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1/////////////////////////////////////////////////////////////////////////////
2// Name: dynload.h
3// Purpose: Dynamic loading framework
4// Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5// (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
6// Modified by:
7// Created: 03/12/01
8// RCS-ID: $Id$
9// Copyright: (c) 2001 Ron Lee <ron@debian.org>
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_DYNAMICLOADER_H__
14#define _WX_DYNAMICLOADER_H__
15
af49c4b8 16#if defined(__GNUG__) && !defined(__APPLE__)
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17#pragma interface "dynload.h"
18#endif
19
20// ----------------------------------------------------------------------------
21// headers
22// ----------------------------------------------------------------------------
23
24#include "wx/defs.h"
25
26#if wxUSE_DYNAMIC_LOADER
27
2b5f62a0 28#include "wx/hashmap.h"
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29#include "wx/module.h"
30
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31// FIXME: can this go in private.h or something too??
32#if defined(__WXPM__) || defined(__EMX__)
33#define INCL_DOS
34#include <os2.h>
35#endif
36
37#ifdef __WXMSW__
38#include "wx/msw/private.h"
39#endif
0b9ab0bd 40
2b5f62a0 41class WXDLLEXPORT wxPluginLibrary;
0b9ab0bd 42
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43WX_DECLARE_EXPORTED_STRING_HASH_MAP(wxPluginLibrary *, wxDLManifest);
44typedef wxDLManifest wxDLImports;
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45
46// ----------------------------------------------------------------------------
47// conditional compilation
48// ----------------------------------------------------------------------------
49
50 // Note: WXPM/EMX has to be tested first, since we want to use
51 // native version, even if configure detected presence of DLOPEN.
52
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53#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
54typedef HMODULE wxDllType;
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55#elif defined(HAVE_DLOPEN)
56#include <dlfcn.h>
4f89dbc4 57typedef void *wxDllType;
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58#elif defined(HAVE_SHL_LOAD)
59#include <dl.h>
4f89dbc4 60typedef shl_t wxDllType;
0b9ab0bd 61#elif defined(__DARWIN__)
4f89dbc4 62typedef void *wxDllType;
0b9ab0bd 63#elif defined(__WXMAC__)
4f89dbc4 64typedef CFragConnectionID wxDllType;
0b9ab0bd 65#else
4f89dbc4 66#error "Dynamic Loading classes can't be compiled on this platform, sorry."
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67#endif
68
69
70// ---------------------------------------------------------------------------
4f89dbc4 71// wxDynamicLibrary
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72// ---------------------------------------------------------------------------
73
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74//FIXME: This class isn't really common at all, it should be moved
75// into platform dependent files.
0b9ab0bd 76
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77// NOTE: this class is (deliberately) not virtual, do not attempt
78// to use it polymorphically.
79
80enum wxDLFlags
81{
82 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
83 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
84 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
85 // loaded libs.
86 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
87 // name without appending the usual dll
88 // filename extension.
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89
90 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
91
92 // FIXME: why? (VZ)
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93#ifdef __osf__
94 wxDL_DEFAULT = wxDL_LAZY
95#else
96 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
97#endif
98};
99
100
101class WXDLLEXPORT wxDynamicLibrary
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102{
103public:
104
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105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
0b9ab0bd 107
4f89dbc4 108 static wxDllType GetProgramHandle();
0b9ab0bd 109
4f89dbc4 110 // return the platform standard DLL extension (with leading dot)
0b9ab0bd 111
d0fcccc4 112 static const wxChar *GetDllExt() { return ms_dllext; }
0b9ab0bd 113
4f89dbc4 114 wxDynamicLibrary() : m_handle(0) {}
23213f18 115 wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
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116 : m_handle(0)
117 {
118 Load(libname, flags);
119 }
120 ~wxDynamicLibrary() { Unload(); }
0b9ab0bd 121
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122 // return TRUE if the library was loaded successfully
123
124 bool IsLoaded() const { return m_handle != 0; }
125
126 // load the library with the given name
127 // (full or not), return TRUE on success
128
23213f18 129 bool Load(wxString libname, int flags = wxDL_DEFAULT);
4f89dbc4 130
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131 // detach the library object from its handle, i.e. prevent the object
132 // from unloading the library in its dtor -- the caller is now
133 // responsible for doing this
134 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
135
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136 // unload the library, also done automatically in dtor
137
138 void Unload();
139
140 // Return the raw handle from dlopen and friends.
141
142 wxDllType GetLibHandle() const { return m_handle; }
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143
144 // resolve a symbol in a loaded DLL, such as a variable or function
4f89dbc4 145 // name. 'name' is the (possibly mangled) name of the symbol.
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146 // (use extern "C" to export unmangled names)
147 //
148 // Since it is perfectly valid for the returned symbol to actually be
149 // NULL, that is not always indication of an error. Pass and test the
150 // parameter 'success' for a true indication of success or failure to
151 // load the symbol.
152 //
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153 // Returns a pointer to the symbol on success, or NULL if an error
154 // occurred or the symbol wasn't found.
0b9ab0bd 155
4f89dbc4 156 void *GetSymbol(const wxString& name, bool *success = 0) const;
0b9ab0bd 157
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158#if WXWIN_COMPATIBILITY_2_2
159 operator bool() const { return IsLoaded(); }
160#endif
0b9ab0bd 161
4f89dbc4 162protected:
0b9ab0bd 163
4f89dbc4 164 // Platform specific shared lib suffix.
0b9ab0bd 165
d0fcccc4 166 static const wxChar *ms_dllext;
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167
168 // the handle to DLL or NULL
169
170 wxDllType m_handle;
171
172 // no copy ctor/assignment operators
173 // or we'd try to unload the library twice
174
2b5f62a0 175 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
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176};
177
178
179// ---------------------------------------------------------------------------
4f89dbc4 180// wxPluginLibrary
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181// ---------------------------------------------------------------------------
182
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183// NOTE: Do not attempt to use a base class pointer to this class.
184// wxDL is not virtual and we deliberately hide some of it's
185// methods here.
186//
187// Unless you know exacty why you need to, you probably shouldn't
188// instantiate this class directly anyway, use wxPluginManager
189// instead.
190
191class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
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192{
193public:
194
dabd1377 195 static wxDLImports* ms_classes; // Static hash of all imported classes.
0b9ab0bd 196
23213f18 197 wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
4f89dbc4 198 ~wxPluginLibrary();
0b9ab0bd 199
d0fcccc4 200 wxPluginLibrary *RefLib();
4f89dbc4 201 bool UnrefLib();
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202
203 // These two are called by the PluginSentinel on (PLUGGABLE) object
204 // creation/destruction. There is usually no reason for the user to
205 // call them directly. We have to separate this from the link count,
206 // since the two are not interchangeable.
207
208 // FIXME: for even better debugging PluginSentinel should register
209 // the name of the class created too, then we can state
210 // exactly which object was not destroyed which may be
211 // difficult to find otherwise. Also this code should
212 // probably only be active in DEBUG mode, but let's just
213 // get it right first.
214
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215 void RefObj() { ++m_objcount; }
216 void UnrefObj()
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217 {
218 wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
219 --m_objcount;
220 }
0b9ab0bd 221
4f89dbc4 222 // Override/hide some base class methods
0b9ab0bd 223
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224 bool IsLoaded() const { return m_linkcount > 0; }
225 void Unload() { UnrefLib(); }
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226
227private:
228
7c1e2b44 229 wxClassInfo *m_before; // sm_first before loading this lib
7c1e2b44 230 wxClassInfo *m_after; // ..and after.
0b9ab0bd 231
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232 size_t m_linkcount; // Ref count of library link calls
233 size_t m_objcount; // ..and (pluggable) object instantiations.
234 wxModuleList m_wxmodules; // any wxModules that we initialised.
0b9ab0bd 235
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236 void UpdateClassInfo(); // Update the wxClassInfo table
237 void RestoreClassInfo(); // Restore the original wxClassInfo state.
238 void RegisterModules(); // Init any wxModules in the lib.
239 void UnregisterModules(); // Cleanup any wxModules we installed.
0b9ab0bd 240
2b5f62a0 241 DECLARE_NO_COPY_CLASS(wxPluginLibrary)
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242};
243
244
4f89dbc4 245class WXDLLEXPORT wxPluginManager
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246{
247public:
248
249 // Static accessors.
250
4f89dbc4 251 static wxPluginLibrary *LoadLibrary( const wxString &libname,
23213f18 252 int flags = wxDL_DEFAULT );
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253 static bool UnloadLibrary(const wxString &libname);
254
255 // This is used by wxDllLoader. It's wrapped in the compatibility
256 // macro because it's of arguable use outside of that.
257
258#if WXWIN_COMPATIBILITY_2_2
259 static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
260#endif
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261
262 // Instance methods.
263
2b5f62a0 264 wxPluginManager() : m_entry(NULL) {};
23213f18 265 wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
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266 {
267 Load(libname, flags);
268 }
269 ~wxPluginManager() { Unload(); }
270
23213f18 271 bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
4f89dbc4 272 void Unload();
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273
274 bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
275 void *GetSymbol(const wxString &symbol, bool *success = 0)
276 {
277 return m_entry->GetSymbol( symbol, success );
278 }
279
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280 static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
281 static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
282
0b9ab0bd 283private:
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284 // return the pointer to the entry for the library with given name in
285 // ms_manifest or NULL if none
286 static wxPluginLibrary *FindByName(const wxString& name)
287 {
288 const wxDLManifest::iterator i = ms_manifest->find(name);
289
290 return i == ms_manifest->end() ? NULL : i->second;
291 }
0b9ab0bd 292
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293 static wxDLManifest* ms_manifest; // Static hash of loaded libs.
294 wxPluginLibrary* m_entry; // Cache our entry in the manifest.
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295
296 // We could allow this class to be copied if we really
297 // wanted to, but not without modification.
2b5f62a0 298 DECLARE_NO_COPY_CLASS(wxPluginManager)
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299};
300
301
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302// ---------------------------------------------------------------------------
303// wxDllLoader
304// ---------------------------------------------------------------------------
305
306 // Cross platform wrapper for dlopen and friends.
307 // There are no instances of this class, it simply
308 // serves as a namespace for its static member functions.
309
310#if WXWIN_COMPATIBILITY_2_2
311class WXDLLEXPORT wxDllLoader
312{
313public:
314
3d7fa4e6 315 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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316 static void UnloadLibrary(wxDllType dll);
317
318 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
319
320 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
321
d0fcccc4 322 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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323
324private:
325
326 wxDllLoader(); // forbid construction of objects
327};
328#endif
329
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330#endif // wxUSE_DYNAMIC_LOADER
331#endif // _WX_DYNAMICLOADER_H__
332