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025e88c5 JS |
1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
c8059953 | 5 | // Modified by: Wlodzimierz Skiba (ABX) since 2003 |
025e88c5 JS |
6 | // Created: 1996 |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | * implementation of the methods DrawField and OnEvent of the | |
14 | * class BombsCanvas | |
15 | */ | |
16 | ||
025e88c5 JS |
17 | #include "wx/wxprec.h" |
18 | ||
0c65afdb DS |
19 | #ifdef __BORLANDC__ |
20 | # pragma hdrstop | |
21 | #endif | |
22 | ||
025e88c5 | 23 | #ifndef WX_PRECOMP |
0c65afdb | 24 | # include "wx/wx.h" |
025e88c5 JS |
25 | #endif //precompiled headers |
26 | ||
27 | #include "bombs.h" | |
28 | ||
0c65afdb DS |
29 | // Draws the field on the device context dc |
30 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
31 | // expressed in cells. | |
32 | void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) | |
33 | { | |
34 | wxString buf; | |
f3a8b1b6 | 35 | wxCoord chw, chh; |
0c65afdb | 36 | |
709d0081 | 37 | wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW")); |
0c65afdb | 38 | wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY")); |
0c65afdb | 39 | |
709d0081 WS |
40 | wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID); |
41 | ||
0c65afdb | 42 | wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID); |
709d0081 | 43 | wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID); |
0c65afdb | 44 | |
709d0081 | 45 | dc->SetPen(*wxBLACK_PEN); |
0c65afdb DS |
46 | |
47 | int x, y; | |
48 | int xMax = this->GetGridSizeInPixels().GetWidth(); | |
49 | int yMax = this->GetGridSizeInPixels().GetHeight(); | |
50 | for(x=xc1; x<=xc2; x++) | |
51 | dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax); | |
52 | for(y=xc1; y<=yc2; y++) | |
53 | dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT); | |
54 | ||
55 | ||
56 | wxFont font= BOMBS_FONT; | |
6759ff7d | 57 | dc->SetFont(font); |
0c65afdb DS |
58 | |
59 | for(x=xc1; x<=xc2; x++) | |
60 | for(y=yc1; y<=yc2; y++) | |
61 | { | |
62 | if (m_game->IsMarked(x,y)) | |
63 | { | |
709d0081 | 64 | dc->SetPen(*wxBLACK_PEN); |
0c65afdb DS |
65 | |
66 | if (m_game->IsFocussed(x, y)) | |
709d0081 | 67 | dc->SetBrush(*focusedBrush); |
0c65afdb | 68 | else |
709d0081 | 69 | dc->SetBrush(*wxLIGHT_GREY_BRUSH); |
0c65afdb DS |
70 | |
71 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
72 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
73 | buf = wxT("M"); | |
74 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
709d0081 | 75 | dc->SetTextForeground(*wxBLUE); |
0c65afdb | 76 | else |
709d0081 | 77 | dc->SetTextForeground(*wxRED); |
0c65afdb | 78 | |
709d0081 | 79 | dc->SetTextBackground(*wxLIGHT_GREY); |
0c65afdb DS |
80 | dc->GetTextExtent(buf, &chw, &chh); |
81 | dc->DrawText( buf, | |
82 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
83 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 ); | |
84 | ||
85 | if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y)) | |
86 | { | |
709d0081 | 87 | dc->SetPen(*wxRED_PEN); |
0c65afdb DS |
88 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, |
89 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
90 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
91 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
92 | } | |
93 | } | |
94 | else if (m_game->IsHidden(x,y)) | |
95 | { | |
709d0081 | 96 | dc->SetPen(*wxBLACK_PEN); |
0c65afdb | 97 | if (m_game->IsFocussed(x, y)) |
709d0081 | 98 | dc->SetBrush(*focusedBrush); |
0c65afdb | 99 | else |
709d0081 | 100 | dc->SetBrush(*wxLIGHT_GREY_BRUSH); |
0c65afdb DS |
101 | |
102 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, | |
103 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
104 | } | |
105 | else if (m_game->IsBomb(x,y)) | |
106 | { | |
709d0081 WS |
107 | dc->SetPen(*wxBLACK_PEN); |
108 | dc->SetBrush(*wxRED_BRUSH); | |
0c65afdb DS |
109 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, |
110 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
111 | buf = wxT("B"); | |
709d0081 WS |
112 | dc->SetTextForeground(*wxBLACK); |
113 | dc->SetTextBackground(*wxRED); | |
0c65afdb DS |
114 | dc->GetTextExtent(buf, &chw, &chh); |
115 | dc->DrawText( buf, | |
116 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, | |
117 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
118 | if (m_game->IsExploded(x,y)) | |
119 | { | |
709d0081 | 120 | dc->SetPen(*bluePen); |
0c65afdb DS |
121 | dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, |
122 | (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT); | |
123 | dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT, | |
124 | (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT); | |
125 | } | |
126 | } | |
127 | else // Display a digit | |
128 | { | |
709d0081 | 129 | dc->SetPen(*wxBLACK_PEN); |
0c65afdb | 130 | if (m_game->IsFocussed(x, y)) |
709d0081 WS |
131 | dc->SetBrush(*focusedBrush); |
132 | else if (m_game->IsSelected(x,y)) | |
133 | dc->SetBrush(*wxWHITE_BRUSH); | |
ce00f59b | 134 | else |
709d0081 | 135 | dc->SetBrush(*yellowBrush); |
0c65afdb DS |
136 | dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT, |
137 | m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1); | |
138 | ||
139 | int digit_value = m_game->Get(x,y) & BG_MASK; | |
140 | switch(digit_value) | |
141 | { | |
142 | case 0: | |
143 | buf = wxT("0"); | |
709d0081 | 144 | dc->SetTextForeground(*wxGREEN); |
0c65afdb | 145 | break; |
6759ff7d | 146 | case 1: |
0c65afdb | 147 | buf = wxT("1"); |
709d0081 | 148 | dc->SetTextForeground(*wxBLUE); |
0c65afdb DS |
149 | break; |
150 | default: | |
151 | buf.Printf(wxT("%d"),digit_value); | |
709d0081 | 152 | dc->SetTextForeground(*wxBLACK); |
0c65afdb DS |
153 | break; |
154 | } | |
025e88c5 | 155 | dc->GetTextExtent(buf, &chw, &chh); |
709d0081 | 156 | dc->SetTextBackground(*wxWHITE); |
025e88c5 | 157 | dc->DrawText( buf, |
0c65afdb DS |
158 | x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2, |
159 | y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2); | |
160 | } | |
025e88c5 | 161 | } |
0c65afdb DS |
162 | dc->SetFont(wxNullFont); |
163 | ||
924fe7da | 164 | wxString msg; |
709d0081 | 165 | msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"), |
ce00f59b | 166 | m_game->GetNumBombs(), m_game->GetNumMarkedCells(), |
709d0081 | 167 | m_game->GetNumRemainingCells() ); |
924fe7da WS |
168 | |
169 | #if wxUSE_LOG && wxUSE_STATUSBAR | |
170 | wxLogStatus(msg); | |
171 | #else | |
172 | this->GetParent()->SetTitle(msg); | |
0c65afdb | 173 | #endif |
025e88c5 JS |
174 | } |
175 | ||
0c65afdb DS |
176 | // Refreshes the field image |
177 | // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, | |
178 | // expressed in cells. | |
179 | void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2) | |
180 | { | |
025e88c5 JS |
181 | wxClientDC dc(this); |
182 | DrawField(& dc, xc1, yc1, xc2, yc2); | |
0c65afdb DS |
183 | if (m_bmp) |
184 | { | |
185 | wxMemoryDC memDC; | |
186 | memDC.SelectObject(*m_bmp); | |
025e88c5 JS |
187 | DrawField(&memDC, xc1, yc1, xc2, yc2); |
188 | memDC.SelectObject(wxNullBitmap); | |
0c65afdb DS |
189 | } |
190 | } | |
025e88c5 | 191 | |
7874bf54 | 192 | // Called when uncovering a cell. |
0c65afdb | 193 | void BombsCanvas::Uncover(int x, int y) |
7874bf54 | 194 | { |
709d0081 | 195 | m_game->Unhide(x,y,true); |
0c65afdb DS |
196 | RefreshField(x, y, x, y); |
197 | ||
198 | const int gridWidth = m_game->GetWidth(); | |
199 | const int gridHeight = m_game->GetHeight(); | |
200 | ||
201 | const bool hasWon = m_game->GetNumRemainingCells() == 0; | |
202 | if (m_game->IsBomb(x,y) || hasWon) | |
203 | { | |
204 | wxBell(); | |
205 | if (hasWon) | |
206 | { | |
207 | wxMessageBox(wxT("Nice! You found all the bombs!"), | |
208 | wxT("wxWin Bombs"), wxOK|wxCENTRE); | |
209 | } | |
210 | else // x,y is a bomb | |
211 | { | |
212 | m_game->Explode(x, y); | |
213 | } | |
214 | ||
215 | for(x=0; x<gridWidth; x++) | |
216 | for(y=0; y<gridHeight; y++) | |
709d0081 WS |
217 | m_game->Unhide(x,y,false); |
218 | ||
219 | RefreshField(0, 0, gridWidth-1, gridHeight-1); | |
7874bf54 | 220 | } |
709d0081 | 221 | else if (0 == (m_game->Get(x, y) & BG_MASK)) |
0c65afdb DS |
222 | { |
223 | int left = ( x > 0 ) ? x-1 : 0; | |
224 | int right = ( x < gridWidth - 1 ) | |
225 | ? x+1 | |
226 | : gridWidth - 1; | |
227 | int top = ( y > 0 ) ? y-1 : 0; | |
228 | int bottom = ( y < gridHeight - 1 ) | |
229 | ? y+1 | |
230 | : gridHeight - 1; | |
231 | ||
232 | int i, j; | |
233 | for (j=top; j<=bottom; j++) | |
234 | for (i=left; i<=right; i++) | |
235 | if ( (i != x || j != y) && m_game->IsHidden(i, j) | |
236 | && !m_game->IsMarked(i, j) ) | |
237 | { | |
238 | Uncover(i, j); | |
239 | } | |
7874bf54 VZ |
240 | } |
241 | } | |
242 | ||
025e88c5 | 243 | // Called when the canvas receives a mouse event. |
0c65afdb | 244 | void BombsCanvas::OnMouseEvent(wxMouseEvent& event) |
f5d01a1c | 245 | { |
0c65afdb DS |
246 | const int gridWidth = m_game->GetWidth(); |
247 | const int gridHeight = m_game->GetHeight(); | |
248 | ||
249 | wxCoord fx, fy; | |
250 | event.GetPosition(&fx, &fy); | |
251 | int x = fx/(m_cellWidth*X_UNIT); | |
252 | int y = fy/(m_cellHeight*Y_UNIT); | |
253 | if (x<gridWidth && y<gridHeight) | |
254 | { | |
255 | if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown())) | |
256 | && (m_game->IsHidden(x,y) | |
257 | || !m_game->GetNumRemainingCells() ) ) | |
6759ff7d | 258 | { |
0c65afdb DS |
259 | // store previous and current field |
260 | int prevFocusX = m_game->m_gridFocusX; | |
261 | int prevFocusY = m_game->m_gridFocusY; | |
262 | m_game->m_gridFocusX = x; | |
263 | m_game->m_gridFocusY = y; | |
264 | RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY); | |
265 | m_game->Mark(x, y); | |
266 | RefreshField(x, y, x, y); | |
267 | return; | |
025e88c5 | 268 | } |
0c65afdb DS |
269 | else if (event.LeftDown() && m_game->IsHidden(x,y) |
270 | && !m_game->IsMarked(x,y)) | |
271 | { | |
272 | // store previous and current field | |
273 | int prevGridFocusX = m_game->m_gridFocusX; | |
274 | int prevGridFocusY = m_game->m_gridFocusY; | |
275 | m_game->m_gridFocusX = x; | |
276 | m_game->m_gridFocusY = y; | |
277 | RefreshField(prevGridFocusX, prevGridFocusY, | |
278 | prevGridFocusX, prevGridFocusY); | |
279 | Uncover(x, y); | |
280 | return; | |
025e88c5 JS |
281 | } |
282 | } | |
283 | } | |
284 | ||
0c65afdb DS |
285 | void BombsCanvas::OnChar(wxKeyEvent& event) |
286 | { | |
287 | int keyCode = event.GetKeyCode(); | |
288 | int prevGridFocusX = m_game->m_gridFocusX; | |
289 | int prevGridFocusY = m_game->m_gridFocusY; | |
290 | ||
291 | const int gridWidth = m_game->GetWidth(); | |
292 | const int gridHeight = m_game->GetHeight(); | |
293 | ||
294 | switch(keyCode) | |
295 | { | |
296 | ||
297 | case WXK_RIGHT: | |
298 | m_game->m_gridFocusX++; | |
299 | if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0; | |
300 | break; | |
301 | ||
302 | case WXK_LEFT: | |
303 | m_game->m_gridFocusX--; | |
304 | if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1; | |
305 | break; | |
306 | ||
307 | case WXK_DOWN: | |
308 | m_game->m_gridFocusY++; | |
309 | if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0; | |
310 | break; | |
311 | ||
312 | case WXK_UP: | |
313 | m_game->m_gridFocusY--; | |
314 | if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1; | |
315 | break; | |
316 | ||
317 | case WXK_RETURN: | |
318 | if ( (prevGridFocusX == m_game->m_gridFocusX) | |
319 | && (prevGridFocusY == m_game->m_gridFocusY) | |
320 | && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) ) | |
321 | { | |
322 | m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
323 | if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY)) | |
324 | { | |
325 | Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY); | |
326 | } | |
327 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
328 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
329 | } | |
330 | break; | |
331 | ||
332 | default: | |
333 | event.Skip(); | |
334 | ||
335 | } | |
336 | ||
337 | if ((prevGridFocusX != m_game->m_gridFocusX) | |
338 | || (prevGridFocusY != m_game->m_gridFocusY)) | |
339 | { | |
23290a8c JS |
340 | // cause focused field to be visible after first key hit after launching new game |
341 | if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0; | |
342 | if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0; | |
343 | ||
0c65afdb DS |
344 | // refresh previous field and focused field |
345 | RefreshField(prevGridFocusX, prevGridFocusY, | |
346 | prevGridFocusX, prevGridFocusY); | |
347 | RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY, | |
348 | m_game->m_gridFocusX, m_game->m_gridFocusY); | |
349 | } | |
350 | } |