the bulk of them are) and so | |
204 | some work has to be done by hand, especially for the reverse-renamers. | |
205 | So expect a few flaws here and there until everything gets sorted out. | |
206 | ||
207 | In summary, the wx package and names without the "wx" prefix are now | |
208 | the official form of the wxPython classes. For example:: | |
209 | ||
210 | import wx | |
211 | ||
212 | class MyFrame(wx.Frame): | |
213 | def __init__(self, parent, title): | |
214 | wx.Frame.__init__(self, parent, -1, title) | |
215 | p = wx.Panel(self, -1) | |
216 | b = wx.Button(p, -1, "Do It", (10,10)) | |
217 | self.Bind(wx.EVT_BUTTON, self.JustDoIt, b) | |
218 | ||
219 | def JustDoIt(self, evt): | |
220 | print "It's done!" | |
221 | ||
222 | app = wx.PySimpleApp() | |
223 | f = MyFrame(None, "What's up?") | |
224 | f.Show() | |
225 | app.MainLoop() | |
226 | ||
227 | You shouldn't need to migrate all your modules over to use the new | |
228 | package and names right away as there are modules in place that try to | |
229 | provide as much backwards compatibility of the names as possible. If | |
82a074ce | 230 | you rewrote the above sample using "from wxPython.wx import * ", the |
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231 | old wxNames, and the old style of event binding it will still work |
232 | just fine. | |
233 | ||
234 | ||
235 | ||
236 | ||
237 | New wx.DC Methods | |
238 | ----------------- | |
239 | ||
240 | Many of the Draw methods of wx.DC have alternate forms in C++ that take | |
241 | wxPoint or wxSize parameters (let's call these *Type A*) instead of | |
242 | the individual x, y, width, height, etc. parameters (and we'll call | |
243 | these *Type B*). In the rest of the library I normally made the *Type | |
244 | A* forms of the methods be the default method with the "normal" name, | |
245 | and had renamed the *Type B* forms of the methods to some similar | |
246 | name. For example in wx.Window we have these Python methods:: | |
247 | ||
248 | SetSize(size) # Type A | |
249 | SetSizeWH(width, height) # Type B | |
250 | ||
251 | ||
252 | For various reasons the new *Type A* methods in wx.DC were never added | |
253 | and the existing *Type B* methods were never renamed. Now that lots | |
254 | of other things are also changing in wxPython it has been decided that | |
255 | it is a good time to also do the method renaming in wx.DC too in order | |
256 | to be consistent with the rest of the library. The methods in wx.DC | |
257 | that are affected are listed here:: | |
258 | ||
259 | FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE) | |
260 | FloodFill(point, colour, style = wx.FLOOD_SURFACE) | |
261 | ||
262 | GetPixelXY(x, y) | |
263 | GetPixel(point) | |
264 | ||
265 | DrawLineXY(x1, y1, x2, y2) | |
266 | DrawLine(point1, point2) | |
267 | ||
268 | CrossHairXY(x, y) | |
269 | CrossHair(point) | |
270 | ||
271 | DrawArcXY(x1, y1, x2, y2, xc, yc) | |
272 | DrawArc(point1, point2, center) | |
273 | ||
274 | DrawCheckMarkXY(x, y, width, height) | |
275 | DrawCheckMark(rect) | |
276 | ||
277 | DrawEllipticArcXY(x, y, w, h, start_angle, end_angle) | |
278 | DrawEllipticArc(point, size, start_angle, end_angle) | |
279 | ||
280 | DrawPointXY(x, y) | |
281 | DrawPoint(point) | |
282 | ||
283 | DrawRectangleXY(x, y, width, height) | |
284 | DrawRectangle(point, size) | |
285 | DrawRectangleRect(rect) | |
286 | ||
287 | DrawRoundedRectangleXY(x, y, width, height, radius) | |
288 | DrawRoundedRectangle(point, size, radius) | |
289 | DrawRoundedRectangleRect(rect, radius) | |
290 | ||
291 | DrawCircleXY(x, y, radius) | |
292 | DrawCircle(point, radius) | |
293 | ||
294 | DrawEllipseXY(x, y, width, height) | |
295 | DrawEllipse(point, size) | |
296 | DrawEllipseRect(rect) | |
297 | ||
298 | DrawIconXY(icon, x, y) | |
299 | DrawIcon(icon, point) | |
300 | ||
301 | DrawBitmapXY(bmp, x, y, useMask = FALSE) | |
302 | DrawBitmap(bmp, point, useMask = FALSE) | |
303 | ||
304 | DrawTextXY(text, x, y) | |
305 | DrawText(text, point) | |
306 | ||
307 | DrawRotatedTextXY(text, x, y, angle) | |
308 | DrawRotatedText(text, point, angle) | |
309 | ||
310 | ||
311 | BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc, | |
312 | rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1) | |
313 | Blit(destPt, size, sourceDC, srcPt, | |
314 | rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition) | |
315 | ||
82a074ce | 316 | SetClippingRegionXY(x, y, width, height) |
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317 | SetClippingRegion(point, size) |
318 | SetClippingRect(rect) | |
319 | SetClippingRegionAsRegion(region); | |
320 | ||
d14a1e28 | 321 | |
4942342c RD |
322 | If you have code that draws on a DC and you are using the new wx |
323 | namespace then you **will** get errors because of these changes, but | |
324 | it should be easy to fix the code. You can either change the name of | |
325 | the *Type B* method called to the names shown above, or just add | |
326 | parentheses around the parameters as needed to turn them into tuples | |
327 | and let the SWIG typemaps turn them into the wx.Point or wx.Size | |
328 | object that is expected. Then you will be calling the new *Type A* | |
329 | method. For example, if you had this code before:: | |
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330 | |
331 | dc.DrawRectangle(x, y, width, height) | |
332 | ||
333 | You could either continue to use the *Type B* method bu changing the | |
334 | name to DrawRectabgleXY, or just change it to the new *Type A* by | |
335 | adding some parentheses like this:: | |
336 | ||
337 | dc.DrawRectangle((x, y), (width, height)) | |
338 | ||
339 | Or if you were already using a point and size:: | |
340 | ||
341 | dc.DrawRectangle(p.x, p.y, s.width, s.height) | |
342 | ||
343 | Then you can just simplify it like this:: | |
344 | ||
345 | dc.DrawRectangle(p, s) | |
346 | ||
4942342c RD |
347 | Now before you start yelling and screaming at me for breaking all your |
348 | code, take note that I said above "...using the new wx namespace..." | |
349 | That's because if you are still importing from wxPython.wx then there | |
350 | are some classes defined there with Draw and etc. methods that have | |
351 | 2.4 compatible signatures. However if/when the old wxPython.wx | |
352 | namespace is removed then these classes will be removed too so you | |
e75fd8a4 | 353 | should plan on migrating to the new namespace and new DC Draw methods |
4942342c | 354 | before that time. |
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355 | |
356 | ||
357 | ||
358 | Building, Extending and Embedding wxPython | |
359 | ------------------------------------------ | |
360 | ||
361 | wxPython's setup.py script now expects to use existing libraries for | |
362 | the contribs (gizmos, stc, xrc, etc.) rather than building local | |
363 | copies of them. If you build your own copies of wxPython please be | |
364 | aware that you now need to also build the ogl, stc, xrc, and gizmos | |
29bfe46b | 365 | libraries in addition to the main wx lib. |
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366 | |
367 | The wxPython.h and other header files are now in | |
368 | .../wxPython/include/wx/wxPython instead of in wxPython/src. You should | |
369 | include it via the "wx/wxPython/wxPython.h" path and add | |
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370 | .../wxPython/include to your list of include paths. On OSX and |
371 | unix-like systems the wxPython headers are installed to the same place | |
372 | that the wxWidgets headers are installed, so if you building wxPython | |
373 | compatible extensions on those platforms then your include path shoudl | |
374 | already be set properly. | |
375 | ||
376 | If you are also using SWIG for your extension then you'll need to | |
377 | adapt how the wxPython .i files are imported into your .i files. See | |
378 | the wxPython sources for examples. Your modules will need to at least | |
379 | ``%import core.i``, and possibly others if you need the definition of | |
380 | other classes. Since you will need them to build your modules, the | |
381 | main wxPython .i files are also installed with the wxPython headers in | |
382 | an i_files sibdirectory. It should be enough to pass a -I/pathname on | |
383 | the command line for it to find the files. | |
384 | ||
385 | The bulk of wxPython's setup.py has been moved to another module, | |
386 | wx/build/config.py. This module will be installed as part of wxPython | |
387 | so 3rd party modules that wish to use the same setup/configuration | |
388 | code can do so simply by importing this module from their own setup.py | |
389 | scripts using ``import wx.build.config``. | |
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390 | |
391 | You no longer need to call wxClassInfo::CleanUpClasses() and | |
392 | wxClassInfo::InitializeClasses() in your extensions or when embedding | |
393 | wxPython. | |
394 | ||
29bfe46b RD |
395 | The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed |
396 | slightly. wxPyBeginAllowThreads now returns a boolean value that must | |
397 | be passed to the coresponding wxPyEndAllowThreads function call. This | |
398 | is to help do the RightThing when calls to these two functions are | |
399 | nested, or if calls to external code in other extension modules that | |
400 | are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in | |
401 | wx event handlers being called (such as during the call to | |
402 | os.startfile.) | |
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403 | |
404 | ||
405 | ||
406 | Two (or Three!) Phase Create | |
407 | ---------------------------- | |
408 | ||
409 | If you use the Precreate/Create method of instantiating a window, (for | |
410 | example, to set an extended style flag, or for XRC handlers) then | |
411 | there is now a new method named PostCreate to help with transplanting | |
412 | the brain of the prewindow instance into the derived window instance. | |
413 | For example:: | |
414 | ||
415 | class MyDialog(wx.Dialog): | |
416 | def __init__(self, parent, ID, title, pos, size, style): | |
417 | pre = wx.PreDialog() | |
418 | pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP) | |
419 | pre.Create(parent, ID, title, pos, size, style) | |
420 | self.PostCreate(pre) | |
421 | ||
422 | ||
423 | ||
424 | Sizers | |
425 | ------ | |
426 | ||
e6a5dac6 | 427 | The hack allowing the old "option" keyword parameter has been removed. |
29bfe46b RD |
428 | If you use keyworkd args with w.xSizer Add, Insert, or Prepend methods |
429 | then you will need to use the ``proportion`` name instead of ``option``. | |
d14a1e28 | 430 | |
29bfe46b | 431 | When adding a spacer to a sizer you now need to use a wx.Size or a |
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432 | 2-integer sequence instead of separate width and height parameters. |
433 | ||
29bfe46b | 434 | The wx.GridBagSizer class (very similar to the RowColSizer in the |
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435 | library) has been added to C++ and wrapped for wxPython. It can also |
436 | be used from XRC. | |
437 | ||
438 | You should not use AddWindow, AddSizer, AddSpacer (and similar for | |
439 | Insert, Prepend, and etc.) methods any longer. Just use Add and the | |
440 | wrappers will figure out what to do. | |
441 | ||
442 | ||
dd346b94 RD |
443 | PlatformInfo |
444 | ------------ | |
445 | ||
446 | Added wx.PlatformInfo which is a tuple containing strings that | |
447 | describe the platform and build options of wxPython. This lets you | |
448 | know more about the build than just the __WXPORT__ value that | |
449 | wx.Platform contains, such as if it is a GTK2 build. For example, | |
450 | instead of:: | |
451 | ||
452 | if wx.Platform == "__WXGTK__": | |
453 | ... | |
454 | ||
455 | you should do this:: | |
456 | ||
457 | if "__WXGTK__" in wx.PlatformInfo: | |
458 | ... | |
459 | ||
460 | and you can specifically check for a wxGTK2 build by looking for | |
461 | "gtk2" in wx.PlatformInfo. Unicode builds are also detectable this | |
462 | way. If there are any other platform/toolkit/build flags that make | |
463 | sense to add to this tuple please let me know. | |
464 | ||
465 | BTW, wx.Platform will probably be deprecated in the future. | |
466 | ||
467 | ||
d14a1e28 | 468 | |
b7c75283 RD |
469 | ActiveX |
470 | ------- | |
471 | ||
472 | Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new | |
473 | extension module called wx.activex. It is very generic and dynamic | |
474 | and should allow hosting of arbitray ActiveX controls within your | |
475 | wxPython apps. So far I've tested it with IE, PDF, and Flash | |
476 | controls, (and there are new samples in the demo and also library | |
477 | modules supporting these.) | |
478 | ||
479 | .. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html | |
480 | ||
481 | The new wx.activex module contains a bunch of code, but the most | |
482 | important things to look at are ActiveXWindow and ActiveXEvent. | |
483 | ActiveXWindow derives from wxWindow and the constructor accepts a | |
484 | CLSID for the ActiveX Control that should be created. (There is also | |
485 | a CLSID class that can convert from a progID or a CLSID String.) The | |
486 | ActiveXWindow class simply adds methods that allow you to query some | |
487 | of the TypeInfo exposed by the ActiveX object, and also to get/set | |
488 | properties or call methods by name. The Python implementation | |
489 | automatically handles converting parameters and return values to/from | |
490 | the types expected by the ActiveX code as specified by the TypeInfo, | |
491 | (just bool, integers, floating point, strings and None/Empty so far, | |
492 | but more can be handled later.) | |
493 | ||
494 | That's pretty much all there is to the class, as I mentioned before it | |
495 | is very generic and dynamic. Very little is hard-coded and everything | |
496 | that is done with the actual ActiveX control is done at runtime and | |
497 | referenced by property or method name. Since Python is such a dynamic | |
498 | language this is a very good match. I thought for a while about doing | |
499 | some Python black-magic and making the specific methods/properties of | |
500 | the actual ActiveX control "appear" at runtime, but then decided that | |
501 | it would be better and more understandable to do it via subclassing. | |
502 | So there is a utility class in wx.activex that given an existing | |
503 | ActiveXWindow instance can generate a .py module containing a derived | |
504 | class with real methods and properties that do the Right Thing to | |
505 | reflect those calls to the real ActiveX control. There is also a | |
506 | script/tool module named genaxmodule that given a CLSID or progID and | |
507 | a class name, will generate the module for you. There are a few | |
b098694c | 508 | examples of the output of this tool in the wx.lib package, see |
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509 | iewin.py, pdfwin.py and flashwin.py. |
510 | ||
511 | Currently the genaxmodule tool will tweak some of the names it | |
512 | generates, but this can be controled if you would like to do it | |
513 | differently by deriving your own class from GernerateAXModule, | |
514 | overriding some methods and then using this class from a tool like | |
515 | genaxmodule. [TODO: make specifying a new class on genaxmodule's | |
516 | command-line possible.] The current default behavior is that any | |
517 | event names that start with "On" will have the "On" dropped, property | |
518 | names are converted to all lower case, and if any name is a Python | |
519 | keyword it will have an underscore appended to it. GernerateAXModule | |
520 | does it's best when generating the code in the new module, but it can | |
521 | only be as good as the TypeInfo data available from the ActiveX | |
522 | control so sometimes some tweaking will be needed. For example, the | |
523 | IE web browser control defines the Flags parameter of the Navigate2 | |
524 | method as required, but MSDN says it is optional. | |
525 | ||
526 | It is intended that this new wx.activex module will replace both the | |
527 | older version of Lindsay's code available in iewin.IEHtmlWindow, and | |
528 | also the wx.lib.activexwraper module. Probably the biggest | |
b098694c | 529 | differences you'll ecounter in migrating activexwrapper-based code |
b7c75283 RD |
530 | (besides events working better without causing deadlocks) is that |
531 | events are no longer caught by overriding methods in your derived | |
532 | class. Instead ActiveXWindow uses the wx event system and you bind | |
533 | handlers for the ActiveX events exactly the same way you do for any wx | |
534 | event. There is just one extra step needed and that is creating an | |
535 | event ID from the ActiveX event name, and if you use the genaxmodule | |
536 | tool then this extra step will be handled for you there. For example, | |
537 | for the StatusTextChange event in the IE web browser control, this | |
538 | code is generated for you:: | |
539 | ||
540 | wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange') | |
541 | EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1) | |
542 | ||
543 | and you would use it in your code like this:: | |
544 | ||
545 | self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie) | |
546 | ||
547 | When the event happens and your event handler function is called the | |
548 | event properties from the ActiveX control (if any) are converted to | |
549 | attributes of the event object passed to the handler. (Can you say | |
550 | 'event' any more times in a single sentence? ;-) ) For example the | |
551 | StatusTextChange event will also send the text that should be put into | |
552 | the status line as an event parameter named "Text" and you can access | |
b098694c | 553 | it your handlers as an attribute of the event object like this:: |
b7c75283 RD |
554 | |
555 | def UpdateStatusText(self, evt): | |
556 | self.SetStatusText(evt.Text) | |
557 | ||
b098694c RD |
558 | Usually these event object attributes should be considered read-only, |
559 | but some will be defined by the TypeInfo as output parameters. In | |
560 | those cases if you modify the event object's attribute then that value | |
561 | will be returned to the ActiveX control. For example, to prevent a | |
562 | new window from being opened by the IE web browser control you can do | |
563 | this in the handler for the iewin.EVT_NewWindow2 event:: | |
564 | ||
565 | def OnNewWindow2(self, evt): | |
566 | evt.Cancel = True | |
b7c75283 | 567 | |
29bfe46b | 568 | So how do you know what methods, events and properties that an ActiveX |
b7c75283 RD |
569 | control supports? There is a funciton in wx.activex named GetAXInfo |
570 | that returns a printable summary of the TypeInfo from the ActiveX | |
571 | instance passed in. You can use this as an example of how to browse | |
572 | the TypeInfo provided, and there is also a copy of this function's | |
573 | output appended as a comment to the modules produced by the | |
574 | genaxmodule tool. Beyond that you'll need to consult the docs | |
575 | provided by the makers of the ActiveX control that you are using. | |
576 | ||
577 | ||
578 | ||
d14a1e28 RD |
579 | Other Stuff |
580 | ----------- | |
581 | ||
582 | Instead of over a dozen separate extension modules linked together | |
583 | into a single extension module, the "core" module is now just a few | |
584 | extensions that are linked independently, and then merged together | |
585 | later into the main namespace via Python code. | |
586 | ||
e6a5dac6 RD |
587 | Because of the above and also because of the way the new SWIG works, |
588 | the "internal" module names have changed, but you shouldn't have been | |
589 | using them anyway so it shouldn't bother you. ;-) | |
d14a1e28 | 590 | |
e6a5dac6 RD |
591 | The help module no longer exists and the classes therein are now part |
592 | of the core module imported with wxPython.wx or the wx package. | |
d14a1e28 RD |
593 | |
594 | wxPyDefaultPosition and wxPyDefaultSize are gone. Use the | |
595 | wxDefaultPosition and wxDefaultSize objects instead. | |
596 | ||
597 | Similarly, the wxSystemSettings backwards compatibiility aliases for | |
598 | GetSystemColour, GetSystemFont and GetSystemMetric have also gone into | |
599 | the bit-bucket. Use GetColour, GetFont and GetMetric instead. | |
600 | ||
601 | ||
ed8e1ecb RD |
602 | The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for |
603 | all windows. The name still exists for compatibility, but it is set | |
604 | to zero. If you want to disable the setting (so it matches the old | |
605 | default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style | |
606 | flag otherwise only the freshly exposed areas of the window will be | |
607 | refreshed. | |
d14a1e28 | 608 | |
1f9b31fc RD |
609 | wxPyTypeCast has been removed. Since we've had the OOR (Original |
610 | Object Return) for a couple years now there should be no need to use | |
611 | wxPyTypeCast at all. | |
d14a1e28 | 612 | |
e6a5dac6 RD |
613 | If you use the old wxPython package and wxPython.wx namespace then |
614 | there are compatibility aliases for much of the above items. | |
78862f24 RD |
615 | |
616 | The wxWave class has been renamed to wxSound, and now has a slightly | |
617 | different API. | |
ce32c85b | 618 | |
45d67f33 RD |
619 | wx.TaskbarIcon works on wxGTK-based platforms now, however you have to |
620 | manage it a little bit more than you did before. Basically, the app | |
621 | will treat it like a top-level frame in that if the wx.TaskBarIcon | |
622 | still exists when all the frames are closed then the app will still | |
623 | not exit. You need to ensure that the wx.TaskBarIcon is destroyed | |
624 | when your last Frame is closed. For wxPython apps it is usually | |
625 | enough if your main frame object holds the only reference to the | |
626 | wx.TaskBarIcon, then when the frame is closed Python reference | |
627 | counting takes care of the rest. | |
628 |