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15b6757b 1/////////////////////////////////////////////////////////////////////////////
d54cf7ff 2// Name: dc.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
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11@page overview_dc Device Contexts
12
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13A wxDC is a @e device context onto which graphics and text can be drawn.
14The device context is intended to represent a number of output devices in a
15generic way, with the same API being used throughout.
16
17Some device contexts are created temporarily in order to draw on a window.
18This is @true of wxScreenDC, wxClientDC, wxPaintDC, and wxWindowDC.
19The following describes the differences between these device contexts and
20when you should use them.
21
22@li @b wxScreenDC. Use this to paint on the screen, as opposed to an individual window.
23@li @b wxClientDC. Use this to paint on the client area of window (the part without
24 borders and other decorations), but do not use it from within an wxPaintEvent.
25@li @b wxPaintDC. Use this to paint on the client area of a window, but @e only from
26 within a wxPaintEvent.
27@li @b wxWindowDC. Use this to paint on the whole area of a window, including decorations.
28 This may not be available on non-Windows platforms.
29
30To use a client, paint or window device context, create an object on the stack with
31the window as argument, for example:
32
33@code
34void MyWindow::OnMyCmd(wxCommandEvent& event)
35{
36 wxClientDC dc(window);
37 DrawMyPicture(dc);
38}
39@endcode
40
41Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
42write to a number of different devices, by passing a different device context. This doesn't
43work for everything (for example not all device contexts support bitmap drawing) but
44will work most of the time.
36c9828f 45
ce154616 46@see @ref group_class_dc
36c9828f 47
ce154616 48*/