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fcd86df1 JS |
1 | Forty Thieves is a patience game played with two full packs of |
2 | cards. At the start of the game forty cards are dealt on the | |
3 | eight 'bases' along the top of the window. The object of the | |
4 | game is to place all the cards onto the eight 'foundations'. The | |
5 | foundations are built starting with the ace and adding cards of | |
6 | the same suit up to the king. Cards are dealt from the pack and | |
7 | placed on the discard pile. Cards may be moved from the discard | |
8 | pile or one of the bases to a base or a foundation. Only one | |
9 | card can be moved at a time. Cards can only be placed on a base | |
10 | if the top card of the base is of the same suit and is one | |
11 | higher in pip value or the base is empty e.g. the eight of | |
12 | spades can only be placed on top of the nine of spades. | |
13 | ||
14 | When the mouse cursor is over a card which can be moved it | |
15 | changes to the 'hand' cursor. The card can then be moved by | |
16 | double clicking the left button. | |
17 | ||
18 | The mouse cursor also changes to a hand when a card is dragged | |
19 | by placing the cursor over the card and holding down the left | |
20 | button. This feature can be enabled and disabled by selecting | |
21 | the 'Helping hand' option from the Edit menu. | |
22 | ||
23 | The 'foundations' are the eight piles of cards down the left | |
24 | side of the window. When the game starts these piles are empty. | |
25 | The object of the game is to place all the cards on the | |
26 | foundations. An ace can be placed on any empty foundation. Other | |
27 | cards can only be placed on a foundation if the top card is of | |
28 | the same suit and is one lower in pip value e.g. the three of | |
29 | clubs can be placed on the four of clubs. | |
30 | ||
31 | The 'bases' are the ten piles of cards along the top of the | |
32 | window. At the start of the game four cards are dealt face up on | |
33 | each of the bases. A card can be added to a base if the base is | |
34 | empty or if the top card is of the same suit and is one higher | |
35 | in pip value e.g. the queen of hearts can be placed on the king | |
36 | of hearts The top card of a base can be moved onto another base | |
37 | or a foundation. | |
38 | ||
39 | Cards can be only moved one at a time. The top card of the pack | |
40 | can be dealt onto discard pile by placing the mouse cursor over | |
41 | the pack and pressing the left button. The number of cards | |
42 | remaining is displayed to the right of the pack. | |
43 | ||
44 | Cards can be moved from the discard pile or the bases either by | |
45 | 'double-clicking' or by dragging. If the left button is | |
46 | double-clicked when the mouse cursor is over a card and it can | |
47 | move to another pile, it will do so. This is a quick way of | |
48 | moving cards when their destination is unambiguous. | |
49 | ||
50 | A card can be dragged by placing the mouse cursor over the card | |
51 | and holding down the left button. The card will follow the mouse | |
52 | cursor until the left button is released. If the card is over a | |
53 | pile on which it can be placed it will be added to that pile, | |
54 | otherwise it will be returned to the pile from which it was | |
55 | dragged. | |
56 | ||
57 | One point is scored for every card that is placed on a | |
58 | foundation. Since there are two packs of 52 cards the maximum | |
59 | score is 104. A record is kept of the number of games played, | |
60 | the number of games won, the current score and the average | |
61 | score. This information is displayed at bottom right of the | |
62 | window and is stored on disk between games. A game is deemed to | |
63 | have started if the cards have been dealt and any card has been | |
64 | moved. If the game is abandoned before it is finished (i.e. by | |
65 | starting a new game or closing window) it counts as a lost game. | |
66 | New players can be added by selecting the 'Player' option from | |
67 | the Game menu. A summary of players' scores can be displayed by | |
68 | selecting the 'Scores...' option from the Game menu. | |
69 | ||
70 | All moves are recorded and can be undone. To undo a move select | |
71 | the undo menu item from the Edit menu. A quicker way of undoing | |
72 | is to press the right mouse button (it doesn't matter where the | |
73 | mouse cursor is). Right button undo can be enabled and disabled | |
74 | by selecting the 'Right button undo' option from the Edit menu. | |
75 | Pressing the right mouse button with the control key pressed | |
76 | re-does a previously undone move. | |
77 | ||
78 | An empty base or two is very useful as it gives the opportunity | |
79 | to unscramble other bases. Try not to build onto kings which | |
80 | obscure valuable cards as it will be difficult to get to them | |
81 | later. The undo facility is very useful for going back and using | |
82 | 'hindsight'. | |
83 | ||
84 | Don't be put off if you can't win every game. I reckon winning 1 | |
85 | in 10 is pretty good (winning 1 in 3 is excellent). | |
86 |